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#include <stddef.h>
#include <stdlib.h>
#include "../game/game.h"
#include "../score/score.h"
static void apple_step(struct entity *self, struct entity_step_data stepdata)
{
if (stepdata.dx == 0 && stepdata.dy == 0) {
add_score(1);
add_health(&player, 1);
self->remove = true;
}
}
static struct entity apple_entity = {
.name = "apple",
.x = 0,
.y = 0,
.color = {0},
.use_color = false,
.texture = "🍎",
.remove = false,
.meta = NULL,
.health = 1,
.max_health = 1,
.collide_with_entities = false,
.on_step = &apple_step,
.on_collide = NULL,
.on_collide_with_entity = NULL,
.on_spawn = NULL,
.on_remove = NULL,
.on_death = NULL,
.on_damage = NULL,
};
static void spawn_apple(int x, int y)
{
spawn(apple_entity, x, y, NULL);
}
__attribute__((constructor)) static void init()
{
register_air_function((struct generator_function) {
.chance = 25,
.callback = &spawn_apple,
});
}
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