// // File: vulkan.h // /* ** Copyright (c) 2014-2015 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __VULKAN_H__ #define __VULKAN_H__ #define VK_MAKE_VERSION(major, minor, patch) \ ((major << 22) | (minor << 12) | patch) #include "vk_platform.h" // Vulkan API version supported by this file #define VK_API_VERSION VK_MAKE_VERSION(0, 80, 0) #ifdef __cplusplus extern "C" { #endif // __cplusplus /* *************************************************************************************************** * Core Vulkan API *************************************************************************************************** */ #ifdef __cplusplus #define VK_DEFINE_HANDLE(_obj) struct _obj##_T {char _dummy;}; typedef _obj##_T* _obj; #define VK_DEFINE_SUBCLASS_HANDLE(_obj, _base) struct _obj##_T : public _base##_T {}; typedef _obj##_T* _obj; #else // __cplusplus #define VK_DEFINE_HANDLE(_obj) typedef void* _obj; #define VK_DEFINE_SUBCLASS_HANDLE(_obj, _base) typedef void* _obj; #endif // __cplusplus VK_DEFINE_HANDLE(VkInstance) VK_DEFINE_HANDLE(VkPhysicalGpu) VK_DEFINE_HANDLE(VkBaseObject) VK_DEFINE_SUBCLASS_HANDLE(VkDevice, VkBaseObject) VK_DEFINE_SUBCLASS_HANDLE(VkQueue, VkBaseObject) VK_DEFINE_SUBCLASS_HANDLE(VkGpuMemory, VkBaseObject) VK_DEFINE_SUBCLASS_HANDLE(VkObject, VkBaseObject) VK_DEFINE_SUBCLASS_HANDLE(VkBuffer, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkBufferView, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkImage, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkImageView, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkColorAttachmentView, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkDepthStencilView, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkShader, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkPipeline, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkSampler, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkDescriptorSet, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkDescriptorSetLayout, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkDescriptorSetLayoutChain, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkDescriptorPool, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkDynamicStateObject, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkDynamicVpState, VkDynamicStateObject) VK_DEFINE_SUBCLASS_HANDLE(VkDynamicRsState, VkDynamicStateObject) VK_DEFINE_SUBCLASS_HANDLE(VkDynamicCbState, VkDynamicStateObject) VK_DEFINE_SUBCLASS_HANDLE(VkDynamicDsState, VkDynamicStateObject) VK_DEFINE_SUBCLASS_HANDLE(VkCmdBuffer, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkFence, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkSemaphore, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkEvent, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkQueryPool, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkFramebuffer, VkObject) VK_DEFINE_SUBCLASS_HANDLE(VkRenderPass, VkObject) #define VK_MAX_PHYSICAL_GPUS 16 #define VK_MAX_PHYSICAL_GPU_NAME 256 #define VK_MAX_EXTENSION_NAME 256 #define VK_LOD_CLAMP_NONE MAX_FLOAT #define VK_LAST_MIP_OR_SLICE 0xffffffff #define VK_TRUE 1 #define VK_FALSE 0 #define VK_NULL_HANDLE 0 // This macro defines INT_MAX in enumerations to force compilers to use 32 bits // to represent them. This may or may not be necessary on some compilers. The // option to compile it out may allow compilers that warn about missing enumerants // in switch statements to be silenced. #define VK_MAX_ENUM(T) T##_MAX_ENUM = 