/* * XGL * * Copyright (C) 2014 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include "loader_platform.h" #include "xgl_dispatch_table_helper.h" #include "xgl_struct_string_helper_cpp.h" #pragma GCC diagnostic ignored "-Wwrite-strings" #include "xgl_struct_graphviz_helper.h" #pragma GCC diagnostic warning "-Wwrite-strings" #include "xgl_struct_size_helper.h" #include "draw_state.h" #include "layers_config.h" // The following is #included again to catch certain OS-specific functions // being used: #include "loader_platform.h" #include "layers_msg.h" unordered_map sampleMap; unordered_map imageMap; unordered_map bufferMap; unordered_map dynamicStateMap; unordered_map pipelineMap; unordered_map regionMap; unordered_map setMap; unordered_map layoutMap; unordered_map cmdBufferMap; unordered_map renderPassMap; unordered_map frameBufferMap; static XGL_LAYER_DISPATCH_TABLE nextTable; static XGL_BASE_LAYER_OBJECT *pCurObj; static LOADER_PLATFORM_THREAD_ONCE_DECLARATION(g_initOnce); // TODO : This can be much smarter, using separate locks for separate global data static int globalLockInitialized = 0; static loader_platform_thread_mutex globalLock; #define ALLOC_DEBUG 0 #if ALLOC_DEBUG static uint64_t g_alloc_count = 0; static uint64_t g_free_count = 0; #endif #define MAX_TID 513 static loader_platform_thread_id g_tidMapping[MAX_TID] = {0}; static uint32_t g_maxTID = 0; // Map actual TID to an index value and return that index // This keeps TIDs in range from 0-MAX_TID and simplifies compares between runs static uint32_t getTIDIndex() { loader_platform_thread_id tid = loader_platform_get_thread_id(); for (uint32_t i = 0; i < g_maxTID; i++) { if (tid == g_tidMapping[i]) return i; } // Don't yet have mapping, set it and return newly set index uint32_t retVal = (uint32_t) g_maxTID; g_tidMapping[g_maxTID++] = tid; assert(g_maxTID < MAX_TID); return retVal; } // Return a string representation of CMD_TYPE enum static string cmdTypeToString(CMD_TYPE cmd) { switch (cmd) { case CMD_BINDPIPELINE: return "CMD_BINDPIPELINE"; case CMD_BINDPIPELINEDELTA: return "CMD_BINDPIPELINEDELTA"; case CMD_BINDDYNAMICSTATEOBJECT: return "CMD_BINDDYNAMICSTATEOBJECT"; case CMD_BINDDESCRIPTORSET: return "CMD_BINDDESCRIPTORSET"; case CMD_BINDINDEXBUFFER: return "CMD_BINDINDEXBUFFER"; case CMD_BINDVERTEXBUFFER: return "CMD_BINDVERTEXBUFFER"; case CMD_DRAW: return "CMD_DRAW"; case CMD_DRAWINDEXED: return "CMD_DRAWINDEXED"; case CMD_DRAWINDIRECT: return "CMD_DRAWINDIRECT"; case CMD_DRAWINDEXEDINDIRECT: return "CMD_DRAWINDEXEDINDIRECT"; case CMD_DISPATCH: return "CMD_DISPATCH"; case CMD_DISPATCHINDIRECT: return "CMD_DISPATCHINDIRECT"; case CMD_COPYBUFFER: return "CMD_COPYBUFFER"; case CMD_COPYIMAGE: return "CMD_COPYIMAGE"; case CMD_COPYBUFFERTOIMAGE: return "CMD_COPYBUFFERTOIMAGE"; case CMD_COPYIMAGETOBUFFER: return "CMD_COPYIMAGETOBUFFER"; case CMD_CLONEIMAGEDATA: return "CMD_CLONEIMAGEDATA"; case CMD_UPDATEBUFFER: return "CMD_UPDATEBUFFER"; case CMD_FILLBUFFER: return "CMD_FILLBUFFER"; case CMD_CLEARCOLORIMAGE: return "CMD_CLEARCOLORIMAGE"; case CMD_CLEARCOLORIMAGERAW: return "CMD_CLEARCOLORIMAGERAW"; case CMD_CLEARDEPTHSTENCIL: return "CMD_CLEARDEPTHSTENCIL"; case CMD_RESOLVEIMAGE: return "CMD_RESOLVEIMAGE"; case CMD_SETEVENT: return "CMD_SETEVENT"; case CMD_RESETEVENT: return "CMD_RESETEVENT"; case CMD_WAITEVENTS: return "CMD_WAITEVENTS"; case CMD_PIPELINEBARRIER: return "CMD_PIPELINEBARRIER"; case CMD_BEGINQUERY: return "CMD_BEGINQUERY"; case CMD_ENDQUERY: return "CMD_ENDQUERY"; case CMD_RESETQUERYPOOL: return "CMD_RESETQUERYPOOL"; case CMD_WRITETIMESTAMP: return "CMD_WRITETIMESTAMP"; case CMD_INITATOMICCOUNTERS: return "CMD_INITATOMICCOUNTERS"; case CMD_LOADATOMICCOUNTERS: return "CMD_LOADATOMICCOUNTERS"; case CMD_SAVEATOMICCOUNTERS: return "CMD_SAVEATOMICCOUNTERS"; case CMD_BEGINRENDERPASS: return "CMD_BEGINRENDERPASS"; case CMD_ENDRENDERPASS: return "CMD_ENDRENDERPASS"; case CMD_DBGMARKERBEGIN: return "CMD_DBGMARKERBEGIN"; case CMD_DBGMARKEREND: return "CMD_DBGMARKEREND"; default: return "UNKNOWN"; } } // Block of code at start here for managing/tracking Pipeline state that this layer cares about // Just track 2 shaders for now #define XGL_NUM_GRAPHICS_SHADERS XGL_SHADER_STAGE_COMPUTE #define MAX_SLOTS 2048 #define NUM_COMMAND_BUFFERS_TO_DISPLAY 10 static uint64_t g_drawCount[NUM_DRAW_TYPES] = {0, 0, 0, 0}; // TODO : Should be tracking lastBound per cmdBuffer and when draws occur, report based on that cmd buffer lastBound // Then need to synchronize the accesses based on cmd buffer so that if I'm reading state on one cmd buffer, updates // to that same cmd buffer by separate thread are not changing state from underneath us // Track the last cmd buffer touched by this thread static XGL_CMD_BUFFER g_lastCmdBuffer[MAX_TID] = {NULL}; // Track the last group of CBs touched for displaying to dot file static GLOBAL_CB_NODE* g_pLastTouchedCB[NUM_COMMAND_BUFFERS_TO_DISPLAY] = {NULL}; static uint32_t g_lastTouchedCBIndex = 0; // Track the last global DrawState of interest touched by any thread static GLOBAL_CB_NODE* g_lastGlobalCB = NULL; static PIPELINE_NODE* g_lastBoundPipeline = NULL; static DYNAMIC_STATE_NODE* g_lastBoundDynamicState[XGL_NUM_STATE_BIND_POINT] = {NULL}; static XGL_DESCRIPTOR_SET g_lastBoundDescriptorSet = NULL; #define MAX_BINDING 0xFFFFFFFF // Default vtxBinding value in CB Node to identify if no vtxBinding set //static DYNAMIC_STATE_NODE* g_pDynamicStateHead[XGL_NUM_STATE_BIND_POINT] = {0}; static void insertDynamicState(const XGL_DYNAMIC_STATE_OBJECT state, const GENERIC_HEADER* pCreateInfo, XGL_STATE_BIND_POINT bindPoint) { XGL_DYNAMIC_VP_STATE_CREATE_INFO* pVPCI = NULL; size_t scSize = 0; size_t vpSize = 0; loader_platform_thread_lock_mutex(&globalLock); DYNAMIC_STATE_NODE* pStateNode = new DYNAMIC_STATE_NODE; pStateNode->stateObj = state; switch (pCreateInfo->sType) { case XGL_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO: memcpy(&pStateNode->create_info, pCreateInfo, sizeof(XGL_DYNAMIC_VP_STATE_CREATE_INFO)); pVPCI = (XGL_DYNAMIC_VP_STATE_CREATE_INFO*)pCreateInfo; pStateNode->create_info.vpci.pScissors = new XGL_RECT[pStateNode->create_info.vpci.viewportAndScissorCount]; pStateNode->create_info.vpci.pViewports = new XGL_VIEWPORT[pStateNode->create_info.vpci.viewportAndScissorCount]; scSize = pVPCI->viewportAndScissorCount * sizeof(XGL_RECT); vpSize = pVPCI->viewportAndScissorCount * sizeof(XGL_VIEWPORT); memcpy((void*)pStateNode->create_info.vpci.pScissors, pVPCI->pScissors, scSize); memcpy((void*)pStateNode->create_info.vpci.pViewports, pVPCI->pViewports, vpSize); break; case XGL_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO: memcpy(&pStateNode->create_info, pCreateInfo, sizeof(XGL_DYNAMIC_RS_STATE_CREATE_INFO)); break; case XGL_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO: memcpy(&pStateNode->create_info, pCreateInfo, sizeof(XGL_DYNAMIC_CB_STATE_CREATE_INFO)); break; case XGL_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO: memcpy(&pStateNode->create_info, pCreateInfo, sizeof(XGL_DYNAMIC_DS_STATE_CREATE_INFO)); break; default: assert(0); break; } pStateNode->pCreateInfo = (GENERIC_HEADER*)&pStateNode->create_info.cbci; dynamicStateMap[state] = pStateNode; loader_platform_thread_unlock_mutex(&globalLock); } // Free all allocated nodes for Dynamic State objs static void freeDynamicState() { for (unordered_map::iterator ii=dynamicStateMap.begin(); ii!=dynamicStateMap.end(); ++ii) { if (XGL_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO == (*ii).second->create_info.vpci.sType) { delete[] (*ii).second->create_info.vpci.pScissors; delete[] (*ii).second->create_info.vpci.pViewports; } delete (*ii).second; } } // Free all sampler nodes static void freeSamplers() { for (unordered_map::iterator ii=sampleMap.begin(); ii!=sampleMap.end(); ++ii) { delete (*ii).second; } } static XGL_IMAGE_VIEW_CREATE_INFO* getImageViewCreateInfo(XGL_IMAGE_VIEW view) { loader_platform_thread_lock_mutex(&globalLock); if (imageMap.find(view) == imageMap.end()) { loader_platform_thread_unlock_mutex(&globalLock); return NULL; } else { loader_platform_thread_unlock_mutex(&globalLock); return &imageMap[view]->createInfo; } } // Free all image nodes static void freeImages() { for (unordered_map::iterator ii=imageMap.begin(); ii!=imageMap.end(); ++ii) { delete (*ii).second; } } static XGL_BUFFER_VIEW_CREATE_INFO* getBufferViewCreateInfo(XGL_BUFFER_VIEW view) { loader_platform_thread_lock_mutex(&globalLock); if (bufferMap.find(view) == bufferMap.end()) { loader_platform_thread_unlock_mutex(&globalLock); return NULL; } else { loader_platform_thread_unlock_mutex(&globalLock); return &bufferMap[view]->createInfo; } } // Free all buffer nodes static void freeBuffers() { for (unordered_map::iterator ii=bufferMap.begin(); ii!=bufferMap.end(); ++ii) { delete (*ii).second; } } static GLOBAL_CB_NODE* getCBNode(XGL_CMD_BUFFER cb); static void updateCBTracking(XGL_CMD_BUFFER cb) { g_lastCmdBuffer[getTIDIndex()] = cb; GLOBAL_CB_NODE* pCB = getCBNode(cb); loader_platform_thread_lock_mutex(&globalLock); g_lastGlobalCB = pCB; // TODO : This is a dumb algorithm. Need smart LRU that drops off oldest for (uint32_t i = 0; i < NUM_COMMAND_BUFFERS_TO_DISPLAY; i++) { if (g_pLastTouchedCB[i] == pCB) { loader_platform_thread_unlock_mutex(&globalLock); return; } } g_pLastTouchedCB[g_lastTouchedCBIndex++] = pCB; g_lastTouchedCBIndex = g_lastTouchedCBIndex % NUM_COMMAND_BUFFERS_TO_DISPLAY; loader_platform_thread_unlock_mutex(&globalLock); } // Print the last bound dynamic state static void printDynamicState(const XGL_CMD_BUFFER cb) { GLOBAL_CB_NODE* pCB = getCBNode(cb); if (pCB) { loader_platform_thread_lock_mutex(&globalLock); char str[4*1024]; for (uint32_t i = 0; i < XGL_NUM_STATE_BIND_POINT; i++) { if (pCB->lastBoundDynamicState[i]) { sprintf(str, "Reporting CreateInfo for currently bound %s object %p", string_XGL_STATE_BIND_POINT((XGL_STATE_BIND_POINT)i), pCB->lastBoundDynamicState[i]->stateObj); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCB->lastBoundDynamicState[i]->stateObj, 0, DRAWSTATE_NONE, "DS", str); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCB->lastBoundDynamicState[i]->stateObj, 0, DRAWSTATE_NONE, "DS", dynamic_display(pCB->lastBoundDynamicState[i]->pCreateInfo, " ").c_str()); break; } else { sprintf(str, "No dynamic state of type %s bound", string_XGL_STATE_BIND_POINT((XGL_STATE_BIND_POINT)i)); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", str); } } loader_platform_thread_unlock_mutex(&globalLock); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cb); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } } // Retrieve pipeline node ptr for given pipeline object static PIPELINE_NODE* getPipeline(XGL_PIPELINE pipeline) { loader_platform_thread_lock_mutex(&globalLock); if (pipelineMap.find(pipeline) == pipelineMap.end()) { loader_platform_thread_unlock_mutex(&globalLock); return NULL; } loader_platform_thread_unlock_mutex(&globalLock); return pipelineMap[pipeline]; } // For given sampler, return a ptr to its Create Info struct, or NULL if sampler not found static XGL_SAMPLER_CREATE_INFO* getSamplerCreateInfo(const XGL_SAMPLER sampler) { loader_platform_thread_lock_mutex(&globalLock); if (sampleMap.find(sampler) == sampleMap.end()) { loader_platform_thread_unlock_mutex(&globalLock); return NULL; } loader_platform_thread_unlock_mutex(&globalLock); return &sampleMap[sampler]->createInfo; } // Init the pipeline mapping info based on pipeline create info LL tree // Threading note : Calls to this function should wrapped in mutex static void initPipeline(PIPELINE_NODE* pPipeline, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo) { // First init create info, we'll shadow the structs as we go down the tree // TODO : Validate that no create info is incorrectly replicated memcpy(&pPipeline->graphicsPipelineCI, pCreateInfo, sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO)); GENERIC_HEADER* pTrav = (GENERIC_HEADER*)pCreateInfo->pNext; GENERIC_HEADER* pPrev = (GENERIC_HEADER*)&pPipeline->graphicsPipelineCI; // Hold prev ptr to tie