<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dragonfireclient.git/src/script/serverscripting.cpp, branch 2021.03</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2021.03</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2021.03'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/'/>
<updated>2017-04-25T17:41:36+00:00</updated>
<entry>
<title>Rename Scripting API files for consistency</title>
<updated>2017-04-25T17:41:36+00:00</updated>
<author>
<name>ShadowNinja</name>
<email>shadowninja@minetest.net</email>
</author>
<published>2017-04-25T17:38:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=2818d3f2244d2146a5cdb61cd41f6561c514f97c'/>
<id>urn:sha1:2818d3f2244d2146a5cdb61cd41f6561c514f97c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[CSM] Client side modding</title>
<updated>2017-03-13T22:56:05+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2017-01-21T14:02:08+00:00</published>
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<id>urn:sha1:2efae3ffd720095222c800e016286a45c9fe1e5c</id>
<content type='text'>
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message &amp; on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
  This permits to share common attribute between client &amp; server
* Enable mod security in client side modding without conditions
</content>
</entry>
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