/* * XGL * * Copyright (C) 2014 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * */ #include #include #include #include #include "xgl_dispatch_table_helper.h" #include "xglLayer.h" static void initLayerTable(const XGL_BASE_LAYER_OBJECT *gpuw, XGL_LAYER_DISPATCH_TABLE *pTable, const unsigned int layerNum); /******************************** Layer multi1 functions **************************/ static std::unordered_map tableMap1; static bool layer1_first_activated = false; static XGL_LAYER_DISPATCH_TABLE * getLayer1Table(const XGL_BASE_LAYER_OBJECT *gpuw) { XGL_LAYER_DISPATCH_TABLE *pTable; assert(gpuw); std::unordered_map::const_iterator it = tableMap1.find((XGL_VOID *) gpuw); if (it == tableMap1.end()) { pTable = new XGL_LAYER_DISPATCH_TABLE; tableMap1[(XGL_VOID *) gpuw] = pTable; initLayerTable(gpuw, pTable, 1); return pTable; } else { return it->second; } } #ifdef __cplusplus extern "C" { #endif XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1CreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; XGL_LAYER_DISPATCH_TABLE* pTable = getLayer1Table(gpuw); printf("At start of multi1 layer xglCreateDevice()\n"); XGL_RESULT result = pTable->CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice); // create a mapping for the device object into the dispatch table tableMap1.emplace(*pDevice, pTable); printf("Completed multi1 layer xglCreateDevice()\n"); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1CreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline) { XGL_LAYER_DISPATCH_TABLE* pTable = tableMap1[device]; printf("At start of multi1 layer xglCreateGraphicsPipeline()\n"); XGL_RESULT result = pTable->CreateGraphicsPipeline(device, pCreateInfo, pPipeline); // create a mapping for the pipeline object into the dispatch table tableMap1.emplace(*pPipeline, pTable); printf("Completed multi1 layer xglCreateGraphicsPipeline()\n"); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1StorePipeline(XGL_PIPELINE pipeline, XGL_SIZE* pDataSize, XGL_VOID* pData) { XGL_LAYER_DISPATCH_TABLE* pTable = tableMap1[pipeline]; printf("At start of multi1 layer xglStorePipeline()\n"); XGL_RESULT result = pTable->StorePipeline(pipeline, pDataSize, pData); printf("Completed multi1 layer xglStorePipeline()\n"); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1EnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_SIZE* pOutLayerCount, XGL_CHAR* const* pOutLayers, XGL_VOID* pReserved) { if (gpu == NULL) return xglEnumerateLayers(gpu, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved); XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; XGL_LAYER_DISPATCH_TABLE* pTable = getLayer1Table(gpuw); printf("At start of multi1 layer xglEnumerateLayers()\n"); XGL_RESULT result = pTable->EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved); printf("Completed multi1 layer xglEnumerateLayers()\n"); return result; } XGL_LAYER_EXPORT XGL_VOID * XGLAPI multi1GetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pName) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; if (gpu == NULL) return NULL; getLayer1Table(gpuw); if (!strncmp("xglCreateDevice", pName, sizeof ("xglCreateDevice"))) return (XGL_VOID *) multi1CreateDevice; else if (!strncmp("xglEnumerateLayers", pName, sizeof ("xglEnumerateLayers"))) return (XGL_VOID *) multi1EnumerateLayers; else if (!strncmp("xglCreateGraphicsPipeline", pName, sizeof ("xglCreateGraphicsPipeline"))) return (XGL_VOID *) multi1CreateGraphicsPipeline; else if (!strncmp("xglStorePipeline", pName, sizeof ("xglStorePipeline"))) return (XGL_VOID *) multi1StorePipeline; else { if (gpuw->pGPA == NULL) return NULL; return gpuw->pGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, pName); } } /******************************** Layer multi2 functions **************************/ static std::unordered_map tableMap2; static bool layer2_first_activated = false; static XGL_LAYER_DISPATCH_TABLE * getLayer2Table(const XGL_BASE_LAYER_OBJECT *gpuw) { XGL_LAYER_DISPATCH_TABLE *pTable; assert(gpuw); std::unordered_map::const_iterator it = tableMap2.find((XGL_VOID *) gpuw); if (it == tableMap2.end()) { pTable = new XGL_LAYER_DISPATCH_TABLE; tableMap2[(XGL_VOID *) gpuw] = pTable; initLayerTable(gpuw, pTable, 2); return pTable; } else { return it->second; } } XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2CreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; XGL_LAYER_DISPATCH_TABLE* pTable = getLayer2Table(gpuw); printf("At start of multi2 xglCreateDevice()\n"); XGL_RESULT result = pTable->CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice); // create a mapping for the device object into the dispatch table for layer2 tableMap2.emplace(*pDevice, pTable); printf("Completed multi2 layer xglCreateDevice()\n"); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2CreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer) { XGL_LAYER_DISPATCH_TABLE* pTable = tableMap2[device]; printf("At start of multi2 layer xglCreateCommandBuffer()\n"); XGL_RESULT result = pTable->CreateCommandBuffer(device, pCreateInfo, pCmdBuffer); // create a mapping for CmdBuffer object into the dispatch table for layer 2 tableMap2.emplace(*pCmdBuffer, pTable); printf("Completed multi2 layer xglCreateCommandBuffer()\n"); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2BeginCommandBuffer( XGL_CMD_BUFFER cmdBuffer, const XGL_CMD_BUFFER_BEGIN_INFO* pBeginInfo) { XGL_LAYER_DISPATCH_TABLE* pTable = tableMap2[cmdBuffer]; printf("At start of multi2 layer xglBeginCommandBuffer()\n"); XGL_RESULT result = pTable->BeginCommandBuffer(cmdBuffer, pBeginInfo); printf("Completed multi2 layer xglBeginCommandBuffer()\n"); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2EnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_SIZE* pOutLayerCount, XGL_CHAR* const* pOutLayers, XGL_VOID* pReserved) { if (gpu == NULL) return xglEnumerateLayers(gpu, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved); XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; XGL_LAYER_DISPATCH_TABLE* pTable = getLayer2Table(gpuw); printf("At start of multi2 layer xglEnumerateLayers()\n"); XGL_RESULT result = pTable->EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved); printf("Completed multi2 layer xglEnumerateLayers()\n"); return result; } XGL_LAYER_EXPORT XGL_VOID * XGLAPI multi2GetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pName) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; if (gpu == NULL) return NULL; getLayer2Table(gpuw); if (!strncmp("xglCreateDevice", pName, sizeof ("xglCreateDevice"))) return (XGL_VOID *) multi2CreateDevice; else if (!strncmp("xglEnumerateLayers", pName, sizeof ("xglEnumerateLayers"))) return (XGL_VOID *) multi2EnumerateLayers; else if (!strncmp("xglCreateCommandBuffer", pName, sizeof ("xglCreateCommandBuffer"))) return (XGL_VOID *) multi2CreateCommandBuffer; else if (!strncmp("xglBeginCommandBuffer", pName, sizeof ("xglBeginCommandBuffer"))) return (XGL_VOID *) multi2BeginCommandBuffer; else { if (gpuw->pGPA == NULL) return NULL; return gpuw->pGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, pName); } } /********************************* Common functions ********************************/ XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_SIZE* pOutLayerCount, XGL_CHAR* const* pOutLayers, XGL_VOID* pReserved) { if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL || pOutLayers[1] == NULL || pReserved == NULL) return XGL_ERROR_INVALID_POINTER; if (maxLayerCount < 2) return XGL_ERROR_INITIALIZATION_FAILED; *pOutLayerCount = 2; strncpy((char *) pOutLayers[0], "multi1", maxStringSize); strncpy((char *) pOutLayers[1], "multi2", maxStringSize); return XGL_SUCCESS; } XGL_LAYER_EXPORT XGL_VOID * XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pName) { // to find each layers GPA routine Loader will search via "GetProcAddr" if (!strncmp("multi1GetProcAddr", pName, sizeof("multi1GetProcAddr"))) return (XGL_VOID *) multi1GetProcAddr; else if (!strncmp("multi2GetProcAddr", pName, sizeof("multi2GetProcAddr"))) return (XGL_VOID *) multi2GetProcAddr; else if (!strncmp("xglGetProcAddr", pName, sizeof("xglGetProcAddr"))) return (XGL_VOID *) xglGetProcAddr; // use first layer activated as GPA dispatch table activation happens in order else if (layer1_first_activated) return multi1GetProcAddr(gpu, pName); else if (layer2_first_activated) return multi2GetProcAddr(gpu, pName); else return NULL; } #ifdef __cplusplus } //extern "C" #endif static void initLayerTable(const XGL_BASE_LAYER_OBJECT *gpuw, XGL_LAYER_DISPATCH_TABLE *pTable, const unsigned int layerNum) { if (layerNum == 2 && layer1_first_activated == false) layer2_first_activated = true; if (layerNum == 1 && layer2_first_activated == false) layer1_first_activated = true; layer_initialize_dispatch_table(pTable, gpuw->pGPA, (XGL_PHYSICAL_GPU) gpuw->nextObject); }