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<title>dragonfireclient.git/builtin/game/constants.lua, branch 2021.03</title>
<subtitle>luanti cheat client
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/dragonfire/dragonfireclient.git/atom?h=2021.03</id>
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<updated>2020-04-28T17:30:57+00:00</updated>
<entry>
<title>Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)</title>
<updated>2020-04-28T17:30:57+00:00</updated>
<author>
<name>ANAND</name>
<email>ClobberXD@gmail.com</email>
</author>
<published>2020-04-28T17:30:57+00:00</published>
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<id>urn:sha1:a36c9c3e930608386b983ea76158793fe9d622f6</id>
<content type='text'>
PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears.

Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar</content>
</entry>
<entry>
<title>Customizeable max breath for players (#6411)</title>
<updated>2017-09-15T10:18:47+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2017-09-15T10:18:47+00:00</published>
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<id>urn:sha1:edbc533414b0ba991a82f8003d90924e1dc60d95</id>
<content type='text'>
* Customizeable maximal breath for players
</content>
</entry>
<entry>
<title>Respect object property hp_max field for players (#6287)</title>
<updated>2017-08-23T20:32:10+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2017-08-23T20:32:10+00:00</published>
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<id>urn:sha1:f7d50a80782376d2e1c068e4d0a7ce9632f28bda</id>
<content type='text'>
* Respect object property hp_max field for players
This allows modders to configure the maximal HP per player

* Statbars: Downscale bar to full 20 HP when exceeding this value
Add default max HP for players and breath constants to builtin
Document the constants

* Rename PLAYER_MAX_HP -&gt; PLAYER_MAX_HP_DEFAULT
</content>
</entry>
<entry>
<title>Register.lua: Throw error if node 'light_source' &gt; core.LIGHT_MAX</title>
<updated>2016-09-17T08:33:25+00:00</updated>
<author>
<name>paramat</name>
<email>mat.gregory@virginmedia.com</email>
</author>
<published>2016-09-15T21:40:19+00:00</published>
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<id>urn:sha1:3aefa5d3ceaaa9299f42cc10921dec65fa53c5e0</id>
<content type='text'>
Add 'core.LIGHT_MAX = 14' to builtin/game/constants.lua with the intention
to replace misplaced 'default.LIGHT_MAX = 14' in Minetest Game.
Add comment in light.h requiring the constant be changed in both places.
Add lighting bug warning to note in lua_api.txt.
There are hundreds of mod uses of 15 which causes a lighting bug.
</content>
</entry>
<entry>
<title>Builtin: Add core.MAP_BLOCKSIZE constant</title>
<updated>2016-07-26T03:17:07+00:00</updated>
<author>
<name>Tim</name>
<email>t4im@users.noreply.github.com</email>
</author>
<published>2016-07-23T11:29:53+00:00</published>
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<id>urn:sha1:c8b4bedaa89ac5246161b1bb9e3826dcce083fcf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve LuaVoxelManip documentation</title>
<updated>2015-11-07T16:59:24+00:00</updated>
<author>
<name>kwolekr</name>
<email>kwolekr@minetest.net</email>
</author>
<published>2015-11-07T08:27:33+00:00</published>
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<id>urn:sha1:f9e394a4669e667fcef8992946458c769b4e2770</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add callback parameter for core.emerge_area()</title>
<updated>2015-11-02T23:43:09+00:00</updated>
<author>
<name>kwolekr</name>
<email>kwolekr@minetest.net</email>
</author>
<published>2015-10-30T06:48:37+00:00</published>
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<id>urn:sha1:c2b5da735ea0c961d4f6521df9d96142c7143eee</id>
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</entry>
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