diff options
Diffstat (limited to 'plugins/loot')
-rw-r--r-- | plugins/loot/Makefile | 4 | ||||
-rw-r--r-- | plugins/loot/dependencies.txt | 2 | ||||
-rw-r--r-- | plugins/loot/loot.c | 63 | ||||
-rw-r--r-- | plugins/loot/loot.h | 16 |
4 files changed, 85 insertions, 0 deletions
diff --git a/plugins/loot/Makefile b/plugins/loot/Makefile new file mode 100644 index 0000000..bd65c69 --- /dev/null +++ b/plugins/loot/Makefile @@ -0,0 +1,4 @@ +plugins/loot/loot.so: plugins/loot/loot.c plugins/loot/loot.h plugins/game/game.h plugins/inventory/inventory.h + cc -g -shared -fpic -o plugins/loot/loot.so plugins/loot/loot.c + +PLUGINS := ${PLUGINS} plugins/loot/loot.so diff --git a/plugins/loot/dependencies.txt b/plugins/loot/dependencies.txt new file mode 100644 index 0000000..5968537 --- /dev/null +++ b/plugins/loot/dependencies.txt @@ -0,0 +1,2 @@ +game +inventory diff --git a/plugins/loot/loot.c b/plugins/loot/loot.c new file mode 100644 index 0000000..87d51c9 --- /dev/null +++ b/plugins/loot/loot.c @@ -0,0 +1,63 @@ +#include <stdlib.h> +#include "../loot/loot.h" +#include "../game/game.h" + +static struct list *loot_list = NULL; + +void register_loot(struct loot loot) +{ + loot_list = add_element(loot_list, make_buffer(&loot, sizeof(struct loot))); +} + +static void loot_step(struct entity *self, struct entity_step_data stepdata) +{ + if (stepdata.dx == 0 && stepdata.dy == 0) { + for (struct list *ptr = loot_list; ptr != NULL; ptr = ptr->next) { + struct loot *loot = ptr->element; + if (rand() % loot->chance == 0) { + inventory_add(&player_inventory, (struct itemstack) { + .item = loot->item, + .count = loot->min + (loot->max > loot->min ? rand() % (loot->max - loot->min + 1) : 0), + .meta = NULL, + }); + } + } + self->remove = true; + } +} + +static struct entity loot_entity = { + .name = "loot", + .x = 0, + .y = 0, + .color = {0}, + .use_color = false, + .texture = "🎁", + .remove = false, + .meta = NULL, + .health = 1, + .max_health = 1, + .collide_with_entities = false, + + .on_step = &loot_step, + .on_collide = NULL, + .on_collide_with_entity = NULL, + .on_spawn = NULL, + .on_remove = NULL, + .on_death = NULL, + .on_damage = NULL, +}; + +static void spawn_loot(int x, int y, enum mg_context ctx) +{ + spawn(loot_entity, x, y, NULL); +} + +__attribute__((constructor)) static void init() +{ + register_air_function((struct generator_function) { + .corridor_chance = 0, + .room_chance = 250, + .callback = &spawn_loot, + }); +} diff --git a/plugins/loot/loot.h b/plugins/loot/loot.h new file mode 100644 index 0000000..41fda44 --- /dev/null +++ b/plugins/loot/loot.h @@ -0,0 +1,16 @@ +#ifndef _LOOT_H_ +#define _LOOT_H_ + +#include "../inventory/inventory.h" + +struct loot +{ + struct item *item; + int chance; + int min; + int max; +}; + +void register_loot(struct loot loot); + +#endif |