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<title>dragonfireclient.git/src/mapgen_fractal.h, branch 2021.03</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2021.03</id>
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<updated>2017-11-08T22:56:20+00:00</updated>
<entry>
<title>Move files to subdirectories (#6599)</title>
<updated>2017-11-08T22:56:20+00:00</updated>
<author>
<name>Vitaliy</name>
<email>silverunicorn2011@yandex.ru</email>
</author>
<published>2017-11-08T22:56:20+00:00</published>
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<id>urn:sha1:20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f</id>
<content type='text'>
* Move files around
</content>
</entry>
<entry>
<title>Modernize various files (src/m*) (#6267)</title>
<updated>2017-08-18T16:18:25+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-08-18T16:18:25+00:00</published>
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<id>urn:sha1:c42753338924bb29c61081c9f269772f89bcd808</id>
<content type='text'>
* Modernize various files (src/m*)

* range-based for loops
* code style
* C++ headers instead of C headers
* Default operators
* empty function

Thanks to clang-tidy
</content>
</entry>
<entry>
<title>C++ modernize: Pragma once (#6264)</title>
<updated>2017-08-17T20:19:39+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-08-17T20:19:39+00:00</published>
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<id>urn:sha1:921151d97a2fb2238ab514324fb95e2732248b96</id>
<content type='text'>
* Migrate cpp headers to pragma once
</content>
</entry>
<entry>
<title>Mgfractal: Improve spawning behaviour</title>
<updated>2017-07-17T19:19:43+00:00</updated>
<author>
<name>paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2017-07-17T16:27:35+00:00</published>
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<id>urn:sha1:5117ce4c901eb6ef07ce87b963a92535b312e659</id>
<content type='text'>
Spawn player 1 node higher to avoid spawning waist-deep in a possible
biome 'dust' node, such as tundra snowblock.
Tune default offset to spawn players in a more interesting location on the
mandelbrot sets, on a raised area that looks like a spawn platform.
Tune julia parameters to help avoid spawn search failing, especially for
fractal 6.
</content>
</entry>
<entry>
<title>CavesRandomWalk: Make 'lava_depth' a mapgen parameter</title>
<updated>2017-06-22T02:14:56+00:00</updated>
<author>
<name>paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2017-06-21T03:20:18+00:00</published>
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<id>urn:sha1:2652d8db19fb2758de1da4c04ce169f80c87e5c7</id>
<content type='text'>
As with 'large_cave_depth', lava depth was previously a fixed y value and
therefore incompatible with the ability to shift terrain vertically.

Add 'lava_depth' mapgen parameter to mgflat, mgfractal, mgv5, mgv7.
</content>
</entry>
<entry>
<title>Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value</title>
<updated>2017-06-21T00:58:04+00:00</updated>
<author>
<name>paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2017-06-20T03:55:32+00:00</published>
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<id>urn:sha1:b8237099b269011f16a8055a61745876768f3f4d</id>
<content type='text'>
The value cannot be fixed because we can shift terrain vertically.
This also makes these mapgens consistent with mgflat and mgvalleys which
have 'large_cave_depth' parameters.
</content>
</entry>
<entry>
<title>Cpp11 initializers 2 (#5999)</title>
<updated>2017-06-17T17:11:28+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-06-17T17:11:28+00:00</published>
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<id>urn:sha1:8f7785771b9e02b1a1daf7a252550d78ea93053d</id>
<content type='text'>
* C++11 patchset 10: continue cleanup on constructors

* Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop)

* More classes cleanup

* More classes cleanup + change NULL tests to boolean tests
</content>
</entry>
<entry>
<title>Mapgen files: Update and correct copyright credits</title>
<updated>2017-05-26T19:46:03+00:00</updated>
<author>
<name>paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2017-05-25T17:53:47+00:00</published>
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<id>urn:sha1:210a339dce754a6cb03d4ef82f5bacc80b63262b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Pass clang-format on various cpp/header files (#5559)</title>
<updated>2017-04-23T07:52:40+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-04-23T07:52:40+00:00</published>
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<id>urn:sha1:91a9382c25328075d1a27593b22b0a75863951e1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add MapSettingsManager and new mapgen setting script API functions</title>
<updated>2016-07-03T19:38:36+00:00</updated>
<author>
<name>kwolekr</name>
<email>kwolekr@minetest.net</email>
</author>
<published>2016-06-24T22:15:56+00:00</published>
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<id>urn:sha1:3c63c3044d5e4ca36c2649c530f31622581d90fd</id>
<content type='text'>
This commit refactors the majority of the Mapgen settings system.
- MapgenParams is now owned by MapSettingsManager, itself a part of ServerMap,
  instead of the EmergeManager.
- New Script API functions added:
    core.get_mapgen_setting
    core.get_mapgen_setting_noiseparams,
    core.set_mapgen_setting, and
    core.set_mapgen_setting_noiseparams.
- minetest.get/set_mapgen_params are deprecated by the above new functions.
- It is now possible to view and modify any arbitrary mapgen setting from a mod,
  rather than the base MapgenParams structure.
- MapgenSpecificParams has been removed.
</content>
</entry>
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