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<title>dragonfireclient.git/src/unittest/test.cpp, branch 2021.03</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2021.03</id>
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<updated>2021-02-10T18:50:36+00:00</updated>
<entry>
<title>Merge branch 'master' of https://github.com/minetest/minetest</title>
<updated>2021-02-10T18:50:36+00:00</updated>
<author>
<name>Elias Fleckenstein</name>
<email>eliasfleckenstein@web.de</email>
</author>
<published>2021-02-10T18:50:36+00:00</published>
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<id>urn:sha1:1fbbb768252f872dfa961d3a73460d996164d527</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rework use_texture_alpha to provide three opaque/clip/blend modes</title>
<updated>2021-01-29T16:34:41+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2021-01-17T00:56:50+00:00</published>
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<id>urn:sha1:83229921e5f378625d9ef63ede3dffbe778e1798</id>
<content type='text'>
The change that turns nodeboxes and meshes opaque when possible is kept,
as is the compatibility code that warns modders to adjust their nodedefs.
</content>
</entry>
<entry>
<title>Revert "Make Lint Happy"</title>
<updated>2020-11-04T15:57:41+00:00</updated>
<author>
<name>Elias Fleckenstein</name>
<email>eliasfleckenstein@web.de</email>
</author>
<published>2020-11-04T15:57:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=6ccb5835ff55d85156be91473c598eca9d6cb9a6'/>
<id>urn:sha1:6ccb5835ff55d85156be91473c598eca9d6cb9a6</id>
<content type='text'>
This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4.
</content>
</entry>
<entry>
<title>Make Lint Happy</title>
<updated>2020-11-04T15:19:54+00:00</updated>
<author>
<name>Elias Fleckenstein</name>
<email>eliasfleckenstein@web.de</email>
</author>
<published>2020-11-04T15:19:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=ad148587dcf5244c2d2011dba339786c765c54c4'/>
<id>urn:sha1:ad148587dcf5244c2d2011dba339786c765c54c4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>test</title>
<updated>2020-06-23T15:43:47+00:00</updated>
<author>
<name>Elias Fleckenstein</name>
<email>eliasfleckenstein@web.de</email>
</author>
<published>2020-06-23T15:43:47+00:00</published>
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<id>urn:sha1:a87805a9445f280ca71da322c4b32cf357744511</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix compare between pointer and 0 in unittests</title>
<updated>2019-08-13T12:44:32+00:00</updated>
<author>
<name>Jozef Behran</name>
<email>jozuejozef@gmail.com</email>
</author>
<published>2019-08-13T12:26:37+00:00</published>
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<id>urn:sha1:833e60d8d229a082e9841dc89494e6bda9cd5020</id>
<content type='text'>
Pointers shall be set to nullptr, not 0, according to the
coding standards. By implication they shall be compared with
nullptr, not 0, too. Fix this code to match that.
</content>
</entry>
<entry>
<title>Add a MSVC / Windows compatible snprintf function (#7353)</title>
<updated>2018-07-22T19:56:06+00:00</updated>
<author>
<name>nOOb3167</name>
<email>nOOb3167@gmail.com</email>
</author>
<published>2018-07-22T19:56:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=9537cfd3f8264700619f58d15741829489e1099e'/>
<id>urn:sha1:9537cfd3f8264700619f58d15741829489e1099e</id>
<content type='text'>
Use sizeof where applicable for mt_snprintf</content>
</entry>
<entry>
<title>Add online content repository</title>
<updated>2018-04-19T19:14:53+00:00</updated>
<author>
<name>rubenwardy</name>
<email>rw@rubenwardy.com</email>
</author>
<published>2018-04-17T13:54:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=87ad4d8e7f25210cd28d9f2b372aa00aa3dab929'/>
<id>urn:sha1:87ad4d8e7f25210cd28d9f2b372aa00aa3dab929</id>
<content type='text'>
Replaces mods and texture pack tabs with a single content tab
</content>
</entry>
<entry>
<title>Client eventmanager refactor (#7179)</title>
<updated>2018-03-30T16:32:52+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2018-03-30T16:32:52+00:00</published>
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<id>urn:sha1:ce873108aa91d19104f46c5acd3350385e7a4541</id>
<content type='text'>
* Drop EventManager from GameDef &amp; do some client cleanups

* EventManager is only used by Client. Don't expose it on Server &amp; GameDef for nothing
* Drop Client::event() in favor of direct calls to getEventManager
* Cleanup some event put from new + put to put(new)
* MtEvent: add Type(u8) enum
* This will enhance event performance &amp; ensure stricter type
* Drop MtEvent::checkIs (unused)

* clang-tidy reported fixes

* Code style

* Move event_manager.h to the client directory as it's only used by client

Add EventManager unittests + switch to unordered_map as order is not important here

Drop a unused function
</content>
</entry>
<entry>
<title>Cleanup sound manager class (#7158)</title>
<updated>2018-03-24T14:45:25+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2018-03-24T14:45:25+00:00</published>
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<id>urn:sha1:4fd97158762b4cdd4c73a6e29960e371d9de56e7</id>
<content type='text'>
* Cleanup sound manager client

* Use some const refs
* Use auto on iterators
* Drop unused parameters
* Move sound_openal.* to client folder
* Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
</content>
</entry>
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