<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dragonfireclient.git/textures/base/pack/player.png, branch zoom_priv</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=zoom_priv</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=zoom_priv'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/'/>
<updated>2019-08-20T20:09:44+00:00</updated>
<entry>
<title>Add player sprite textures back into the engine as a fallback (#8823)</title>
<updated>2019-08-20T20:09:44+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2019-08-20T20:09:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=b52a79076d2e209686fca678fc574fab71b67359'/>
<id>urn:sha1:b52a79076d2e209686fca678fc574fab71b67359</id>
<content type='text'>
'player.png' and 'player_back.png' are hardcoded into the engine as
the default appearence of the player object, so the textures should
be present in the engine.
This results in a functional fallback sprite player for when a game
has no player appearence related code.</content>
</entry>
</feed>
