<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dragonfireclient.git/src/unittest/test_modchannels.cpp, branch 2021.03</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2021.03</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2021.03'/>
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<updated>2017-09-25T22:11:20+00:00</updated>
<entry>
<title>Implement mod communication channels (#6351)</title>
<updated>2017-09-25T22:11:20+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-09-25T22:11:20+00:00</published>
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<id>urn:sha1:6f1c90720402415b62fb4d5e809ec7dbc1cd7f96</id>
<content type='text'>
Implement network communication for channels

* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client &amp; ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
</content>
</entry>
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