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<title>dragonfireclient.git/client/shaders/object_shader, branch master</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=master</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/'/>
<updated>2022-05-21T14:49:30+00:00</updated>
<entry>
<title>Improve shadow filters (#12195)</title>
<updated>2022-05-21T14:49:30+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-05-21T14:49:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=dc45b85a543b4c8ad72f69a554ecfe7f0a60c533'/>
<id>urn:sha1:dc45b85a543b4c8ad72f69a554ecfe7f0a60c533</id>
<content type='text'>
* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code</content>
</entry>
<entry>
<title>Implement shadow offsets for the new SM distortion function (#12191)</title>
<updated>2022-04-14T20:49:30+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-04-14T20:49:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=a5d29fa1d4bc6849d7a6529edc522accac8219d2'/>
<id>urn:sha1:a5d29fa1d4bc6849d7a6529edc522accac8219d2</id>
<content type='text'>
* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -&gt; applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders</content>
</entry>
<entry>
<title>Adjust shadowmap distortion to use entire SM texture (#12166)</title>
<updated>2022-04-07T20:13:50+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-04-07T20:13:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=48f7c5603e5b2dfca941d228e76e452bc269a1fa'/>
<id>urn:sha1:48f7c5603e5b2dfca941d228e76e452bc269a1fa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tune shadow perspective distortion (#12146)</title>
<updated>2022-03-31T20:40:06+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-03-31T20:40:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=31578303a4eab6b6b083e57b6bf8d12ff3b3d991'/>
<id>urn:sha1:31578303a4eab6b6b083e57b6bf8d12ff3b3d991</id>
<content type='text'>
* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance</content>
</entry>
<entry>
<title>Add API to control shadow intensity from the game/mod (#11944)</title>
<updated>2022-03-26T15:58:26+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-03-26T15:58:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=0f25fa7af655b98fa401176a523f269c843d1943'/>
<id>urn:sha1:0f25fa7af655b98fa401176a523f269c843d1943</id>
<content type='text'>
* Also Disable shadows when sun/moon is hidden. Fixes #11972.</content>
</entry>
<entry>
<title>Correct normal bias for entities</title>
<updated>2022-03-07T22:45:26+00:00</updated>
<author>
<name>Dmitry Kostenko</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-02-19T23:04:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=4801bdf45aaaa9238bc52a157e1d25c9d477d81a'/>
<id>urn:sha1:4801bdf45aaaa9238bc52a157e1d25c9d477d81a</id>
<content type='text'>
Remove use of magic constants.
Apply cameraOffset
Calculate distance projected on SM plane
</content>
</entry>
<entry>
<title>Change normal bias for entities to avoid shadow acne</title>
<updated>2022-03-07T22:45:26+00:00</updated>
<author>
<name>Dmitry Kostenko</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-02-14T08:00:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=25c1974e0d734b6e80d128b325e8e6b506a7401b'/>
<id>urn:sha1:25c1974e0d734b6e80d128b325e8e6b506a7401b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove debugging code</title>
<updated>2022-03-07T22:45:26+00:00</updated>
<author>
<name>Dmitry Kostenko</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-02-13T18:59:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=12896b22d8e30689c57ef17c23ec3165abaa7de7'/>
<id>urn:sha1:12896b22d8e30689c57ef17c23ec3165abaa7de7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ensure nightRatio is greater than zero in object shader</title>
<updated>2022-03-07T22:45:26+00:00</updated>
<author>
<name>Dmitry Kostenko</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-02-13T18:45:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=e531c596063178553060f1776898c5369468edc5'/>
<id>urn:sha1:e531c596063178553060f1776898c5369468edc5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix shadow rendering with filtering disabled</title>
<updated>2022-03-07T22:45:26+00:00</updated>
<author>
<name>Dmitry Kostenko</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2021-11-09T23:31:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=a684a91bf5ef01dfeb05de517f3550b26ff45995'/>
<id>urn:sha1:a684a91bf5ef01dfeb05de517f3550b26ff45995</id>
<content type='text'>
</content>
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