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<title>dragonfireclient.git/src/content_cao.h, branch 2021.03</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2021.03</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2021.03'/>
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<updated>2018-11-28T19:01:49+00:00</updated>
<entry>
<title>Move client-specific files to 'src/client' (#7902)</title>
<updated>2018-11-28T19:01:49+00:00</updated>
<author>
<name>Quentin Bazin</name>
<email>quent42340@gmail.com</email>
</author>
<published>2018-11-28T19:01:49+00:00</published>
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<id>urn:sha1:5f1cd555cd9d1c64426e173b30b5b792d211c835</id>
<content type='text'>
Update Android.mk
Remove 'src/client' from include_directories
</content>
</entry>
<entry>
<title>Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)</title>
<updated>2018-11-28T08:38:50+00:00</updated>
<author>
<name>CoderForTheBetter</name>
<email>marcumjp@gmail.com</email>
</author>
<published>2018-11-28T08:38:50+00:00</published>
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<id>urn:sha1:faa358e797128ab07bb5644ce305a832d59e5596</id>
<content type='text'>
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
</content>
</entry>
<entry>
<title>Prevent objects from colliding with own child attachments (#7610)</title>
<updated>2018-08-05T20:28:41+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2018-08-05T20:28:41+00:00</published>
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<id>urn:sha1:ee63b94f2c9e176f549c4446391e4c59f5a5be53</id>
<content type='text'>
Also, use a better distance calculation for 'collide with objects'.
Fixes the issue of a vehicle occasionally colliding with its own driver,
causing one of the velocity components to be set to zero.</content>
</entry>
<entry>
<title>Smoothed yaw rotation for objects (#6825)</title>
<updated>2018-08-02T22:25:37+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2018-08-02T22:25:37+00:00</published>
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<id>urn:sha1:f3997025fd4785606fe4f8b05037e9463c5be7da</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make sure color returns to normal after a damage flash (#7332)</title>
<updated>2018-05-14T10:03:39+00:00</updated>
<author>
<name>lhofhansl</name>
<email>lhofhansl@yahoo.com</email>
</author>
<published>2018-05-14T10:03:39+00:00</published>
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<id>urn:sha1:0cecc1d1a91e7e3b3b5dd8708b7b416d4b907425</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix last performance-type-promotion-in-math-fn problems</title>
<updated>2018-04-04T05:42:40+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2018-04-04T05:42:40+00:00</published>
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<id>urn:sha1:8e0b80aa369df7d1142053f077df928106c6ce8c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Disable fall damage when "immortal" group set (#6946)</title>
<updated>2018-01-23T18:28:21+00:00</updated>
<author>
<name>lisacvuk</name>
<email>lisacvukhome@gmail.com</email>
</author>
<published>2018-01-23T18:28:21+00:00</published>
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<id>urn:sha1:62c10e3d0855fa14fdc260da0b7cd748e53db13f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Object properties: Add 'glow', disables light's effect if negative</title>
<updated>2017-09-14T03:06:05+00:00</updated>
<author>
<name>Rob Blanckaert</name>
<email>rob@withpiper.com</email>
</author>
<published>2017-09-02T06:12:15+00:00</published>
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<id>urn:sha1:a9d43a04713dd0342d675f3bbb5cbacd863b4118</id>
<content type='text'>
The 'glow' value is added to the ambient light value.
Negative 'glow' disables light's effect on object colour, for faking
self-lighting, UI-style entities, or programmatic colouring in mods.
</content>
</entry>
<entry>
<title>Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)</title>
<updated>2017-09-01T09:15:12+00:00</updated>
<author>
<name>sapier</name>
<email>sapier@users.noreply.github.com</email>
</author>
<published>2017-09-01T09:15:12+00:00</published>
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<id>urn:sha1:bf403b923ab4a1e11447b3f81d54d5d0c1124f65</id>
<content type='text'>
* Fix animation frame_speed and blend loosing precision due to incorrect data type
Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
</content>
</entry>
<entry>
<title>Modernize src/c* src/d* and src/e* files (#6263)</title>
<updated>2017-08-17T21:02:50+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-08-17T21:02:50+00:00</published>
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<id>urn:sha1:13e995b811e80dc48c0769274d3dca3a2221b843</id>
<content type='text'>
* Modernize src/c* src/d* and src/e* files

* default operator
* redundant init
* delete default constructors on CraftDefinition childs (never used)
* fix some missing init values
* const ref fix reported by clang-tidy
* ranged-based for loops
* simple conditions &amp; returns
* empty stl function instead of size
* emplace_back stl function instead of push_back + construct temp obj
* auto for some iterators
* code style fixes
* c++ stl headers instead of C stl headers (stdio.h -&gt; cstdio)
</content>
</entry>
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