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authorElias Fleckenstein <54945686+EliasFleckenstein03@users.noreply.github.com>2021-06-09 17:11:32 +0200
committerGitHub <noreply@github.com>2021-06-09 17:11:32 +0200
commit73471f4fb7ada04ae3a6a041f3cb2475782144a7 (patch)
treed8ddf3c900aed3ea50108d5c3d3b3fa147587aee
parent5d0c8c6e70115feb7f46b7aab11112cdc0f9f696 (diff)
downloaddungeon_game-73471f4fb7ada04ae3a6a041f3cb2475782144a7.tar.xz
Fix typo in README.md
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index 2672fb5..c608770 100644
--- a/README.md
+++ b/README.md
@@ -7,6 +7,6 @@ You might want to include the game.h file from plugins/game/game.h. Have a look
Controls: WASD to move, Q to quit.
To build the loader and the plugins in the plugins/ folder, simply type `make` or `make all`. There are separate targets for the loader (`dungeon`) and the plugins. The plugins target simply triggerst all Makefiles that are placed in plugin directories, so you might want to include a makefile in your plugin.
-To run the loader, type `./dungeon`. It will load all plugins including the game itself dynamically and runs the game.
+To run the loader, type `./dungeon`. It will load all plugins including the game itself dynamically and run the game.
Plugins are loaded in alphabethical order, with the exception of the game plugin that is loaded first. If you want to make a plugin that depends on another plugin, make sure the other plugin is loaded first by setting the name of your plugin accordingly. A cleaner solution to this is coming soon.