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authorWesley <wesley.werner@gmail.com>2017-12-02 13:50:00 +0200
committerWesley <wesley.werner@gmail.com>2017-12-02 13:50:00 +0200
commit5ad76e73ab7bc4f16ffc7dc36a5b133ab128cd55 (patch)
tree1a9df9fbf051b580182f6f5e1bf0ddad9764cbe5
parent70456152fafb83e661fa882fe4e7ec04a29670fd (diff)
downloadlua-star-5ad76e73ab7bc4f16ffc7dc36a5b133ab128cd55.tar.xz
Fix typos.
-rw-r--r--README.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index 4f22b84..f1afaa8 100644
--- a/README.md
+++ b/README.md
@@ -2,7 +2,7 @@
Easy A* path finding for Lua
-[lua star example screenshot](example/lua-star-01.png)
+![lua star example screenshot](example/lua-star-01.png)
# Quick Start
@@ -38,7 +38,7 @@ Lua star does not care how your map data is arranged, it simply asks you if the
`useCache` is optional and defaults to `false` when not given. If you have a map that does not change, caching can give a speed boost.
-If at any time you need to clear all cached paths;
+If at any time you need to clear all cached paths:
luastar:clearCached()