/* * XGL * * Copyright (C) 2014 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include "xgl_dispatch_table_helper.h" #include "xglLayer.h" static std::unordered_map tableMap; static XGL_LAYER_DISPATCH_TABLE * initLayerTable(const XGL_BASE_LAYER_OBJECT *gpuw) { GetProcAddrType fpGPA; XGL_LAYER_DISPATCH_TABLE *pTable; assert(gpuw); std::unordered_map::const_iterator it = tableMap.find((XGL_VOID *) gpuw); if (it == tableMap.end()) { pTable = new XGL_LAYER_DISPATCH_TABLE; tableMap[(XGL_VOID *) gpuw] = pTable; } else { return it->second; } layer_initialize_dispatch_table(pTable, gpuw->pGPA, (XGL_PHYSICAL_GPU) gpuw->nextObject); return pTable; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglLayerExtension1(XGL_DEVICE device) { printf("In xglLayerExtension1() call w/ device: %p\n", (void*)device); printf("xglLayerExtension1 returning SUCCESS\n"); return XGL_SUCCESS; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetExtensionSupport(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pExtName) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; XGL_RESULT result; XGL_LAYER_DISPATCH_TABLE* pTable = initLayerTable(gpuw); printf("At start of wrapped xglGetExtensionSupport() call w/ gpu: %p\n", (void*)gpu); if (!strncmp(pExtName, "xglLayerExtension1", strlen("xglLayerExtension1"))) result = XGL_SUCCESS; else result = pTable->GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName); printf("Completed wrapped xglGetExtensionSupport() call w/ gpu: %p\n", (void*)gpu); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; XGL_LAYER_DISPATCH_TABLE* pTable = initLayerTable(gpuw); printf("At start of wrapped xglCreateDevice() call w/ gpu: %p\n", (void*)gpu); XGL_RESULT result = pTable->CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice); // create a mapping for the device object into the dispatch table tableMap.emplace(*pDevice, pTable); printf("Completed wrapped xglCreateDevice() call w/ pDevice, Device %p: %p\n", (void*)pDevice, (void *) *pDevice); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFormatInfo(XGL_DEVICE device, XGL_FORMAT format, XGL_FORMAT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData) { XGL_LAYER_DISPATCH_TABLE* pTable = tableMap[device]; printf("At start of wrapped xglGetFormatInfo() call w/ device: %p\n", (void*)device); XGL_RESULT result = pTable->GetFormatInfo(device, format, infoType, pDataSize, pData); printf("Completed wrapped xglGetFormatInfo() call w/ device: %p\n", (void*)device); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount, XGL_VOID* pReserved) { if (gpu != NULL) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; XGL_LAYER_DISPATCH_TABLE* pTable = initLayerTable(gpuw); printf("At start of wrapped xglEnumerateLayers() call w/ gpu: %p\n", gpu); XGL_RESULT result = pTable->EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount, pReserved); return result; } else { if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL || pReserved == NULL) return XGL_ERROR_INVALID_POINTER; // Example of a layer that is only compatible with Intel's GPUs XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT*) pReserved; GetGpuInfoType fpGetGpuInfo; XGL_PHYSICAL_GPU_PROPERTIES gpuProps; XGL_SIZE dataSize = sizeof(XGL_PHYSICAL_GPU_PROPERTIES); fpGetGpuInfo = (GetGpuInfoType) gpuw->pGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, "xglGetGpuInfo"); fpGetGpuInfo((XGL_PHYSICAL_GPU) gpuw->nextObject, XGL_INFO_TYPE_PHYSICAL_GPU_PROPERTIES, &dataSize, &gpuProps); if (gpuProps.vendorId == 0x8086) { *pOutLayerCount = 1; strncpy((char *) pOutLayers[0], "Basic", maxStringSize); } else { *pOutLayerCount = 0; } return XGL_SUCCESS; } } XGL_LAYER_EXPORT XGL_VOID * XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pName) { XGL_LAYER_DISPATCH_TABLE* pTable; if (gpu == NULL) return NULL; pTable = initLayerTable((const XGL_BASE_LAYER_OBJECT *) gpu); if (!strncmp("xglGetProcAddr", pName, sizeof("xglGetProcAddr"))) return (XGL_VOID *) xglGetProcAddr; else if (!strncmp("xglInitAndEnumerateGpus", pName, sizeof("xglInitAndEnumerateGpus"))) return (XGL_VOID *) pTable->InitAndEnumerateGpus; if (!strncmp("xglGetGpuInfo", pName, sizeof ("xglGetGpuInfo"))) return (XGL_VOID *) pTable->GetGpuInfo; else if (!strncmp("xglCreateDevice", pName, sizeof ("xglCreateDevice"))) return (XGL_VOID *) xglCreateDevice; else if (!strncmp("xglDestroyDevice", pName, sizeof ("xglDestroyDevice"))) return (XGL_VOID *) pTable->DestroyDevice; else if (!strncmp("xglGetExtensionSupport", pName, sizeof ("xglGetExtensionSupport"))) return (XGL_VOID *) xglGetExtensionSupport; else if (!strncmp("xglEnumerateLayers", pName, sizeof ("xglEnumerateLayers"))) return (XGL_VOID *) xglEnumerateLayers; else if (!strncmp("xglGetDeviceQueue", pName, sizeof ("xglGetDeviceQueue"))) return (XGL_VOID *) pTable->GetDeviceQueue; else if (!strncmp("xglQueueSubmit", pName, sizeof ("xglQueueSubmit"))) return (XGL_VOID *) pTable->QueueSubmit; else if (!strncmp("xglQueueSetGlobalMemReferences", pName, sizeof ("xglQueueSetGlobalMemReferences"))) return (XGL_VOID *) pTable->QueueSetGlobalMemReferences; else if (!strncmp("xglQueueWaitIdle", pName, sizeof ("xglQueueWaitIdle"))) return (XGL_VOID *) pTable->QueueWaitIdle; else if (!strncmp("xglDeviceWaitIdle", pName, sizeof ("xglDeviceWaitIdle"))) return (XGL_VOID *) pTable->DeviceWaitIdle; else if (!strncmp("xglGetMemoryHeapCount", pName, sizeof ("xglGetMemoryHeapCount"))) return (XGL_VOID *) pTable->GetMemoryHeapCount; else if (!strncmp("xglGetMemoryHeapInfo", pName, sizeof ("xglGetMemoryHeapInfo"))) return (XGL_VOID *) pTable->GetMemoryHeapInfo; else if (!strncmp("xglAllocMemory", pName, sizeof ("xglAllocMemory"))) return (XGL_VOID *) pTable->AllocMemory; else if (!strncmp("xglFreeMemory", pName, sizeof ("xglFreeMemory"))) return (XGL_VOID *) pTable->FreeMemory; else if (!strncmp("xglSetMemoryPriority", pName, sizeof ("xglSetMemoryPriority"))) return (XGL_VOID *) pTable->SetMemoryPriority; else if (!strncmp("xglMapMemory", pName, sizeof ("xglMapMemory"))) return (XGL_VOID *) pTable->MapMemory; else if (!strncmp("xglUnmapMemory", pName, sizeof ("xglUnmapMemory"))) return (XGL_VOID *) pTable->UnmapMemory; else if (!strncmp("xglPinSystemMemory", pName, sizeof ("xglPinSystemMemory"))) return (XGL_VOID *) pTable->PinSystemMemory; else if (!strncmp("xglRemapVirtualMemoryPages", pName, sizeof ("xglRemapVirtualMemoryPages"))) return (XGL_VOID *) pTable->RemapVirtualMemoryPages; else if (!strncmp("xglGetMultiGpuCompatibility", pName, sizeof ("xglGetMultiGpuCompatibility"))) return (XGL_VOID *) pTable->GetMultiGpuCompatibility; else if (!strncmp("xglOpenSharedMemory", pName, sizeof ("xglOpenSharedMemory"))) return (XGL_VOID *) pTable->OpenSharedMemory; else if (!strncmp("xglOpenSharedQueueSemaphore", pName, sizeof ("xglOpenSharedQueueSemaphore"))) return (XGL_VOID *) pTable->OpenSharedQueueSemaphore; else if (!strncmp("xglOpenPeerMemory", pName, sizeof ("xglOpenPeerMemory"))) return (XGL_VOID *) pTable->OpenPeerMemory; else if (!strncmp("xglOpenPeerImage", pName, sizeof ("xglOpenPeerImage"))) return (XGL_VOID *) pTable->OpenPeerImage; else if (!strncmp("xglDestroyObject", pName, sizeof ("xglDestroyObject"))) return (XGL_VOID *) pTable->DestroyObject; else if (!strncmp("xglGetObjectInfo", pName, sizeof ("xglGetObjectInfo"))) return (XGL_VOID *) pTable->GetObjectInfo; else if (!strncmp("xglBindObjectMemory", pName, sizeof ("xglBindObjectMemory"))) return (XGL_VOID *) pTable->BindObjectMemory; else if (!strncmp("xglCreateFence", pName, sizeof ("xgllCreateFence"))) return (XGL_VOID *) pTable->CreateFence; else if (!strncmp("xglGetFenceStatus", pName, sizeof ("xglGetFenceStatus"))) return (XGL_VOID *) pTable->GetFenceStatus; else if (!strncmp("xglWaitForFences", pName, sizeof ("xglWaitForFences"))) return (XGL_VOID *) pTable->WaitForFences; else if (!strncmp("xglCreateQueueSemaphore", pName, sizeof ("xgllCreateQueueSemaphore"))) return (XGL_VOID *) pTable->CreateQueueSemaphore; else if (!strncmp("xglSignalQueueSemaphore", pName, sizeof ("xglSignalQueueSemaphore"))) return (XGL_VOID *) pTable->SignalQueueSemaphore; else if (!strncmp("xglWaitQueueSemaphore", pName, sizeof ("xglWaitQueueSemaphore"))) return (XGL_VOID *) pTable->WaitQueueSemaphore; else if (!strncmp("xglCreateEvent", pName, sizeof ("xgllCreateEvent"))) return (XGL_VOID *) pTable->CreateEvent; else if (!strncmp("xglGetEventStatus", pName, sizeof ("xglGetEventStatus"))) return (XGL_VOID *) pTable->GetEventStatus; else if (!strncmp("xglSetEvent", pName, sizeof ("xglSetEvent"))) return (XGL_VOID *) pTable->SetEvent; else if (!strncmp("xglResetEvent", pName, sizeof ("xgllResetEvent"))) return (XGL_VOID *) pTable->ResetEvent; else if (!strncmp("xglCreateQueryPool", pName, sizeof ("xglCreateQueryPool"))) return (XGL_VOID *) pTable->CreateQueryPool; else if (!strncmp("xglGetQueryPoolResults", pName, sizeof ("xglGetQueryPoolResults"))) return (XGL_VOID *) pTable->GetQueryPoolResults; else if (!strncmp("xglGetFormatInfo", pName, sizeof ("xglGetFormatInfo"))) return (XGL_VOID *) xglGetFormatInfo; else if (!strncmp("xglCreateImage", pName, sizeof ("xglCreateImage"))) return (XGL_VOID *) pTable->CreateImage; else if (!strncmp("xglGetImageSubresourceInfo", pName, sizeof ("xglGetImageSubresourceInfo"))) return (XGL_VOID *) pTable->GetImageSubresourceInfo; else if (!strncmp("xglCreateImageView", pName, sizeof ("xglCreateImageView"))) return (XGL_VOID *) pTable->CreateImageView; else if (!strncmp("xglCreateColorAttachmentView", pName, sizeof ("xglCreateColorAttachmentView"))) return (XGL_VOID *) pTable->CreateColorAttachmentView; else if (!strncmp("xglCreateDepthStencilView", pName, sizeof ("xglCreateDepthStencilView"))) return (XGL_VOID *) pTable->CreateDepthStencilView; else if (!strncmp("xglCreateShader", pName, sizeof ("xglCreateShader"))) return (XGL_VOID *) pTable->CreateShader; else if (!strncmp("xglCreateGraphicsPipeline", pName, sizeof ("xglCreateGraphicsPipeline"))) return (XGL_VOID *) pTable->CreateGraphicsPipeline; else if (!strncmp("xglCreateComputePipeline", pName, sizeof ("xglCreateComputePipeline"))) return (XGL_VOID *) pTable->CreateComputePipeline; else if (!strncmp("xglStorePipeline", pName, sizeof ("xglStorePipeline"))) return (XGL_VOID *) pTable->StorePipeline; else if (!strncmp("xglLoadPipeline", pName, sizeof ("xglLoadPipeline"))) return (XGL_VOID *) pTable->LoadPipeline; else if (!strncmp("xglCreatePipelineDelta", pName, sizeof ("xglCreatePipelineDelta"))) return (XGL_VOID *) pTable->CreatePipelineDelta; else if (!strncmp("xglCreateSampler", pName, sizeof ("xglCreateSampler"))) return (XGL_VOID *) pTable->CreateSampler; else if (!strncmp("xglCreateDescriptorSet", pName, sizeof ("xglCreateDescriptorSet"))) return (XGL_VOID *) pTable->CreateDescriptorSet; else if (!strncmp("xglBeginDescriptorSetUpdate", pName, sizeof ("xglBeginDescriptorSetUpdate"))) return (XGL_VOID *) pTable->BeginDescriptorSetUpdate; else if (!strncmp("xglEndDescriptorSetUpdate", pName, sizeof ("xglEndDescriptorSetUpdate"))) return (XGL_VOID *) pTable->EndDescriptorSetUpdate; else if (!strncmp("xglAttachSamplerDescriptors", pName, sizeof ("xglAttachSamplerDescriptors"))) return (XGL_VOID *) pTable->AttachSamplerDescriptors; else if (!strncmp("xglAttachImageViewDescriptors", pName, sizeof ("xglAttachImageViewDescriptors"))) return (XGL_VOID *) pTable->AttachImageViewDescriptors; else if (!strncmp("xglAttachMemoryViewDescriptors", pName, sizeof ("xglAttachMemoryViewDescriptors"))) return (XGL_VOID *) pTable->AttachMemoryViewDescriptors; else if (!strncmp("xglAttachNestedDescriptors", pName, sizeof ("xglAttachNestedDescriptors"))) return (XGL_VOID *) pTable->AttachNestedDescriptors; else if (!strncmp("xglClearDescriptorSetSlots", pName, sizeof ("xglClearDescriptorSetSlots"))) return (XGL_VOID *) pTable->ClearDescriptorSetSlots; else if (!strncmp("xglCreateViewportState", pName, sizeof ("xglCreateViewportState"))) return (XGL_VOID *) pTable->CreateViewportState; else if (!strncmp("xglCreateRasterState", pName, sizeof ("xglCreateRasterState"))) return (XGL_VOID *) pTable->CreateRasterState; else if (!strncmp("xglCreateMsaaState", pName, sizeof ("xglCreateMsaaState"))) return (XGL_VOID *) pTable->CreateMsaaState; else if (!strncmp("xglCreateColorBlendState", pName, sizeof ("xglCreateColorBlendState"))) return (XGL_VOID *) pTable->CreateColorBlendState; else if (!strncmp("xglCreateDepthStencilState", pName, sizeof ("xglCreateDepthStencilState"))) return (XGL_VOID *) pTable->CreateDepthStencilState; else if (!strncmp("xglCreateCommandBuffer", pName, sizeof ("xglCreateCommandBuffer"))) return (XGL_VOID *) pTable->CreateCommandBuffer; else if (!strncmp("xglBeginCommandBuffer", pName, sizeof ("xglBeginCommandBuffer"))) return (XGL_VOID *) pTable->BeginCommandBuffer; else if (!strncmp("xglEndCommandBuffer", pName, sizeof ("xglEndCommandBuffer"))) return (XGL_VOID *) pTable->EndCommandBuffer; else if (!strncmp("xglResetCommandBuffer", pName, sizeof ("xglResetCommandBuffer"))) return (XGL_VOID *) pTable->ResetCommandBuffer; else if (!strncmp("xglCmdBindPipeline", pName, sizeof ("xglCmdBindPipeline"))) return (XGL_VOID *) pTable->CmdBindPipeline; else if (!strncmp("xglCmdBindPipelineDelta", pName, sizeof ("xglCmdBindPipelineDelta"))) return (XGL_VOID *) pTable->CmdBindPipelineDelta; else if (!strncmp("xglCmdBindStateObject", pName, sizeof ("xglCmdBindStateObject"))) return (XGL_VOID *) pTable->CmdBindStateObject; else if (!strncmp("xglCmdBindDescriptorSet", pName, sizeof ("xglCmdBindDescriptorSet"))) return (XGL_VOID *) pTable->CmdBindDescriptorSet; else if (!strncmp("xglCmdBindDynamicMemoryView", pName, sizeof ("xglCmdBindDynamicMemoryView"))) return (XGL_VOID *) pTable->CmdBindDynamicMemoryView; else if (!strncmp("xglCmdBindVertexData", pName, sizeof ("xglCmdBindVertexData"))) return (XGL_VOID *) pTable->CmdBindVertexData; else if (!strncmp("xglCmdBindIndexData", pName, sizeof ("xglCmdBindIndexData"))) return (XGL_VOID *) pTable->CmdBindIndexData; else if (!strncmp("xglCmdBindAttachments", pName, sizeof ("xglCmdBindAttachments"))) return (XGL_VOID *) pTable->CmdBindAttachments; else if (!strncmp("xglCmdPrepareMemoryRegions", pName, sizeof ("xglCmdPrepareMemoryRegions"))) return (XGL_VOID *) pTable->CmdPrepareMemoryRegions; else if (!strncmp("xglCmdPrepareImages", pName, sizeof ("xglCmdPrepareImages"))) return (XGL_VOID *) pTable->CmdPrepareImages; else if (!strncmp("xglCmdDraw", pName, sizeof ("xglCmdDraw"))) return (XGL_VOID *) pTable->CmdDraw; else if (!strncmp("xglCmdDrawIndexed", pName, sizeof ("xglCmdDrawIndexed"))) return (XGL_VOID *) pTable->CmdDrawIndexed; else if (!strncmp("xglCmdDrawIndirect", pName, sizeof ("xglCmdDrawIndirect"))) return (XGL_VOID *) pTable->CmdDrawIndirect; else if (!strncmp("xglCmdDrawIndexedIndirect", pName, sizeof ("xglCmdDrawIndexedIndirect"))) return (XGL_VOID *) pTable->CmdDrawIndexedIndirect; else if (!strncmp("xglCmdDispatch", pName, sizeof ("xglCmdDispatch"))) return (XGL_VOID *) pTable->CmdDispatch; else if (!strncmp("xglCmdDispatchIndirect", pName, sizeof ("xglCmdDispatchIndirect"))) return (XGL_VOID *) pTable->CmdDispatchIndirect; else if (!strncmp("xglCmdCopyMemory", pName, sizeof ("xglCmdCopyMemory"))) return (XGL_VOID *) pTable->CmdCopyMemory; else if (!strncmp("xglCmdCopyImage", pName, sizeof ("xglCmdCopyImage"))) return (XGL_VOID *) pTable->CmdCopyImage; else if (!strncmp("xglCmdCopyMemoryToImage", pName, sizeof ("xglCmdCopyMemoryToImage"))) return (XGL_VOID *) pTable->CmdCopyMemoryToImage; else if (!strncmp("xglCmdCopyImageToMemory", pName, sizeof ("xglCmdCopyImageToMemory"))) return (XGL_VOID *) pTable->CmdCopyImageToMemory; else if (!strncmp("xglCmdCloneImageData", pName, sizeof ("xglCmdCloneImageData"))) return (XGL_VOID *) pTable->CmdCloneImageData; else if (!strncmp("xglCmdUpdateMemory", pName, sizeof ("xglCmdUpdateMemory"))) return (XGL_VOID *) pTable->CmdUpdateMemory; else if (!strncmp("xglCmdFillMemory", pName, sizeof ("xglCmdFillMemory"))) return (XGL_VOID *) pTable->CmdFillMemory; else if (!strncmp("xglCmdClearColorImage", pName, sizeof ("xglCmdClearColorImage"))) return (XGL_VOID *) pTable->CmdClearColorImage; else if (!strncmp("xglCmdClearColorImageRaw", pName, sizeof ("xglCmdClearColorImageRaw"))) return (XGL_VOID *) pTable->CmdClearColorImageRaw; else if (!strncmp("xglCmdClearDepthStencil", pName, sizeof ("xglCmdClearDepthStencil"))) return (XGL_VOID *) pTable->CmdClearDepthStencil; else if (!strncmp("xglCmdResolveImage", pName, sizeof ("xglCmdResolveImage"))) return (XGL_VOID *) pTable->CmdResolveImage; else if (!strncmp("xglCmdSetEvent", pName, sizeof ("xglCmdSetEvent"))) return (XGL_VOID *) pTable->CmdSetEvent; else if (!strncmp("xglCmdResetEvent", pName, sizeof ("xglCmdResetEvent"))) return (XGL_VOID *) pTable->CmdResetEvent; else if (!strncmp("xglCmdMemoryAtomic", pName, sizeof ("xglCmdMemoryAtomic"))) return (XGL_VOID *) pTable->CmdMemoryAtomic; else if (!strncmp("xglCmdBeginQuery", pName, sizeof ("xglCmdBeginQuery"))) return (XGL_VOID *) pTable->CmdBeginQuery; else if (!strncmp("xglCmdEndQuery", pName, sizeof ("xglCmdEndQuery"))) return (XGL_VOID *) pTable->CmdEndQuery; else if (!strncmp("xglCmdResetQueryPool", pName, sizeof ("xglCmdResetQueryPool"))) return (XGL_VOID *) pTable->CmdResetQueryPool; else if (!strncmp("xglCmdWriteTimestamp", pName, sizeof ("xglCmdWriteTimestamp"))) return (XGL_VOID *) pTable->CmdWriteTimestamp; else if (!strncmp("xglCmdInitAtomicCounters", pName, sizeof ("xglCmdInitAtomicCounters"))) return (XGL_VOID *) pTable->CmdInitAtomicCounters; else if (!strncmp("xglCmdLoadAtomicCounters", pName, sizeof ("xglCmdLoadAtomicCounters"))) return (XGL_VOID *) pTable->CmdLoadAtomicCounters; else if (!strncmp("xglCmdSaveAtomicCounters", pName, sizeof ("xglCmdSaveAtomicCounters"))) return (XGL_VOID *) pTable->CmdSaveAtomicCounters; else if (!strncmp("xglDbgSetValidationLevel", pName, sizeof ("xglDbgSetValidationLevel"))) return (XGL_VOID *) pTable->DbgSetValidationLevel; else if (!strncmp("xglDbgRegisterMsgCallback", pName, sizeof ("xglDbgRegisterMsgCallback"))) return (XGL_VOID *) pTable->DbgRegisterMsgCallback; else if (!strncmp("xglDbgUnregisterMsgCallback", pName, sizeof ("xglDbgUnregisterMsgCallback"))) return (XGL_VOID *) pTable->DbgUnregisterMsgCallback; else if (!strncmp("xglDbgSetMessageFilter", pName, sizeof ("xglDbgSetMessageFilter"))) return (XGL_VOID *) pTable->DbgSetMessageFilter; else if (!strncmp("xglDbgSetObjectTag", pName, sizeof ("xglDbgSetObjectTag"))) return (XGL_VOID *) pTable->DbgSetObjectTag; else if (!strncmp("xglDbgSetGlobalOption", pName, sizeof ("xglDbgSetGlobalOption"))) return (XGL_VOID *) pTable->DbgSetGlobalOption; else if (!strncmp("xglDbgSetDeviceOption", pName, sizeof ("xglDbgSetDeviceOption"))) return (XGL_VOID *) pTable->DbgSetDeviceOption; else if (!strncmp("xglCmdDbgMarkerBegin", pName, sizeof ("xglCmdDbgMarkerBegin"))) return (XGL_VOID *) pTable->CmdDbgMarkerBegin; else if (!strncmp("xglCmdDbgMarkerEnd", pName, sizeof ("xglCmdDbgMarkerEnd"))) return (XGL_VOID *) pTable->CmdDbgMarkerEnd; else if (!strncmp("xglWsiX11AssociateConnection", pName, sizeof("xglWsiX11AssociateConnection"))) return (XGL_VOID *) pTable->WsiX11AssociateConnection; else if (!strncmp("xglWsiX11GetMSC", pName, sizeof("xglWsiX11GetMSC"))) return (XGL_VOID *) pTable->WsiX11GetMSC; else if (!strncmp("xglWsiX11CreatePresentableImage", pName, sizeof("xglWsiX11CreatePresentableImage"))) return (XGL_VOID *) pTable->WsiX11CreatePresentableImage; else if (!strncmp("xglWsiX11QueuePresent", pName, sizeof("xglWsiX11QueuePresent"))) return (XGL_VOID *) pTable->WsiX11QueuePresent; else if (!strncmp("xglLayerExtension1", pName, sizeof("xglLayerExtension1"))) return (XGL_VOID *) xglLayerExtension1; else { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; if (gpuw->pGPA == NULL) return NULL; return gpuw->pGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, pName); } }