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<title>dragonfireclient.git/src/client, branch 2022.05</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2022.05</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2022.05'/>
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<updated>2022-05-18T14:00:53+00:00</updated>
<entry>
<title>Merge branch 'master' of https://github.com/minetest/minetest</title>
<updated>2022-05-18T14:00:53+00:00</updated>
<author>
<name>Elias Fleckenstein</name>
<email>eliasfleckenstein@web.de</email>
</author>
<published>2022-05-18T14:00:53+00:00</published>
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<id>urn:sha1:8d19b99c5b073eaba9a89959a6fadd0b395a8510</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use std::map instead of core::map (#12301)</title>
<updated>2022-05-18T10:31:49+00:00</updated>
<author>
<name>paradust7</name>
<email>102263465+paradust7@users.noreply.github.com</email>
</author>
<published>2022-05-18T10:31:49+00:00</published>
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<id>urn:sha1:273bfee9a193d0dd2e9f9b400add980c0b5202a7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/minetest/minetest</title>
<updated>2022-05-17T20:12:00+00:00</updated>
<author>
<name>Elias Fleckenstein</name>
<email>eliasfleckenstein@web.de</email>
</author>
<published>2022-05-17T20:12:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=21df26984da91143c15587f5a03c98d68c3adc4e'/>
<id>urn:sha1:21df26984da91143c15587f5a03c98d68c3adc4e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add spider</title>
<updated>2022-05-17T18:05:52+00:00</updated>
<author>
<name>Elias Fleckenstein</name>
<email>eliasfleckenstein@web.de</email>
</author>
<published>2022-05-17T18:05:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=b09fc5de5cdb021f43ad32b7e3f50dc75c0bc622'/>
<id>urn:sha1:b09fc5de5cdb021f43ad32b7e3f50dc75c0bc622</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Initialize wield mesh color when wield_image is set</title>
<updated>2022-05-15T19:44:55+00:00</updated>
<author>
<name>Dmitry Kostenko</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-05-15T19:44:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=8756b7a735084c6a80f5ab031fa1d889528d6fde'/>
<id>urn:sha1:8756b7a735084c6a80f5ab031fa1d889528d6fde</id>
<content type='text'>
#12245
</content>
</entry>
<entry>
<title>HUD: Update selection mesh every frame (#12270)</title>
<updated>2022-05-09T18:43:47+00:00</updated>
<author>
<name>Lars Müller</name>
<email>34514239+appgurueu@users.noreply.github.com</email>
</author>
<published>2022-05-09T18:43:47+00:00</published>
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<id>urn:sha1:c2898f53bc3eb1f22daf93b37608156885fe5c5a</id>
<content type='text'>
Fixes outdated selection boxes after entity property changes.</content>
</entry>
<entry>
<title>Consolidate some data structures in MapBlockMesh</title>
<updated>2022-05-08T17:12:10+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2022-05-06T07:54:04+00:00</published>
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<id>urn:sha1:a66e6d4dff0b1dad065297442981718d7f7aec55</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix mapblock geometry optimisation not working</title>
<updated>2022-05-08T17:11:44+00:00</updated>
<author>
<name>ROllerozxa</name>
<email>temporaryemail4meh+github@gmail.com</email>
</author>
<published>2022-05-07T17:41:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=f128f4cba14aad9c7bbf46b79bb6147a49a3595b'/>
<id>urn:sha1:f128f4cba14aad9c7bbf46b79bb6147a49a3595b</id>
<content type='text'>
Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type
</content>
</entry>
<entry>
<title>Avoid rendering invisible faces of simple nodeboxes (#12262)</title>
<updated>2022-05-04T21:44:55+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-05-04T21:44:55+00:00</published>
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<id>urn:sha1:cc56ebd90db3858313a9e597a89c5db8fec3b617</id>
<content type='text'>
* Skip rendering faces adjacent to opaque nodes
* Cancel out opposite faces of adjacent nodebox nodes of the same type

Fixes #6409</content>
</entry>
<entry>
<title>guiScalingFilter: Fix most memory leaks (#12256)</title>
<updated>2022-05-04T18:55:13+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2022-05-04T18:55:13+00:00</published>
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<id>urn:sha1:3ce5a68cd12e45d7b618c49e205936fb140ecbfe</id>
<content type='text'>
Calls to the cache function ended up creating a new texture regardless whether
the texture is already cached.</content>
</entry>
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