<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dragonfireclient.git/client/shaders/3d_interlaced_merge, branch zoom_priv</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=zoom_priv</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=zoom_priv'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/'/>
<updated>2021-03-01T12:37:32+00:00</updated>
<entry>
<title>Use vec4 for varTexCoord in interlaced shader (#11004)</title>
<updated>2021-03-01T12:37:32+00:00</updated>
<author>
<name>Muhammad Rifqi Priyo Susanto</name>
<email>muhammadrifqipriyosusanto@gmail.com</email>
</author>
<published>2021-03-01T12:37:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=1abb83b1abde10632442554c90549d81d1b39cd7'/>
<id>urn:sha1:1abb83b1abde10632442554c90549d81d1b39cd7</id>
<content type='text'>
Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.</content>
</entry>
<entry>
<title>Shaders for Android (GLES 2) (#10506)</title>
<updated>2020-10-25T17:01:03+00:00</updated>
<author>
<name>Vitaliy</name>
<email>numzer0@yandex.ru</email>
</author>
<published>2020-10-25T17:01:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=707c8c1e95d8db2d84909e7957b4dc9138e05599'/>
<id>urn:sha1:707c8c1e95d8db2d84909e7957b4dc9138e05599</id>
<content type='text'>
Shader support for OpenGL ES 2 devices (Android)

Co-authored-by: sfan5 &lt;sfan5@live.de&gt;</content>
</entry>
<entry>
<title>Rewrite rendering engine (#6253)</title>
<updated>2017-10-31T18:27:10+00:00</updated>
<author>
<name>Vitaliy</name>
<email>silverunicorn2011@yandex.ru</email>
</author>
<published>2017-10-31T18:27:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=28841961ba91b943b7478704181604fa3e24e81e'/>
<id>urn:sha1:28841961ba91b943b7478704181604fa3e24e81e</id>
<content type='text'>
* Clean draw_*() arguments

* Split rendering core

* Add anaglyph 3D

* Interlaced 3D

* Drop obsolete methods
</content>
</entry>
</feed>
