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<title>dragonfireclient.git/client/shaders/nodes_shader, branch 2021.03</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2021.03</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2021.03'/>
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<updated>2020-12-22T13:53:52+00:00</updated>
<entry>
<title>Fix GLES shader support after #9247 (#10727)</title>
<updated>2020-12-22T13:53:52+00:00</updated>
<author>
<name>Vitaliy</name>
<email>numzer0@yandex.ru</email>
</author>
<published>2020-12-22T13:53:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=03540e7140fc5d54e7b8406415b53e708c7b0bea'/>
<id>urn:sha1:03540e7140fc5d54e7b8406415b53e708c7b0bea</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup shader generation code (#10663)</title>
<updated>2020-12-19T19:57:10+00:00</updated>
<author>
<name>Vitaliy</name>
<email>numzer0@yandex.ru</email>
</author>
<published>2020-12-19T19:57:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=ccbf8029ea6bfc5bb5d4af340bd4c2c0d58fe0ff'/>
<id>urn:sha1:ccbf8029ea6bfc5bb5d4af340bd4c2c0d58fe0ff</id>
<content type='text'>
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.</content>
</entry>
<entry>
<title>Fix MSAA stripes (#9247)</title>
<updated>2020-12-04T19:16:12+00:00</updated>
<author>
<name>HybridDog</name>
<email>3192173+HybridDog@users.noreply.github.com</email>
</author>
<published>2020-12-04T19:16:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=e73c5d45858b35dde782b23677495c6eda3f8253'/>
<id>urn:sha1:e73c5d45858b35dde782b23677495c6eda3f8253</id>
<content type='text'>
This only works when shaders are enabled.
The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA.
If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.</content>
</entry>
<entry>
<title>Shaders for Android (GLES 2) (#10506)</title>
<updated>2020-10-25T17:01:03+00:00</updated>
<author>
<name>Vitaliy</name>
<email>numzer0@yandex.ru</email>
</author>
<published>2020-10-25T17:01:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=707c8c1e95d8db2d84909e7957b4dc9138e05599'/>
<id>urn:sha1:707c8c1e95d8db2d84909e7957b4dc9138e05599</id>
<content type='text'>
Shader support for OpenGL ES 2 devices (Android)

Co-authored-by: sfan5 &lt;sfan5@live.de&gt;</content>
</entry>
<entry>
<title>Remove all bump mapping and parallax occlusion related code.</title>
<updated>2020-10-17T20:09:16+00:00</updated>
<author>
<name>Lars</name>
<email>larsh@apache.org</email>
</author>
<published>2020-10-12T20:29:31+00:00</published>
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<id>urn:sha1:ed22260822086f84016aa8384c3174bfc6d1739d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove "generate normal maps" feature (#10313)</title>
<updated>2020-09-14T17:27:25+00:00</updated>
<author>
<name>hecks</name>
<email>42101236+hecktest@users.noreply.github.com</email>
</author>
<published>2020-09-14T17:27:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=fcff9f291103411af6d8f946fbb275b6fa0583b9'/>
<id>urn:sha1:fcff9f291103411af6d8f946fbb275b6fa0583b9</id>
<content type='text'>
Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it</content>
</entry>
<entry>
<title>shaders: Fix transparency on GC7000L (#10036)</title>
<updated>2020-08-25T18:49:51+00:00</updated>
<author>
<name>mntmn</name>
<email>lukas@mnt.mn</email>
</author>
<published>2020-08-25T18:49:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=44c98089cf923fda924902bceec4edb01f36ce2c'/>
<id>urn:sha1:44c98089cf923fda924902bceec4edb01f36ce2c</id>
<content type='text'>
Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).</content>
</entry>
<entry>
<title>Shaders: Complete 478e753. OpenGL 4.3 compatiblity</title>
<updated>2020-04-18T16:36:47+00:00</updated>
<author>
<name>SmallJoker</name>
<email>mk939@ymail.com</email>
</author>
<published>2020-04-18T16:36:47+00:00</published>
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<id>urn:sha1:c87d52a5fa21f31c2d68795822b48c8bf993ca6b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Shaders: Fix OpenGL &lt; 4.3 compatibility</title>
<updated>2020-02-16T13:14:34+00:00</updated>
<author>
<name>SmallJoker</name>
<email>mk939@ymail.com</email>
</author>
<published>2020-02-16T13:08:48+00:00</published>
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<id>urn:sha1:478e7532985320c5ddacc0280f77b67956715a65</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Waves generated with Perlin-type noise #8994</title>
<updated>2019-11-20T03:42:52+00:00</updated>
<author>
<name>Lars Hofhansl</name>
<email>larsh@apache.org</email>
</author>
<published>2019-11-20T03:42:52+00:00</published>
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<id>urn:sha1:60bff1e6cbf56e9a248bc4b0928dfc716cf04131</id>
<content type='text'>
</content>
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