/* * XGL * * Copyright (C) 2014 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * */ #include #include #include #include #include "xglLayer.h" static void initLayerTable(const XGL_BASE_LAYER_OBJECT *gpuw, XGL_LAYER_DISPATCH_TABLE *pTable, const unsigned int layerNum); /******************************** Layer multi1 functions **************************/ static std::unordered_map tableMap1; static bool layer1_first_activated = false; static XGL_LAYER_DISPATCH_TABLE * getLayer1Table(const XGL_BASE_LAYER_OBJECT *gpuw) { XGL_LAYER_DISPATCH_TABLE *pTable; assert(gpuw); std::unordered_map::const_iterator it = tableMap1.find((XGL_VOID *) gpuw); if (it == tableMap1.end()) { pTable = new XGL_LAYER_DISPATCH_TABLE; tableMap1[(XGL_VOID *) gpuw] = pTable; initLayerTable(gpuw, pTable, 1); return pTable; } else { return it->second; } } #ifdef __cplusplus extern "C" { #endif XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1CreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; XGL_LAYER_DISPATCH_TABLE* pTable = getLayer1Table(gpuw); printf("At start of multi1 layer xglCreateDevice()\n"); XGL_RESULT result = pTable->CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice); // create a mapping for the device object into the dispatch table tableMap1.emplace(*pDevice, pTable); printf("Completed multi1 layer xglCreateDevice()\n"); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1CreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline) { XGL_LAYER_DISPATCH_TABLE* pTable = tableMap1[device]; printf("At start of multi1 layer xglCreateGraphicsPipeline()\n"); XGL_RESULT result = pTable->CreateGraphicsPipeline(device, pCreateInfo, pPipeline); // create a mapping for the pipeline object into the dispatch table tableMap1.emplace(*pPipeline, pTable); printf("Completed multi1 layer xglCreateGraphicsPipeline()\n"); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1StorePipeline(XGL_PIPELINE pipeline, XGL_SIZE* pDataSize, XGL_VOID* pData) { XGL_LAYER_DISPATCH_TABLE* pTable = tableMap1[pipeline]; printf("At start of multi1 layer xglStorePipeline()\n"); XGL_RESULT result = pTable->StorePipeline(pipeline, pDataSize, pData); printf("Completed multi1 layer xglStorePipeline()\n"); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1EnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount, XGL_VOID* pReserved) { if (gpu == NULL) return xglEnumerateLayers(gpu, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount, pReserved); XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; XGL_LAYER_DISPATCH_TABLE* pTable = getLayer1Table(gpuw); printf("At start of multi1 layer xglEnumerateLayers()\n"); XGL_RESULT result = pTable->EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount, pReserved); printf("Completed multi1 layer xglEnumerateLayers()\n"); return result; } XGL_LAYER_EXPORT XGL_VOID * XGLAPI multi1GetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pName) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; if (gpu == NULL) return NULL; XGL_LAYER_DISPATCH_TABLE* pTable; pTable = getLayer1Table(gpuw); if (!strncmp("xglInitAndEnumerateGpus", (const char *) pName, sizeof("xglInitAndEnumerateGpus"))) return (XGL_VOID *) pTable->InitAndEnumerateGpus; else if (!strncmp("xglGetGpuInfo", (const char *) pName, sizeof ("xglGetGpuInfo"))) return (XGL_VOID *) pTable->GetGpuInfo; else if (!strncmp("xglCreateDevice", (const char *) pName, sizeof ("xglCreateDevice"))) return (XGL_VOID *) multi1CreateDevice; else if (!strncmp("xglDestroyDevice", (const char *) pName, sizeof ("xglDestroyDevice"))) return (XGL_VOID *) pTable->DestroyDevice; else if (!strncmp("xglGetExtensionSupport", (const char *) pName, sizeof ("xglGetExtensionSupport"))) return (XGL_VOID *) pTable->GetExtensionSupport; else if (!strncmp("xglEnumerateLayers", (const char *) pName, sizeof ("xglEnumerateLayers"))) return (XGL_VOID *) multi1EnumerateLayers; else if (!strncmp("xglGetDeviceQueue", (const char *) pName, sizeof ("xglGetDeviceQueue"))) return (XGL_VOID *) pTable->GetDeviceQueue; else if (!strncmp("xglQueueSubmit", (const char *) pName, sizeof ("xglQueueSubmit"))) return (XGL_VOID *) pTable->QueueSubmit; else if (!strncmp("xglQueueSetGlobalMemReferences", (const char *) pName, sizeof ("xglQueueSetGlobalMemReferences"))) return (XGL_VOID *) pTable->QueueSetGlobalMemReferences; else if (!strncmp("xglQueueWaitIdle", (const char *) pName, sizeof ("xglQueueWaitIdle"))) return (XGL_VOID *) pTable->QueueWaitIdle; else if (!strncmp("xglDeviceWaitIdle", (const char *) pName, sizeof ("xglDeviceWaitIdle"))) return (XGL_VOID *) pTable->DeviceWaitIdle; else if (!strncmp("xglGetMemoryHeapCount", (const char *) pName, sizeof ("xglGetMemoryHeapCount"))) return (XGL_VOID *) pTable->GetMemoryHeapCount; else if (!strncmp("xglGetMemoryHeapInfo", (const char *) pName, sizeof ("xglGetMemoryHeapInfo"))) return (XGL_VOID *) pTable->GetMemoryHeapInfo; else if (!strncmp("xglAllocMemory", (const char *) pName, sizeof ("xglAllocMemory"))) return (XGL_VOID *) pTable->AllocMemory; else if (!strncmp("xglFreeMemory", (const char *) pName, sizeof ("xglFreeMemory"))) return (XGL_VOID *) pTable->FreeMemory; else if (!strncmp("xglSetMemoryPriority", (const char *) pName, sizeof ("xglSetMemoryPriority"))) return (XGL_VOID *) pTable->SetMemoryPriority; else if (!strncmp("xglMapMemory", (const char *) pName, sizeof ("xglMapMemory"))) return (XGL_VOID *) pTable->MapMemory; else if (!strncmp("xglUnmapMemory", (const char *) pName, sizeof ("xglUnmapMemory"))) return (XGL_VOID *) pTable->UnmapMemory; else if (!strncmp("xglPinSystemMemory", (const char *) pName, sizeof ("xglPinSystemMemory"))) return (XGL_VOID *) pTable->PinSystemMemory; else if (!strncmp("xglRemapVirtualMemoryPages", (const char *) pName, sizeof ("xglRemapVirtualMemoryPages"))) return (XGL_VOID *) pTable->RemapVirtualMemoryPages; else if (!strncmp("xglGetMultiGpuCompatibility", (const char *) pName, sizeof ("xglGetMultiGpuCompatibility"))) return (XGL_VOID *) pTable->GetMultiGpuCompatibility; else if (!strncmp("xglOpenSharedMemory", (const char *) pName, sizeof ("xglOpenSharedMemory"))) return (XGL_VOID *) pTable->OpenSharedMemory; else if (!strncmp("xglOpenSharedQueueSemaphore", (const char *) pName, sizeof ("xglOpenSharedQueueSemaphore"))) return (XGL_VOID *) pTable->OpenSharedQueueSemaphore; else if (!strncmp("xglOpenPeerMemory", (const char *) pName, sizeof ("xglOpenPeerMemory"))) return (XGL_VOID *) pTable->OpenPeerMemory; else if (!strncmp("xglOpenPeerImage", (const char *) pName, sizeof ("xglOpenPeerImage"))) return (XGL_VOID *) pTable->OpenPeerImage; else if (!strncmp("xglDestroyObject", (const char *) pName, sizeof ("xglDestroyObject"))) return (XGL_VOID *) pTable->DestroyObject; else if (!strncmp("xglGetObjectInfo", (const char *) pName, sizeof ("xglGetObjectInfo"))) return (XGL_VOID *) pTable->GetObjectInfo; else if (!strncmp("xglBindObjectMemory", (const char *) pName, sizeof ("xglBindObjectMemory"))) return (XGL_VOID *) pTable->BindObjectMemory; else if (!strncmp("xglCreateFence", (const char *) pName, sizeof ("xgllCreateFence"))) return (XGL_VOID *) pTable->CreateFence; else if (!strncmp("xglGetFenceStatus", (const char *) pName, sizeof ("xglGetFenceStatus"))) return (XGL_VOID *) pTable->GetFenceStatus; else if (!strncmp("xglWaitForFences", (const char *) pName, sizeof ("xglWaitForFences"))) return (XGL_VOID *) pTable->WaitForFences; else if (!strncmp("xglCreateQueueSemaphore", (const char *) pName, sizeof ("xgllCreateQueueSemaphore"))) return (XGL_VOID *) pTable->CreateQueueSemaphore; else if (!strncmp("xglSignalQueueSemaphore", (const char *) pName, sizeof ("xglSignalQueueSemaphore"))) return (XGL_VOID *) pTable->SignalQueueSemaphore; else if (!strncmp("xglWaitQueueSemaphore", (const char *) pName, sizeof ("xglWaitQueueSemaphore"))) return (XGL_VOID *) pTable->WaitQueueSemaphore; else if (!strncmp("xglCreateEvent", (const char *) pName, sizeof ("xgllCreateEvent"))) return (XGL_VOID *) pTable->CreateEvent; else if (!strncmp("xglGetEventStatus", (const char *) pName, sizeof ("xglGetEventStatus"))) return (XGL_VOID *) pTable->GetEventStatus; else if (!strncmp("xglSetEvent", (const char *) pName, sizeof ("xglSetEvent"))) return (XGL_VOID *) pTable->SetEvent; else if (!strncmp("xglResetEvent", (const char *) pName, sizeof ("xgllResetEvent"))) return (XGL_VOID *) pTable->ResetEvent; else if (!strncmp("xglCreateQueryPool", (const char *) pName, sizeof ("xglCreateQueryPool"))) return (XGL_VOID *) pTable->CreateQueryPool; else if (!strncmp("xglGetQueryPoolResults", (const char *) pName, sizeof ("xglGetQueryPoolResults"))) return (XGL_VOID *) pTable->GetQueryPoolResults; else if (!strncmp("xglGetFormatInfo", (const char *) pName, sizeof ("xglGetFormatInfo"))) return (XGL_VOID *) pTable->GetFormatInfo; else if (!strncmp("xglCreateImage", (const char *) pName, sizeof ("xglCreateImage"))) return (XGL_VOID *) pTable->CreateImage; else if (!strncmp("xglGetImageSubresourceInfo", (const char *) pName, sizeof ("xglGetImageSubresourceInfo"))) return (XGL_VOID *) pTable->GetImageSubresourceInfo; else if (!strncmp("xglCreateImageView", (const char *) pName, sizeof ("xglCreateImageView"))) return (XGL_VOID *) pTable->CreateImageView; else if (!strncmp("xglCreateColorAttachmentView", (const char *) pName, sizeof ("xglCreateColorAttachmentView"))) return (XGL_VOID *) pTable->CreateColorAttachmentView; else if (!strncmp("xglCreateDepthStencilView", (const char *) pName, sizeof ("xglCreateDepthStencilView"))) return (XGL_VOID *) pTable->CreateDepthStencilView; else if (!strncmp("xglCreateShader", (const char *) pName, sizeof ("xglCreateShader"))) return (XGL_VOID *) pTable->CreateShader; else if (!strncmp("xglCreateGraphicsPipeline", (const char *) pName, sizeof ("xglCreateGraphicsPipeline"))) return (XGL_VOID *) multi1CreateGraphicsPipeline; else if (!strncmp("xglCreateComputePipeline", (const char *) pName, sizeof ("xglCreateComputePipeline"))) return (XGL_VOID *) pTable->CreateComputePipeline; else if (!strncmp("xglStorePipeline", (const char *) pName, sizeof ("xglStorePipeline"))) return (XGL_VOID *) multi1StorePipeline; else if (!strncmp("xglLoadPipeline", (const char *) pName, sizeof ("xglLoadPipeline"))) return (XGL_VOID *) pTable->LoadPipeline; else if (!strncmp("xglCreatePipelineDelta", (const char *) pName, sizeof ("xglCreatePipelineDelta"))) return (XGL_VOID *) pTable->CreatePipelineDelta; else if (!strncmp("xglCreateSampler", (const char *) pName, sizeof ("xglCreateSampler"))) return (XGL_VOID *) pTable->CreateSampler; else if (!strncmp("xglCreateDescriptorSet", (const char *) pName, sizeof ("xglCreateDescriptorSet"))) return (XGL_VOID *) pTable->CreateDescriptorSet; else if (!strncmp("xglBeginDescriptorSetUpdate", (const char *) pName, sizeof ("xglBeginDescriptorSetUpdate"))) return (XGL_VOID *) pTable->BeginDescriptorSetUpdate; else if (!strncmp("xglEndDescriptorSetUpdate", (const char *) pName, sizeof ("xglEndDescriptorSetUpdate"))) return (XGL_VOID *) pTable->EndDescriptorSetUpdate; else if (!strncmp("xglAttachSamplerDescriptors", (const char *) pName, sizeof ("xglAttachSamplerDescriptors"))) return (XGL_VOID *) pTable->AttachSamplerDescriptors; else if (!strncmp("xglAttachImageViewDescriptors", (const char *) pName, sizeof ("xglAttachImageViewDescriptors"))) return (XGL_VOID *) pTable->AttachImageViewDescriptors; else if (!strncmp("xglAttachMemoryViewDescriptors", (const char *) pName, sizeof ("xglAttachMemoryViewDescriptors"))) return (XGL_VOID *) pTable->AttachMemoryViewDescriptors; else if (!strncmp("xglAttachNestedDescriptors", (const char *) pName, sizeof ("xglAttachNestedDescriptors"))) return (XGL_VOID *) pTable->AttachNestedDescriptors; else if (!strncmp("xglClearDescriptorSetSlots", (const char *) pName, sizeof ("xglClearDescriptorSetSlots"))) return (XGL_VOID *) pTable->ClearDescriptorSetSlots; else if (!strncmp("xglCreateViewportState", (const char *) pName, sizeof ("xglCreateViewportState"))) return (XGL_VOID *) pTable->CreateViewportState; else if (!strncmp("xglCreateRasterState", (const char *) pName, sizeof ("xglCreateRasterState"))) return (XGL_VOID *) pTable->CreateRasterState; else if (!strncmp("xglCreateMsaaState", (const char *) pName, sizeof ("xglCreateMsaaState"))) return (XGL_VOID *) pTable->CreateMsaaState; else if (!strncmp("xglCreateColorBlendState", (const char *) pName, sizeof ("xglCreateColorBlendState"))) return (XGL_VOID *) pTable->CreateColorBlendState; else if (!strncmp("xglCreateDepthStencilState", (const char *) pName, sizeof ("xglCreateDepthStencilState"))) return (XGL_VOID *) pTable->CreateDepthStencilState; else if (!strncmp("xglCreateCommandBuffer", (const char *) pName, sizeof ("xglCreateCommandBuffer"))) return (XGL_VOID *) pTable->CreateCommandBuffer; else if (!strncmp("xglBeginCommandBuffer", (const char *) pName, sizeof ("xglBeginCommandBuffer"))) return (XGL_VOID *) pTable->BeginCommandBuffer; else if (!strncmp("xglEndCommandBuffer", (const char *) pName, sizeof ("xglEndCommandBuffer"))) return (XGL_VOID *) pTable->EndCommandBuffer; else if (!strncmp("xglResetCommandBuffer", (const char *) pName, sizeof ("xglResetCommandBuffer"))) return (XGL_VOID *) pTable->ResetCommandBuffer; else if (!strncmp("xglCmdBindPipeline", (const char *) pName, sizeof ("xglCmdBindPipeline"))) return (XGL_VOID *) pTable->CmdBindPipeline; else if (!strncmp("xglCmdBindPipelineDelta", (const char *) pName, sizeof ("xglCmdBindPipelineDelta"))) return (XGL_VOID *) pTable->CmdBindPipelineDelta; else if (!strncmp("xglCmdBindStateObject", (const char *) pName, sizeof ("xglCmdBindStateObject"))) return (XGL_VOID *) pTable->CmdBindStateObject; else if (!strncmp("xglCmdBindDescriptorSet", (const char *) pName, sizeof ("xglCmdBindDescriptorSet"))) return (XGL_VOID *) pTable->CmdBindDescriptorSet; else if (!strncmp("xglCmdBindDynamicMemoryView", (const char *) pName, sizeof ("xglCmdBindDynamicMemoryView"))) return (XGL_VOID *) pTable->CmdBindDynamicMemoryView; else if (!strncmp("xglCmdBindVertexData", (const char *) pName, sizeof ("xglCmdBindVertexData"))) return (XGL_VOID *) pTable->CmdBindVertexData; else if (!strncmp("xglCmdBindIndexData", (const char *) pName, sizeof ("xglCmdBindIndexData"))) return (XGL_VOID *) pTable->CmdBindIndexData; else if (!strncmp("xglCmdBindAttachments", (const char *) pName, sizeof ("xglCmdBindAttachments"))) return (XGL_VOID *) pTable->CmdBindAttachments; else if (!strncmp("xglCmdPrepareMemoryRegions", (const char *) pName, sizeof ("xglCmdPrepareMemoryRegions"))) return (XGL_VOID *) pTable->CmdPrepareMemoryRegions; else if (!strncmp("xglCmdPrepareImages", (const char *) pName, sizeof ("xglCmdPrepareImages"))) return (XGL_VOID *) pTable->CmdPrepareImages; else if (!strncmp("xglCmdDraw", (const char *) pName, sizeof ("xglCmdDraw"))) return (XGL_VOID *) pTable->CmdDraw; else if (!strncmp("xglCmdDrawIndexed", (const char *) pName, sizeof ("xglCmdDrawIndexed"))) return (XGL_VOID *) pTable->CmdDrawIndexed; else if (!strncmp("xglCmdDrawIndirect", (const char *) pName, sizeof ("xglCmdDrawIndirect"))) return (XGL_VOID *) pTable->CmdDrawIndirect; else if (!strncmp("xglCmdDrawIndexedIndirect", (const char *) pName, sizeof ("xglCmdDrawIndexedIndirect"))) return (XGL_VOID *) pTable->CmdDrawIndexedIndirect; else if (!strncmp("xglCmdDispatch", (const char *) pName, sizeof ("xglCmdDispatch"))) return (XGL_VOID *) pTable->CmdDispatch; else if (!strncmp("xglCmdDispatchIndirect", (const char *) pName, sizeof ("xglCmdDispatchIndirect"))) return (XGL_VOID *) pTable->CmdDispatchIndirect; else if (!strncmp("xglCmdCopyMemory", (const char *) pName, sizeof ("xglCmdCopyMemory"))) return (XGL_VOID *) pTable->CmdCopyMemory; else if (!strncmp("xglCmdCopyImage", (const char *) pName, sizeof ("xglCmdCopyImage"))) return (XGL_VOID *) pTable->CmdCopyImage; else if (!strncmp("xglCmdCopyMemoryToImage", (const char *) pName, sizeof ("xglCmdCopyMemoryToImage"))) return (XGL_VOID *) pTable->CmdCopyMemoryToImage; else if (!strncmp("xglCmdCopyImageToMemory", (const char *) pName, sizeof ("xglCmdCopyImageToMemory"))) return (XGL_VOID *) pTable->CmdCopyImageToMemory; else if (!strncmp("xglCmdCloneImageData", (const char *) pName, sizeof ("xglCmdCloneImageData"))) return (XGL_VOID *) pTable->CmdCloneImageData; else if (!strncmp("xglCmdUpdateMemory", (const char *) pName, sizeof ("xglCmdUpdateMemory"))) return (XGL_VOID *) pTable->CmdUpdateMemory; else if (!strncmp("xglCmdFillMemory", (const char *) pName, sizeof ("xglCmdFillMemory"))) return (XGL_VOID *) pTable->CmdFillMemory; else if (!strncmp("xglCmdClearColorImage", (const char *) pName, sizeof ("xglCmdClearColorImage"))) return (XGL_VOID *) pTable->CmdClearColorImage; else if (!strncmp("xglCmdClearColorImageRaw", (const char *) pName, sizeof ("xglCmdClearColorImageRaw"))) return (XGL_VOID *) pTable->CmdClearColorImageRaw; else if (!strncmp("xglCmdClearDepthStencil", (const char *) pName, sizeof ("xglCmdClearDepthStencil"))) return (XGL_VOID *) pTable->CmdClearDepthStencil; else if (!strncmp("xglCmdResolveImage", (const char *) pName, sizeof ("xglCmdResolveImage"))) return (XGL_VOID *) pTable->CmdResolveImage; else if (!strncmp("xglCmdSetEvent", (const char *) pName, sizeof ("xglCmdSetEvent"))) return (XGL_VOID *) pTable->CmdSetEvent; else if (!strncmp("xglCmdResetEvent", (const char *) pName, sizeof ("xglCmdResetEvent"))) return (XGL_VOID *) pTable->CmdResetEvent; else if (!strncmp("xglCmdMemoryAtomic", (const char *) pName, sizeof ("xglCmdMemoryAtomic"))) return (XGL_VOID *) pTable->CmdMemoryAtomic; else if (!strncmp("xglCmdBeginQuery", (const char *) pName, sizeof ("xglCmdBeginQuery"))) return (XGL_VOID *) pTable->CmdBeginQuery; else if (!strncmp("xglCmdEndQuery", (const char *) pName, sizeof ("xglCmdEndQuery"))) return (XGL_VOID *) pTable->CmdEndQuery; else if (!strncmp("xglCmdResetQueryPool", (const char *) pName, sizeof ("xglCmdResetQueryPool"))) return (XGL_VOID *) pTable->CmdResetQueryPool; else if (!strncmp("xglCmdWriteTimestamp", (const char *) pName, sizeof ("xglCmdWriteTimestamp"))) return (XGL_VOID *) pTable->CmdWriteTimestamp; else if (!strncmp("xglCmdInitAtomicCounters", (const char *) pName, sizeof ("xglCmdInitAtomicCounters"))) return (XGL_VOID *) pTable->CmdInitAtomicCounters; else if (!strncmp("xglCmdLoadAtomicCounters", (const char *) pName, sizeof ("xglCmdLoadAtomicCounters"))) return (XGL_VOID *) pTable->CmdLoadAtomicCounters; else if (!strncmp("xglCmdSaveAtomicCounters", (const char *) pName, sizeof ("xglCmdSaveAtomicCounters"))) return (XGL_VOID *) pTable->CmdSaveAtomicCounters; else if (!strncmp("xglDbgSetValidationLevel", (const char *) pName, sizeof ("xglDbgSetValidationLevel"))) return (XGL_VOID *) pTable->DbgSetValidationLevel; else if (!strncmp("xglDbgRegisterMsgCallback", (const char *) pName, sizeof ("xglDbgRegisterMsgCallback"))) return (XGL_VOID *) pTable->DbgRegisterMsgCallback; else if (!strncmp("xglDbgUnregisterMsgCallback", (const char *) pName, sizeof ("xglDbgUnregisterMsgCallback"))) return (XGL_VOID *) pTable->DbgUnregisterMsgCallback; else if (!strncmp("xglDbgSetMessageFilter", (const char *) pName, sizeof ("xglDbgSetMessageFilter"))) return (XGL_VOID *) pTable->DbgSetMessageFilter; else if (!strncmp("xglDbgSetObjectTag", (const char *) pName, sizeof ("xglDbgSetObjectTag"))) return (XGL_VOID *) pTable->DbgSetObjectTag; else if (!strncmp("xglDbgSetGlobalOption", (const char *) pName, sizeof ("xglDbgSetGlobalOption"))) return (XGL_VOID *) pTable->DbgSetGlobalOption; else if (!strncmp("xglDbgSetDeviceOption", (const char *) pName, sizeof ("xglDbgSetDeviceOption"))) return (XGL_VOID *) pTable->DbgSetDeviceOption; else if (!strncmp("xglCmdDbgMarkerBegin", (const char *) pName, sizeof ("xglCmdDbgMarkerBegin"))) return (XGL_VOID *) pTable->CmdDbgMarkerBegin; else if (!strncmp("xglCmdDbgMarkerEnd", (const char *) pName, sizeof ("xglCmdDbgMarkerEnd"))) return (XGL_VOID *) pTable->CmdDbgMarkerEnd; else if (!strncmp("xglWsiX11AssociateConnection", (const char *) pName, sizeof("xglWsiX11AssociateConnection"))) return (XGL_VOID *) pTable->WsiX11AssociateConnection; else if (!strncmp("xglWsiX11GetMSC", (const char *) pName, sizeof("xglWsiX11GetMSC"))) return (XGL_VOID *) pTable->WsiX11GetMSC; else if (!strncmp("xglWsiX11CreatePresentableImage", (const char *) pName, sizeof("xglWsiX11CreatePresentableImage"))) return (XGL_VOID *) pTable->WsiX11CreatePresentableImage; else if (!strncmp("xglWsiX11QueuePresent", (const char *) pName, sizeof("xglWsiX11QueuePresent"))) return (XGL_VOID *) pTable->WsiX11QueuePresent; else { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; if (gpuw->pGPA == NULL) return NULL; return gpuw->pGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, pName); } } /******************************** Layer multi2 functions **************************/ static std::unordered_map tableMap2; static bool layer2_first_activated = false; static XGL_LAYER_DISPATCH_TABLE * getLayer2Table(const XGL_BASE_LAYER_OBJECT *gpuw) { XGL_LAYER_DISPATCH_TABLE *pTable; assert(gpuw); std::unordered_map::const_iterator it = tableMap2.find((XGL_VOID *) gpuw); if (it == tableMap2.end()) { pTable = new XGL_LAYER_DISPATCH_TABLE; tableMap2[(XGL_VOID *) gpuw] = pTable; initLayerTable(gpuw, pTable, 2); return pTable; } else { return it->second; } } XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2CreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; XGL_LAYER_DISPATCH_TABLE* pTable = getLayer2Table(gpuw); printf("At start of multi2 xglCreateDevice()\n"); XGL_RESULT result = pTable->CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice); // create a mapping for the device object into the dispatch table for layer2 tableMap2.emplace(*pDevice, pTable); printf("Completed multi2 layer xglCreateDevice()\n"); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2CreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer) { XGL_LAYER_DISPATCH_TABLE* pTable = tableMap2[device]; printf("At start of multi2 layer xglCreateCommandBuffer()\n"); XGL_RESULT result = pTable->CreateCommandBuffer(device, pCreateInfo, pCmdBuffer); // create a mapping for CmdBuffer object into the dispatch table for layer 2 tableMap2.emplace(*pCmdBuffer, pTable); printf("Completed multi2 layer xglCreateCommandBuffer()\n"); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2BeginCommandBuffer( XGL_CMD_BUFFER cmdBuffer, XGL_FLAGS flags) { XGL_LAYER_DISPATCH_TABLE* pTable = tableMap2[cmdBuffer]; printf("At start of multi2 layer xglBeginCommandBuffer()\n"); XGL_RESULT result = pTable->BeginCommandBuffer(cmdBuffer, flags); printf("Completed multi2 layer xglBeginCommandBuffer()\n"); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2EnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount, XGL_VOID* pReserved) { if (gpu == NULL) return xglEnumerateLayers(gpu, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount, pReserved); XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; XGL_LAYER_DISPATCH_TABLE* pTable = getLayer2Table(gpuw); printf("At start of multi2 layer xglEnumerateLayers()\n"); XGL_RESULT result = pTable->EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount, pReserved); printf("Completed multi2 layer xglEnumerateLayers()\n"); return result; } XGL_LAYER_EXPORT XGL_VOID * XGLAPI multi2GetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pName) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; if (gpu == NULL) return NULL; XGL_LAYER_DISPATCH_TABLE* pTable; pTable = getLayer2Table(gpuw); if (!strncmp("xglInitAndEnumerateGpus", (const char *) pName, sizeof("xglInitAndEnumerateGpus"))) return (XGL_VOID *) pTable->InitAndEnumerateGpus; else if (!strncmp("xglGetGpuInfo", (const char *) pName, sizeof ("xglGetGpuInfo"))) return (XGL_VOID *) pTable->GetGpuInfo; else if (!strncmp("xglCreateDevice", (const char *) pName, sizeof ("xglCreateDevice"))) return (XGL_VOID *) multi2CreateDevice; else if (!strncmp("xglDestroyDevice", (const char *) pName, sizeof ("xglDestroyDevice"))) return (XGL_VOID *) pTable->DestroyDevice; else if (!strncmp("xglGetExtensionSupport", (const char *) pName, sizeof ("xglGetExtensionSupport"))) return (XGL_VOID *) pTable->GetExtensionSupport; else if (!strncmp("xglEnumerateLayers", (const char *) pName, sizeof ("xglEnumerateLayers"))) return (XGL_VOID *) multi2EnumerateLayers; else if (!strncmp("xglGetDeviceQueue", (const char *) pName, sizeof ("xglGetDeviceQueue"))) return (XGL_VOID *) pTable->GetDeviceQueue; else if (!strncmp("xglQueueSubmit", (const char *) pName, sizeof ("xglQueueSubmit"))) return (XGL_VOID *) pTable->QueueSubmit; else if (!strncmp("xglQueueSetGlobalMemReferences", (const char *) pName, sizeof ("xglQueueSetGlobalMemReferences"))) return (XGL_VOID *) pTable->QueueSetGlobalMemReferences; else if (!strncmp("xglQueueWaitIdle", (const char *) pName, sizeof ("xglQueueWaitIdle"))) return (XGL_VOID *) pTable->QueueWaitIdle; else if (!strncmp("xglDeviceWaitIdle", (const char *) pName, sizeof ("xglDeviceWaitIdle"))) return (XGL_VOID *) pTable->DeviceWaitIdle; else if (!strncmp("xglGetMemoryHeapCount", (const char *) pName, sizeof ("xglGetMemoryHeapCount"))) return (XGL_VOID *) pTable->GetMemoryHeapCount; else if (!strncmp("xglGetMemoryHeapInfo", (const char *) pName, sizeof ("xglGetMemoryHeapInfo"))) return (XGL_VOID *) pTable->GetMemoryHeapInfo; else if (!strncmp("xglAllocMemory", (const char *) pName, sizeof ("xglAllocMemory"))) return (XGL_VOID *) pTable->AllocMemory; else if (!strncmp("xglFreeMemory", (const char *) pName, sizeof ("xglFreeMemory"))) return (XGL_VOID *) pTable->FreeMemory; else if (!strncmp("xglSetMemoryPriority", (const char *) pName, sizeof ("xglSetMemoryPriority"))) return (XGL_VOID *) pTable->SetMemoryPriority; else if (!strncmp("xglMapMemory", (const char *) pName, sizeof ("xglMapMemory"))) return (XGL_VOID *) pTable->MapMemory; else if (!strncmp("xglUnmapMemory", (const char *) pName, sizeof ("xglUnmapMemory"))) return (XGL_VOID *) pTable->UnmapMemory; else if (!strncmp("xglPinSystemMemory", (const char *) pName, sizeof ("xglPinSystemMemory"))) return (XGL_VOID *) pTable->PinSystemMemory; else if (!strncmp("xglRemapVirtualMemoryPages", (const char *) pName, sizeof ("xglRemapVirtualMemoryPages"))) return (XGL_VOID *) pTable->RemapVirtualMemoryPages; else if (!strncmp("xglGetMultiGpuCompatibility", (const char *) pName, sizeof ("xglGetMultiGpuCompatibility"))) return (XGL_VOID *) pTable->GetMultiGpuCompatibility; else if (!strncmp("xglOpenSharedMemory", (const char *) pName, sizeof ("xglOpenSharedMemory"))) return (XGL_VOID *) pTable->OpenSharedMemory; else if (!strncmp("xglOpenSharedQueueSemaphore", (const char *) pName, sizeof ("xglOpenSharedQueueSemaphore"))) return (XGL_VOID *) pTable->OpenSharedQueueSemaphore; else if (!strncmp("xglOpenPeerMemory", (const char *) pName, sizeof ("xglOpenPeerMemory"))) return (XGL_VOID *) pTable->OpenPeerMemory; else if (!strncmp("xglOpenPeerImage", (const char *) pName, sizeof ("xglOpenPeerImage"))) return (XGL_VOID *) pTable->OpenPeerImage; else if (!strncmp("xglDestroyObject", (const char *) pName, sizeof ("xglDestroyObject"))) return (XGL_VOID *) pTable->DestroyObject; else if (!strncmp("xglGetObjectInfo", (const char *) pName, sizeof ("xglGetObjectInfo"))) return (XGL_VOID *) pTable->GetObjectInfo; else if (!strncmp("xglBindObjectMemory", (const char *) pName, sizeof ("xglBindObjectMemory"))) return (XGL_VOID *) pTable->BindObjectMemory; else if (!strncmp("xglCreateFence", (const char *) pName, sizeof ("xgllCreateFence"))) return (XGL_VOID *) pTable->CreateFence; else if (!strncmp("xglGetFenceStatus", (const char *) pName, sizeof ("xglGetFenceStatus"))) return (XGL_VOID *) pTable->GetFenceStatus; else if (!strncmp("xglWaitForFences", (const char *) pName, sizeof ("xglWaitForFences"))) return (XGL_VOID *) pTable->WaitForFences; else if (!strncmp("xglCreateQueueSemaphore", (const char *) pName, sizeof ("xgllCreateQueueSemaphore"))) return (XGL_VOID *) pTable->CreateQueueSemaphore; else if (!strncmp("xglSignalQueueSemaphore", (const char *) pName, sizeof ("xglSignalQueueSemaphore"))) return (XGL_VOID *) pTable->SignalQueueSemaphore; else if (!strncmp("xglWaitQueueSemaphore", (const char *) pName, sizeof ("xglWaitQueueSemaphore"))) return (XGL_VOID *) pTable->WaitQueueSemaphore; else if (!strncmp("xglCreateEvent", (const char *) pName, sizeof ("xgllCreateEvent"))) return (XGL_VOID *) pTable->CreateEvent; else if (!strncmp("xglGetEventStatus", (const char *) pName, sizeof ("xglGetEventStatus"))) return (XGL_VOID *) pTable->GetEventStatus; else if (!strncmp("xglSetEvent", (const char *) pName, sizeof ("xglSetEvent"))) return (XGL_VOID *) pTable->SetEvent; else if (!strncmp("xglResetEvent", (const char *) pName, sizeof ("xgllResetEvent"))) return (XGL_VOID *) pTable->ResetEvent; else if (!strncmp("xglCreateQueryPool", (const char *) pName, sizeof ("xglCreateQueryPool"))) return (XGL_VOID *) pTable->CreateQueryPool; else if (!strncmp("xglGetQueryPoolResults", (const char *) pName, sizeof ("xglGetQueryPoolResults"))) return (XGL_VOID *) pTable->GetQueryPoolResults; else if (!strncmp("xglGetFormatInfo", (const char *) pName, sizeof ("xglGetFormatInfo"))) return (XGL_VOID *) pTable->GetFormatInfo; else if (!strncmp("xglCreateImage", (const char *) pName, sizeof ("xglCreateImage"))) return (XGL_VOID *) pTable->CreateImage; else if (!strncmp("xglGetImageSubresourceInfo", (const char *) pName, sizeof ("xglGetImageSubresourceInfo"))) return (XGL_VOID *) pTable->GetImageSubresourceInfo; else if (!strncmp("xglCreateImageView", (const char *) pName, sizeof ("xglCreateImageView"))) return (XGL_VOID *) pTable->CreateImageView; else if (!strncmp("xglCreateColorAttachmentView", (const char *) pName, sizeof ("xglCreateColorAttachmentView"))) return (XGL_VOID *) pTable->CreateColorAttachmentView; else if (!strncmp("xglCreateDepthStencilView", (const char *) pName, sizeof ("xglCreateDepthStencilView"))) return (XGL_VOID *) pTable->CreateDepthStencilView; else if (!strncmp("xglCreateShader", (const char *) pName, sizeof ("xglCreateShader"))) return (XGL_VOID *) pTable->CreateShader; else if (!strncmp("xglCreateGraphicsPipeline", (const char *) pName, sizeof ("xglCreateGraphicsPipeline"))) return (XGL_VOID *) pTable->CreateGraphicsPipeline; else if (!strncmp("xglCreateComputePipeline", (const char *) pName, sizeof ("xglCreateComputePipeline"))) return (XGL_VOID *) pTable->CreateComputePipeline; else if (!strncmp("xglStorePipeline", (const char *) pName, sizeof ("xglStorePipeline"))) return (XGL_VOID *) pTable->StorePipeline; else if (!strncmp("xglLoadPipeline", (const char *) pName, sizeof ("xglLoadPipeline"))) return (XGL_VOID *) pTable->LoadPipeline; else if (!strncmp("xglCreatePipelineDelta", (const char *) pName, sizeof ("xglCreatePipelineDelta"))) return (XGL_VOID *) pTable->CreatePipelineDelta; else if (!strncmp("xglCreateSampler", (const char *) pName, sizeof ("xglCreateSampler"))) return (XGL_VOID *) pTable->CreateSampler; else if (!strncmp("xglCreateDescriptorSet", (const char *) pName, sizeof ("xglCreateDescriptorSet"))) return (XGL_VOID *) pTable->CreateDescriptorSet; else if (!strncmp("xglBeginDescriptorSetUpdate", (const char *) pName, sizeof ("xglBeginDescriptorSetUpdate"))) return (XGL_VOID *) pTable->BeginDescriptorSetUpdate; else if (!strncmp("xglEndDescriptorSetUpdate", (const char *) pName, sizeof ("xglEndDescriptorSetUpdate"))) return (XGL_VOID *) pTable->EndDescriptorSetUpdate; else if (!strncmp("xglAttachSamplerDescriptors", (const char *) pName, sizeof ("xglAttachSamplerDescriptors"))) return (XGL_VOID *) pTable->AttachSamplerDescriptors; else if (!strncmp("xglAttachImageViewDescriptors", (const char *) pName, sizeof ("xglAttachImageViewDescriptors"))) return (XGL_VOID *) pTable->AttachImageViewDescriptors; else if (!strncmp("xglAttachMemoryViewDescriptors", (const char *) pName, sizeof ("xglAttachMemoryViewDescriptors"))) return (XGL_VOID *) pTable->AttachMemoryViewDescriptors; else if (!strncmp("xglAttachNestedDescriptors", (const char *) pName, sizeof ("xglAttachNestedDescriptors"))) return (XGL_VOID *) pTable->AttachNestedDescriptors; else if (!strncmp("xglClearDescriptorSetSlots", (const char *) pName, sizeof ("xglClearDescriptorSetSlots"))) return (XGL_VOID *) pTable->ClearDescriptorSetSlots; else if (!strncmp("xglCreateViewportState", (const char *) pName, sizeof ("xglCreateViewportState"))) return (XGL_VOID *) pTable->CreateViewportState; else if (!strncmp("xglCreateRasterState", (const char *) pName, sizeof ("xglCreateRasterState"))) return (XGL_VOID *) pTable->CreateRasterState; else if (!strncmp("xglCreateMsaaState", (const char *) pName, sizeof ("xglCreateMsaaState"))) return (XGL_VOID *) pTable->CreateMsaaState; else if (!strncmp("xglCreateColorBlendState", (const char *) pName, sizeof ("xglCreateColorBlendState"))) return (XGL_VOID *) pTable->CreateColorBlendState; else if (!strncmp("xglCreateDepthStencilState", (const char *) pName, sizeof ("xglCreateDepthStencilState"))) return (XGL_VOID *) pTable->CreateDepthStencilState; else if (!strncmp("xglCreateCommandBuffer", (const char *) pName, sizeof ("xglCreateCommandBuffer"))) return (XGL_VOID *) multi2CreateCommandBuffer; else if (!strncmp("xglBeginCommandBuffer", (const char *) pName, sizeof ("xglBeginCommandBuffer"))) return (XGL_VOID *) multi2BeginCommandBuffer; else if (!strncmp("xglEndCommandBuffer", (const char *) pName, sizeof ("xglEndCommandBuffer"))) return (XGL_VOID *) pTable->EndCommandBuffer; else if (!strncmp("xglResetCommandBuffer", (const char *) pName, sizeof ("xglResetCommandBuffer"))) return (XGL_VOID *) pTable->ResetCommandBuffer; else if (!strncmp("xglCmdBindPipeline", (const char *) pName, sizeof ("xglCmdBindPipeline"))) return (XGL_VOID *) pTable->CmdBindPipeline; else if (!strncmp("xglCmdBindPipelineDelta", (const char *) pName, sizeof ("xglCmdBindPipelineDelta"))) return (XGL_VOID *) pTable->CmdBindPipelineDelta; else if (!strncmp("xglCmdBindStateObject", (const char *) pName, sizeof ("xglCmdBindStateObject"))) return (XGL_VOID *) pTable->CmdBindStateObject; else if (!strncmp("xglCmdBindDescriptorSet", (const char *) pName, sizeof ("xglCmdBindDescriptorSet"))) return (XGL_VOID *) pTable->CmdBindDescriptorSet; else if (!strncmp("xglCmdBindDynamicMemoryView", (const char *) pName, sizeof ("xglCmdBindDynamicMemoryView"))) return (XGL_VOID *) pTable->CmdBindDynamicMemoryView; else if (!strncmp("xglCmdBindVertexData", (const char *) pName, sizeof ("xglCmdBindVertexData"))) return (XGL_VOID *) pTable->CmdBindVertexData; else if (!strncmp("xglCmdBindIndexData", (const char *) pName, sizeof ("xglCmdBindIndexData"))) return (XGL_VOID *) pTable->CmdBindIndexData; else if (!strncmp("xglCmdBindAttachments", (const char *) pName, sizeof ("xglCmdBindAttachments"))) return (XGL_VOID *) pTable->CmdBindAttachments; else if (!strncmp("xglCmdPrepareMemoryRegions", (const char *) pName, sizeof ("xglCmdPrepareMemoryRegions"))) return (XGL_VOID *) pTable->CmdPrepareMemoryRegions; else if (!strncmp("xglCmdPrepareImages", (const char *) pName, sizeof ("xglCmdPrepareImages"))) return (XGL_VOID *) pTable->CmdPrepareImages; else if (!strncmp("xglCmdDraw", (const char *) pName, sizeof ("xglCmdDraw"))) return (XGL_VOID *) pTable->CmdDraw; else if (!strncmp("xglCmdDrawIndexed", (const char *) pName, sizeof ("xglCmdDrawIndexed"))) return (XGL_VOID *) pTable->CmdDrawIndexed; else if (!strncmp("xglCmdDrawIndirect", (const char *) pName, sizeof ("xglCmdDrawIndirect"))) return (XGL_VOID *) pTable->CmdDrawIndirect; else if (!strncmp("xglCmdDrawIndexedIndirect", (const char *) pName, sizeof ("xglCmdDrawIndexedIndirect"))) return (XGL_VOID *) pTable->CmdDrawIndexedIndirect; else if (!strncmp("xglCmdDispatch", (const char *) pName, sizeof ("xglCmdDispatch"))) return (XGL_VOID *) pTable->CmdDispatch; else if (!strncmp("xglCmdDispatchIndirect", (const char *) pName, sizeof ("xglCmdDispatchIndirect"))) return (XGL_VOID *) pTable->CmdDispatchIndirect; else if (!strncmp("xglCmdCopyMemory", (const char *) pName, sizeof ("xglCmdCopyMemory"))) return (XGL_VOID *) pTable->CmdCopyMemory; else if (!strncmp("xglCmdCopyImage", (const char *) pName, sizeof ("xglCmdCopyImage"))) return (XGL_VOID *) pTable->CmdCopyImage; else if (!strncmp("xglCmdCopyMemoryToImage", (const char *) pName, sizeof ("xglCmdCopyMemoryToImage"))) return (XGL_VOID *) pTable->CmdCopyMemoryToImage; else if (!strncmp("xglCmdCopyImageToMemory", (const char *) pName, sizeof ("xglCmdCopyImageToMemory"))) return (XGL_VOID *) pTable->CmdCopyImageToMemory; else if (!strncmp("xglCmdCloneImageData", (const char *) pName, sizeof ("xglCmdCloneImageData"))) return (XGL_VOID *) pTable->CmdCloneImageData; else if (!strncmp("xglCmdUpdateMemory", (const char *) pName, sizeof ("xglCmdUpdateMemory"))) return (XGL_VOID *) pTable->CmdUpdateMemory; else if (!strncmp("xglCmdFillMemory", (const char *) pName, sizeof ("xglCmdFillMemory"))) return (XGL_VOID *) pTable->CmdFillMemory; else if (!strncmp("xglCmdClearColorImage", (const char *) pName, sizeof ("xglCmdClearColorImage"))) return (XGL_VOID *) pTable->CmdClearColorImage; else if (!strncmp("xglCmdClearColorImageRaw", (const char *) pName, sizeof ("xglCmdClearColorImageRaw"))) return (XGL_VOID *) pTable->CmdClearColorImageRaw; else if (!strncmp("xglCmdClearDepthStencil", (const char *) pName, sizeof ("xglCmdClearDepthStencil"))) return (XGL_VOID *) pTable->CmdClearDepthStencil; else if (!strncmp("xglCmdResolveImage", (const char *) pName, sizeof ("xglCmdResolveImage"))) return (XGL_VOID *) pTable->CmdResolveImage; else if (!strncmp("xglCmdSetEvent", (const char *) pName, sizeof ("xglCmdSetEvent"))) return (XGL_VOID *) pTable->CmdSetEvent; else if (!strncmp("xglCmdResetEvent", (const char *) pName, sizeof ("xglCmdResetEvent"))) return (XGL_VOID *) pTable->CmdResetEvent; else if (!strncmp("xglCmdMemoryAtomic", (const char *) pName, sizeof ("xglCmdMemoryAtomic"))) return (XGL_VOID *) pTable->CmdMemoryAtomic; else if (!strncmp("xglCmdBeginQuery", (const char *) pName, sizeof ("xglCmdBeginQuery"))) return (XGL_VOID *) pTable->CmdBeginQuery; else if (!strncmp("xglCmdEndQuery", (const char *) pName, sizeof ("xglCmdEndQuery"))) return (XGL_VOID *) pTable->CmdEndQuery; else if (!strncmp("xglCmdResetQueryPool", (const char *) pName, sizeof ("xglCmdResetQueryPool"))) return (XGL_VOID *) pTable->CmdResetQueryPool; else if (!strncmp("xglCmdWriteTimestamp", (const char *) pName, sizeof ("xglCmdWriteTimestamp"))) return (XGL_VOID *) pTable->CmdWriteTimestamp; else if (!strncmp("xglCmdInitAtomicCounters", (const char *) pName, sizeof ("xglCmdInitAtomicCounters"))) return (XGL_VOID *) pTable->CmdInitAtomicCounters; else if (!strncmp("xglCmdLoadAtomicCounters", (const char *) pName, sizeof ("xglCmdLoadAtomicCounters"))) return (XGL_VOID *) pTable->CmdLoadAtomicCounters; else if (!strncmp("xglCmdSaveAtomicCounters", (const char *) pName, sizeof ("xglCmdSaveAtomicCounters"))) return (XGL_VOID *) pTable->CmdSaveAtomicCounters; else if (!strncmp("xglDbgSetValidationLevel", (const char *) pName, sizeof ("xglDbgSetValidationLevel"))) return (XGL_VOID *) pTable->DbgSetValidationLevel; else if (!strncmp("xglDbgRegisterMsgCallback", (const char *) pName, sizeof ("xglDbgRegisterMsgCallback"))) return (XGL_VOID *) pTable->DbgRegisterMsgCallback; else if (!strncmp("xglDbgUnregisterMsgCallback", (const char *) pName, sizeof ("xglDbgUnregisterMsgCallback"))) return (XGL_VOID *) pTable->DbgUnregisterMsgCallback; else if (!strncmp("xglDbgSetMessageFilter", (const char *) pName, sizeof ("xglDbgSetMessageFilter"))) return (XGL_VOID *) pTable->DbgSetMessageFilter; else if (!strncmp("xglDbgSetObjectTag", (const char *) pName, sizeof ("xglDbgSetObjectTag"))) return (XGL_VOID *) pTable->DbgSetObjectTag; else if (!strncmp("xglDbgSetGlobalOption", (const char *) pName, sizeof ("xglDbgSetGlobalOption"))) return (XGL_VOID *) pTable->DbgSetGlobalOption; else if (!strncmp("xglDbgSetDeviceOption", (const char *) pName, sizeof ("xglDbgSetDeviceOption"))) return (XGL_VOID *) pTable->DbgSetDeviceOption; else if (!strncmp("xglCmdDbgMarkerBegin", (const char *) pName, sizeof ("xglCmdDbgMarkerBegin"))) return (XGL_VOID *) pTable->CmdDbgMarkerBegin; else if (!strncmp("xglCmdDbgMarkerEnd", (const char *) pName, sizeof ("xglCmdDbgMarkerEnd"))) return (XGL_VOID *) pTable->CmdDbgMarkerEnd; else if (!strncmp("xglWsiX11AssociateConnection", (const char *) pName, sizeof("xglWsiX11AssociateConnection"))) return (XGL_VOID *) pTable->WsiX11AssociateConnection; else if (!strncmp("xglWsiX11GetMSC", (const char *) pName, sizeof("xglWsiX11GetMSC"))) return (XGL_VOID *) pTable->WsiX11GetMSC; else if (!strncmp("xglWsiX11CreatePresentableImage", (const char *) pName, sizeof("xglWsiX11CreatePresentableImage"))) return (XGL_VOID *) pTable->WsiX11CreatePresentableImage; else if (!strncmp("xglWsiX11QueuePresent", (const char *) pName, sizeof("xglWsiX11QueuePresent"))) return (XGL_VOID *) pTable->WsiX11QueuePresent; else { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; if (gpuw->pGPA == NULL) return NULL; return gpuw->pGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, pName); } } /********************************* Common functions ********************************/ XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount, XGL_VOID* pReserved) { if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL || pOutLayers[1] == NULL || pReserved == NULL) return XGL_ERROR_INVALID_POINTER; if (maxLayerCount < 2) return XGL_ERROR_INITIALIZATION_FAILED; *pOutLayerCount = 2; strncpy((char *) pOutLayers[0], "multi1", maxStringSize); strncpy((char *) pOutLayers[1], "multi2", maxStringSize); return XGL_SUCCESS; } XGL_LAYER_EXPORT XGL_VOID * XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pName) { // to find each layers GPA routine Loader will search via "GetProcAddr" if (!strncmp("multi1GetProcAddr", (const char *) pName, sizeof("multi1GetProcAddr"))) return (XGL_VOID *) multi1GetProcAddr; else if (!strncmp("multi2GetProcAddr", (const char *) pName, sizeof("multi2GetProcAddr"))) return (XGL_VOID *) multi2GetProcAddr; else if (!strncmp("xglGetProcAddr", (const char *) pName, sizeof("xglGetProcAddr"))) return (XGL_VOID *) xglGetProcAddr; // use first layer activated as GPA dispatch table activation happens in order else if (layer1_first_activated) return multi1GetProcAddr(gpu, pName); else if (layer2_first_activated) return multi2GetProcAddr(gpu, pName); else return NULL; } #ifdef __cplusplus } //extern "C" #endif static void initLayerTable(const XGL_BASE_LAYER_OBJECT *gpuw, XGL_LAYER_DISPATCH_TABLE *pTable, const unsigned int layerNum) { GetProcAddrType fpGPA; fpGPA = gpuw->pGPA; assert(fpGPA); if (layerNum == 2 && layer1_first_activated == false) layer2_first_activated = true; if (layerNum == 1 && layer2_first_activated == false) layer1_first_activated = true; pTable->GetProcAddr = fpGPA; pTable->InitAndEnumerateGpus = (InitAndEnumerateGpusType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglInitAndEnumerateGpus"); pTable->GetGpuInfo = (GetGpuInfoType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetGpuInfo"); pTable->CreateDevice = (CreateDeviceType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateDevice"); pTable->DestroyDevice = (DestroyDeviceType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDestroyDevice"); pTable->GetExtensionSupport = (GetExtensionSupportType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetExtensionSupport"); pTable->EnumerateLayers = (EnumerateLayersType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglEnumerateLayers"); pTable->GetDeviceQueue = (GetDeviceQueueType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetDeviceQueue"); pTable->QueueSubmit = (QueueSubmitType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglQueueSubmit"); pTable->QueueSetGlobalMemReferences = (QueueSetGlobalMemReferencesType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglQueueSetGlobalMemReferences"); pTable->QueueWaitIdle = (QueueWaitIdleType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglQueueWaitIdle"); pTable->DeviceWaitIdle = (DeviceWaitIdleType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDeviceWaitIdle"); pTable->GetMemoryHeapCount = (GetMemoryHeapCountType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetMemoryHeapCount"); pTable->GetMemoryHeapInfo = (GetMemoryHeapInfoType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetMemoryHeapInfo"); pTable->AllocMemory = (AllocMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglAllocMemory"); pTable->FreeMemory = (FreeMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglFreeMemory"); pTable->SetMemoryPriority = (SetMemoryPriorityType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglSetMemoryPriority"); pTable->MapMemory = (MapMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglMapMemory"); pTable->UnmapMemory = (UnmapMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglUnmapMemory"); pTable->PinSystemMemory = (PinSystemMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglPinSystemMemory"); pTable->RemapVirtualMemoryPages = (RemapVirtualMemoryPagesType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglRemapVirtualMemoryPages"); pTable->GetMultiGpuCompatibility = (GetMultiGpuCompatibilityType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetMultiGpuCompatibility"); pTable->OpenSharedMemory = (OpenSharedMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglOpenSharedMemory"); pTable->OpenSharedQueueSemaphore = (OpenSharedQueueSemaphoreType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglOpenSharedQueueSemaphore"); pTable->OpenPeerMemory = (OpenPeerMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglOpenPeerMemory"); pTable->OpenPeerImage = (OpenPeerImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglOpenPeerImage"); pTable->DestroyObject = (DestroyObjectType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDestroyObject"); pTable->GetObjectInfo = (GetObjectInfoType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetObjectInfo"); pTable->BindObjectMemory = (BindObjectMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglBindObjectMemory"); pTable->CreateFence = (CreateFenceType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateFence"); pTable->GetFenceStatus = (GetFenceStatusType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetFenceStatus"); pTable->WaitForFences = (WaitForFencesType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglWaitForFences"); pTable->CreateQueueSemaphore = (CreateQueueSemaphoreType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateQueueSemaphore"); pTable->SignalQueueSemaphore = (SignalQueueSemaphoreType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglSignalQueueSemaphore"); pTable->WaitQueueSemaphore = (WaitQueueSemaphoreType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglWaitQueueSemaphore"); pTable->CreateEvent = (CreateEventType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateEvent"); pTable->GetEventStatus = (GetEventStatusType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetEventStatus"); pTable->SetEvent = (SetEventType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglSetEvent"); pTable->ResetEvent = (ResetEventType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglResetEvent"); pTable->CreateQueryPool = (CreateQueryPoolType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateQueryPool"); pTable->GetQueryPoolResults = (GetQueryPoolResultsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetQueryPoolResults"); pTable->GetFormatInfo = (GetFormatInfoType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetFormatInfo"); pTable->CreateImage = (CreateImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateImage"); pTable->GetImageSubresourceInfo = (GetImageSubresourceInfoType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetImageSubresourceInfo"); pTable->CreateImageView = (CreateImageViewType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateImageView"); pTable->CreateColorAttachmentView = (CreateColorAttachmentViewType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateColorAttachmentView"); pTable->CreateDepthStencilView = (CreateDepthStencilViewType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateDepthStencilView"); pTable->CreateShader = (CreateShaderType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateShader"); pTable->CreateGraphicsPipeline = (CreateGraphicsPipelineType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateGraphicsPipeline"); pTable->CreateComputePipeline = (CreateComputePipelineType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateComputePipeline"); pTable->StorePipeline = (StorePipelineType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglStorePipeline"); pTable->LoadPipeline = (LoadPipelineType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglLoadPipeline"); pTable->CreatePipelineDelta = (CreatePipelineDeltaType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreatePipelineDelta"); pTable->CreateSampler = (CreateSamplerType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateSampler"); pTable->CreateDescriptorSet = (CreateDescriptorSetType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateDescriptorSet"); pTable->BeginDescriptorSetUpdate = (BeginDescriptorSetUpdateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglBeginDescriptorSetUpdate"); pTable->EndDescriptorSetUpdate = (EndDescriptorSetUpdateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglEndDescriptorSetUpdate"); pTable->AttachSamplerDescriptors = (AttachSamplerDescriptorsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglAttachSamplerDescriptors"); pTable->AttachImageViewDescriptors = (AttachImageViewDescriptorsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglAttachImageViewDescriptors"); pTable->AttachMemoryViewDescriptors = (AttachMemoryViewDescriptorsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglAttachMemoryViewDescriptors"); pTable->AttachNestedDescriptors = (AttachNestedDescriptorsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglAttachNestedDescriptors"); pTable->ClearDescriptorSetSlots = (ClearDescriptorSetSlotsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglClearDescriptorSetSlots"); pTable->CreateViewportState = (CreateViewportStateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateViewportState"); pTable->CreateRasterState = (CreateRasterStateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateRasterState"); pTable->CreateMsaaState = (CreateMsaaStateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateMsaaState"); pTable->CreateColorBlendState = (CreateColorBlendStateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateColorBlendState"); pTable->CreateDepthStencilState = (CreateDepthStencilStateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateDepthStencilState"); pTable->CreateCommandBuffer = (CreateCommandBufferType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateCommandBuffer"); pTable->BeginCommandBuffer = (BeginCommandBufferType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglBeginCommandBuffer"); pTable->EndCommandBuffer = (EndCommandBufferType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglEndCommandBuffer"); pTable->ResetCommandBuffer = (ResetCommandBufferType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglResetCommandBuffer"); pTable->CmdBindPipeline = (CmdBindPipelineType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindPipeline"); pTable->CmdBindPipelineDelta = (CmdBindPipelineDeltaType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindPipelineDelta"); pTable->CmdBindStateObject = (CmdBindStateObjectType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindStateObject"); pTable->CmdBindDescriptorSet = (CmdBindDescriptorSetType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindDescriptorSet"); pTable->CmdBindDynamicMemoryView = (CmdBindDynamicMemoryViewType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindDynamicMemoryView"); pTable->CmdBindVertexData = (CmdBindVertexDataType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindVertexData"); pTable->CmdBindIndexData = (CmdBindIndexDataType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindIndexData"); pTable->CmdBindAttachments = (CmdBindAttachmentsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindAttachments"); pTable->CmdPrepareMemoryRegions = (CmdPrepareMemoryRegionsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdPrepareMemoryRegions"); pTable->CmdPrepareImages = (CmdPrepareImagesType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdPrepareImages"); pTable->CmdDraw = (CmdDrawType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDraw"); pTable->CmdDrawIndexed = (CmdDrawIndexedType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDrawIndexed"); pTable->CmdDrawIndirect = (CmdDrawIndirectType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDrawIndirect"); pTable->CmdDrawIndexedIndirect = (CmdDrawIndexedIndirectType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDrawIndexedIndirect"); pTable->CmdDispatch = (CmdDispatchType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDispatch"); pTable->CmdDispatchIndirect = (CmdDispatchIndirectType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDispatchIndirect"); pTable->CmdCopyMemory = (CmdCopyMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdCopyMemory"); pTable->CmdCopyImage = (CmdCopyImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdCopyImage"); pTable->CmdCopyMemoryToImage = (CmdCopyMemoryToImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdCopyMemoryToImage"); pTable->CmdCopyImageToMemory = (CmdCopyImageToMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdCopyImageToMemory"); pTable->CmdCloneImageData = (CmdCloneImageDataType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdCloneImageData"); pTable->CmdUpdateMemory = (CmdUpdateMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdUpdateMemory"); pTable->CmdFillMemory = (CmdFillMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdFillMemory"); pTable->CmdClearColorImage = (CmdClearColorImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdClearColorImage"); pTable->CmdClearColorImageRaw = (CmdClearColorImageRawType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdClearColorImageRaw"); pTable->CmdClearDepthStencil = (CmdClearDepthStencilType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdClearDepthStencil"); pTable->CmdResolveImage = (CmdResolveImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdResolveImage"); pTable->CmdSetEvent = (CmdSetEventType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdSetEvent"); pTable->CmdResetEvent = (CmdResetEventType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdResetEvent"); pTable->CmdMemoryAtomic = (CmdMemoryAtomicType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdMemoryAtomic"); pTable->CmdBeginQuery = (CmdBeginQueryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBeginQuery"); pTable->CmdEndQuery = (CmdEndQueryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdEndQuery"); pTable->CmdResetQueryPool = (CmdResetQueryPoolType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdResetQueryPool"); pTable->CmdWriteTimestamp = (CmdWriteTimestampType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdWriteTimestamp"); pTable->CmdInitAtomicCounters = (CmdInitAtomicCountersType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdInitAtomicCounters"); pTable->CmdLoadAtomicCounters = (CmdLoadAtomicCountersType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdLoadAtomicCounters"); pTable->CmdSaveAtomicCounters = (CmdSaveAtomicCountersType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdSaveAtomicCounters"); pTable->DbgSetValidationLevel = (DbgSetValidationLevelType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgSetValidationLevel"); pTable->DbgRegisterMsgCallback = (DbgRegisterMsgCallbackType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgRegisterMsgCallback"); pTable->DbgUnregisterMsgCallback = (DbgUnregisterMsgCallbackType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgUnregisterMsgCallback"); pTable->DbgSetMessageFilter = (DbgSetMessageFilterType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgSetMessageFilter"); pTable->DbgSetObjectTag = (DbgSetObjectTagType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgSetObjectTag"); pTable->DbgSetGlobalOption = (DbgSetGlobalOptionType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgSetGlobalOption"); pTable->DbgSetDeviceOption = (DbgSetDeviceOptionType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgSetDeviceOption"); pTable->CmdDbgMarkerBegin = (CmdDbgMarkerBeginType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDbgMarkerBegin"); pTable->CmdDbgMarkerEnd = (CmdDbgMarkerEndType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDbgMarkerEnd"); pTable->WsiX11AssociateConnection = (WsiX11AssociateConnectionType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglWsiX11AssociateConnection"); pTable->WsiX11GetMSC = (WsiX11GetMSCType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglWsiX11GetMSC"); pTable->WsiX11CreatePresentableImage = (WsiX11CreatePresentableImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglWsiX11CreatePresentableImage"); pTable->WsiX11QueuePresent = (WsiX11QueuePresentType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglWsiX11QueuePresent"); }