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<title>dragonfireclient.git/builtin/game/statbars.lua, branch 2021.03</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2021.03</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2021.03'/>
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<updated>2021-02-11T10:18:22+00:00</updated>
<entry>
<title>Replace 'minetest.' with 'core.' in builtin</title>
<updated>2021-02-11T10:18:22+00:00</updated>
<author>
<name>rubenwardy</name>
<email>rw@rubenwardy.com</email>
</author>
<published>2021-02-10T11:02:34+00:00</published>
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<id>urn:sha1:4db7fb4a3be9de29460919ff2dc042e0812f31bd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add support for statbar “off state” icons (#9462)</title>
<updated>2020-05-11T19:40:45+00:00</updated>
<author>
<name>Wuzzy</name>
<email>wuzzy2@mail.ru</email>
</author>
<published>2020-05-11T19:40:45+00:00</published>
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<id>urn:sha1:6e1372bd894d955300c40d69e5c882e9cc7d7523</id>
<content type='text'>
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.

Add "off state" textures to the builtin statbars.

Co-authored-by: SmallJoker &lt;mk939@ymail.com&gt;</content>
</entry>
<entry>
<title>Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)</title>
<updated>2020-04-28T17:30:57+00:00</updated>
<author>
<name>ANAND</name>
<email>ClobberXD@gmail.com</email>
</author>
<published>2020-04-28T17:30:57+00:00</published>
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<id>urn:sha1:a36c9c3e930608386b983ea76158793fe9d622f6</id>
<content type='text'>
PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears.

Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar</content>
</entry>
<entry>
<title>Add luacheck to check builtin (#7895)</title>
<updated>2019-08-06T18:30:18+00:00</updated>
<author>
<name>rubenwardy</name>
<email>rw@rubenwardy.com</email>
</author>
<published>2019-08-06T18:30:18+00:00</published>
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<id>urn:sha1:8e757859d6a6bf6482480904e8485e9344e567ab</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Group "immortal" also protects players from damage</title>
<updated>2019-08-01T12:45:23+00:00</updated>
<author>
<name>Wuzzy</name>
<email>Wuzzy2@mail.ru</email>
</author>
<published>2019-02-20T23:36:17+00:00</published>
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<id>urn:sha1:ec3142af990ea55775185e04e46ebf8eb16e2268</id>
<content type='text'>
Document new meaning of immortal=1 for players

Disable breathing if player is immortal

Hide builtin statbars if player immortal (delayed)

Co-authored-by: ClobberXD &lt;ClobberXD@gmail.com&gt;
</content>
</entry>
<entry>
<title>Statbars: Reduce initial update interval</title>
<updated>2019-02-12T20:45:38+00:00</updated>
<author>
<name>SmallJoker</name>
<email>mk939@ymail.com</email>
</author>
<published>2018-05-20T15:58:41+00:00</published>
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<id>urn:sha1:eea1fdaf2574fec38316527cfc463ff2427c5775</id>
<content type='text'>
Centralize HUD updating in update_builtin_statbars.
Fixes race condition in 'on joinplayer' that causes stat bar bugs.
Correctly scales stat bars to custom max values set by mods.
</content>
</entry>
<entry>
<title>Customizeable max breath for players (#6411)</title>
<updated>2017-09-15T10:18:47+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2017-09-15T10:18:47+00:00</published>
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<id>urn:sha1:edbc533414b0ba991a82f8003d90924e1dc60d95</id>
<content type='text'>
* Customizeable maximal breath for players
</content>
</entry>
<entry>
<title>Respect object property hp_max field for players (#6287)</title>
<updated>2017-08-23T20:32:10+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2017-08-23T20:32:10+00:00</published>
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<id>urn:sha1:f7d50a80782376d2e1c068e4d0a7ce9632f28bda</id>
<content type='text'>
* Respect object property hp_max field for players
This allows modders to configure the maximal HP per player

* Statbars: Downscale bar to full 20 HP when exceeding this value
Add default max HP for players and breath constants to builtin
Document the constants

* Rename PLAYER_MAX_HP -&gt; PLAYER_MAX_HP_DEFAULT
</content>
</entry>
<entry>
<title>Use a settings object for the main settings</title>
<updated>2017-05-06T19:33:19+00:00</updated>
<author>
<name>ShadowNinja</name>
<email>shadowninja@minetest.net</email>
</author>
<published>2014-12-12T19:49:19+00:00</published>
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<id>urn:sha1:43d1f375d18a2fbc547a9b4f23d1354d645856ca</id>
<content type='text'>
This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
</content>
</entry>
<entry>
<title>Statbars.lua: Cache enable_damage setting</title>
<updated>2017-02-18T22:46:06+00:00</updated>
<author>
<name>tenplus1</name>
<email>tenplus1@users.noreply.github.com</email>
</author>
<published>2017-02-10T17:40:57+00:00</published>
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<id>urn:sha1:e9cd7187e88b05a3e972b781cd85ef1e4f2bc10b</id>
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</content>
</entry>
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