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authorElias Fleckenstein <54945686+EliasFleckenstein03@users.noreply.github.com>2021-06-11 11:27:27 +0200
committerGitHub <noreply@github.com>2021-06-11 11:27:27 +0200
commit96638e856c4f481d3ea021f507dbc18fbf6f3841 (patch)
tree7ad3a7951e27b5608841ae95fd00027d5330367c
parent3dcf2f7307837abaff862042aede312fff9ac905 (diff)
downloaddungeon_game-96638e856c4f481d3ea021f507dbc18fbf6f3841.tar.xz
More precise description of why GCC is needed
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# Dungeon Game
-A small but flexible dungeon crawler written in C. Needs GCC to compile (`__USE_GNU`). Renders directly into the terminal using unicode and escape sequences. Enlarge font size to see what's happening ingame better. The game supports changing the font size or window size of the terminal emulator while running.
+A small but flexible dungeon crawler written in C. The loader needs GCC to compile (`__USE_GNU`). Renders directly into the terminal using unicode and escape sequences. Enlarge font size to see what's happening ingame better. The game supports changing the font size or window size of the terminal emulator while running.
You can easily create plugins for the game by putting a new folder into plugins/ with the name of your plugin and then compiling your code into a shared library placed inside this folder named "<plugin name>.so" (`-shared -fpic`).
You might want to include the game.h file from plugins/game/game.h. Have a look into it to see available API. See the existing plugins for examples.