/* * Vulkan * * Copyright (C) 2014 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include "vk_dispatch_table_helper.h" #include "vk_layer.h" #include "vk_layer_table.h" static device_table_map tableMap; static instance_table_map tableInstanceMap; #define DISPATCH_MAP_DEBUG 0 // Map lookup must be thread safe VkLayerDispatchTable *device_dispatch_table(VkObject object) { dispatch_key key = get_dispatch_key(object); device_table_map::const_iterator it = tableMap.find((void *) key); assert(it != tableMap.end() && "Not able to find device dispatch entry"); return it->second; } VkLayerInstanceDispatchTable *instance_dispatch_table(VkObject object) { dispatch_key key = get_dispatch_key(object); instance_table_map::const_iterator it = tableInstanceMap.find((void *) key); #if DISPATCH_MAP_DEBUG if (it != tableInstanceMap.end()) { fprintf(stderr, "instance_dispatch_table: map: %p, object: %p, key: %p, table: %p\n", &tableInstanceMap, object, key, it->second); } else { fprintf(stderr, "instance_dispatch_table: map: %p, object: %p, key: %p, table: UNKNOWN\n", &tableInstanceMap, object, key); } #endif assert(it != tableInstanceMap.end() && "Not able to find instance dispatch entry"); return it->second; } void destroy_dispatch_table(device_table_map &map, dispatch_key key) { device_table_map::const_iterator it = map.find((void *) key); #if DISPATCH_MAP_DEBUG if (it != map.end()) { fprintf(stderr, "destroy device dispatch_table: map: %p, key: %p, table: %p\n", &map, key, it->second); } else { fprintf(stderr, "destroy device dispatch table: map: %p, key: %p, table: UNKNOWN\n", &map, key); assert(it != map.end()); } #endif map.erase(key); } void destroy_dispatch_table(instance_table_map &map, dispatch_key key) { instance_table_map::const_iterator it = map.find((void *) key); #if DISPATCH_MAP_DEBUG if (it != map.end()) { fprintf(stderr, "destroy instance dispatch_table: map: %p, key: %p, table: %p\n", &map, key, it->second); } else { fprintf(stderr, "destroy instance dispatch table: map: %p, key: %p, table: UNKNOWN\n", &map, key); assert(it != map.end()); } #endif map.erase(key); } void destroy_device_dispatch_table(dispatch_key key) { destroy_dispatch_table(tableMap, key); } void destroy_instance_dispatch_table(dispatch_key key) { destroy_dispatch_table(tableInstanceMap, key); } VkLayerDispatchTable *get_dispatch_table(device_table_map &map, VkObject object) { dispatch_key key = get_dispatch_key(object); device_table_map::const_iterator it = map.find((void *) key); #if DISPATCH_MAP_DEBUG if (it != map.end()) { fprintf(stderr, "instance_dispatch_table: map: %p, object: %p, key: %p, table: %p\n", &tableInstanceMap, object, key, it->second); } else { fprintf(stderr, "instance_dispatch_table: map: %p, object: %p, key: %p, table: UNKNOWN\n", &tableInstanceMap, object, key); } #endif assert(it != map.end() && "Not able to find device dispatch entry"); return it->second; } VkLayerInstanceDispatchTable *get_dispatch_table(instance_table_map &map, VkObject object) { // VkLayerInstanceDispatchTable *pDisp = *(VkLayerInstanceDispatchTable **) object; dispatch_key key = get_dispatch_key(object); instance_table_map::const_iterator it = map.find((void *) key); #if DISPATCH_MAP_DEBUG if (it != map.end()) { fprintf(stderr, "instance_dispatch_table: map: %p, object: %p, key: %p, table: %p\n", &tableInstanceMap, object, key, it->second); } else { fprintf(stderr, "instance_dispatch_table: map: %p, object: %p, key: %p, table: UNKNOWN\n", &tableInstanceMap, object, key); } #endif assert(it != map.end() && "Not able to find instance dispatch entry"); return it->second; } /* Various dispatchable objects will use the same underlying dispatch table if they * are created from that "parent" object. Thus use pointer to dispatch table * as the key to these table maps. * Instance -> PhysicalDevice * Device -> CmdBuffer or Queue * If use the object themselves as key to map then implies Create entrypoints have to be intercepted * and a new key inserted into map */ VkLayerInstanceDispatchTable * initInstanceTable(instance_table_map &map, const VkBaseLayerObject *instancew) { VkLayerInstanceDispatchTable *pTable; assert(instancew); VkLayerInstanceDispatchTable **ppDisp = (VkLayerInstanceDispatchTable **) instancew->baseObject; std::unordered_map::const_iterator it = map.find((void *) *ppDisp); if (it == map.end()) { pTable = new VkLayerInstanceDispatchTable; map[(void *) *ppDisp] = pTable; #if DISPATCH_MAP_DEBUG fprintf(stderr, "New, Instance: map: %p, base object: %p, key: %p, table: %p\n", &map, instancew, *ppDisp, pTable); #endif assert(map.size() <= 1 && "Instance dispatch table map has more than one entry"); } else { #if DISPATCH_MAP_DEBUG fprintf(stderr, "Instance: map: %p, base object: %p, key: %p, table: %p\n", &map, instancew, *ppDisp, it->second); #endif return it->second; } layer_init_instance_dispatch_table(pTable, instancew); return pTable; } VkLayerInstanceDispatchTable * initInstanceTable(const VkBaseLayerObject *instancew) { return initInstanceTable(tableInstanceMap, instancew); } VkLayerDispatchTable * initDeviceTable(device_table_map &map, const VkBaseLayerObject *devw) { VkLayerDispatchTable *layer_device_table = NULL; assert(devw); VkLayerDispatchTable **ppDisp = (VkLayerDispatchTable **) (devw->baseObject); VkLayerDispatchTable *base_device_table = *ppDisp; std::unordered_map::const_iterator it = map.find((void *) base_device_table); if (it == map.end()) { layer_device_table = new VkLayerDispatchTable; map[(void *) base_device_table] = layer_device_table; #if DISPATCH_MAP_DEBUG fprintf(stderr, "New, Device: map: %p, base object: %p, key: %p, table: %p\n", &map, devw, *ppDisp, layer_device_table); #endif } else { #if DISPATCH_MAP_DEBUG fprintf(stderr, "Device: map: %p, base object: %p, key: %p, table: %p\n", &map, devw, *ppDisp, it->second); #endif return it->second; } layer_initialize_dispatch_table(layer_device_table, devw); return layer_device_table; } VkLayerDispatchTable * initDeviceTable(const VkBaseLayerObject *devw) { return initDeviceTable(tableMap, devw); }