chain of structs together size_t bufferSize = 0; XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO* pVICI = NULL; XGL_PIPELINE_CB_STATE_CREATE_INFO* pCBCI = NULL; XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* pTmpPSSCI = NULL; while (pTrav) { switch (pTrav->sType) { case XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO: pTmpPSSCI = (XGL_PIPELINE_SHADER_STAGE_CREATE_INFO*)pTrav; switch (pTmpPSSCI->shader.stage) { case XGL_SHADER_STAGE_VERTEX: pPrev->pNext = &pPipeline->vsCI; pPrev = (GENERIC_HEADER*)&pPipeline->vsCI; memcpy(&pPipeline->vsCI, pTmpPSSCI, sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO)); break; case XGL_SHADER_STAGE_TESS_CONTROL: pPrev->pNext = &pPipeline->tcsCI; pPrev = (GENERIC_HEADER*)&pPipeline->tcsCI; memcpy(&pPipeline->tcsCI, pTmpPSSCI, sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO)); break; case XGL_SHADER_STAGE_TESS_EVALUATION: pPrev->pNext = &pPipeline->tesCI; pPrev = (GENERIC_HEADER*)&pPipeline->tesCI; memcpy(&pPipeline->tesCI, pTmpPSSCI, sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO)); break; case XGL_SHADER_STAGE_GEOMETRY: pPrev->pNext = &pPipeline->gsCI; pPrev = (GENERIC_HEADER*)&pPipeline->gsCI; memcpy(&pPipeline->gsCI, pTmpPSSCI, sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO)); break; case XGL_SHADER_STAGE_FRAGMENT: pPrev->pNext = &pPipeline->fsCI; pPrev = (GENERIC_HEADER*)&pPipeline->fsCI; memcpy(&pPipeline->fsCI, pTmpPSSCI, sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO)); break; case XGL_SHADER_STAGE_COMPUTE: // TODO : Flag error, CS is specified through XGL_COMPUTE_PIPELINE_CREATE_INFO break; default: // TODO : Flag error break; } break; case XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO: pPrev->pNext = &pPipeline->vertexInputCI; pPrev = (GENERIC_HEADER*)&pPipeline->vertexInputCI; memcpy((void*)&pPipeline->vertexInputCI, pTrav, sizeof(XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO)); // Copy embedded ptrs pVICI = (XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO*)pTrav; pPipeline->vtxBindingCount = pVICI->bindingCount; if (pPipeline->vtxBindingCount) { pPipeline->pVertexBindingDescriptions = new XGL_VERTEX_INPUT_BINDING_DESCRIPTION[pPipeline->vtxBindingCount]; bufferSize = pPipeline->vtxBindingCount * sizeof(XGL_VERTEX_INPUT_BINDING_DESCRIPTION); memcpy((void*)pPipeline->pVertexBindingDescriptions, ((XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO*)pTrav)->pVertexAttributeDescriptions, bufferSize); } pPipeline->vtxAttributeCount = pVICI->attributeCount; if (pPipeline->vtxAttributeCount) { pPipeline->pVertexAttributeDescriptions = new XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION[pPipeline->vtxAttributeCount]; bufferSize = pPipeline->vtxAttributeCount * sizeof(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION); memcpy((void*)pPipeline->pVertexAttributeDescriptions, ((XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO*)pTrav)->pVertexAttributeDescriptions, bufferSize); } break; case XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO: pPrev->pNext = &pPipeline->iaStateCI; pPrev = (GENERIC_HEADER*)&pPipeline->iaStateCI; memcpy((void*)&pPipeline->iaStateCI, pTrav, sizeof(XGL_PIPELINE_IA_STATE_CREATE_INFO)); break; case XGL_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO: pPrev->pNext = &pPipeline->tessStateCI; pPrev = (GENERIC_HEADER*)&pPipeline->tessStateCI; memcpy((void*)&pPipeline->tessStateCI, pTrav, sizeof(XGL_PIPELINE_TESS_STATE_CREATE_INFO)); break; case XGL_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO: pPrev->pNext = &pPipeline->vpStateCI; pPrev = (GENERIC_HEADER*)&pPipeline->vpStateCI; memcpy((void*)&pPipeline->vpStateCI, pTrav, sizeof(XGL_PIPELINE_VP_STATE_CREATE_INFO)); break; case XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO: pPrev->pNext = &pPipeline->rsStateCI; pPrev = (GENERIC_HEADER*)&pPipeline->rsStateCI; memcpy((void*)&pPipeline->rsStateCI, pTrav, sizeof(XGL_PIPELINE_RS_STATE_CREATE_INFO)); break; case XGL_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO: pPrev->pNext = &pPipeline->msStateCI; pPrev = (GENERIC_HEADER*)&pPipeline->msStateCI; memcpy((void*)&pPipeline->msStateCI, pTrav, sizeof(XGL_PIPELINE_MS_STATE_CREATE_INFO)); break; case XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO: pPrev->pNext = &pPipeline->cbStateCI; pPrev = (GENERIC_HEADER*)&pPipeline->cbStateCI; memcpy((void*)&pPipeline->cbStateCI, pTrav, sizeof(XGL_PIPELINE_CB_STATE_CREATE_INFO)); // Copy embedded ptrs pCBCI = (XGL_PIPELINE_CB_STATE_CREATE_INFO*)pTrav; pPipeline->attachmentCount = pCBCI->attachmentCount; if (pPipeline->attachmentCount) { pPipeline->pAttachments = new XGL_PIPELINE_CB_ATTACHMENT_STATE[pPipeline->attachmentCount]; bufferSize = pPipeline->attachmentCount * sizeof(XGL_PIPELINE_CB_ATTACHMENT_STATE); memcpy((void*)pPipeline->pAttachments, ((XGL_PIPELINE_CB_STATE_CREATE_INFO*)pTrav)->pAttachments, bufferSize); } break; case XGL_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO: pPrev->pNext = &pPipeline->dsStateCI; pPrev = (GENERIC_HEADER*)&pPipeline->dsStateCI; memcpy((void*)&pPipeline->dsStateCI, pTrav, sizeof(XGL_PIPELINE_DS_STATE_CREATE_INFO)); break; default: assert(0); break; } pTrav = (GENERIC_HEADER*)pTrav->pNext; } pipelineMap[pPipeline->pipeline] = pPipeline; } // Free the Pipeline nodes static void freePipelines() { for (unordered_map::iterator ii=pipelineMap.begin(); ii!=pipelineMap.end(); ++ii) { if ((*ii).second->pVertexBindingDescriptions) { delete[] (*ii).second->pVertexBindingDescriptions; } if ((*ii).second->pVertexAttributeDescriptions) { delete[] (*ii).second->pVertexAttributeDescriptions; } if ((*ii).second->pAttachments) { delete[] (*ii).second->pAttachments; } delete (*ii).second; } } // For given pipeline, return number of MSAA samples, or one if MSAA disabled static uint32_t getNumSamples(const XGL_PIPELINE pipeline) { PIPELINE_NODE* pPipe = pipelineMap[pipeline]; if (XGL_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO == pPipe->msStateCI.sType) { if (pPipe->msStateCI.multisampleEnable) return pPipe->msStateCI.samples; } return 1; } // Validate state related to the PSO static void validatePipelineState(const GLOBAL_CB_NODE* pCB, const XGL_PIPELINE_BIND_POINT pipelineBindPoint, const XGL_PIPELINE pipeline) { if (XGL_PIPELINE_BIND_POINT_GRAPHICS == pipelineBindPoint) { // Verify that any MSAA request in PSO matches sample# in bound FB uint32_t psoNumSamples = getNumSamples(pipeline); if (pCB->activeRenderPass) { XGL_RENDER_PASS_CREATE_INFO* pRPCI = renderPassMap[pCB->activeRenderPass]; XGL_FRAMEBUFFER_CREATE_INFO* pFBCI = frameBufferMap[pRPCI->framebuffer]; if (psoNumSamples != pFBCI->sampleCount) { char str[1024]; sprintf(str, "Num samples mismatche! Binding PSO (%p) with %u samples while current RenderPass (%p) uses FB (%p) with %u samples!", (void*)pipeline, psoNumSamples, (void*)pCB->activeRenderPass, (void*)pRPCI->framebuffer, pFBCI->sampleCount); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pipeline, 0, DRAWSTATE_NUM_SAMPLES_MISMATCH, "DS", str); } } else { // TODO : I believe it's an error if we reach this point and don't have an activeRenderPass // Verify and flag error as appropriate } // TODO : Add more checks here } else { // TODO : Validate non-gfx pipeline updates } } // Block of code at start here specifically for managing/tracking DSs // Return Region node ptr for specified region or else NULL static REGION_NODE* getRegionNode(XGL_DESCRIPTOR_REGION region) { loader_platform_thread_lock_mutex(&globalLock); if (regionMap.find(region) == regionMap.end()) { loader_platform_thread_unlock_mutex(&globalLock); return NULL; } loader_platform_thread_unlock_mutex(&globalLock); return regionMap[region]; } // Return Set node ptr for specified set or else NULL static SET_NODE* getSetNode(XGL_DESCRIPTOR_SET set) { loader_platform_thread_lock_mutex(&globalLock); if (setMap.find(set) == setMap.end()) { loader_platform_thread_unlock_mutex(&globalLock); return NULL; } loader_platform_thread_unlock_mutex(&globalLock); return setMap[set]; } // Return XGL_TRUE if DS Exists and is within an xglBeginDescriptorRegionUpdate() call sequence, otherwise XGL_FALSE static bool32_t dsUpdateActive(XGL_DESCRIPTOR_SET ds) { // Note, both "get" functions use global mutex so this guy does not SET_NODE* pTrav = getSetNode(ds); if (pTrav) { REGION_NODE* pRegion = getRegionNode(pTrav->region); if (pRegion) { return pRegion->updateActive; } } return XGL_FALSE; } static LAYOUT_NODE* getLayoutNode(XGL_DESCRIPTOR_SET_LAYOUT layout) { loader_platform_thread_lock_mutex(&globalLock); if (layoutMap.find(layout) == layoutMap.end()) { loader_platform_thread_unlock_mutex(&globalLock); return NULL; } loader_platform_thread_unlock_mutex(&globalLock); return layoutMap[layout]; } static uint32_t getUpdateIndex(GENERIC_HEADER* pUpdateStruct) { switch (pUpdateStruct->sType) { case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS: return ((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->index; case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES: return ((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->index; case XGL_STRUCTURE_TYPE_UPDATE_IMAGES: return ((XGL_UPDATE_IMAGES*)pUpdateStruct)->index; case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS: return ((XGL_UPDATE_BUFFERS*)pUpdateStruct)->index; case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY: return ((XGL_UPDATE_AS_COPY*)pUpdateStruct)->descriptorIndex; default: // TODO : Flag specific error for this case return 0; } } static uint32_t getUpdateUpperBound(GENERIC_HEADER* pUpdateStruct) { switch (pUpdateStruct->sType) { case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS: return (((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->count + ((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->index); case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES: return (((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->count + ((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->index); case XGL_STRUCTURE_TYPE_UPDATE_IMAGES: return (((XGL_UPDATE_IMAGES*)pUpdateStruct)->count + ((XGL_UPDATE_IMAGES*)pUpdateStruct)->index); case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS: return (((XGL_UPDATE_BUFFERS*)pUpdateStruct)->count + ((XGL_UPDATE_BUFFERS*)pUpdateStruct)->index); case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY: // TODO : Need to understand this case better and make sure code is correct return (((XGL_UPDATE_AS_COPY*)pUpdateStruct)->count + ((XGL_UPDATE_AS_COPY*)pUpdateStruct)->descriptorIndex); default: // TODO : Flag specific error for this case return 0; } } // Verify that the descriptor type in the update struct matches what's expected by the layout static bool32_t validateUpdateType(GENERIC_HEADER* pUpdateStruct, const LAYOUT_NODE* pLayout)//XGL_DESCRIPTOR_TYPE type) { // First get actual type of update XGL_DESCRIPTOR_TYPE actualType; uint32_t i = 0; uint32_t bound = getUpdateUpperBound(pUpdateStruct); switch (pUpdateStruct->sType) { case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS: actualType = XGL_DESCRIPTOR_TYPE_SAMPLER; break; case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES: actualType = XGL_DESCRIPTOR_TYPE_SAMPLER_TEXTURE; break; case XGL_STRUCTURE_TYPE_UPDATE_IMAGES: actualType = ((XGL_UPDATE_IMAGES*)pUpdateStruct)->descriptorType; break; case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS: actualType = ((XGL_UPDATE_BUFFERS*)pUpdateStruct)->descriptorType; break; case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY: actualType = ((XGL_UPDATE_AS_COPY*)pUpdateStruct)->descriptorType; break; default: // TODO : Flag specific error for this case return 0; } for (i = getUpdateIndex(pUpdateStruct); i < bound; i++) { if (pLayout->pTypes[i] != actualType) return 0; } return 1; } // Verify that update region for this update does not exceed max layout index for this type static bool32_t validateUpdateSize(GENERIC_HEADER* pUpdateStruct, uint32_t layoutIdx) { if ((getUpdateUpperBound(pUpdateStruct)-1) > layoutIdx) return 0; return 1; } // Determine the update