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author | cora <coradelamouche@gmx.ch> | 2021-09-20 23:46:30 +0200 |
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committer | cora <coradelamouche@gmx.ch> | 2023-06-22 04:27:26 +0200 |
commit | dfdae0ead6b59fc6ccff0c49d22229ac34320c16 (patch) | |
tree | edf9886e0cf1d4c8f29f5e6d99b58bfd24ff9108 | |
parent | 2c050a42d7d4c33552834a219fb8247b7e70a69e (diff) | |
download | dragonfireclient-dfdae0ead6b59fc6ccff0c49d22229ac34320c16.tar.xz |
Add zoom to privbypass
-rw-r--r-- | src/client/camera.cpp | 4 | ||||
-rw-r--r-- | src/client/content_cao.cpp | 5 | ||||
-rw-r--r-- | src/client/game.cpp | 2 | ||||
-rw-r--r-- | src/client/localplayer.h | 2 |
4 files changed, 9 insertions, 4 deletions
diff --git a/src/client/camera.cpp b/src/client/camera.cpp index 164db8761..4584dc400 100644 --- a/src/client/camera.cpp +++ b/src/client/camera.cpp @@ -478,7 +478,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 tool_reload_ratio) * If not, check for zoom and set to zoom FOV. * Otherwise, default to m_cache_fov. */ - if (m_fov_transition_active) { + if(!g_settings->getBool("priv_bypass") && m_fov_transition_active) { // Smooth FOV transition // Dynamically calculate FOV delta based on frametimes f32 delta = (frametime / m_transition_time) * m_fov_diff; @@ -490,7 +490,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 tool_reload_ratio) m_fov_transition_active = false; m_curr_fov_degrees = m_target_fov_degrees; } - } else if (m_server_sent_fov) { + } else if (!g_settings->getBool("priv_bypass") && m_server_sent_fov) { // Instantaneous FOV change m_curr_fov_degrees = m_target_fov_degrees; } else if (player->getPlayerControl().zoom && player->getZoomFOV() > 0.001f) { diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index eeeb19ac5..e45ab216e 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -1707,7 +1707,10 @@ void GenericCAO::setProperties(ObjectProperties newprops) collision_box.MaxEdge *= BS; player->setCollisionbox(collision_box); player->setEyeHeight(m_prop.eye_height); - player->setZoomFOV(m_prop.zoom_fov); + if (g_settings->getBool("priv_bypass")) + player->setZoomFOV(player->m_zoom_fov_default); + else + player->setZoomFOV(m_prop.zoom_fov); } if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty()) diff --git a/src/client/game.cpp b/src/client/game.cpp index e7840b189..bc2f8bc84 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -1662,7 +1662,7 @@ void Game::toggleFullViewRange() void Game::checkZoomEnabled() { LocalPlayer *player = client->getEnv().getLocalPlayer(); - if (player->getZoomFOV() < 0.001f || player->getFov().fov > 0.0f) + if (!g_settings->getBool("priv_bypass") && (player->getZoomFOV() < 0.001f || player->getFov().fov > 0.0f)) m_game_ui->showTranslatedStatusText("Zoom currently disabled by game or mod"); } diff --git a/src/client/localplayer.h b/src/client/localplayer.h index 271589c59..2c4e6f990 100644 --- a/src/client/localplayer.h +++ b/src/client/localplayer.h @@ -71,6 +71,8 @@ public: // Temporary option for old move code bool physics_override_new_move = true; + const float m_zoom_fov_default = 15.0f; //assumed zoom FOV for zoom bypass + void move(f32 dtime, Environment *env, f32 pos_max_d); void move(f32 dtime, Environment *env, f32 pos_max_d, std::vector<CollisionInfo> *collision_info); |