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|
use super::game::{Board, Pos};
use crossterm::{cursor, queue, style::*};
enum Mode {
Roof_,
Data_,
Floor,
Empty,
Base_,
}
const FIELD_HEIGHT: usize = 3;
const FIELD_WIDTH: usize = 8;
fn write_line(stdout: &mut std::io::Stdout, vec: &[u32], mode: Mode) -> crossterm::Result<()> {
let mut vec = vec;
let len = vec.len();
queue!(
stdout,
Print(match mode {
Mode::Roof_ => "┏",
Mode::Data_ => "┃",
Mode::Floor => "┠",
Mode::Empty => "┃",
Mode::Base_ => "┗",
})
)?;
for i in 0..len {
let &n = vec.last().unwrap();
vec = &vec[0..vec.len() - 1];
match mode {
Mode::Data_ | Mode::Empty => queue!(stdout, Print(" "))?,
_ => {}
}
match mode {
Mode::Data_ | Mode::Empty if n != 0 => {
let (r, g, b) = hsl::HSL {
h: (n * 360 / 12) as f64,
s: 1.0,
l: 0.5,
}
.to_rgb();
queue!(
stdout,
SetColors(Colors::new(Color::Black, Color::Rgb { r, g, b }))
)?;
}
_ => {}
};
if let Mode::Data_ = mode {
if n == 0 {
queue!(stdout, Print(" ".repeat(FIELD_WIDTH - 2)))?;
} else {
queue!(
stdout,
Print(format!("{:^w$}", 1 << n, w = FIELD_WIDTH - 2))
)?;
}
} else {
queue!(
stdout,
Print(match mode {
Mode::Roof_ | Mode::Base_ => "━".repeat(FIELD_WIDTH),
Mode::Floor => "─".repeat(FIELD_WIDTH),
Mode::Empty => " ".repeat(FIELD_WIDTH - 2),
Mode::Data_ => panic!("unreachable"),
})
)?;
}
match mode {
Mode::Data_ | Mode::Empty => {
queue!(stdout, Print(" "), SetAttribute(Attribute::Reset))?
}
_ => {}
}
if i != len - 1 {
queue!(
stdout,
Print(match mode {
Mode::Roof_ => "┯",
Mode::Data_ => "│",
Mode::Floor => "┼",
Mode::Empty => "│",
Mode::Base_ => "┷",
})
)?;
}
}
queue!(
stdout,
Print(match mode {
Mode::Roof_ => "┓",
Mode::Data_ => "┃",
Mode::Floor => "┨",
Mode::Empty => "┃",
Mode::Base_ => "┛",
}),
cursor::MoveToNextLine(1),
)?;
Ok(())
}
pub fn display_board(stdout: &mut std::io::Stdout, board: &Board) -> crossterm::Result<()> {
let dummy = vec![0; board.size.x as usize];
write_line(stdout, &dummy, Mode::Roof_)?;
for y in 0..board.size.y {
let vec = (0..board.size.x)
.rev()
.map(|x| board.get(Pos::new(x, y)).value())
.collect::<Vec<u32>>();
for i in 0..FIELD_HEIGHT {
write_line(
stdout,
&vec,
if i == FIELD_HEIGHT / 2 {
Mode::Data_
} else {
Mode::Empty
},
)?;
}
if y != board.size.y - 1 {
write_line(stdout, &dummy, Mode::Floor)?;
}
}
write_line(stdout, &dummy, Mode::Base_)?;
Ok(())
}
|