0x7FFFFFFF // ------------------------------------------------------------------------------------------------ // Enumerations typedef enum VkMemoryPriority_ { VK_MEMORY_PRIORITY_UNUSED = 0x0, VK_MEMORY_PRIORITY_VERY_LOW = 0x1, VK_MEMORY_PRIORITY_LOW = 0x2, VK_MEMORY_PRIORITY_NORMAL = 0x3, VK_MEMORY_PRIORITY_HIGH = 0x4, VK_MEMORY_PRIORITY_VERY_HIGH = 0x5, VK_MEMORY_PRIORITY_BEGIN_RANGE = VK_MEMORY_PRIORITY_UNUSED, VK_MEMORY_PRIORITY_END_RANGE = VK_MEMORY_PRIORITY_VERY_HIGH, VK_NUM_MEMORY_PRIORITY = (VK_MEMORY_PRIORITY_END_RANGE - VK_MEMORY_PRIORITY_BEGIN_RANGE + 1), VK_MAX_ENUM(VkMemoryPriority) } VkMemoryPriority; typedef enum VkImageLayout_ { VK_IMAGE_LAYOUT_UNDEFINED = 0x00000000, // Implicit layout an image is when its contents are undefined due to various reasons (e.g. right after creation) VK_IMAGE_LAYOUT_GENERAL = 0x00000001, // General layout when image can be used for any kind of access VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 0x00000002, // Optimal layout when image is only used for color attachment read/write VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 0x00000003, // Optimal layout when image is only used for depth/stencil attachment read/write VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 0x00000004, // Optimal layout when image is used for read only depth/stencil attachment and shader access VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 0x00000005, // Optimal layout when image is used for read only shader access VK_IMAGE_LAYOUT_CLEAR_OPTIMAL = 0x00000006, // Optimal layout when image is used only for clear operations VK_IMAGE_LAYOUT_TRANSFER_SOURCE_OPTIMAL = 0x00000007, // Optimal layout when image is used only as source of transfer operations VK_IMAGE_LAYOUT_TRANSFER_DESTINATION_OPTIMAL = 0x00000008, // Optimal layout when image is used only as destination of transfer operations VK_IMAGE_LAYOUT_BEGIN_RANGE = VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_END_RANGE = VK_IMAGE_LAYOUT_TRANSFER_DESTINATION_OPTIMAL, VK_NUM_IMAGE_LAYOUT = (VK_IMAGE_LAYOUT_END_RANGE - VK_IMAGE_LAYOUT_BEGIN_RANGE + 1), VK_MAX_ENUM(VkImageLayout) } VkImageLayout; typedef enum VkPipeEvent_ { VK_PIPE_EVENT_TOP_OF_PIPE = 0x00000001, // Set event before the GPU starts processing subsequent command VK_PIPE_EVENT_VERTEX_PROCESSING_COMPLETE = 0x00000002, // Set event when all pending vertex processing is complete VK_PIPE_EVENT_LOCAL_FRAGMENT_PROCESSING_COMPLETE = 0x00000003, // Set event when all pending fragment shader executions are complete, within each fragment location VK_PIPE_EVENT_FRAGMENT_PROCESSING_COMPLETE = 0x00000004, // Set event when all pending fragment shader executions are complete VK_PIPE_EVENT_GRAPHICS_PIPELINE_COMPLETE = 0x00000005, // Set event when all pending graphics operations are complete VK_PIPE_EVENT_COMPUTE_PIPELINE_COMPLETE = 0x00000006, // Set event when all pending compute operations are complete VK_PIPE_EVENT_TRANSFER_COMPLETE = 0x00000007, // Set event when all pending transfer operations are complete VK_PIPE_EVENT_GPU_COMMANDS_COMPLETE = 0x00000008, // Set event when all pending GPU work is complete VK_PIPE_EVENT_BEGIN_RANGE = VK_PIPE_EVENT_TOP_OF_PIPE, VK_PIPE_EVENT_END_RANGE = VK_PIPE_EVENT_GPU_COMMANDS_COMPLETE, VK_NUM_PIPE_EVENT = (VK_PIPE_EVENT_END_RANGE - VK_PIPE_EVENT_BEGIN_RANGE + 1), VK_MAX_ENUM(VkPipeEvent) } VkPipeEvent; typedef enum VkWaitEvent_ { VK_WAIT_EVENT_TOP_OF_PIPE = 0x00000001, // Wait event before the GPU starts processing