minetest.register_globalstep(function(dtime) if not minetest.settings:get_bool("autotntsponge") then return end local player = minetest.localplayer if not player then return end if player:get_wielded_item():get_name() ~= "mcl_tnt:tnt" then return end local sponges = minetest.find_nodes_near_under_air(player:get_pos(), 4, {"mcl_sponges:sponge", "mcl_sponges:sponge_wet"}) for _, p in ipairs(sponges) do minetest.place_node(vector.add(p, vector.new(0, 1, 0))) end end) minetest.register_cheat("AutoTNTSponge", "World", "autotntsponge")