type, allocate a new struct of that type, shadow the given pUpdate // struct into the new struct and return ptr to shadow struct cast as GENERIC_HEADER // NOTE : Calls to this function should be wrapped in mutex static GENERIC_HEADER* shadowUpdateNode(GENERIC_HEADER* pUpdate) { GENERIC_HEADER* pNewNode = NULL; size_t array_size = 0; size_t base_array_size = 0; size_t total_array_size = 0; size_t baseBuffAddr = 0; XGL_UPDATE_BUFFERS* pUBCI; XGL_UPDATE_IMAGES* pUICI; XGL_IMAGE_VIEW_ATTACH_INFO*** pppLocalImageViews = NULL; XGL_BUFFER_VIEW_ATTACH_INFO*** pppLocalBufferViews = NULL; char str[1024]; switch (pUpdate->sType) { case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS: pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_SAMPLERS)); #if ALLOC_DEBUG printf("Alloc10 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode); #endif memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_SAMPLERS)); array_size = sizeof(XGL_SAMPLER) * ((XGL_UPDATE_SAMPLERS*)pNewNode)->count; ((XGL_UPDATE_SAMPLERS*)pNewNode)->pSamplers = (XGL_SAMPLER*)malloc(array_size); #if ALLOC_DEBUG printf("Alloc11 #%lu pNewNode->pSamplers addr(%p)\n", ++g_alloc_count, (void*)((XGL_UPDATE_SAMPLERS*)pNewNode)->pSamplers); #endif memcpy((XGL_SAMPLER*)((XGL_UPDATE_SAMPLERS*)pNewNode)->pSamplers, ((XGL_UPDATE_SAMPLERS*)pUpdate)->pSamplers, array_size); break; case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES: pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_SAMPLER_TEXTURES)); #if ALLOC_DEBUG printf("Alloc12 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode); #endif memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_SAMPLER_TEXTURES)); array_size = sizeof(XGL_SAMPLER_IMAGE_VIEW_INFO) * ((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->count; ((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews = (XGL_SAMPLER_IMAGE_VIEW_INFO*)malloc(array_size); #if ALLOC_DEBUG printf("Alloc13 #%lu pNewNode->pSamplerImageViews addr(%p)\n", ++g_alloc_count, (void*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews); #endif for (uint32_t i = 0; i < ((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->count; i++) { memcpy((XGL_SAMPLER_IMAGE_VIEW_INFO*)&((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews[i], &((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdate)->pSamplerImageViews[i], sizeof(XGL_SAMPLER_IMAGE_VIEW_INFO)); ((XGL_SAMPLER_IMAGE_VIEW_INFO*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews)[i].pImageView = (XGL_IMAGE_VIEW_ATTACH_INFO*)malloc(sizeof(XGL_IMAGE_VIEW_ATTACH_INFO)); #if ALLOC_DEBUG printf("Alloc14 #%lu pSamplerImageViews)[%u].pImageView addr(%p)\n", ++g_alloc_count, i, (void*)((XGL_SAMPLER_IMAGE_VIEW_INFO*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews)[i].pImageView); #endif memcpy((XGL_IMAGE_VIEW_ATTACH_INFO*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews[i].pImageView, ((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdate)->pSamplerImageViews[i].pImageView, sizeof(XGL_IMAGE_VIEW_ATTACH_INFO)); } break; case XGL_STRUCTURE_TYPE_UPDATE_IMAGES: pUICI = (XGL_UPDATE_IMAGES*)pUpdate; pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_IMAGES)); #if ALLOC_DEBUG printf("Alloc15 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode); #endif memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_IMAGES)); base_array_size = sizeof(XGL_IMAGE_VIEW_ATTACH_INFO*) * ((XGL_UPDATE_IMAGES*)pNewNode)->count; total_array_size = (sizeof(XGL_IMAGE_VIEW_ATTACH_INFO) * ((XGL_UPDATE_IMAGES*)pNewNode)->count) + base_array_size; pppLocalImageViews = (XGL_IMAGE_VIEW_ATTACH_INFO***)&((XGL_UPDATE_IMAGES*)pNewNode)->pImageViews; *pppLocalImageViews = (XGL_IMAGE_VIEW_ATTACH_INFO**)malloc(total_array_size); #if ALLOC_DEBUG printf("Alloc16 #%lu *pppLocalImageViews addr(%p)\n", ++g_alloc_count, (void*)*pppLocalImageViews); #endif baseBuffAddr = (size_t)(*pppLocalImageViews) + base_array_size; for (uint32_t i = 0; i < pUICI->count; i++) { (*pppLocalImageViews)[i] = (XGL_IMAGE_VIEW_ATTACH_INFO*)(baseBuffAddr + (i * sizeof(XGL_IMAGE_VIEW_ATTACH_INFO))); memcpy((*pppLocalImageViews)[i], pUICI->pImageViews[i], sizeof(XGL_IMAGE_VIEW_ATTACH_INFO)); } break; case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS: pUBCI = (XGL_UPDATE_BUFFERS*)pUpdate; pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_BUFFERS)); #if ALLOC_DEBUG printf("Alloc17 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode); #endif memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_BUFFERS)); base_array_size = sizeof(XGL_BUFFER_VIEW_ATTACH_INFO*) * pUBCI->count; total_array_size = (sizeof(XGL_BUFFER_VIEW_ATTACH_INFO) * pUBCI->count) + base_array_size; pppLocalBufferViews = (XGL_BUFFER_VIEW_ATTACH_INFO***)&((XGL_UPDATE_BUFFERS*)pNewNode)->pBufferViews; *pppLocalBufferViews = (XGL_BUFFER_VIEW_ATTACH_INFO**)malloc(total_array_size); #if ALLOC_DEBUG printf("Alloc18 #%lu *pppLocalBufferViews addr(%p)\n", ++g_alloc_count, (void*)*pppLocalBufferViews); #endif baseBuffAddr = (size_t)(*pppLocalBufferViews) + base_array_size; for (uint32_t i = 0; i < pUBCI->count; i++) { // Set ptr and then copy data into that ptr (*pppLocalBufferViews)[i] = (XGL_BUFFER_VIEW_ATTACH_INFO*)(baseBuffAddr + (i * sizeof(XGL_BUFFER_VIEW_ATTACH_INFO))); memcpy((*pppLocalBufferViews)[i], pUBCI->pBufferViews[i], sizeof(XGL_BUFFER_VIEW_ATTACH_INFO)); } break; case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY: pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_AS_COPY)); #if ALLOC_DEBUG printf("Alloc19 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode); #endif memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_AS_COPY)); break; default: sprintf(str, "Unexpected UPDATE struct of type %s (value %u) in xglUpdateDescriptors() struct tree", string_XGL_STRUCTURE_TYPE(pUpdate->sType), pUpdate->sType); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_INVALID_UPDATE_STRUCT, "DS", str); return NULL; } // Make sure that pNext for the end of shadow copy is NULL pNewNode->pNext = NULL; return pNewNode; } // For given ds, update its mapping based on pUpdateChain linked-list static void dsUpdate(XGL_DESCRIPTOR_SET ds, GENERIC_HEADER* pUpdateChain) { SET_NODE* pSet = getSetNode(ds); loader_platform_thread_lock_mutex(&globalLock); g_lastBoundDescriptorSet = pSet->set; LAYOUT_NODE* pLayout = NULL; XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pLayoutCI = NULL; // TODO : If pCIList is NULL, flag error GENERIC_HEADER* pUpdates = pUpdateChain; // Perform all updates while (pUpdates) { pLayout = pSet->pLayouts; // For each update first find the layout section that it overlaps while (pLayout && (pLayout->startIndex > getUpdateIndex(pUpdates))) { pLayout = pLayout->pPriorSetLayout; } if (!pLayout) { char str[1024]; sprintf(str, "Descriptor Set %p does not have index to match update index %u for update type %s!", ds, getUpdateIndex(pUpdates), string_XGL_STRUCTURE_TYPE(pUpdates->sType)); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_INVALID_UPDATE_INDEX, "DS", str); } else { // Next verify that update is correct size if (!validateUpdateSize(pUpdates, pLayout->endIndex)) { char str[48*1024]; // TODO : Keep count of layout CI structs and size this string dynamically based on that count pLayoutCI = (XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pLayout->pCreateInfoList; string DSstr = xgl_print_xgl_descriptor_set_layout_create_info(pLayoutCI, "{DS} ").c_str(); sprintf(str, "Descriptor update type of %s is out of bounds for matching layout w/ CI:\n%s!", string_XGL_STRUCTURE_TYPE(pUpdates->sType), DSstr.c_str()); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_DESCRIPTOR_UPDATE_OUT_OF_BOUNDS, "DS", str); } else { // TODO : should we skip update on a type mismatch or force it? // We have the right layout section, now verify that update is of the right type if (!validateUpdateType(pUpdates, pLayout)) { char str[1024]; sprintf(str, "Descriptor update type of %s does not match overlapping layout type!", string_XGL_STRUCTURE_TYPE(pUpdates->sType)); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_DESCRIPTOR_TYPE_MISMATCH, "DS", str); } else { // Save the update info // TODO : Info message that update successful // Create new update struct for this set's shadow copy GENERIC_HEADER* pNewNode = shadowUpdateNode(pUpdates); if (NULL == pNewNode) { char str[1024]; sprintf(str, "Out of memory while attempting to allocate UPDATE struct in xglUpdateDescriptors()"); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str); } else { // Insert shadow node into LL of updates for this set pNewNode->pNext = pSet->pUpdateStructs; pSet->pUpdateStructs = pNewNode; // Now update appropriate descriptor(s) to point to new Update node for (uint32_t i = getUpdateIndex(pUpdates); i < getUpdateUpperBound(pUpdates); i++) { assert(idescriptorCount); pSet->ppDescriptors[i] = pNewNode; } } } } } pUpdates = (GENERIC_HEADER*)pUpdates->pNext; } loader_platform_thread_unlock_mutex(&globalLock); } // Free the shadowed update node for this Set // NOTE : Calls to this function should be wrapped in mutex static void freeShadowUpdateTree(SET_NODE* pSet) { GENERIC_HEADER* pShadowUpdate = pSet->pUpdateStructs; pSet->pUpdateStructs = NULL; GENERIC_HEADER* pFreeUpdate = pShadowUpdate; // Clear the descriptor mappings as they will now be invalid memset(pSet->ppDescriptors, 0, pSet->descriptorCount*sizeof(GENERIC_HEADER*)); while(pShadowUpdate) { pFreeUpdate = pShadowUpdate; pShadowUpdate = (GENERIC_HEADER*)pShadowUpdate->pNext; uint32_t index = 0; XGL_UPDATE_SAMPLERS* pUS = NULL; XGL_UPDATE_SAMPLER_TEXTURES* pUST = NULL; XGL_UPDATE_IMAGES* pUI = NULL; XGL_UPDATE_BUFFERS* pUB = NULL; void** ppToFree = NULL; switch (pFreeUpdate->sType) { case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS: pUS = (XGL_UPDATE_SAMPLERS*)pFreeUpdate; if (pUS->pSamplers) { ppToFree = (void**)&pUS->pSamplers; #if ALLOC_DEBUG printf("Free11 #%lu pSamplers addr(%p)\n", ++g_free_count, (void*)*ppToFree); #endif free(*ppToFree); } break; case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES: pUST = (XGL_UPDATE_SAMPLER_TEXTURES*)pFreeUpdate; for (index = 0; index < pUST->count; index++) { if (pUST->pSamplerImageViews[index].pImageView) { ppToFree = (void**)&pUST->pSamplerImageViews[index].pImageView; #if ALLOC_DEBUG printf("Free14 #%lu pImageView addr(%p)\n", ++g_free_count, (void*)*ppToFree); #endif free(*ppToFree); } } ppToFree = (void**)&pUST->pSamplerImageViews; #if ALLOC_DEBUG printf("Free13 #%lu pSamplerImageViews addr(%p)\n", ++g_free_count, (void*)*ppToFree); #endif free(*ppToFree); break; case XGL_STRUCTURE_TYPE_UPDATE_IMAGES: pUI = (XGL_UPDATE_IMAGES*)pFreeUpdate; if (pUI->pImageViews) { ppToFree = (void**)&pUI->pImageViews; #if ALLOC_DEBUG printf("Free16 #%lu pImageViews addr(%p)\n", ++g_free_count, (void*)*ppToFree); #endif free(*ppToFree); } break; case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS: pUB = (XGL_UPDATE_BUFFERS*)pFreeUpdate; if (pUB->pBufferViews) { ppToFree = (void**)&pUB->pBufferViews; #if ALLOC_DEBUG printf("Free18 #%lu pBufferViews addr(%p)\n", ++g_free_count, (void*)*ppToFree); #endif free(*ppToFree); } break; case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY: break; default: assert(0); break; } #if ALLOC_DEBUG printf("Free10, Free12, Free15, Free17, Free19 #%lu pUpdateNode addr(%p)\n", ++g_free_count, (void*)pFreeUpdate); #endif free(pFreeUpdate); } } // Free all DS Regions including their Sets & related sub-structs // NOTE : Calls to this function should be wrapped in mutex static void freeRegions() { for (unordered_map::iterator ii=regionMap.begin(); ii!=regionMap.end(); ++ii) { SET_NODE* pSet = (*ii).second->pSets; SET_NODE* pFreeSet = pSet; while (pSet) { pFreeSet = pSet; pSet = pSet->pNext; // Freeing layouts handled in freeLayouts() function // Free Update shadow struct tree freeShadowUpdateTree(pFreeSet); if (pFreeSet->ppDescriptors) { delete pFreeSet->ppDescriptors; } delete pFreeSet; } if ((*ii).second->createInfo.pTypeCount) { delete (*ii).second->createInfo.pTypeCount; } delete (*ii).second; } } // WARN : Once freeLayouts() called, any layout ptrs in Region/Set data structure will be invalid // NOTE : Calls to this function should be wrapped in mutex static void freeLayouts() { for (unordered_map::iterator ii=layoutMap.begin(); ii!