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<title>dragonfireclient.git/src/content, branch 2022.05</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2022.05</id>
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<updated>2022-01-30T22:40:53+00:00</updated>
<entry>
<title>Use virtual paths to specify exact mod to enable (#11784)</title>
<updated>2022-01-30T22:40:53+00:00</updated>
<author>
<name>rubenwardy</name>
<email>rw@rubenwardy.com</email>
</author>
<published>2022-01-30T22:40:53+00:00</published>
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<id>urn:sha1:128f6359e936bcdc5e26409ddd73438bce9c6dd6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mainmenu game-related changes (#11887)</title>
<updated>2022-01-09T20:15:35+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2022-01-09T20:15:35+00:00</published>
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<id>urn:sha1:4c8c6497799c83cb5bac773ac4eac7ea572ec78f</id>
<content type='text'>
fixes:
* Switching between games does not immediately hide creative mode / damage buttons if so specified
* World creation menu has a game selection list even though the menu already provides a gamebar
* Showing gameid in world list is unnecessary
* Choice of mapgen parameters in menu persists between games (and was half-broken)</content>
</entry>
<entry>
<title>Use a database for mod storage (#11763)</title>
<updated>2022-01-07T18:28:49+00:00</updated>
<author>
<name>Jude Melton-Houghton</name>
<email>jwmhjwmh@gmail.com</email>
</author>
<published>2022-01-07T18:28:49+00:00</published>
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<id>urn:sha1:bf22569019749e421e8ffe0a73cff988a9a9c846</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "MINETEST_MOD_PATH" environment variable (#11515)</title>
<updated>2021-10-06T22:19:41+00:00</updated>
<author>
<name>emixa-d</name>
<email>85313564+emixa-d@users.noreply.github.com</email>
</author>
<published>2021-10-06T22:19:41+00:00</published>
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<id>urn:sha1:9fab5d594cab4c0a027f0aecf356382f3a37c1de</id>
<content type='text'>
This adds an environment variable MINETEST_MOD_PATH.
When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.</content>
</entry>
<entry>
<title>Mods: Combine mod loading checks and deprection logging (#11503)</title>
<updated>2021-07-31T17:54:52+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2021-07-31T17:54:52+00:00</published>
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<id>urn:sha1:32cb9d0828828da3068259c9e0a3c0f5da170439</id>
<content type='text'>
This limits the logged deprecation messages to the mods that are loaded
Unifies the mod naming convention check for CSM &amp; SSM</content>
</entry>
<entry>
<title>Deprecate not providing mod.conf</title>
<updated>2021-02-24T10:47:50+00:00</updated>
<author>
<name>rubenwardy</name>
<email>rw@rubenwardy.com</email>
</author>
<published>2021-02-24T10:47:50+00:00</published>
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<id>urn:sha1:9f6167fc3bebb337ac065b638ba7222374c769d8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Settings: Proper priority hierarchy</title>
<updated>2021-01-29T16:32:35+00:00</updated>
<author>
<name>SmallJoker</name>
<email>mk939@ymail.com</email>
</author>
<published>2020-11-22T16:49:30+00:00</published>
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<id>urn:sha1:37a05ec8d6cbf9ff4432225cffe78c16fdd0647d</id>
<content type='text'>
Remove old defaults system
Introduce priority-based fallback list
Use new functions for map_meta special functions
Change groups to use end tags

Unittest changes:
 * Adapt unittest to the new code
 * Compare Settings objects
</content>
</entry>
<entry>
<title>Prevent games from setting secure settings (#10460)</title>
<updated>2020-10-06T11:10:37+00:00</updated>
<author>
<name>rubenwardy</name>
<email>rw@rubenwardy.com</email>
</author>
<published>2020-10-06T11:10:37+00:00</published>
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<id>urn:sha1:e80fc22dd996e5b0efd8c4f67700c0920e323e46</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove unused functions reported by cppcheck (#10463)</title>
<updated>2020-10-05T07:07:33+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2020-10-05T07:07:33+00:00</published>
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<id>urn:sha1:f46509d5e2c681b6da2abdeb27779be3c36a6916</id>
<content type='text'>
Run unused functions reported by cppcheck

This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use.
</content>
</entry>
<entry>
<title>Sanitize world directory names on create. Keep original name separate (#9432)</title>
<updated>2020-07-28T17:16:57+00:00</updated>
<author>
<name>Hugues Ross</name>
<email>hugues.ross@gmail.com</email>
</author>
<published>2020-07-28T17:16:57+00:00</published>
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<id>urn:sha1:3ce03d1c2a63d261c83f5962cd13212697f19472</id>
<content type='text'>
Blacklisted characters are replaced by '_' in the path. The display name is stored in world.mt, and duplicate file names are resolved by adding an incrementing suffix (_1, _2, _3, etc).</content>
</entry>
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