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#include <stdio.h>
#include "recharge.h"
#include "../game/game.h"
static double recharge_full_timer = 0.0;
static double recharge_timer = 0.0;
static const char *recharge_icon;
bool is_charged()
{
return recharge_timer <= 0;
}
void recharge(double timer, const char *icon)
{
recharge_full_timer = recharge_timer = timer;
recharge_icon = icon;
}
static void render_recharge_meter(struct winsize ws)
{
int y = ws.ws_row - 1;
int x = ws.ws_col - 14;
if (recharge_timer <= 0.0)
return;
double frac = (recharge_full_timer - recharge_timer) / recharge_full_timer;
printf("\e[%d;%dH", y, x);
printf("%s[", recharge_icon);
struct color color = {
(1.0 - frac) * 255,
frac * 255,
0,
};
set_color(color, true);
char bar[11];
sprintf(bar, "%9d%%", (int) (frac * 100));
int bars = frac * 10;
for (int i = 0; i < 10; i++) {
if (i == bars)
set_color(black, true);
printf("%c", bar[i]);
}
set_color(black, true);
printf("]");
}
static void recharge_globalstep(double dtime)
{
if (recharge_timer > 0.0)
recharge_timer -= dtime;
}
__attribute__ ((constructor)) static void init()
{
register_render_component(&render_recharge_meter);
register_globalstep((struct globalstep) {
.run_if_dead = false,
.callback = &recharge_globalstep,
});
}
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