=layoutMap.end(); ++ii) { LAYOUT_NODE* pLayout = (*ii).second; GENERIC_HEADER* pTrav = (GENERIC_HEADER*)pLayout->pCreateInfoList; while (pTrav) { GENERIC_HEADER* pToFree = pTrav; pTrav = (GENERIC_HEADER*)pTrav->pNext; delete pToFree; } if (pLayout->pTypes) { delete pLayout->pTypes; } delete pLayout; } } // Currently clearing a set is removing all previous updates to that set // TODO : Validate if this is correct clearing behavior static void clearDescriptorSet(XGL_DESCRIPTOR_SET set) { SET_NODE* pSet = getSetNode(set); if (!pSet) { // TODO : Return error } else { loader_platform_thread_lock_mutex(&globalLock); freeShadowUpdateTree(pSet); loader_platform_thread_unlock_mutex(&globalLock); } } static void clearDescriptorRegion(XGL_DESCRIPTOR_REGION region) { REGION_NODE* pRegion = getRegionNode(region); if (!pRegion) { char str[1024]; sprintf(str, "Unable to find region node for region %p specified in xglClearDescriptorRegion() call", (void*)region); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, region, 0, DRAWSTATE_INVALID_REGION, "DS", str); } else { // For every set off of this region, clear it SET_NODE* pSet = pRegion->pSets; while (pSet) { clearDescriptorSet(pSet->set); } } } // Code here to manage the Cmd buffer LL static GLOBAL_CB_NODE* getCBNode(XGL_CMD_BUFFER cb) { loader_platform_thread_lock_mutex(&globalLock); if (cmdBufferMap.find(cb) == cmdBufferMap.end()) { loader_platform_thread_unlock_mutex(&globalLock); return NULL; } loader_platform_thread_unlock_mutex(&globalLock); return cmdBufferMap[cb]; } // Free all CB Nodes // NOTE : Calls to this function should be wrapped in mutex static void freeCmdBuffers() { for (unordered_map::iterator ii=cmdBufferMap.begin(); ii!=cmdBufferMap.end(); ++ii) { while (!(*ii).second->pCmds.empty()) { delete (*ii).second->pCmds.back(); (*ii).second->pCmds.pop_back(); } delete (*ii).second; } } static void addCmd(GLOBAL_CB_NODE* pCB, const CMD_TYPE cmd) { CMD_NODE* pCmd = new CMD_NODE; if (pCmd) { // init cmd node and append to end of cmd LL memset(pCmd, 0, sizeof(CMD_NODE)); pCmd->cmdNumber = ++pCB->numCmds; pCmd->type = cmd; pCB->pCmds.push_back(pCmd); } else { char str[1024]; sprintf(str, "Out of memory while attempting to allocate new CMD_NODE for cmdBuffer %p", (void*)pCB->cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pCB->cmdBuffer, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str); } } static void resetCB(const XGL_CMD_BUFFER cb) { GLOBAL_CB_NODE* pCB = getCBNode(cb); if (pCB) { while (!pCB->pCmds.empty()) { delete pCB->pCmds.back(); pCB->pCmds.pop_back(); } // Reset CB state XGL_FLAGS saveFlags = pCB->flags; uint32_t saveQueueNodeIndex = pCB->queueNodeIndex; memset(pCB, 0, sizeof(GLOBAL_CB_NODE)); pCB->cmdBuffer = cb; pCB->flags = saveFlags; pCB->queueNodeIndex = saveQueueNodeIndex; pCB->lastVtxBinding = MAX_BINDING; } } // Set the last bound dynamic state of given type // TODO : Need to track this per cmdBuffer and correlate cmdBuffer for Draw w/ last bound for that cmdBuffer? static void setLastBoundDynamicState(const XGL_CMD_BUFFER cmdBuffer, const XGL_DYNAMIC_STATE_OBJECT state, const XGL_STATE_BIND_POINT sType) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); loader_platform_thread_lock_mutex(&globalLock); addCmd(pCB, CMD_BINDDYNAMICSTATEOBJECT); if (dynamicStateMap.find(state) == dynamicStateMap.end()) { char str[1024]; sprintf(str, "Unable to find dynamic state object %p, was it ever created?", (void*)state); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, state, 0, DRAWSTATE_INVALID_DYNAMIC_STATE_OBJECT, "DS", str); } else { pCB->lastBoundDynamicState[sType] = dynamicStateMap[state]; g_lastBoundDynamicState[sType] = dynamicStateMap[state]; } loader_platform_thread_unlock_mutex(&globalLock); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } } // Print the last bound Gfx Pipeline static void printPipeline(const XGL_CMD_BUFFER cb) { GLOBAL_CB_NODE* pCB = getCBNode(cb); if (pCB) { PIPELINE_NODE *pPipeTrav = getPipeline(pCB->lastBoundPipeline); if (!pPipeTrav) { // nothing to print } else { string pipeStr = xgl_print_xgl_graphics_pipeline_create_info(&pPipeTrav->graphicsPipelineCI, "{DS}").c_str(); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", pipeStr.c_str()); } } } // Common Dot dumping code static void dsCoreDumpDot(const XGL_DESCRIPTOR_SET ds, FILE* pOutFile) { SET_NODE* pSet = getSetNode(ds); if (pSet) { REGION_NODE* pRegion = getRegionNode(pSet->region); char tmp_str[4*1024]; fprintf(pOutFile, "subgraph cluster_DescriptorRegion\n{\nlabel=\"Descriptor Region\"\n"); sprintf(tmp_str, "Region (%p)", pRegion->region); char* pGVstr = xgl_gv_print_xgl_descriptor_region_create_info(&pRegion->createInfo, tmp_str); fprintf(pOutFile, "%s", pGVstr); free(pGVstr); fprintf(pOutFile, "subgraph cluster_DescriptorSet\n{\nlabel=\"Descriptor Set (%p)\"\n", pSet->set); sprintf(tmp_str, "Descriptor Set (%p)", pSet->set); LAYOUT_NODE* pLayout = pSet->pLayouts; uint32_t layout_index = 0; while (pLayout) { ++layout_index; sprintf(tmp_str, "LAYOUT%u", layout_index); pGVstr = xgl_gv_print_xgl_descriptor_set_layout_create_info(pLayout->pCreateInfoList, tmp_str); fprintf(pOutFile, "%s", pGVstr); free(pGVstr); pLayout = pLayout->pPriorSetLayout; if (pLayout) { fprintf(pOutFile, "\"%s\" -> \"LAYOUT%u\" [];\n", tmp_str, layout_index+1); } } if (pSet->pUpdateStructs) { pGVstr = dynamic_gv_display(pSet->pUpdateStructs, "Descriptor Updates"); fprintf(pOutFile, "%s", pGVstr); free(pGVstr); } if (pSet->ppDescriptors) { //void* pDesc = NULL; fprintf(pOutFile, "\"DESCRIPTORS\" [\nlabel=<"); uint32_t i = 0; for (i=0; i < pSet->descriptorCount; i++) { if (pSet->ppDescriptors[i]) { fprintf(pOutFile, "", i, i, string_XGL_STRUCTURE_TYPE(pSet->ppDescriptors[i]->sType)); } } #define NUM_COLORS 7 vector edgeColors; edgeColors.push_back("0000ff"); edgeColors.push_back("ff00ff"); edgeColors.push_back("ffff00"); edgeColors.push_back("00ff00"); edgeColors.push_back("000000"); edgeColors.push_back("00ffff"); edgeColors.push_back("ff0000"); uint32_t colorIdx = 0; fprintf(pOutFile, "
DESCRIPTORS
slot%u%s
>\n];\n"); // Now add the views that are mapped to active descriptors XGL_UPDATE_SAMPLERS* pUS = NULL; XGL_UPDATE_SAMPLER_TEXTURES* pUST = NULL; XGL_UPDATE_IMAGES* pUI = NULL; XGL_UPDATE_BUFFERS* pUB = NULL; XGL_UPDATE_AS_COPY* pUAC = NULL; XGL_SAMPLER_CREATE_INFO* pSCI = NULL; XGL_IMAGE_VIEW_CREATE_INFO* pIVCI = NULL; XGL_BUFFER_VIEW_CREATE_INFO* pBVCI = NULL; void** ppNextPtr = NULL; void* pSaveNext = NULL; for (i=0; i < pSet->descriptorCount; i++) { if (pSet->ppDescriptors[i]) { switch (pSet->ppDescriptors[i]->sType) { case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS: pUS = (XGL_UPDATE_SAMPLERS*)pSet->ppDescriptors[i]; pSCI = getSamplerCreateInfo(pUS->pSamplers[i-pUS->index]); if (pSCI) { sprintf(tmp_str, "SAMPLER%u", i); fprintf(pOutFile, "%s", xgl_gv_print_xgl_sampler_create_info(pSCI, tmp_str)); fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str()); } break; case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES: pUST = (XGL_UPDATE_SAMPLER_TEXTURES*)pSet->ppDescriptors[i]; pSCI = getSamplerCreateInfo(pUST->pSamplerImageViews[i-pUST->index].pSampler); if (pSCI) { sprintf(tmp_str, "SAMPLER%u", i); fprintf(pOutFile, "%s", xgl_gv_print_xgl_sampler_create_info(pSCI, tmp_str)); fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str()); } pIVCI = getImageViewCreateInfo(pUST->pSamplerImageViews[i-pUST->index].pImageView->view); if (pIVCI) { sprintf(tmp_str, "IMAGE_VIEW%u", i); fprintf(pOutFile, "%s", xgl_gv_print_xgl_image_view_create_info(pIVCI, tmp_str)); fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str()); } break; case XGL_STRUCTURE_TYPE_UPDATE_IMAGES: pUI = (XGL_UPDATE_IMAGES*)pSet->ppDescriptors[i]; pIVCI = getImageViewCreateInfo(pUI->pImageViews[i-pUI->index]->view); if (pIVCI) { sprintf(tmp_str, "IMAGE_VIEW%u", i); fprintf(pOutFile, "%s", xgl_gv_print_xgl_image_view_create_info(pIVCI, tmp_str)); fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str()); } break; case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS: pUB = (XGL_UPDATE_BUFFERS*)pSet->ppDescriptors[i]; pBVCI = getBufferViewCreateInfo(pUB->pBufferViews[i-pUB->index]->view); if (pBVCI) { sprintf(tmp_str, "BUFFER_VIEW%u", i); fprintf(pOutFile, "%s", xgl_gv_print_xgl_buffer_view_create_info(pBVCI, tmp_str)); fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str()); } break; case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY: pUAC = (XGL_UPDATE_AS_COPY*)pSet->ppDescriptors[i]; // TODO : Need to validate this code // Save off pNext and set to NULL while printing this struct, then restore it ppNextPtr = (void**)&pUAC->pNext; pSaveNext = *ppNextPtr; *ppNextPtr = NULL; sprintf(tmp_str, "UPDATE_AS_COPY%u", i); fprintf(pOutFile, "%s", xgl_gv_print_xgl_update_as_copy(pUAC, tmp_str)); fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str()); // Restore next ptr *ppNextPtr = pSaveNext; break; default: break; } colorIdx = (colorIdx+1) % NUM_COLORS; } } } fprintf(pOutFile, "}\n"); fprintf(pOutFile, "}\n"); } } // Dump subgraph w/ DS info static void dsDumpDot(const XGL_CMD_BUFFER cb, FILE* pOutFile) { GLOBAL_CB_NODE* pCB = getCBNode(cb); if (pCB && pCB->lastBoundDescriptorSet) { dsCoreDumpDot(pCB->lastBoundDescriptorSet, pOutFile); } } // Dump a GraphViz dot file showing the Cmd Buffers static void cbDumpDotFile(string outFileName) { // Print CB Chain for each CB FILE* pOutFile; pOutFile = fopen(outFileName.c_str(), "w"); fprintf(pOutFile, "digraph g {\ngraph [\nrankdir = \"TB\"\n];\nnode [\nfontsize = \"16\"\nshape = \"plaintext\"\n];\nedge [\n];\n"); fprintf(pOutFile, "subgraph cluster_cmdBuffers\n{\nlabel=\"Command Buffers\"\n"); GLOBAL_CB_NODE* pCB = NULL; for (uint32_t i = 0; i < NUM_COMMAND_BUFFERS_TO_DISPLAY; i++) { pCB = g_pLastTouchedCB[i]; if (pCB) { fprintf(pOutFile, "subgraph cluster_cmdBuffer%u\n{\nlabel=\"Command Buffer #%u\"\n", i, i); uint32_t instNum = 0; for (vector::iterator ii=pCB->pCmds.begin(); ii!=pCB->pCmds.end(); ++ii) { if (instNum) { fprintf(pOutFile, "\"CB%pCMD%u\" -> \"CB%pCMD%u\" [];\n", (void*)pCB->cmdBuffer, instNum-1, (void*)pCB->cmdBuffer, instNum); } if (pCB == g_lastGlobalCB) { fprintf(pOutFile, "\"CB%pCMD%u\" [\nlabel=<
CMD#%u
CMD Type%s
>\n];\n", (void*)pCB->cmdBuffer, instNum, instNum, cmdTypeToString((*ii)->type).c_str()); } else { fprintf(pOutFile, "\"CB%pCMD%u\" [\nlabel=<
CMD#%u
CMD Type%s
