aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorElias Fleckenstein <54945686+EliasFleckenstein03@users.noreply.github.com>2021-06-11 11:28:08 +0200
committerGitHub <noreply@github.com>2021-06-11 11:28:08 +0200
commit7127870aec38137ee53ac6b47e6d64ba5992fac1 (patch)
tree5b0418797b6156834fb5bed639441e6cd9f09e6c
parent96638e856c4f481d3ea021f507dbc18fbf6f3841 (diff)
downloaddungeon_game-7127870aec38137ee53ac6b47e6d64ba5992fac1.tar.xz
Add Space to controls documentation
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index c6f699d..e003dd9 100644
--- a/README.md
+++ b/README.md
@@ -4,7 +4,7 @@ A small but flexible dungeon crawler written in C. The loader needs GCC to compi
You can easily create plugins for the game by putting a new folder into plugins/ with the name of your plugin and then compiling your code into a shared library placed inside this folder named "<plugin name>.so" (`-shared -fpic`).
You might want to include the game.h file from plugins/game/game.h. Have a look into it to see available API. See the existing plugins for examples.
-Controls: WASD to move, Q to quit.
+Controls: WASD to move, Q to quit, Space to shoot.
To build the loader and the plugins in the plugins/ folder, simply type `make` or `make all`. There are separate targets for the loader (`dungeon`) and the plugins. All Makefiles that are placed in plugin directories, so you might want to include a makefile in your plugin. The plugins target simply depends on ${PLUGINS}, so just add things to this in your plugin Makefile to add them to the plugins target (usually your plugin.so)
To run the loader, type `./dungeon`. It will load all plugins including the game itself dynamically and run the game.