/* Copyright (c) 2015-2016 The Khronos Group Inc. * Copyright (c) 2015-2016 Valve Corporation * Copyright (c) 2015-2016 LunarG, Inc. * Copyright (C) 2015-2016 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Author: Courtney Goeltzenleuchter * Author: Tobin Ehlis * Author: Chris Forbes * Author: Mark Lobodzinski */ // Check for noexcept support #if defined(__clang__) #if __has_feature(cxx_noexcept) #define HAS_NOEXCEPT #endif #else #if defined(__GXX_EXPERIMENTAL_CXX0X__) && __GNUC__ * 10 + __GNUC_MINOR__ >= 46 #define HAS_NOEXCEPT #else #if defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023026 && defined(_HAS_EXCEPTIONS) && _HAS_EXCEPTIONS #define HAS_NOEXCEPT #endif #endif #endif #ifdef HAS_NOEXCEPT #define NOEXCEPT noexcept #else #define NOEXCEPT #endif // Enable mem_tracker merged code #define MTMERGE 1 #pragma once #include "core_validation_error_enums.h" #include "core_validation_types.h" #include "descriptor_sets.h" #include "vk_layer_logging.h" #include "vk_safe_struct.h" #include "vulkan/vk_layer.h" #include #include #include #include #include #include #include #if MTMERGE /* * MTMTODO : Update this comment * Data Structure overview * There are 4 global STL(' maps * cbMap -- map of command Buffer (CB) objects to MT_CB_INFO structures * Each MT_CB_INFO struct has an stl list container with * memory objects that are referenced by this CB * memObjMap -- map of Memory Objects to MT_MEM_OBJ_INFO structures * Each MT_MEM_OBJ_INFO has two stl list containers with: * -- all CBs referencing this mem obj * -- all VK Objects that are bound to this memory * objectMap -- map of objects to MT_OBJ_INFO structures * * Algorithm overview * These are the primary events that should happen related to different objects * 1. Command buffers * CREATION - Add object,structure to map * CMD BIND - If mem associated, add mem reference to list container * DESTROY - Remove from map, decrement (and report) mem references * 2. Mem Objects * CREATION - Add object,structure to map * OBJ BIND - Add obj structure to list container for that mem node * CMB BIND - If mem-related add CB structure to list container for that mem node * DESTROY - Flag as errors any remaining refs and remove from map * 3. Generic Objects * MEM BIND - DESTROY any previous binding, Add obj node w/ ref to map, add obj ref to list container for that mem node * DESTROY - If mem bound, remove reference list container for that memInfo, remove object ref from map */ // TODO : Is there a way to track when Cmd Buffer finishes & remove mem references at that point? // TODO : Could potentially store a list of freed mem allocs to flag when they're incorrectly used struct MT_FB_ATTACHMENT_INFO { VkImage image; VkDeviceMemory mem; }; struct MT_DESCRIPTOR_SET_INFO { std::vector images; std::vector buffers; }; // Track Swapchain Information struct MT_SWAP_CHAIN_INFO { VkSwapchainCreateInfoKHR createInfo; std::vector images; }; #endif struct SHADER_DS_MAPPING { uint32_t slotCount; VkDescriptorSetLayoutCreateInfo *pShaderMappingSlot; }; struct GENERIC_HEADER { VkStructureType sType; const void *pNext; }; struct IMAGE_LAYOUT_NODE { VkImageLayout layout; VkFormat format; }; // Store layouts and pushconstants for PipelineLayout struct PIPELINE_LAYOUT_NODE { std::vector descriptorSetLayouts; std::vector setLayouts; std::vector pushConstantRanges; }; class PIPELINE_NODE { public: VkPipeline pipeline; safe_VkGraphicsPipelineCreateInfo graphicsPipelineCI; safe_VkComputePipelineCreateInfo computePipelineCI; // Flag of which shader stages are active for this pipeline uint32_t active_shaders; uint32_t duplicate_shaders; // Capture which slots (set#->bindings) are