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<title>dragonfireclient.git/games/minimal/mods/default/textures, branch master</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=master</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/'/>
<updated>2020-05-24T13:46:26+00:00</updated>
<entry>
<title>Replacement for Minimal Development Test (PR) (#9450)</title>
<updated>2020-05-24T13:46:26+00:00</updated>
<author>
<name>Wuzzy</name>
<email>wuzzy2@mail.ru</email>
</author>
<published>2020-05-24T13:46:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=6456aba73f0ef3f2fa7fd2b2a69cfdf8624afe23'/>
<id>urn:sha1:6456aba73f0ef3f2fa7fd2b2a69cfdf8624afe23</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add 4 missing fallback/default textures (#8845)</title>
<updated>2019-10-23T17:48:06+00:00</updated>
<author>
<name>Wuzzy</name>
<email>wuzzy2@mail.ru</email>
</author>
<published>2019-10-23T17:48:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=524442fc5e9bc64952301b9ba25aefb0d9bf781b'/>
<id>urn:sha1:524442fc5e9bc64952301b9ba25aefb0d9bf781b</id>
<content type='text'>
Processed using 'optipng -o7 -strip all '</content>
</entry>
<entry>
<title>Minimal: Add river water nodes (#5809)</title>
<updated>2017-05-24T05:43:17+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2017-05-24T05:43:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=649f641f28dcb5054131d98f76584e5579d9f6d5'/>
<id>urn:sha1:649f641f28dcb5054131d98f76584e5579d9f6d5</id>
<content type='text'>
Is a base terrain node needed by any core mapgen with sloping rivers.</content>
</entry>
<entry>
<title>Add 2D sheet animation for nodes</title>
<updated>2017-01-02T14:28:06+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2016-12-23T13:43:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=a07b032245bef76a7695e139a9daca7cb646a73d'/>
<id>urn:sha1:a07b032245bef76a7695e139a9daca7cb646a73d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added "[sheet" to the texture special commands.</title>
<updated>2017-01-02T14:28:06+00:00</updated>
<author>
<name>Luke Puchner-Hardman</name>
<email>x.lukk3.x@gmail.com</email>
</author>
<published>2014-09-23T12:39:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=7057c196c442ff3484b53f48d940f4c9e0ffe23a'/>
<id>urn:sha1:7057c196c442ff3484b53f48d940f4c9e0ffe23a</id>
<content type='text'>
"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles
on it and crops to the tile at position X,Y.  Basically it works
like "[verticalframe" but in 2D.

For testing, I combined the four default_chest images into one.
</content>
</entry>
<entry>
<title>Minimal: Remove recently added unnecessary nodes</title>
<updated>2015-07-14T02:33:58+00:00</updated>
<author>
<name>paramat</name>
<email>mat.gregory@virginmedia.com</email>
</author>
<published>2015-07-13T19:25:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=b411b6f36f98d5b317d0dbfe09df045e224b1624'/>
<id>urn:sha1:b411b6f36f98d5b317d0dbfe09df045e224b1624</id>
<content type='text'>
Fix 'is ground content' for some nodes
</content>
</entry>
<entry>
<title>Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases</title>
<updated>2015-06-12T07:20:19+00:00</updated>
<author>
<name>paramat</name>
<email>mat.gregory@virginmedia.com</email>
</author>
<published>2015-06-12T04:07:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=0b187ede4bd117d1163951b8eae744d2927da631'/>
<id>urn:sha1:0b187ede4bd117d1163951b8eae744d2927da631</id>
<content type='text'>
Treegen: Remove alias checks from jungletree generation for speed
</content>
</entry>
<entry>
<title>Add drowning</title>
<updated>2013-06-19T15:47:00+00:00</updated>
<author>
<name>PilzAdam</name>
<email>pilzadam@minetest.net</email>
</author>
<published>2013-06-19T14:30:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=53066024f6a91d5f83241b379b94d8557d43a646'/>
<id>urn:sha1:53066024f6a91d5f83241b379b94d8557d43a646</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Compress textures</title>
<updated>2013-06-18T19:48:04+00:00</updated>
<author>
<name>David Gumberg</name>
<email>davidzgumberg@gmail.com</email>
</author>
<published>2013-05-28T03:55:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=26165453d284b5b4a876722c732bbe95572b52ab'/>
<id>urn:sha1:26165453d284b5b4a876722c732bbe95572b52ab</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Swap out pixel-perfect nyan cat by request of Chris Torres</title>
<updated>2012-11-09T18:14:04+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2012-11-09T18:14:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=5f1d3ad754e66144aaee2dcd2153db125195e9cc'/>
<id>urn:sha1:5f1d3ad754e66144aaee2dcd2153db125195e9cc</id>
<content type='text'>
</content>
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