>\n];\n", (void*)pCB->cmdBuffer, instNum, instNum, cmdTypeToString((*ii)->type).c_str()); } ++instNum; } fprintf(pOutFile, "}\n"); } } fprintf(pOutFile, "}\n"); fprintf(pOutFile, "}\n"); // close main graph "g" fclose(pOutFile); } // Dump a GraphViz dot file showing the pipeline for last bound global state static void dumpGlobalDotFile(char *outFileName) { PIPELINE_NODE *pPipeTrav = g_lastBoundPipeline; if (pPipeTrav) { FILE* pOutFile; pOutFile = fopen(outFileName, "w"); fprintf(pOutFile, "digraph g {\ngraph [\nrankdir = \"TB\"\n];\nnode [\nfontsize = \"16\"\nshape = \"plaintext\"\n];\nedge [\n];\n"); fprintf(pOutFile, "subgraph cluster_dynamicState\n{\nlabel=\"Dynamic State\"\n"); char* pGVstr = NULL; for (uint32_t i = 0; i < XGL_NUM_STATE_BIND_POINT; i++) { if (g_lastBoundDynamicState[i] && g_lastBoundDynamicState[i]->pCreateInfo) { pGVstr = dynamic_gv_display(g_lastBoundDynamicState[i]->pCreateInfo, string_XGL_STATE_BIND_POINT((XGL_STATE_BIND_POINT)i)); fprintf(pOutFile, "%s", pGVstr); free(pGVstr); } } fprintf(pOutFile, "}\n"); // close dynamicState subgraph fprintf(pOutFile, "subgraph cluster_PipelineStateObject\n{\nlabel=\"Pipeline State Object\"\n"); pGVstr = xgl_gv_print_xgl_graphics_pipeline_create_info(&pPipeTrav->graphicsPipelineCI, "PSO HEAD"); fprintf(pOutFile, "%s", pGVstr); free(pGVstr); fprintf(pOutFile, "}\n"); dsCoreDumpDot(g_lastBoundDescriptorSet, pOutFile); fprintf(pOutFile, "}\n"); // close main graph "g" fclose(pOutFile); } } // Dump a GraphViz dot file showing the pipeline for a given CB static void dumpDotFile(const XGL_CMD_BUFFER cb, string outFileName) { GLOBAL_CB_NODE* pCB = getCBNode(cb); if (pCB) { PIPELINE_NODE *pPipeTrav = getPipeline(pCB->lastBoundPipeline); if (pPipeTrav) { FILE* pOutFile; pOutFile = fopen(outFileName.c_str(), "w"); fprintf(pOutFile, "digraph g {\ngraph [\nrankdir = \"TB\"\n];\nnode [\nfontsize = \"16\"\nshape = \"plaintext\"\n];\nedge [\n];\n"); fprintf(pOutFile, "subgraph cluster_dynamicState\n{\nlabel=\"Dynamic State\"\n"); char* pGVstr = NULL; for (uint32_t i = 0; i < XGL_NUM_STATE_BIND_POINT; i++) { if (pCB->lastBoundDynamicState[i] && pCB->lastBoundDynamicState[i]->pCreateInfo) { pGVstr = dynamic_gv_display(pCB->lastBoundDynamicState[i]->pCreateInfo, string_XGL_STATE_BIND_POINT((XGL_STATE_BIND_POINT)i)); fprintf(pOutFile, "%s", pGVstr); free(pGVstr); } } fprintf(pOutFile, "}\n"); // close dynamicState subgraph fprintf(pOutFile, "subgraph cluster_PipelineStateObject\n{\nlabel=\"Pipeline State Object\"\n"); pGVstr = xgl_gv_print_xgl_graphics_pipeline_create_info(&pPipeTrav->graphicsPipelineCI, "PSO HEAD"); fprintf(pOutFile, "%s", pGVstr); free(pGVstr); fprintf(pOutFile, "}\n"); dsDumpDot(cb, pOutFile); fprintf(pOutFile, "}\n"); // close main graph "g" fclose(pOutFile); } } } // Verify VB Buffer binding static void validateVBBinding(const XGL_CMD_BUFFER cb) { GLOBAL_CB_NODE* pCB = getCBNode(cb); if (pCB && pCB->lastBoundPipeline) { // First verify that we have a Node for bound pipeline PIPELINE_NODE *pPipeTrav = getPipeline(pCB->lastBoundPipeline); char str[1024]; if (!pPipeTrav) { sprintf(str, "Can't find last bound Pipeline %p!", (void*)pCB->lastBoundPipeline); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NO_PIPELINE_BOUND, "DS", str); } else { // Verify Vtx binding if (MAX_BINDING != pCB->lastVtxBinding) { if (pCB->lastVtxBinding >= pPipeTrav->vtxBindingCount) { if (0 == pPipeTrav->vtxBindingCount) { sprintf(str, "Vtx Buffer Index %u was bound, but no vtx buffers are attached to PSO.", pCB->lastVtxBinding); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_VTX_INDEX_OUT_OF_BOUNDS, "DS", str); } else { sprintf(str, "Vtx binding Index of %u exceeds PSO pVertexBindingDescriptions max array index of %u.", pCB->lastVtxBinding, (pPipeTrav->vtxBindingCount - 1)); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_VTX_INDEX_OUT_OF_BOUNDS, "DS", str); } } else { string tmpStr = xgl_print_xgl_vertex_input_binding_description(&pPipeTrav->pVertexBindingDescriptions[pCB->lastVtxBinding], "{DS}INFO : ").c_str(); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmpStr.c_str()); } } } } } // Print details of DS config to stdout static void printDSConfig(const XGL_CMD_BUFFER cb) { char tmp_str[1024]; char ds_config_str[1024*256] = {0}; // TODO : Currently making this buffer HUGE w/o overrun protection. Need to be smarter, start smaller, and grow as needed. GLOBAL_CB_NODE* pCB = getCBNode(cb); if (pCB) { SET_NODE* pSet = getSetNode(pCB->lastBoundDescriptorSet); REGION_NODE* pRegion = getRegionNode(pSet->region); // Print out region details sprintf(tmp_str, "Details for region %p.", (void*)pRegion->region); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str); string regionStr = xgl_print_xgl_descriptor_region_create_info(&pRegion->createInfo, " "); sprintf(ds_config_str, "%s", regionStr.c_str()); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str); // Print out set details char prefix[10]; uint32_t index = 0; sprintf(tmp_str, "Details for descriptor set %p.", (void*)pSet->set); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str); LAYOUT_NODE* pLayout = pSet->pLayouts; while (pLayout) { // Print layout details sprintf(tmp_str, "Layout #%u, (object %p) for DS %p.", index+1, (void*)pLayout->layout, (void*)pSet->set); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str); sprintf(prefix, " [L%u] ", index); string DSLstr = xgl_print_xgl_descriptor_set_layout_create_info(&pLayout->pCreateInfoList[0], prefix).c_str(); sprintf(ds_config_str, "%s", DSLstr.c_str()); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str); pLayout = pLayout->pPriorSetLayout; index++; } GENERIC_HEADER* pUpdate = pSet->pUpdateStructs; if (pUpdate) { sprintf(tmp_str, "Update Chain [UC] for descriptor set %p:", (void*)pSet->set); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str); sprintf(prefix, " [UC] "); sprintf(ds_config_str, "%s", dynamic_display(pUpdate, prefix).c_str()); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str); // TODO : If there is a "view" associated with this update, print CI for that view } else { sprintf(tmp_str, "No Update Chain for descriptor set %p (xglUpdateDescriptors has not been called)", (void*)pSet->set); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str); } } } static void printCB(const XGL_CMD_BUFFER cb) { GLOBAL_CB_NODE* pCB = getCBNode(cb); if (pCB) { char str[1024]; sprintf(str, "Cmds in CB %p", (void*)cb); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", str); for (vector::iterator ii=pCB->pCmds.begin(); ii!=pCB->pCmds.end(); ++ii) { sprintf(str, " CMD#%lu: %s", (*ii)->cmdNumber, cmdTypeToString((*ii)->type).c_str()); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, DRAWSTATE_NONE, "DS", str); } } else { // Nothing to print } } static void synchAndPrintDSConfig(const XGL_CMD_BUFFER cb) { printDSConfig(cb); printPipeline(cb); printDynamicState(cb); static int autoDumpOnce = 0; if (autoDumpOnce) { autoDumpOnce = 0; dumpDotFile(cb, "pipeline_dump.dot"); cbDumpDotFile("cb_dump.dot"); #if defined(_WIN32) // FIXME: NEED WINDOWS EQUIVALENT #else // WIN32 // Convert dot to svg if dot available if(access( "/usr/bin/dot", X_OK) != -1) { system("/usr/bin/dot pipeline_dump.dot -Tsvg -o pipeline_dump.svg"); } #endif // WIN32 } } static void initDrawState(void) { const char *strOpt; // initialize DrawState options getLayerOptionEnum("DrawStateReportLevel", (uint32_t *) &g_reportingLevel); g_actionIsDefault = getLayerOptionEnum("DrawStateDebugAction", (uint32_t *) &g_debugAction); if (g_debugAction & XGL_DBG_LAYER_ACTION_LOG_MSG) { strOpt = getLayerOption("DrawStateLogFilename"); if (strOpt) { g_logFile = fopen(strOpt, "w"); } if (g_logFile == NULL) g_logFile = stdout; } // initialize Layer dispatch table // TODO handle multiple GPUs xglGetProcAddrType fpNextGPA; fpNextGPA = pCurObj->pGPA; assert(fpNextGPA); layer_initialize_dispatch_table(&nextTable, fpNextGPA, (XGL_PHYSICAL_GPU) pCurObj->nextObject); xglGetProcAddrType fpGetProcAddr = (xglGetProcAddrType)fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (char *) "xglGetProcAddr"); nextTable.GetProcAddr = fpGetProcAddr; if (!globalLockInitialized) { // TODO/TBD: Need to delete this mutex sometime. How??? One // suggestion is to call this during xglCreateInstance(), and then we // can clean it up during xglDestroyInstance(). However, that requires // that the layer have per-instance locks. We need to come back and // address this soon. loader_platform_thread_create_mutex(&globalLock); globalLockInitialized = 1; } } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; pCurObj = gpuw; loader_platform_thread_once(&g_initOnce, initDrawState); XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device) { // Free all the memory loader_platform_thread_lock_mutex(&globalLock); freePipelines(); freeSamplers(); freeImages(); freeBuffers(); freeCmdBuffers(); freeDynamicState(); freeRegions(); freeLayouts(); loader_platform_thread_unlock_mutex(&globalLock); XGL_RESULT result = nextTable.DestroyDevice(device); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved) { if (gpu != NULL) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; pCurObj = gpuw; loader_platform_thread_once(&g_initOnce, initDrawState); XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved); return result; } else { if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL) return XGL_ERROR_INVALID_POINTER; // This layer compatible with all GPUs *pOutLayerCount = 1; strncpy((char *) pOutLayers[0], "DrawState", maxStringSize); return XGL_SUCCESS; } } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, uint32_t cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence) { for (uint32_t i=0; i < cmdBufferCount; i++) { // Validate that cmd buffers have been updated } XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, fence); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object) { // TODO : When wrapped objects (such as dynamic state) are destroyed, need to clean up memory XGL_RESULT result = nextTable.DestroyObject(object); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBufferView(XGL_DEVICE device, const XGL_BUFFER_VIEW_CREATE_INFO* pCreateInfo, XGL_BUFFER_VIEW* pView) { XGL_RESULT result = nextTable.CreateBufferView(device, pCreateInfo, pView); if (XGL_SUCCESS == result) { loader_platform_thread_lock_mutex(&globalLock); BUFFER_NODE* pNewNode = new BUFFER_NODE; pNewNode->buffer = *pView; pNewNode->createInfo = *pCreateInfo; bufferMap[*pView] = pNewNode; loader_platform_thread_unlock_mutex(&globalLock); } return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView) { XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView); if (XGL_SUCCESS == result) { loader_platform_thread_lock_mutex(&globalLock); IMAGE_NODE *pNewNode = new IMAGE_NODE; pNewNode->image = *pView; pNewNode->createInfo = *pCreateInfo; imageMap[*pView] = pNewNode; loader_platform_thread_unlock_mutex(&globalLock); } return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline) { XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline); // Create LL HEAD for this Pipeline char str[1024]; sprintf(str, "Created Gfx Pipeline %p", (void*)*pPipeline); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, (XGL_BASE_OBJECT)pPipeline, 0, DRAWSTATE_NONE, "DS", str); loader_platform_thread_lock_mutex(&globalLock); PIPELINE_NODE* pPipeNode = new PIPELINE_NODE; memset((void*)pPipeNode, 0, sizeof(PIPELINE_NODE)); pPipeNode->pipeline = *pPipeline; initPipeline(pPipeNode, pCreateInfo); loader_platform_thread_unlock_mutex(&globalLock); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler) { XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler); if (XGL_SUCCESS == result) { loader_platform_thread_lock_mutex(&globalLock); SAMPLER_NODE* pNewNode = new SAMPLER_NODE; pNewNode->sampler = *pSampler; pNewNode->createInfo = *pCreateInfo; sampleMap[*pSampler] = pNewNode; loader_platform_thread_unlock_mutex(&globalLock); } return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSetLayout(XGL_DEVICE device, XGL_FLAGS stageFlags, const uint32_t* pSetBindPoints, XGL_DESCRIPTOR_SET_LAYOUT priorSetLayout, const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pSetLayoutInfoList, XGL_DESCRIPTOR_SET_LAYOUT* pSetLayout) { XGL_RESULT result = nextTable.CreateDescriptorSetLayout(device, stageFlags, pSetBindPoints, priorSetLayout, pSetLayoutInfoList, pSetLayout); if (XGL_SUCCESS == result) { LAYOUT_NODE* pNewNode = new LAYOUT_NODE; if (NULL == pNewNode) { char str[1024]; sprintf(str, "Out of memory while attempting to allocate LAYOUT_NODE in xglCreateDescriptorSetLayout()"); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, *pSetLayout, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str); } memset(pNewNode, 0, sizeof(LAYOUT_NODE)); // TODO : API Currently missing a count here that we should multiply by struct size pNewNode->pCreateInfoList = new XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; memset((void*)pNewNode->pCreateInfoList, 0, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO)); void* pCITrav = NULL; uint32_t totalCount = 0; if (pSetLayoutInfoList) { memcpy((void*)pNewNode->pCreateInfoList, pSetLayoutInfoList, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO)); pCITrav = (void*)pSetLayoutInfoList->pNext; totalCount = pSetLayoutInfoList->count; } void** ppNext = (void**)&pNewNode->pCreateInfoList->pNext; while (pCITrav) { totalCount += ((XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pCITrav)->count; *ppNext = new XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; memcpy((void*)*ppNext, pCITrav, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO)); pCITrav = (void*)((XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pCITrav)->pNext; ppNext = (void**)&((XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)*ppNext)->pNext; } if (totalCount > 0) { pNewNode->pTypes = new XGL_DESCRIPTOR_TYPE[totalCount]; XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pLCI = (XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pSetLayoutInfoList; uint32_t offset = 0; uint32_t i = 0; while (pLCI) { for (i = 0; i < pLCI->count; i++) { pNewNode->pTypes[offset + i] = pLCI->descriptorType; } offset += i; pLCI = (XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pLCI->pNext; } } pNewNode->layout = *pSetLayout; pNewNode->stageFlags = stageFlags; uint32_t i = (XGL_SHADER_STAGE_FLAGS_ALL == stageFlags) ? 