actually used by the shaders of this pipeline std::unordered_map> active_slots; // Vtx input info (if any) std::vector vertexBindingDescriptions; std::vector vertexAttributeDescriptions; std::vector attachments; bool blendConstantsEnabled; // Blend constants enabled for any attachments RENDER_PASS_NODE *renderPass; PIPELINE_LAYOUT_NODE const *pipelineLayout; // Default constructor PIPELINE_NODE() : pipeline{}, graphicsPipelineCI{}, computePipelineCI{}, active_shaders(0), duplicate_shaders(0), active_slots(), vertexBindingDescriptions(), vertexAttributeDescriptions(), attachments(), blendConstantsEnabled(false), renderPass(nullptr), pipelineLayout(nullptr) {} void initGraphicsPipeline(const VkGraphicsPipelineCreateInfo *pCreateInfo) { graphicsPipelineCI.initialize(pCreateInfo); // Make sure compute pipeline is null VkComputePipelineCreateInfo emptyComputeCI = {}; computePipelineCI.initialize(&emptyComputeCI); for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) { const VkPipelineShaderStageCreateInfo *pPSSCI = &pCreateInfo->pStages[i]; this->duplicate_shaders |= this->active_shaders & pPSSCI->stage; this->active_shaders |= pPSSCI->stage; } if (pCreateInfo->pVertexInputState) { const VkPipelineVertexInputStateCreateInfo *pVICI = pCreateInfo->pVertexInputState; if (pVICI->vertexBindingDescriptionCount) { this->vertexBindingDescriptions = std::vector( pVICI->pVertexBindingDescriptions, pVICI->pVertexBindingDescriptions + pVICI->vertexBindingDescriptionCount); } if (pVICI->vertexAttributeDescriptionCount) { this->vertexAttributeDescriptions = std::vector( pVICI->pVertexAttributeDescriptions, pVICI->pVertexAttributeDescriptions + pVICI->vertexAttributeDescriptionCount); } } if (pCreateInfo->pColorBlendState) { const VkPipelineColorBlendStateCreateInfo *pCBCI = pCreateInfo->pColorBlendState; if (pCBCI->attachmentCount) { this->attachments = std::vector(pCBCI->pAttachments, pCBCI->pAttachments + pCBCI->attachmentCount); } } } void initComputePipeline(const VkComputePipelineCreateInfo *pCreateInfo) { computePipelineCI.initialize(pCreateInfo); // Make sure gfx pipeline is null VkGraphicsPipelineCreateInfo emptyGraphicsCI = {}; graphicsPipelineCI.initialize(&emptyGraphicsCI); switch (computePipelineCI.stage.stage) { case VK_SHADER_STAGE_COMPUTE_BIT: this->active_shaders |= VK_SHADER_STAGE_COMPUTE_BIT; break; default: // TODO : Flag error break; } } }; class PHYS_DEV_PROPERTIES_NODE { public: VkPhysicalDeviceProperties properties; VkPhysicalDeviceFeatures features; std::vector queue_family_properties; }; enum FENCE_STATE { FENCE_UNSIGNALED, FENCE_INFLIGHT, FENCE_RETIRED }; class FENCE_NODE { public: VkFence fence; VkFenceCreateInfo createInfo; std::unordered_set queues; std::vector submissions; std::vector priorFences; FENCE_STATE state; // Default constructor FENCE_NODE() : state(FENCE_UNSIGNALED) {} }; class SEMAPHORE_NODE : public BASE_NODE { public: using BASE_NODE::in_use; bool signaled; VkQueue queue; }; class EVENT_NODE : public BASE_NODE { public: using BASE_NODE::in_use; int write_in_use; bool needsSignaled; VkPipelineStageFlags stageMask; }; class QUEUE_NODE { public: VkQueue queue; VkDevice device; std::vector lastFences; std::vector untrackedSubmissions; std::unordered_map eventToStageMap; std::unordered_map queryToStateMap; // 0 is unavailable, 1 is available }; class QUERY_POOL_NODE : public BASE_NODE { public: VkQueryPoolCreateInfo createInfo; }; class FRAMEBUFFER_NODE { public: VkFramebufferCreateInfo createInfo; std::unordered_set referencingCmdBuffers; std::vector attachments; }; typedef struct stencil_data { uint32_t compareMask; uint32_t writeMask; uint32_t reference; } CBStencilData;