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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2021-06-14 11:10:58 +0200 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2021-06-14 11:10:58 +0200 |
commit | a084f521e94bba28c4c2f3ecee8e9912f87c20d7 (patch) | |
tree | 6585fe8656aed7dc10797fe7ad0264d4cce73af6 /doc/BUILDING.md | |
parent | 3432efe82387a6a4145d087c4af1a354d4063901 (diff) | |
download | dungeon_game-a084f521e94bba28c4c2f3ecee8e9912f87c20d7.tar.xz |
Split documentation into multiple files and document gameplay
Diffstat (limited to 'doc/BUILDING.md')
-rw-r--r-- | doc/BUILDING.md | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/BUILDING.md b/doc/BUILDING.md new file mode 100644 index 0000000..87d1f0a --- /dev/null +++ b/doc/BUILDING.md @@ -0,0 +1,7 @@ +# Building + +The loader needs GCC to compile (`__USE_GNU`). + +To build the loader and the plugins in the plugins/ folder, simply type `make` or `make all`. There are separate targets for the loader (`dungeon`) and the plugins. +To run the loader, type `./dungeon`. It will load all plugins including the game itself dynamically and run the game. + |