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<title>dragonfireclient.git/src/database-redis.h, branch 2021.03</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2021.03</id>
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<updated>2017-11-08T22:56:20+00:00</updated>
<entry>
<title>Move files to subdirectories (#6599)</title>
<updated>2017-11-08T22:56:20+00:00</updated>
<author>
<name>Vitaliy</name>
<email>silverunicorn2011@yandex.ru</email>
</author>
<published>2017-11-08T22:56:20+00:00</published>
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<id>urn:sha1:20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f</id>
<content type='text'>
* Move files around
</content>
</entry>
<entry>
<title>C++ modernize: Pragma once (#6264)</title>
<updated>2017-08-17T20:19:39+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-08-17T20:19:39+00:00</published>
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<id>urn:sha1:921151d97a2fb2238ab514324fb95e2732248b96</id>
<content type='text'>
* Migrate cpp headers to pragma once
</content>
</entry>
<entry>
<title>C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)</title>
<updated>2017-06-16T09:25:52+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-06-16T09:25:52+00:00</published>
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<id>urn:sha1:76be103a91d6987527af19e87d93007be8ba8a67</id>
<content type='text'>
* C++11 patchset 9: move hardcoded init parameters to class definitions

C++11 introduced the possibility to define the default values directly in class definitions, do it on current code

Also remove some unused attributes

* CollisionInfo::bouncy
* collisionMoveResult::collides_xy
* collisionMoveResult::standing_on_unloaded
* Clouds::speed

* More constructor cleanups + some variables removal

* remove only write guiFormSpecMenu::m_old_tooltip
* move header included inside defintions in genericobject.h
* remove some unused since years exception classes
* remove unused &amp; empty debug_stacks_init
* remove unused &amp; empty content_nodemeta_serialize_legacy
* remove forgotten useless bool (bouncy) in collision.cpp code
</content>
</entry>
<entry>
<title>Player data to Database (#5475)</title>
<updated>2017-04-23T12:35:08+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-04-23T12:35:08+00:00</published>
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<id>urn:sha1:29ab20c27229672c24a7699afbcd54caad903331</id>
<content type='text'>
* Player data to Database

Add player data into databases (SQLite3 &amp; PG only)

PostgreSQL &amp; SQLite: better POO Design for databases

Add --migrate-players argument to server + deprecation warning

* Remove players directory if empty
</content>
</entry>
<entry>
<title>Clang-format: trivial fix on some headers (#5495)</title>
<updated>2017-04-01T12:48:16+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-04-01T12:48:16+00:00</published>
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<id>urn:sha1:987eb2b7615104f3f70e56e51f1dd3df5b2a41eb</id>
<content type='text'>
Fix some headers style and remove them from whitelist</content>
</entry>
<entry>
<title>DB::loadBlock copy removal &amp; DB backend cleanup</title>
<updated>2016-05-17T04:52:16+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2016-05-14T10:23:15+00:00</published>
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<id>urn:sha1:143401451c457da5079b2970fe260acea45bd85a</id>
<content type='text'>
* Remove the copy from db::loadBlock by using a pointer to the destination
* cleanup db backend, the child backend doesn't have to set their functions as virtual
</content>
</entry>
<entry>
<title>Clean up database API and save the local map on an interval</title>
<updated>2015-03-06T05:20:45+00:00</updated>
<author>
<name>ShadowNinja</name>
<email>shadowninja@minetest.net</email>
</author>
<published>2014-11-16T20:31:57+00:00</published>
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<id>urn:sha1:708337dfc2b3871dc6de983e781e4a4a60a1881d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace std::list by std::vector into ServerMap::listAllLoadableBlocks ServerMap::listAllLoadedBlocks and their database backends.</title>
<updated>2015-02-17T13:35:44+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2015-02-17T13:30:32+00:00</published>
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<id>urn:sha1:718bcafd5174690a7731f9b04873e9a09f7a47b7</id>
<content type='text'>
This adds a speedup on database migration and /clearobjects command
</content>
</entry>
<entry>
<title>Add ability to delete MapBlocks from map</title>
<updated>2015-01-15T21:48:56+00:00</updated>
<author>
<name>kwolekr</name>
<email>kwolekr@minetest.net</email>
</author>
<published>2015-01-15T21:20:05+00:00</published>
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<id>urn:sha1:9736548720a96c9c7f739edb0435d9ba4ad80652</id>
<content type='text'>
Also add a Lua API and chatcommand for this
</content>
</entry>
<entry>
<title>Move MapBlock (de)serializing code out of Database class</title>
<updated>2014-07-12T15:38:17+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2014-07-08T18:04:37+00:00</published>
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<id>urn:sha1:eec456be63f6fee8604f7a9c40aa41a1af3f1fac</id>
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