0 : XGL_SHADER_STAGE_COMPUTE; for (uint32_t stage = XGL_SHADER_STAGE_FLAGS_COMPUTE_BIT; stage > 0; stage >>= 1) { assert(i < XGL_NUM_SHADER_STAGE); if (stage & stageFlags) pNewNode->shaderStageBindPoints[i] = pSetBindPoints[i]; i = (i == 0) ? 0 : (i-1); } pNewNode->startIndex = 0; LAYOUT_NODE* pPriorNode = getLayoutNode(priorSetLayout); // Point to prior node or NULL if no prior node if (NULL != priorSetLayout && pPriorNode == NULL) { char str[1024]; sprintf(str, "Invalid priorSetLayout of %p passed to xglCreateDescriptorSetLayout()", (void*)priorSetLayout); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, priorSetLayout, 0, DRAWSTATE_INVALID_LAYOUT, "DS", str); } else if (pPriorNode != NULL) { // We have a node for a valid prior layout // Get count for prior layout pNewNode->startIndex = pPriorNode->endIndex + 1; } pNewNode->endIndex = pNewNode->startIndex + totalCount - 1; assert(pNewNode->endIndex >= pNewNode->startIndex); pNewNode->pPriorSetLayout = pPriorNode; // Put new node at Head of global Layer list loader_platform_thread_lock_mutex(&globalLock); layoutMap[*pSetLayout] = pNewNode; loader_platform_thread_unlock_mutex(&globalLock); } return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginDescriptorRegionUpdate(XGL_DEVICE device, XGL_DESCRIPTOR_UPDATE_MODE updateMode) { XGL_RESULT result = nextTable.BeginDescriptorRegionUpdate(device, updateMode); if (XGL_SUCCESS == result) { loader_platform_thread_lock_mutex(&globalLock); REGION_NODE* pRegionNode = regionMap.begin()->second; if (!pRegionNode) { char str[1024]; sprintf(str, "Unable to find region node"); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_INTERNAL_ERROR, "DS", str); } else { pRegionNode->updateActive = 1; } loader_platform_thread_unlock_mutex(&globalLock); } return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndDescriptorRegionUpdate(XGL_DEVICE device, XGL_CMD_BUFFER cmd) { XGL_RESULT result = nextTable.EndDescriptorRegionUpdate(device, cmd); if (XGL_SUCCESS == result) { loader_platform_thread_lock_mutex(&globalLock); REGION_NODE* pRegionNode = regionMap.begin()->second; if (!pRegionNode) { char str[1024]; sprintf(str, "Unable to find region node"); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_INTERNAL_ERROR, "DS", str); } else { if (!pRegionNode->updateActive) { char str[1024]; sprintf(str, "You must call xglBeginDescriptorRegionUpdate() before this call to xglEndDescriptorRegionUpdate()!"); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_DS_END_WITHOUT_BEGIN, "DS", str); } else { pRegionNode->updateActive = 0; } pRegionNode->updateActive = 0; } loader_platform_thread_unlock_mutex(&globalLock); } return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorRegion(XGL_DEVICE device, XGL_DESCRIPTOR_REGION_USAGE regionUsage, uint32_t maxSets, const XGL_DESCRIPTOR_REGION_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_REGION* pDescriptorRegion) { XGL_RESULT result = nextTable.CreateDescriptorRegion(device, regionUsage, maxSets, pCreateInfo, pDescriptorRegion); if (XGL_SUCCESS == result) { // Insert this region into Global Region LL at head char str[1024]; sprintf(str, "Created Descriptor Region %p", (void*)*pDescriptorRegion); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, (XGL_BASE_OBJECT)pDescriptorRegion, 0, DRAWSTATE_NONE, "DS", str); loader_platform_thread_lock_mutex(&globalLock); REGION_NODE* pNewNode = new REGION_NODE; if (NULL == pNewNode) { char str[1024]; sprintf(str, "Out of memory while attempting to allocate REGION_NODE in xglCreateDescriptorRegion()"); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, (XGL_BASE_OBJECT)*pDescriptorRegion, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str); } else { memset(pNewNode, 0, sizeof(REGION_NODE)); XGL_DESCRIPTOR_REGION_CREATE_INFO* pCI = (XGL_DESCRIPTOR_REGION_CREATE_INFO*)&pNewNode->createInfo; memcpy((void*)pCI, pCreateInfo, sizeof(XGL_DESCRIPTOR_REGION_CREATE_INFO)); if (pNewNode->createInfo.count) { size_t typeCountSize = pNewNode->createInfo.count * sizeof(XGL_DESCRIPTOR_TYPE_COUNT); pNewNode->createInfo.pTypeCount = new XGL_DESCRIPTOR_TYPE_COUNT[typeCountSize]; memcpy((void*)pNewNode->createInfo.pTypeCount, pCreateInfo->pTypeCount, typeCountSize); } pNewNode->regionUsage = regionUsage; pNewNode->updateActive = 0; pNewNode->maxSets = maxSets; pNewNode->region = *pDescriptorRegion; regionMap[*pDescriptorRegion] = pNewNode; } loader_platform_thread_unlock_mutex(&globalLock); } else { // Need to do anything if region create fails? } return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglClearDescriptorRegion(XGL_DESCRIPTOR_REGION descriptorRegion) { XGL_RESULT result = nextTable.ClearDescriptorRegion(descriptorRegion); if (XGL_SUCCESS == result) { clearDescriptorRegion(descriptorRegion); } return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocDescriptorSets(XGL_DESCRIPTOR_REGION descriptorRegion, XGL_DESCRIPTOR_SET_USAGE setUsage, uint32_t count, const XGL_DESCRIPTOR_SET_LAYOUT* pSetLayouts, XGL_DESCRIPTOR_SET* pDescriptorSets, uint32_t* pCount) { XGL_RESULT result = nextTable.AllocDescriptorSets(descriptorRegion, setUsage, count, pSetLayouts, pDescriptorSets, pCount); if ((XGL_SUCCESS == result) || (*pCount > 0)) { REGION_NODE *pRegionNode = getRegionNode(descriptorRegion); if (!pRegionNode) { char str[1024]; sprintf(str, "Unable to find region node for region %p specified in xglAllocDescriptorSets() call", (void*)descriptorRegion); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorRegion, 0, DRAWSTATE_INVALID_REGION, "DS", str); } else { for (uint32_t i = 0; i < *pCount; i++) { char str[1024]; sprintf(str, "Created Descriptor Set %p", (void*)pDescriptorSets[i]); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pDescriptorSets[i], 0, DRAWSTATE_NONE, "DS", str); // Create new set node and add to head of region nodes SET_NODE* pNewNode = new SET_NODE; if (NULL == pNewNode) { char str[1024]; sprintf(str, "Out of memory while attempting to allocate SET_NODE in xglAllocDescriptorSets()"); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pDescriptorSets[i], 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str); } else { memset(pNewNode, 0, sizeof(SET_NODE)); // Insert set at head of Set LL for this region pNewNode->pNext = pRegionNode->pSets; pRegionNode->pSets = pNewNode; LAYOUT_NODE* pLayout = getLayoutNode(pSetLayouts[i]); if (NULL == pLayout) { char str[1024]; sprintf(str, "Unable to find set layout node for layout %p specified in xglAllocDescriptorSets() call", (void*)pSetLayouts[i]); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pSetLayouts[i], 0, DRAWSTATE_INVALID_LAYOUT, "DS", str); } pNewNode->pLayouts = pLayout; pNewNode->region = descriptorRegion; pNewNode->set = pDescriptorSets[i]; pNewNode->setUsage = setUsage; pNewNode->descriptorCount = pLayout->endIndex + 1; if (pNewNode->descriptorCount) { size_t descriptorArraySize = sizeof(GENERIC_HEADER*)*pNewNode->descriptorCount; pNewNode->ppDescriptors = new GENERIC_HEADER*[descriptorArraySize]; memset(pNewNode->ppDescriptors, 0, descriptorArraySize); } setMap[pDescriptorSets[i]] = pNewNode; } } } } return result; } XGL_LAYER_EXPORT void XGLAPI xglClearDescriptorSets(XGL_DESCRIPTOR_REGION descriptorRegion, uint32_t count, const XGL_DESCRIPTOR_SET* pDescriptorSets) { for (uint32_t i = 0; i < count; i++) { clearDescriptorSet(pDescriptorSets[i]); } nextTable.ClearDescriptorSets(descriptorRegion, count, pDescriptorSets); } XGL_LAYER_EXPORT void XGLAPI xglUpdateDescriptors(XGL_DESCRIPTOR_SET descriptorSet, const void* pUpdateChain) { SET_NODE* pSet = getSetNode(descriptorSet); if (!dsUpdateActive(descriptorSet)) { char str[1024]; sprintf(str, "You must call xglBeginDescriptorRegionUpdate() before this call to xglUpdateDescriptors()!"); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pSet->region, 0, DRAWSTATE_UPDATE_WITHOUT_BEGIN, "DS", str); } else { // pUpdateChain is a Linked-list of XGL_UPDATE_* structures defining the mappings for the descriptors dsUpdate(descriptorSet, (GENERIC_HEADER*)pUpdateChain); } nextTable.UpdateDescriptors(descriptorSet, pUpdateChain); } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicViewportState(XGL_DEVICE device, const XGL_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_VP_STATE_OBJECT* pState) { XGL_RESULT result = nextTable.CreateDynamicViewportState(device, pCreateInfo, pState); insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_VIEWPORT); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicRasterState(XGL_DEVICE device, const XGL_DYNAMIC_RS_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_RS_STATE_OBJECT* pState) { XGL_RESULT result = nextTable.CreateDynamicRasterState(device, pCreateInfo, pState); insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_RASTER); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicColorBlendState(XGL_DEVICE device, const XGL_DYNAMIC_CB_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_CB_STATE_OBJECT* pState) { XGL_RESULT result = nextTable.CreateDynamicColorBlendState(device, pCreateInfo, pState); insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_COLOR_BLEND); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicDepthStencilState(XGL_DEVICE device, const XGL_DYNAMIC_DS_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_DS_STATE_OBJECT* pState) { XGL_RESULT result = nextTable.CreateDynamicDepthStencilState(device, pCreateInfo, pState); insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_DEPTH_STENCIL); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer) { XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer); if (XGL_SUCCESS == result) { loader_platform_thread_lock_mutex(&globalLock); GLOBAL_CB_NODE* pCB = new GLOBAL_CB_NODE; memset(pCB, 0, sizeof(GLOBAL_CB_NODE)); pCB->cmdBuffer = *pCmdBuffer; pCB->flags = pCreateInfo->flags; pCB->queueNodeIndex = pCreateInfo->queueNodeIndex; pCB->lastVtxBinding = MAX_BINDING; cmdBufferMap[*pCmdBuffer] = pCB; loader_platform_thread_unlock_mutex(&globalLock); updateCBTracking(*pCmdBuffer); } return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, const XGL_CMD_BUFFER_BEGIN_INFO* pBeginInfo) { XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, pBeginInfo); if (XGL_SUCCESS == result) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { if (CB_NEW != pCB->state) resetCB(cmdBuffer); pCB->state = CB_UPDATE_ACTIVE; if (pBeginInfo->pNext) { XGL_CMD_BUFFER_GRAPHICS_BEGIN_INFO* pCbGfxBI = (XGL_CMD_BUFFER_GRAPHICS_BEGIN_INFO*)pBeginInfo->pNext; if (XGL_STRUCTURE_TYPE_CMD_BUFFER_GRAPHICS_BEGIN_INFO == pCbGfxBI->sType) { pCB->activeRenderPass = pCbGfxBI->renderPass; } } } else { char str[1024]; sprintf(str, "In xglBeginCommandBuffer() and unable to find CmdBuffer Node for CB %p!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } updateCBTracking(cmdBuffer); } return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer) { XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer); if (XGL_SUCCESS == result) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { pCB->state = CB_UPDATE_COMPLETE; printCB(cmdBuffer); } else { char str[1024]; sprintf(str, "In xglEndCommandBuffer() and unable to find CmdBuffer Node for CB %p!