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<title>dragonfireclient.git/src/scriptapi_object.cpp, branch 2022.05</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2022.05</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2022.05'/>
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<updated>2013-05-24T22:51:02+00:00</updated>
<entry>
<title>Move scriptapi to separate folder (by sapier)</title>
<updated>2013-05-24T22:51:02+00:00</updated>
<author>
<name>sapier</name>
<email>Sapier at GMX dot net</email>
</author>
<published>2013-05-24T22:51:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=ab433775777c4f5055bcf4d2a1cffc506c4f9961'/>
<id>urn:sha1:ab433775777c4f5055bcf4d2a1cffc506c4f9961</id>
<content type='text'>
On the lua side, notably minetest.env:&lt;function&gt;(&lt;args&gt;) should now
be replaced by minetest.&lt;function&gt;(&lt;args&gt;).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
</content>
</entry>
<entry>
<title>Allow nil as puncher e.g. to do damage by tnt</title>
<updated>2013-05-19T23:18:45+00:00</updated>
<author>
<name>sapier</name>
<email>Sapier at GMX dot net</email>
</author>
<published>2013-05-04T23:44:55+00:00</published>
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<id>urn:sha1:55a97f4605a263f4b670b447cd4af9ffa1a8d472</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Generalize hud_builtin_enable into hud_set_flags</title>
<updated>2013-04-25T23:37:36+00:00</updated>
<author>
<name>kwolekr</name>
<email>kwolekr@minetest.net</email>
</author>
<published>2013-04-25T23:27:22+00:00</published>
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<id>urn:sha1:d3f0ce62240b7598eded13153eacb410bf2420a1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added support to disable built-in HUD elements</title>
<updated>2013-04-24T14:28:00+00:00</updated>
<author>
<name>Diego Martínez</name>
<email>kaeza@users.sf.net</email>
</author>
<published>2013-04-24T10:52:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=e703c5b81f87550e636ebb1ebb1eb64027a44687'/>
<id>urn:sha1:e703c5b81f87550e636ebb1ebb1eb64027a44687</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added offset support for HUD items</title>
<updated>2013-04-23T06:34:11+00:00</updated>
<author>
<name>Diego Martínez</name>
<email>kaeza@users.sf.net</email>
</author>
<published>2013-04-22T23:47:59+00:00</published>
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<id>urn:sha1:9894167bbf516c40bf2b8577179ff8f13b8b54e2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added support for alignment in HUD items</title>
<updated>2013-04-23T06:34:10+00:00</updated>
<author>
<name>Diego Martínez</name>
<email>kaeza@users.sf.net</email>
</author>
<published>2013-04-22T09:53:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=7c37b1891adcddc0e7d11e5faafddaa554443318'/>
<id>urn:sha1:7c37b1891adcddc0e7d11e5faafddaa554443318</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix hud_change stat argument retrieval</title>
<updated>2013-04-21T16:55:46+00:00</updated>
<author>
<name>kwolekr</name>
<email>kwolekr@minetest.net</email>
</author>
<published>2013-04-21T16:55:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=14ba94ad6a0e2176106af08e41d99ad81b03e9e4'/>
<id>urn:sha1:14ba94ad6a0e2176106af08e41d99ad81b03e9e4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add direction parameter to statbars in HUD API</title>
<updated>2013-04-20T04:22:12+00:00</updated>
<author>
<name>kwolekr</name>
<email>kwolekr@minetest.net</email>
</author>
<published>2013-04-20T04:21:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=527deb947ca992d2b0533db02eddf38e8150960b'/>
<id>urn:sha1:527deb947ca992d2b0533db02eddf38e8150960b</id>
<content type='text'>
Fix health bar overlap when a larger texture is used
</content>
</entry>
<entry>
<title>Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification</title>
<updated>2013-04-18T06:19:31+00:00</updated>
<author>
<name>kwolekr</name>
<email>kwolekr@minetest.net</email>
</author>
<published>2013-04-13T22:20:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=666aae359310483b7ad0f2bba1f4c31d8a58c737'/>
<id>urn:sha1:666aae359310483b7ad0f2bba1f4c31d8a58c737</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Lua HUD</title>
<updated>2013-04-18T06:14:33+00:00</updated>
<author>
<name>Jonathon Anderson</name>
<email>anderjon@umail.iu.edu</email>
</author>
<published>2013-04-11T18:23:38+00:00</published>
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<id>urn:sha1:49f6e347f01f72e8854308d5a54aaae337489555</id>
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</content>
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