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diglib = {}
function diglib.calculate_dig_time(toolcaps, groups)
local best_time
for group, groupdef in pairs(toolcaps.groupcaps) do
local level = groups[group]
if level then
local tm = groupdef.times[level]
if tm and (not best_time or best_time > tm) then
best_time = tm
end
end
end
return best_time
end
function diglib.get_dig_time(pos)
local node = minetest.get_node_or_nil(pos)
local nodedef = node and minetest.get_node_def(node.name)
local groups = nodedef and nodedef.groups
if not groups then
return
end
local player = minetest.localplayer
local wielditem = player and player:get_wielded_item()
local toolcaps = wielditem and wielditem:get_tool_capabilities()
local tool_time = toolcaps and diglib.calculate_dig_time(toolcaps, groups)
local inv = minetest.get_inventory("current_player")
local hand = inv and inv.hand and inv.hand[1] or ItemStack("")
local hand_toolcaps = hand and hand:get_tool_capabilities()
local hand_time = hand_toolcaps and diglib.calculate_dig_time(hand_toolcaps, groups)
local tm = math.min(tool_time or math.huge, hand_time or math.huge)
if tm == math.huge then
return
end
return tm
end
diglib.dig_node = async(function(pos, max_time)
local tm = diglib.get_dig_time(pos)
if not tm or max_time and max_time > 0 and tm > max_time then
return
end
local debug_msgs = minetest.settings:get_bool("diglib_debug")
if debug_msgs then
print("start_digging", pos.x, pos.y, pos.z)
end
minetest.interact("start_digging", {type = "node", under = pos, above = pos})
if debug_msgs then
print("sleep", tm)
end
lua_async.sleep(tm * 1000)
if debug_msgs then
print("digging_completed", pos.x, pos.y, pos.z)
end
minetest.interact("digging_completed", {type = "node", under = pos, above = pos})
end)
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