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<title>dragonfireclient.git/src/client/content_cao.h, branch 2022.05</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2022.05</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2022.05'/>
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<updated>2022-05-17T20:12:00+00:00</updated>
<entry>
<title>Merge branch 'master' of https://github.com/minetest/minetest</title>
<updated>2022-05-17T20:12:00+00:00</updated>
<author>
<name>Elias Fleckenstein</name>
<email>eliasfleckenstein@web.de</email>
</author>
<published>2022-05-17T20:12:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=21df26984da91143c15587f5a03c98d68c3adc4e'/>
<id>urn:sha1:21df26984da91143c15587f5a03c98d68c3adc4e</id>
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</content>
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<entry>
<title>Deal with compiler warnings</title>
<updated>2022-04-30T14:49:41+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2022-04-28T18:53:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=a89afe1229e327da3c397a3912b2d43d2196ea2b'/>
<id>urn:sha1:a89afe1229e327da3c397a3912b2d43d2196ea2b</id>
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</content>
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<entry>
<title>Improve lighting of entities.</title>
<updated>2022-03-07T22:45:26+00:00</updated>
<author>
<name>Dmitry Kostenko</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2021-11-04T02:03:10+00:00</published>
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<id>urn:sha1:54dccc480eb03adcf219a7add58f547284f40f76</id>
<content type='text'>
Pass correct natural &amp; artificial light to the shaders
Use natural/artificial light ratio for correct rendering of shadows
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/minetest/minetest</title>
<updated>2021-05-13T16:06:47+00:00</updated>
<author>
<name>Elias Fleckenstein</name>
<email>eliasfleckenstein@web.de</email>
</author>
<published>2021-05-13T16:06:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=f3e741dad1311e0b4057b530386e246f921be52c'/>
<id>urn:sha1:f3e741dad1311e0b4057b530386e246f921be52c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add on_object_hp_change callback and nametag images</title>
<updated>2021-05-10T18:45:05+00:00</updated>
<author>
<name>Elias Fleckenstein</name>
<email>eliasfleckenstein@web.de</email>
</author>
<published>2021-05-10T18:45:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=c86dcd0f682f76339989afec255bf3d7078db096'/>
<id>urn:sha1:c86dcd0f682f76339989afec255bf3d7078db096</id>
<content type='text'>
</content>
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<entry>
<title>Add ClientObjectRef:set_properties</title>
<updated>2021-05-10T14:07:31+00:00</updated>
<author>
<name>Elias Fleckenstein</name>
<email>eliasfleckenstein@web.de</email>
</author>
<published>2021-05-10T14:07:31+00:00</published>
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<id>urn:sha1:6dc7a65d9e23a8bd20f729e041e84615b2313deb</id>
<content type='text'>
</content>
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<entry>
<title>fix: some code tidy about includes &amp; irr namespaces</title>
<updated>2021-05-03T17:49:19+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2021-05-03T08:27:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=de85bc9227ef0db01854fa0eef89256646b4d578'/>
<id>urn:sha1:de85bc9227ef0db01854fa0eef89256646b4d578</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refacto: don't use RenderingEngine singleton on CAO</title>
<updated>2021-05-03T17:49:19+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2021-04-29T07:07:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=809e68fdc0f7855730ee3409e6f1ddfe975b671f'/>
<id>urn:sha1:809e68fdc0f7855730ee3409e6f1ddfe975b671f</id>
<content type='text'>
* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene
* Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution
* Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
</content>
</entry>
<entry>
<title>Game: Scale damage flash to max HP</title>
<updated>2021-04-05T11:38:50+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2021-04-05T11:38:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=c11208c4b55bc6b17e523761befed6156027edf9'/>
<id>urn:sha1:c11208c4b55bc6b17e523761befed6156027edf9</id>
<content type='text'>
The flash intensity is calculated proportionally to the maximal HP.
</content>
</entry>
<entry>
<title>Merged Minetest</title>
<updated>2020-11-28T12:48:33+00:00</updated>
<author>
<name>Elias Fleckenstein</name>
<email>eliasfleckenstein@web.de</email>
</author>
<published>2020-11-28T12:48:33+00:00</published>
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<id>urn:sha1:eb6aca8b4a67ef55108231e71ff29a18a29bf5ae</id>
<content type='text'>
</content>
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