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<title>dragonfireclient.git/src/mapgen, branch 2021.05</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2021.05</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2021.05'/>
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<updated>2021-03-23T14:43:26+00:00</updated>
<entry>
<title>Fix broken `BiomeGen` abstraction (#11107)</title>
<updated>2021-03-23T14:43:26+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2021-03-23T14:43:26+00:00</published>
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<id>urn:sha1:2da1eee394554879bf1cee6bc0f7b77acf0b6c43</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Schematic: Properly deal with before/after node resolving and document (#11011)</title>
<updated>2021-03-20T12:02:15+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2021-03-20T12:02:15+00:00</published>
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<id>urn:sha1:05719913aca97e53ff5b1dde49e1a033a327551f</id>
<content type='text'>
This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration).
Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup)</content>
</entry>
<entry>
<title>Fix function override warnings in mg_ore.h</title>
<updated>2021-03-06T13:21:08+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2021-03-06T13:11:45+00:00</published>
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<id>urn:sha1:1c7b69f9cf40a1395e851b1874ecad31e0e4147a</id>
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</entry>
<entry>
<title>Remove dead code (#10845)</title>
<updated>2021-01-22T15:09:26+00:00</updated>
<author>
<name>rubenwardy</name>
<email>rw@rubenwardy.com</email>
</author>
<published>2021-01-22T15:09:26+00:00</published>
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<id>urn:sha1:4c76239818f5159314f30883f98b977d30aaa26c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>MgOre: Fix invalid field polymorphism (#10846)</title>
<updated>2021-01-21T19:08:06+00:00</updated>
<author>
<name>rubenwardy</name>
<email>rw@rubenwardy.com</email>
</author>
<published>2021-01-21T19:08:06+00:00</published>
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<id>urn:sha1:4fcd000e20a26120349184cb9d40342b7876e6b8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed some obsolete code (#10562)</title>
<updated>2021-01-21T18:17:09+00:00</updated>
<author>
<name>Zughy</name>
<email>63455151+Zughy@users.noreply.github.com</email>
</author>
<published>2021-01-21T18:17:09+00:00</published>
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<id>urn:sha1:45ccfe26fb6e0a130e4925ec362cccb1f045a829</id>
<content type='text'>
Co-authored-by: Zughy &lt;4279489-marco_a@users.noreply.gitlab.com&gt;</content>
</entry>
<entry>
<title>Fix some minor code issues all over the place</title>
<updated>2020-12-24T12:44:54+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2020-12-23T21:03:49+00:00</published>
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<id>urn:sha1:74762470b2aa11a5271b846549ff14b86c1705d2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow configuring block disk and net compression. Change default disk level.</title>
<updated>2020-12-15T18:15:25+00:00</updated>
<author>
<name>Lars</name>
<email>larsh@apache.org</email>
</author>
<published>2020-12-09T22:30:37+00:00</published>
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<id>urn:sha1:e6380565236d6d963acf75538f1f8fec807190cc</id>
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</entry>
<entry>
<title>Avoid generating the same chunk more than once with multiple emerge threads.</title>
<updated>2020-11-27T04:31:20+00:00</updated>
<author>
<name>Lars</name>
<email>larsh@apache.org</email>
</author>
<published>2020-11-16T06:58:57+00:00</published>
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<id>urn:sha1:f1d72d212a0661588be27003069abf4bd8092e55</id>
<content type='text'>
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</entry>
<entry>
<title>Move Mapgen V7 river generation into the main generation loop (#10639)</title>
<updated>2020-11-20T16:11:19+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2020-11-20T16:11:19+00:00</published>
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<id>urn:sha1:872dce5020c5d05597a251c5ce63ebde256f2b64</id>
<content type='text'>
All terrain generation now occurs in one loop, instead of rivers being
carved afterwards in a separate loop.
Fixes the removal of nodes added by mods in 'register on generated'.
Avoids other problems and reduces the chance of future bugs.
Mapchunk generation time is reduced.

Also fixes a code mistake which resulted in river channel generation
being disabled at floatland altitudes even when floatlands were disabled.</content>
</entry>
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