blob: c66d3f13c2333093d1c61efd649b63f2f566f95a (
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#include <stdio.h>
#include "../game/game.h"
static struct color red = {255, 0, 0};
static struct color gray;
static void render_healthbar(struct winsize ws)
{
int y = max(ws.ws_row - 2, 0);
int x = max(ws.ws_col / 2 - player.max_health / 2, 0);
printf("\e[%u;%uH", y, x);
set_color(red, false);
int health = max(player.health, 0);
for (int i = 0; i < player.max_health; i++) {
if (i == health)
set_color(gray, false);
printf("♥ ");
}
}
__attribute__ ((constructor)) static void init()
{
gray = get_color("#5A5A5A");
register_render_component(&render_healthbar);
}
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