#version 430 core in vec2 fTexCoord; out vec4 oColor; //uniform sampler2DMS texture0; uniform sampler2D texture0; void main() { oColor = texture(texture0, fTexCoord); // oColor = texelFetch(texture0, ivec2(gl_FragCoord.xy), 0); //oColor = texelFetch(texture0, ivec2(gl_FragCoord.xy), gl_SampleID); }