<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dragonfireclient.git/builtin/mainmenu/tab_settings.lua, branch 2021.03</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2021.03</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2021.03'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/'/>
<updated>2020-10-25T17:01:03+00:00</updated>
<entry>
<title>Shaders for Android (GLES 2) (#10506)</title>
<updated>2020-10-25T17:01:03+00:00</updated>
<author>
<name>Vitaliy</name>
<email>numzer0@yandex.ru</email>
</author>
<published>2020-10-25T17:01:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=707c8c1e95d8db2d84909e7957b4dc9138e05599'/>
<id>urn:sha1:707c8c1e95d8db2d84909e7957b4dc9138e05599</id>
<content type='text'>
Shader support for OpenGL ES 2 devices (Android)

Co-authored-by: sfan5 &lt;sfan5@live.de&gt;</content>
</entry>
<entry>
<title>Remove all bump mapping and parallax occlusion related code.</title>
<updated>2020-10-17T20:09:16+00:00</updated>
<author>
<name>Lars</name>
<email>larsh@apache.org</email>
</author>
<published>2020-10-12T20:29:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=ed22260822086f84016aa8384c3174bfc6d1739d'/>
<id>urn:sha1:ed22260822086f84016aa8384c3174bfc6d1739d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove "generate normal maps" feature (#10313)</title>
<updated>2020-09-14T17:27:25+00:00</updated>
<author>
<name>hecks</name>
<email>42101236+hecktest@users.noreply.github.com</email>
</author>
<published>2020-09-14T17:27:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=fcff9f291103411af6d8f946fbb275b6fa0583b9'/>
<id>urn:sha1:fcff9f291103411af6d8f946fbb275b6fa0583b9</id>
<content type='text'>
Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it</content>
</entry>
<entry>
<title>Android: drop simple MainMenu (#10227)</title>
<updated>2020-08-27T19:46:57+00:00</updated>
<author>
<name>Maksim</name>
<email>MoNTE48@mail.ua</email>
</author>
<published>2020-08-27T19:46:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=788f29759565f1eb35fb2189a79a6b2a41e1eb73'/>
<id>urn:sha1:788f29759565f1eb35fb2189a79a6b2a41e1eb73</id>
<content type='text'>
The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks.
Makes the interface consistent and eliminates player confusion.</content>
</entry>
<entry>
<title>Add luacheck to check builtin (#7895)</title>
<updated>2019-08-06T18:30:18+00:00</updated>
<author>
<name>rubenwardy</name>
<email>rw@rubenwardy.com</email>
</author>
<published>2019-08-06T18:30:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=8e757859d6a6bf6482480904e8485e9344e567ab'/>
<id>urn:sha1:8e757859d6a6bf6482480904e8485e9344e567ab</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)</title>
<updated>2019-03-27T00:18:43+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2019-03-27T00:18:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=42e1a127140965cac1be6e51e48192e341c2a29e'/>
<id>urn:sha1:42e1a127140965cac1be6e51e48192e341c2a29e</id>
<content type='text'>
Makes the liquid waving shader per-nodedef like waving leaves/plants,
instead of being applied to all liquids.
Like the waving leaves/plants shaders, the liquid waving shader can
also be applied to meshes and nodeboxes.

Derived from a PR by t0ny2.</content>
</entry>
<entry>
<title>Rename 'Advanced Settings' button to 'All Settings' (#8131)</title>
<updated>2019-01-26T13:14:06+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2019-01-26T13:14:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=15110864c82ef1c8426a1d4efe5f2b5ce7c6ffd7'/>
<id>urn:sha1:15110864c82ef1c8426a1d4efe5f2b5ce7c6ffd7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove 'Reset singleplayer world' button from full menu on Android (#8017)</title>
<updated>2018-12-23T23:49:08+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2018-12-23T23:49:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=9080d7c990e9efd52c418369c83dd365837f2f05'/>
<id>urn:sha1:9080d7c990e9efd52c418369c83dd365837f2f05</id>
<content type='text'>
Make button appearence dependent on menustyle not platform.
Button only functions with simple menu.</content>
</entry>
<entry>
<title>Android: Improve UI scaling on smaller high-density displays (#7834)</title>
<updated>2018-11-18T10:31:19+00:00</updated>
<author>
<name>stujones11</name>
<email>stujones111@gmail.com</email>
</author>
<published>2018-11-18T10:31:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=3b112889892f6652d4e80d97e45131f179b1fbe4'/>
<id>urn:sha1:3b112889892f6652d4e80d97e45131f179b1fbe4</id>
<content type='text'>
* Android: Improve UI scaling on smaller high-density displays
</content>
</entry>
<entry>
<title>Disable shaders GUI on unsupported drivers (#7563)</title>
<updated>2018-07-21T07:26:40+00:00</updated>
<author>
<name>Vitaliy</name>
<email>silverunicorn2011@yandex.ru</email>
</author>
<published>2018-07-21T07:26:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/commit/?id=c022ddce4bb0da68a842c6479ecd7d9660d7c2fe'/>
<id>urn:sha1:c022ddce4bb0da68a842c6479ecd7d9660d7c2fe</id>
<content type='text'>
* Disable shaders GUI on unsupported drivers (#2060)

* Disable shaders if unavailable
</content>
</entry>
</feed>
