<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dragonfireclient.git/src/client/shadows, branch on_receive_particlespawner</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=on_receive_particlespawner</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=on_receive_particlespawner'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/'/>
<updated>2022-05-26T20:28:34+00:00</updated>
<entry>
<title>Force-update shadows when the world is changed (#12364)</title>
<updated>2022-05-26T20:28:34+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-05-26T20:28:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=ef22c0206f225dbccd67bff9fb888867c63039b3'/>
<id>urn:sha1:ef22c0206f225dbccd67bff9fb888867c63039b3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Quantize light frustum calculations (#12357)</title>
<updated>2022-05-23T21:45:18+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-05-23T21:45:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=ed26ed5a1f49fc66facd4a745d29441aba5a92c3'/>
<id>urn:sha1:ed26ed5a1f49fc66facd4a745d29441aba5a92c3</id>
<content type='text'>
* Quantize light frustum calculations

Reduces shadow flicker

* Fix function name to match conventions</content>
</entry>
<entry>
<title>Improve shadow filters (#12195)</title>
<updated>2022-05-21T14:49:30+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-05-21T14:49:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=dc45b85a543b4c8ad72f69a554ecfe7f0a60c533'/>
<id>urn:sha1:dc45b85a543b4c8ad72f69a554ecfe7f0a60c533</id>
<content type='text'>
* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code</content>
</entry>
<entry>
<title>Deal with compiler warnings</title>
<updated>2022-04-30T14:49:41+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2022-04-28T18:53:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=a89afe1229e327da3c397a3912b2d43d2196ea2b'/>
<id>urn:sha1:a89afe1229e327da3c397a3912b2d43d2196ea2b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement shadow offsets for the new SM distortion function (#12191)</title>
<updated>2022-04-14T20:49:30+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-04-14T20:49:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=a5d29fa1d4bc6849d7a6529edc522accac8219d2'/>
<id>urn:sha1:a5d29fa1d4bc6849d7a6529edc522accac8219d2</id>
<content type='text'>
* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -&gt; applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders</content>
</entry>
<entry>
<title>Adjust shadowmap distortion to use entire SM texture (#12166)</title>
<updated>2022-04-07T20:13:50+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-04-07T20:13:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=48f7c5603e5b2dfca941d228e76e452bc269a1fa'/>
<id>urn:sha1:48f7c5603e5b2dfca941d228e76e452bc269a1fa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Increase the ratio between shadow range and viewing range</title>
<updated>2022-04-02T08:39:43+00:00</updated>
<author>
<name>Dmitry Kostenko</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-04-02T08:39:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=26c046a563f686f9309055f5d566a92d436eed7e'/>
<id>urn:sha1:26c046a563f686f9309055f5d566a92d436eed7e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Limit shadow map to the viewing range (#12158)</title>
<updated>2022-03-31T20:40:59+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-03-31T20:40:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=3dd7d7867b14058d3329f1ce2bd2e85713ff50b1'/>
<id>urn:sha1:3dd7d7867b14058d3329f1ce2bd2e85713ff50b1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tune shadow perspective distortion (#12146)</title>
<updated>2022-03-31T20:40:06+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-03-31T20:40:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=31578303a4eab6b6b083e57b6bf8d12ff3b3d991'/>
<id>urn:sha1:31578303a4eab6b6b083e57b6bf8d12ff3b3d991</id>
<content type='text'>
* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance</content>
</entry>
<entry>
<title>Add API to control shadow intensity from the game/mod (#11944)</title>
<updated>2022-03-26T15:58:26+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-03-26T15:58:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=0f25fa7af655b98fa401176a523f269c843d1943'/>
<id>urn:sha1:0f25fa7af655b98fa401176a523f269c843d1943</id>
<content type='text'>
* Also Disable shadows when sun/moon is hidden. Fixes #11972.</content>
</entry>
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