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } updateCBTracking(cmdBuffer); //cbDumpDotFile("cb_dump.dot"); } return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer) { XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer); if (XGL_SUCCESS == result) { resetCB(cmdBuffer); updateCBTracking(cmdBuffer); } return result; } XGL_LAYER_EXPORT void XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_BINDPIPELINE); PIPELINE_NODE* pPN = getPipeline(pipeline); if (pPN) { pCB->lastBoundPipeline = pipeline; loader_platform_thread_lock_mutex(&globalLock); g_lastBoundPipeline = pPN; loader_platform_thread_unlock_mutex(&globalLock); validatePipelineState(pCB, pipelineBindPoint, pipeline); } else { char str[1024]; sprintf(str, "Attempt to bind Pipeline %p that doesn't exist!", (void*)pipeline); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pipeline, 0, DRAWSTATE_INVALID_PIPELINE, "DS", str); } } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline); } XGL_LAYER_EXPORT void XGLAPI xglCmdBindPipelineDelta(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE_DELTA delta) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { // TODO : Handle storing Pipeline Deltas to cmd buffer here updateCBTracking(cmdBuffer); addCmd(pCB, CMD_BINDPIPELINEDELTA); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdBindPipelineDelta(cmdBuffer, pipelineBindPoint, delta); } XGL_LAYER_EXPORT void XGLAPI xglCmdBindDynamicStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_DYNAMIC_STATE_OBJECT state) { setLastBoundDynamicState(cmdBuffer, state, stateBindPoint); nextTable.CmdBindDynamicStateObject(cmdBuffer, stateBindPoint, state); } XGL_LAYER_EXPORT void XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_DESCRIPTOR_SET descriptorSet, const uint32_t* pUserData) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_BINDDESCRIPTORSET); if (getSetNode(descriptorSet)) { if (dsUpdateActive(descriptorSet)) { // TODO : This check here needs to be made at QueueSubmit time /* char str[1024]; sprintf(str, "You must call xglEndDescriptorRegionUpdate(%p) before this call to xglCmdBindDescriptorSet()!", (void*)descriptorSet); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_BINDING_DS_NO_END_UPDATE, "DS", str); */ } loader_platform_thread_lock_mutex(&globalLock); pCB->lastBoundDescriptorSet = descriptorSet; g_lastBoundDescriptorSet = descriptorSet; loader_platform_thread_unlock_mutex(&globalLock); char str[1024]; sprintf(str, "DS %p bound on pipeline %s", (void*)descriptorSet, string_XGL_PIPELINE_BIND_POINT(pipelineBindPoint)); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_NONE, "DS", str); synchAndPrintDSConfig(cmdBuffer); } else { char str[1024]; sprintf(str, "Attempt to bind DS %p that doesn't exist!", (void*)descriptorSet); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_INVALID_SET, "DS", str); } } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, descriptorSet, pUserData); } XGL_LAYER_EXPORT void XGLAPI xglCmdBindIndexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_BINDINDEXBUFFER); // TODO : Track idxBuffer binding } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdBindIndexBuffer(cmdBuffer, buffer, offset, indexType); } XGL_LAYER_EXPORT void XGLAPI xglCmdBindVertexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t binding) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_BINDVERTEXBUFFER); pCB->lastVtxBinding = binding; validateVBBinding(cmdBuffer); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdBindVertexBuffer(cmdBuffer, buffer, offset, binding); } XGL_LAYER_EXPORT void XGLAPI xglCmdDraw(XGL_CMD_BUFFER cmdBuffer, uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_DRAW); pCB->drawCount[DRAW]++; char str[1024]; sprintf(str, "xglCmdDraw() call #%lu, reporting DS state:", g_drawCount[DRAW]++); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str); synchAndPrintDSConfig(cmdBuffer); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdDraw(cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount); } XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndexed(XGL_CMD_BUFFER cmdBuffer, uint32_t firstIndex, uint32_t indexCount, int32_t vertexOffset, uint32_t firstInstance, uint32_t instanceCount) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_DRAWINDEXED); pCB->drawCount[DRAW_INDEXED]++; char str[1024]; sprintf(str, "xglCmdDrawIndexed() call #%lu, reporting DS state:", g_drawCount[DRAW_INDEXED]++); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str); synchAndPrintDSConfig(cmdBuffer); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdDrawIndexed(cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount); } XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_DRAWINDIRECT); pCB->drawCount[DRAW_INDIRECT]++; char str[1024]; sprintf(str, "xglCmdDrawIndirect() call #%lu, reporting DS state:", g_drawCount[DRAW_INDIRECT]++); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str); synchAndPrintDSConfig(cmdBuffer); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdDrawIndirect(cmdBuffer, buffer, offset, count, stride); } XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_DRAWINDEXEDINDIRECT); pCB->drawCount[DRAW_INDEXED_INDIRECT]++; char str[1024]; sprintf(str, "xglCmdDrawIndexedIndirect() call #%lu, reporting DS state:", g_drawCount[DRAW_INDEXED_INDIRECT]++); layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str); synchAndPrintDSConfig(cmdBuffer); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdDrawIndexedIndirect(cmdBuffer, buffer, offset, count, stride); } XGL_LAYER_EXPORT void XGLAPI xglCmdDispatch(XGL_CMD_BUFFER cmdBuffer, uint32_t x, uint32_t y, uint32_t z) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_DISPATCH); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdDispatch(cmdBuffer, x, y, z); } XGL_LAYER_EXPORT void XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_DISPATCHINDIRECT); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdDispatchIndirect(cmdBuffer, buffer, offset); } XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_COPY* pRegions) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_COPYBUFFER); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdCopyBuffer(cmdBuffer, srcBuffer, destBuffer, regionCount, pRegions); } XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t regionCount, const XGL_IMAGE_COPY* pRegions) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_COPYIMAGE); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions); } XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBufferToImage(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_IMAGE destImage, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_COPYBUFFERTOIMAGE); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdCopyBufferToImage(cmdBuffer, srcBuffer, destImage, regionCount, pRegions); } XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImageToBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_COPYIMAGETOBUFFER); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdCopyImageToBuffer(cmdBuffer, srcImage, destBuffer, regionCount, pRegions); } XGL_LAYER_EXPORT void XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_CLONEIMAGEDATA); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout); } XGL_LAYER_EXPORT void XGLAPI xglCmdUpdateBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const uint32_t* pData) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_UPDATEBUFFER); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdUpdateBuffer(cmdBuffer, destBuffer, destOffset, dataSize, pData); } XGL_LAYER_EXPORT void XGLAPI xglCmdFillBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, uint32_t data) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_FILLBUFFER); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdFillBuffer(cmdBuffer, destBuffer, destOffset, fillSize, data); } XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const float color[4], uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_CLEARCOLORIMAGE); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges); } XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const uint32_t color[4], uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_CLEARCOLORIMAGERAW); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges); } XGL_LAYER_EXPORT void XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, float depth, uint32_t stencil, uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_CLEARDEPTHSTENCIL); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges); } XGL_LAYER_EXPORT void XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t rectCount, const XGL_IMAGE_RESOLVE* pRects) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_RESOLVEIMAGE); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects); } XGL_LAYER_EXPORT void XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event, XGL_SET_EVENT pipeEvent) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_SETEVENT); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdSetEvent(cmdBuffer, event, pipeEvent); } XGL_LAYER_EXPORT void XGLAPI xglCmdResetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_RESETEVENT); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdResetEvent(cmdBuffer, event); } XGL_LAYER_EXPORT void XGLAPI xglCmdWaitEvents(XGL_CMD_BUFFER cmdBuffer, const XGL_EVENT_WAIT_INFO* pWaitInfo) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_WAITEVENTS); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdWaitEvents(cmdBuffer, pWaitInfo); } XGL_LAYER_EXPORT void XGLAPI xglCmdPipelineBarrier(XGL_CMD_BUFFER cmdBuffer, const XGL_PIPELINE_BARRIER* pBarrier) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_PIPELINEBARRIER); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdPipelineBarrier(cmdBuffer, pBarrier); } XGL_LAYER_EXPORT void XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot, XGL_FLAGS flags) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_BEGINQUERY); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags); } XGL_LAYER_EXPORT void XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_ENDQUERY); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdEndQuery(cmdBuffer, queryPool, slot); } XGL_LAYER_EXPORT void XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_RESETQUERYPOOL); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount); } XGL_LAYER_EXPORT void XGLAPI xglCmdWriteTimestamp(XGL_CMD_BUFFER cmdBuffer, XGL_TIMESTAMP_TYPE timestampType, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_WRITETIMESTAMP); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdWriteTimestamp(cmdBuffer, timestampType, destBuffer, destOffset); } XGL_LAYER_EXPORT void XGLAPI xglCmdInitAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, const uint32_t* pData) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_INITATOMICCOUNTERS); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdInitAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, pData); } XGL_LAYER_EXPORT void XGLAPI xglCmdLoadAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, XGL_BUFFER srcBuffer, XGL_GPU_SIZE srcOffset) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_LOADATOMICCOUNTERS); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdLoadAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, srcBuffer, srcOffset); } XGL_LAYER_EXPORT void XGLAPI xglCmdSaveAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_SAVEATOMICCOUNTERS); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdSaveAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, destBuffer, destOffset); } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFramebuffer(XGL_DEVICE device, const XGL_FRAMEBUFFER_CREATE_INFO* pCreateInfo, XGL_FRAMEBUFFER* pFramebuffer) { XGL_RESULT result = nextTable.CreateFramebuffer(device, pCreateInfo, pFramebuffer); if (XGL_SUCCESS == result) { // Shadow create info and store in map XGL_FRAMEBUFFER_CREATE_INFO* localFBCI = new XGL_FRAMEBUFFER_CREATE_INFO(*pCreateInfo); if (pCreateInfo->pColorAttachments) { localFBCI->pColorAttachments = new XGL_COLOR_ATTACHMENT_BIND_INFO[localFBCI->colorAttachmentCount]; memcpy((void*)localFBCI->pColorAttachments, pCreateInfo->pColorAttachments, localFBCI->colorAttachmentCount*sizeof(XGL_COLOR_ATTACHMENT_BIND_INFO)); } if (pCreateInfo->pDepthStencilAttachment) { localFBCI->pDepthStencilAttachment = new XGL_DEPTH_STENCIL_BIND_INFO[localFBCI->colorAttachmentCount]; memcpy((void*)localFBCI->pDepthStencilAttachment, pCreateInfo->pDepthStencilAttachment, localFBCI->colorAttachmentCount*sizeof(XGL_DEPTH_STENCIL_BIND_INFO)); } frameBufferMap[*pFramebuffer] = localFBCI; } return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateRenderPass(XGL_DEVICE device, const XGL_RENDER_PASS_CREATE_INFO* pCreateInfo, XGL_RENDER_PASS* pRenderPass) { XGL_RESULT result = nextTable.CreateRenderPass(device, pCreateInfo, pRenderPass); if (XGL_SUCCESS == result) { // Shadow create info and store in map XGL_RENDER_PASS_CREATE_INFO* localRPCI = new XGL_RENDER_PASS_CREATE_INFO(*pCreateInfo); if (pCreateInfo->pColorLoadOps) { localRPCI->pColorLoadOps = new XGL_ATTACHMENT_LOAD_OP[localRPCI->colorAttachmentCount]; memcpy((void*)localRPCI->pColorLoadOps, pCreateInfo->pColorLoadOps, localRPCI->colorAttachmentCount*sizeof(XGL_ATTACHMENT_LOAD_OP)); } if (pCreateInfo->pColorStoreOps) { localRPCI->pColorStoreOps = new XGL_ATTACHMENT_STORE_OP[localRPCI->colorAttachmentCount]; memcpy((void*)localRPCI->pColorStoreOps, pCreateInfo->pColorStoreOps, localRPCI->colorAttachmentCount*sizeof(XGL_ATTACHMENT_STORE_OP)); } if (pCreateInfo->pColorLoadClearValues) { localRPCI->pColorLoadClearValues = new XGL_CLEAR_COLOR[localRPCI->colorAttachmentCount]; memcpy((void*)localRPCI->pColorLoadClearValues, pCreateInfo->pColorLoadClearValues, localRPCI->colorAttachmentCount*sizeof(XGL_CLEAR_COLOR)); } renderPassMap[*pRenderPass] = localRPCI; } return result; } XGL_LAYER_EXPORT void XGLAPI xglCmdBeginRenderPass(XGL_CMD_BUFFER cmdBuffer, XGL_RENDER_PASS renderPass) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_BEGINRENDERPASS); pCB->activeRenderPass = renderPass; validatePipelineState(pCB, XGL_PIPELINE_BIND_POINT_GRAPHICS, pCB->lastBoundPipeline); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdBeginRenderPass(cmdBuffer, renderPass); } XGL_LAYER_EXPORT void XGLAPI xglCmdEndRenderPass(XGL_CMD_BUFFER cmdBuffer, XGL_RENDER_PASS renderPass) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_ENDRENDERPASS); pCB->activeRenderPass = 0; } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdEndRenderPass(cmdBuffer, renderPass); } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, void* pUserData) { // This layer intercepts callbacks XGL_LAYER_DBG_FUNCTION_NODE* pNewDbgFuncNode = (XGL_LAYER_DBG_FUNCTION_NODE*)malloc(sizeof(XGL_LAYER_DBG_FUNCTION_NODE)); #if ALLOC_DEBUG printf("Alloc34 #%lu pNewDbgFuncNode addr(%p)\n", ++g_alloc_count, (void*)pNewDbgFuncNode); #endif if (!pNewDbgFuncNode) return XGL_ERROR_OUT_OF_MEMORY; pNewDbgFuncNode->pfnMsgCallback = pfnMsgCallback; pNewDbgFuncNode->pUserData = pUserData; pNewDbgFuncNode->pNext = g_pDbgFunctionHead; g_pDbgFunctionHead = pNewDbgFuncNode; // force callbacks if DebugAction hasn't been set already other than initial value if (g_actionIsDefault) { g_debugAction = XGL_DBG_LAYER_ACTION_CALLBACK; } XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback) { XGL_LAYER_DBG_FUNCTION_NODE *pTrav = g_pDbgFunctionHead; XGL_LAYER_DBG_FUNCTION_NODE *pPrev = pTrav; while (pTrav) { if (pTrav->pfnMsgCallback == pfnMsgCallback) { pPrev->pNext = pTrav->pNext; if (g_pDbgFunctionHead == pTrav) g_pDbgFunctionHead = pTrav->pNext; #if ALLOC_DEBUG printf("Free34 #%lu pNewDbgFuncNode addr(%p)\n", ++g_alloc_count, (void*)pTrav); #endif free(pTrav); break; } pPrev = pTrav; pTrav = pTrav->pNext; } if (g_pDbgFunctionHead == NULL) { if (g_actionIsDefault) g_debugAction = XGL_DBG_LAYER_ACTION_LOG_MSG; else g_debugAction = (XGL_LAYER_DBG_ACTION)(g_debugAction & ~((uint32_t)XGL_DBG_LAYER_ACTION_CALLBACK)); } XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback); return result; } XGL_LAYER_EXPORT void XGLAPI xglCmdDbgMarkerBegin(XGL_CMD_BUFFER cmdBuffer, const char* pMarker) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_DBGMARKERBEGIN); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdDbgMarkerBegin(cmdBuffer, pMarker); } XGL_LAYER_EXPORT void XGLAPI xglCmdDbgMarkerEnd(XGL_CMD_BUFFER cmdBuffer) { GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer); if (pCB) { updateCBTracking(cmdBuffer); addCmd(pCB, CMD_DBGMARKEREND); } else { char str[1024]; sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str); } nextTable.CmdDbgMarkerEnd(cmdBuffer); } // TODO : Want to pass in a cmdBuffer here based on which state to display void drawStateDumpDotFile(char* outFileName) { // TODO : Currently just setting cmdBuffer based on global var //dumpDotFile(g_lastDrawStateCmdBuffer, outFileName); dumpGlobalDotFile(outFileName); } void drawStateDumpCommandBufferDotFile(char* outFileName) { cbDumpDotFile(outFileName); } void drawStateDumpPngFile(char* outFileName) { #if defined(_WIN32) // FIXME: NEED WINDOWS EQUIVALENT char str[1024]; sprintf(str, "Cannot execute dot program yet on Windows."); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_MISSING_DOT_PROGRAM, "DS", str); #else // WIN32 char dotExe[32] = "/usr/bin/dot"; if( access(dotExe, X_OK) != -1) { dumpDotFile(g_lastCmdBuffer[getTIDIndex()], "/tmp/tmp.dot"); char dotCmd[1024]; sprintf(dotCmd, "%s /tmp/tmp.dot -Tpng -o %s", dotExe, outFileName); system(dotCmd); remove("/tmp/tmp.dot"); } else { char str[1024]; sprintf(str, "Cannot execute dot program at (%s) to dump requested %s file.", dotExe, outFileName); layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_MISSING_DOT_PROGRAM, "DS", str); } #endif // WIN32 } XGL_LAYER_EXPORT void* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const char* funcName) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; if (gpu == NULL) return NULL; pCurObj = gpuw; loader_platform_thread_once(&g_initOnce, initDrawState); if (!strcmp(funcName, "xglGetProcAddr")) return (void *) xglGetProcAddr; if (!strcmp(funcName, "xglCreateDevice")) return (void*) xglCreateDevice; if (!strcmp(funcName, "xglDestroyDevice")) return (void*) xglDestroyDevice; if (!strcmp(funcName, "xglEnumerateLayers")) return (void*) xglEnumerateLayers; if (!strcmp(funcName, "xglQueueSubmit")) return (void*) xglQueueSubmit; if (!strcmp(funcName, "xglDestroyObject")) return (void*) xglDestroyObject; if (!strcmp(funcName, "xglCreateBufferView")) return (void*) xglCreateBufferView; if (!strcmp(funcName, "xglCreateImageView")) return (void*) xglCreateImageView; if (!strcmp(funcName, "xglCreateGraphicsPipeline")) return (void*) xglCreateGraphicsPipeline; if (!strcmp(funcName, "xglCreateSampler")) return (void*) xglCreateSampler; if (!strcmp(funcName, "xglCreateDescriptorSetLayout")) return (void*) xglCreateDescriptorSetLayout; if (!strcmp(funcName, "xglBeginDescriptorRegionUpdate")) return (void*) xglBeginDescriptorRegionUpdate; if (!strcmp(funcName, "xglEndDescriptorRegionUpdate")) return (void*) xglEndDescriptorRegionUpdate; if (!strcmp(funcName, "xglCreateDescriptorRegion")) return (void*) xglCreateDescriptorRegion; if (!strcmp(funcName, "xglClearDescriptorRegion")) return (void*) xglClearDescriptorRegion; if (!strcmp(funcName, "xglAllocDescriptorSets")) return (void*) xglAllocDescriptorSets; if (!strcmp(funcName, "xglClearDescriptorSets")) return (void*) xglClearDescriptorSets; if (!strcmp(funcName, "xglUpdateDescriptors")) return (void*) xglUpdateDescriptors; if (!strcmp(funcName, "xglCreateDynamicViewportState")) return (void*) xglCreateDynamicViewportState; if (!strcmp(funcName, "xglCreateDynamicRasterState")) return (void*) xglCreateDynamicRasterState; if (!strcmp(funcName, "xglCreateDynamicColorBlendState")) return (void*) xglCreateDynamicColorBlendState; if (!strcmp(funcName, "xglCreateDynamicDepthStencilState")) return (void*) xglCreateDynamicDepthStencilState; if (!strcmp(funcName, "xglCreateCommandBuffer")) return (void*) xglCreateCommandBuffer; if (!strcmp(funcName, "xglBeginCommandBuffer")) return (void*) xglBeginCommandBuffer; if (!strcmp(funcName, "xglEndCommandBuffer")) return (void*) xglEndCommandBuffer; if (!strcmp(funcName, "xglResetCommandBuffer")) return (void*) xglResetCommandBuffer; if (!strcmp(funcName, "xglCmdBindPipeline")) return (void*) xglCmdBindPipeline; if (!strcmp(funcName, "xglCmdBindPipelineDelta")) return (void*) xglCmdBindPipelineDelta; if (!strcmp(funcName, "xglCmdBindDynamicStateObject")) return (void*) xglCmdBindDynamicStateObject; if (!strcmp(funcName, "xglCmdBindDescriptorSet")) return (void*) xglCmdBindDescriptorSet; if (!strcmp(funcName, "xglCmdBindVertexBuffer")) return (void*) xglCmdBindVertexBuffer; if (!strcmp(funcName, "xglCmdBindIndexBuffer")) return (void*) xglCmdBindIndexBuffer; if (!strcmp(funcName, "xglCmdDraw")) return (void*) xglCmdDraw; if (!strcmp(funcName, "xglCmdDrawIndexed")) return (void*) xglCmdDrawIndexed; if (!strcmp(funcName, "xglCmdDrawIndirect")) return (void*) xglCmdDrawIndirect; if (!strcmp(funcName, "xglCmdDrawIndexedIndirect")) return (void*) xglCmdDrawIndexedIndirect; if (!strcmp(funcName, "xglCmdDispatch")) return (void*) xglCmdDispatch; if (!strcmp(funcName, "xglCmdDispatchIndirect")) return (void*) xglCmdDispatchIndirect; if (!strcmp(funcName, "xglCmdCopyBuffer")) return (void*) xglCmdCopyBuffer; if (!strcmp(funcName, "xglCmdCopyImage")) return (void*) xglCmdCopyImage; if (!strcmp(funcName, "xglCmdCopyBufferToImage")) return (void*) xglCmdCopyBufferToImage; if (!strcmp(funcName, "xglCmdCopyImageToBuffer")) return (void*) xglCmdCopyImageToBuffer; if (!strcmp(funcName, "xglCmdCloneImageData")) return (void*) xglCmdCloneImageData; if (!strcmp(funcName, "xglCmdUpdateBuffer")) return (void*) xglCmdUpdateBuffer; if (!strcmp(funcName, "xglCmdFillBuffer")) return (void*) xglCmdFillBuffer; if (!strcmp(funcName, "xglCmdClearColorImage")) return (void*) xglCmdClearColorImage; if (!strcmp(funcName, "xglCmdClearColorImageRaw")) return (void*) xglCmdClearColorImageRaw; if (!strcmp(funcName, "xglCmdClearDepthStencil")) return (void*) xglCmdClearDepthStencil; if (!strcmp(funcName, "xglCmdResolveImage")) return (void*) xglCmdResolveImage; if (!strcmp(funcName, "xglCmdSetEvent")) return (void*) xglCmdSetEvent; if (!strcmp(funcName, "xglCmdResetEvent")) return (void*) xglCmdResetEvent; if (!strcmp(funcName, "xglCmdWaitEvents")) return (void*) xglCmdWaitEvents; if (!strcmp(funcName, "xglCmdPipelineBarrier")) return (void*) xglCmdPipelineBarrier; if (!strcmp(funcName, "xglCmdBeginQuery")) return (void*) xglCmdBeginQuery; if (!strcmp(funcName, "xglCmdEndQuery")) return (void*) xglCmdEndQuery; if (!strcmp(funcName, "xglCmdResetQueryPool")) return (void*) xglCmdResetQueryPool; if (!strcmp(funcName, "xglCmdWriteTimestamp")) return (void*) xglCmdWriteTimestamp; if (!strcmp(funcName, "xglCmdInitAtomicCounters")) return (void*) xglCmdInitAtomicCounters; if (!strcmp(funcName, "xglCmdLoadAtomicCounters")) return (void*) xglCmdLoadAtomicCounters; if (!strcmp(funcName, "xglCmdSaveAtomicCounters")) return (void*) xglCmdSaveAtomicCounters; if (!strcmp(funcName, "xglCreateFramebuffer")) return (void*) xglCreateFramebuffer; if (!strcmp(funcName, "xglCreateRenderPass")) return (void*) xglCreateRenderPass; if (!strcmp(funcName, "xglCmdBeginRenderPass")) return (void*) xglCmdBeginRenderPass; if (!strcmp(funcName, "xglCmdEndRenderPass")) return (void*) xglCmdEndRenderPass; if (!strcmp(funcName, "xglDbgRegisterMsgCallback")) return (void*) xglDbgRegisterMsgCallback; if (!strcmp(funcName, "xglDbgUnregisterMsgCallback")) return (void*) xglDbgUnregisterMsgCallback; if (!strcmp(funcName, "xglCmdDbgMarkerBegin")) return (void*) xglCmdDbgMarkerBegin; if (!strcmp(funcName, "xglCmdDbgMarkerEnd")) return (void*) xglCmdDbgMarkerEnd; if (!strcmp("drawStateDumpDotFile", funcName)) return (void*) drawStateDumpDotFile; if (!strcmp("drawStateDumpCommandBufferDotFile", funcName)) return (void*) drawStateDumpCommandBufferDotFile; if (!strcmp("drawStateDumpPngFile", funcName)) return (void*) drawStateDumpPngFile; else { if (gpuw->pGPA == NULL) return NULL; return gpuw->pGPA((XGL_PHYSICAL_GPU)gpuw->nextObject, funcName); } }