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const fs = require("fs")
const google_images = require("free-google-images")
/*
const furrybot.list_change_command(cmd, list_name, title, status)
furrybot.commands[cmd] = {
operator = true,
func = function(name, target)
if target then
if furrybot[list_name][target] == status then
furrybot.error_message(name, "Player " .. (status and "already" or "not") .. " " .. title .. ": ", target)
else
furrybot[list_name][target] = status
storage:set_string(list_name, minetest.serialize(furrybot[list_name]))
furrybot.ping_message(name, "Successfully " .. cmd .. (cmd:sub(#cmd, #cmd) == "e" and "" or "e") .. "d " .. target, furrybot.colors.system)
end
else
furrybot.error_message(name, "You need to specify a player")
end
end,
}
end
function furrybot.list_command(cmd, list_name, title)
furrybot.commands[cmd] = {
func = function()
local names = {}
for name in pairs(furrybot[list_name]) do
table.insert(names, name)
end
furrybot.send("List of " .. title .. ": " .. table.concat(names, ", "), furrybot.colors.system)
end,
}
end
function furrybot.choose(list, color)
return furrybot.colors.random .. list[math.random(#list)] .. color
end
function furrybot.random(min, max, color)
return furrybot.colors.random .. math.random(min, max) .. color
end
function furrybot.strrandom(str, seed, ...)
local v = 0
local pr = PseudoRandom(seed)
for i = 1, #str do
v = v + str:byte(i) * pr:next()
end
return PseudoRandom(v):next(...)
end
function furrybot.repeat_string(str, times)
local msg = ""
for i = 1, times do
msg = msg .. str
end
return msg
end
*/
const getPing = module.exports.getPing = (msg, ping, allowSelf) => {
if (ping && ping.startsWith("<@!") && ping.endsWith(">")) {
const id = ping.slice("<@!".length, -">".length)
if (!allowSelf && id == msg.author.id) {
msg.reply("Please mention a user other than yourself")
return
}
if (msg.guild.members.cache.get(id))
return id
}
msg.reply("Please mention a user")
}
module.exports.uppercase = str => str.slice(0, 1).toUpperCase() + str.slice(1)
module.exports.requestCommand = (help, onRequest, onAccept) => new Object({
params: "<player>",
help: "Request to " + help + " another user",
func: (msg, [targetPing], {requests}) => {
const target = getPing(msg, targetPing, false)
if (target) {
const err = onRequest(msg, target)
if (err)
msg.reply(err)
else
requests[target] = {
origin: msg.author.id,
func: onAccept,
}
}
}
})
module.exports.soloRoleplayCommand = (help, action) => new Object({
help: help,
func: msg => google_images.searchRandom(help)
.then(result => msg.channel.send(`<@!${msg.author.id}> ${action}.\n${result.image.url}`))
})
module.exports.interactiveRoleplayCommand = (help, action) => new Object({
params: "<user>",
help: help + " another user",
func: (msg, [targetPing]) => {
const target = getPing(msg, targetPing, false)
if (target)
google_images.searchRandom(help)
.then(result => msg.channel.send(`<@!${msg.author.id}> ${action} <@!${target}>.\n${result.image.url}`))
}
})
module.exports.storageLoad = name => {
try {
return require(`storage/${name}.json`)
} catch {}
}
module.exports.storageSave = (name, data) => fs.writeFileSync(`storage/${name}.json`, JSON.stringify(data))
module.exports.choose = (arr, rng = Math) => arr[Math.floor(rng.random() * arr.length)]
module.exports.chooseWeighted = (arr, rng = Math) => {
let accum = 0
let edges = []
arr.forEach((v, k) => {
edges[k] = (accum += v[1])
})
const r = Math.floor(rng.random() * accum)
return arr.find((_, k) => r < edges[k])[0]
}
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