subsequent commands VK_WAIT_EVENT_BEFORE_RASTERIZATION = 0x00000002, // Wait event before rasterizing subsequent primitives VK_WAIT_EVENT_BEGIN_RANGE = VK_WAIT_EVENT_TOP_OF_PIPE, VK_WAIT_EVENT_END_RANGE = VK_WAIT_EVENT_BEFORE_RASTERIZATION, VK_NUM_WAIT_EVENT = (VK_WAIT_EVENT_END_RANGE - VK_WAIT_EVENT_BEGIN_RANGE + 1), VK_MAX_ENUM(VkWaitEvent) } VkWaitEvent; typedef enum VkMemoryOutputFlags_ { VK_MEMORY_OUTPUT_CPU_WRITE_BIT = 0x00000001, // Controls output coherency of CPU writes VK_MEMORY_OUTPUT_SHADER_WRITE_BIT = 0x00000002, // Controls output coherency of generic shader writes VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT = 0x00000004, // Controls output coherency of color attachment writes VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000008, // Controls output coherency of depth/stencil attachment writes VK_MEMORY_OUTPUT_TRANSFER_BIT = 0x00000010, // Controls output coherency of transfer operations VK_MAX_ENUM(VkMemoryOutputFlags) } VkMemoryOutputFlags; typedef enum VkMemoryInputFlags_ { VK_MEMORY_INPUT_CPU_READ_BIT = 0x00000001, // Controls input coherency of CPU reads VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT = 0x00000002, // Controls input coherency of indirect command reads VK_MEMORY_INPUT_INDEX_FETCH_BIT = 0x00000004, // Controls input coherency of index fetches VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT = 0x00000008, // Controls input coherency of vertex attribute fetches VK_MEMORY_INPUT_UNIFORM_READ_BIT = 0x00000010, // Controls input coherency of uniform buffer reads VK_MEMORY_INPUT_SHADER_READ_BIT = 0x00000020, // Controls input coherency of generic shader reads VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT = 0x00000040, // Controls input coherency of color attachment reads VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000080, // Controls input coherency of depth/stencil attachment reads VK_MEMORY_INPUT_TRANSFER_BIT = 0x00000100, // Controls input coherency of transfer operations VK_MAX_ENUM(VkMemoryInputFlags) } VkMemoryInputFlags; typedef enum VkAttachmentLoadOp_ { VK_ATTACHMENT_LOAD_OP_LOAD = 0x00000000, VK_ATTACHMENT_LOAD_OP_CLEAR = 0x00000001, VK_ATTACHMENT_LOAD_OP_DONT_CARE = 0x00000002, VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE = VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_LOAD_OP_END_RANGE = VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_NUM_ATTACHMENT_LOAD_OP = (VK_ATTACHMENT_LOAD_OP_END_RANGE - VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE + 1), VK_MAX_ENUM(VkAttachmentLoadOp) } VkAttachmentLoadOp; typedef enum VkAttachmentStoreOp_ { VK_ATTACHMENT_STORE_OP_STORE = 0x00000000, VK_ATTACHMENT_STORE_OP_RESOLVE_MSAA = 0x00000001, VK_ATTACHMENT_STORE_OP_DONT_CARE = 0x00000002, VK_ATTACHMENT_STORE_OP_BEGIN_RANGE = VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_STORE_OP_END_RANGE = VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_NUM_ATTACHMENT_STORE_OP = (VK_ATTACHMENT_STORE_OP_END_RANGE - VK_ATTACHMENT_STORE_OP_BEGIN_RANGE + 1), VK_MAX_ENUM(VkAttachmentStoreOp) } VkAttachmentStoreOp; typedef enum VkImageType_ { VK_IMAGE_1D = 0x00000000, VK_IMAGE_2D = 0x00000001, VK_IMAGE_3D = 0x00000002, VK_IMAGE_TYPE_BEGIN_RANGE = VK_IMAGE_1D, VK_IMAGE_TYPE_END_RANGE = VK_IMAGE_3D, VK_NUM_IMAGE_TYPE = (VK_IMAGE_TYPE_END_RANGE - VK_IMAGE_TYPE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkImageType) } VkImageType; typedef enum VkImageTiling_ { VK_LINEAR_TILING = 0x00000000, VK_OPTIMAL_TILING = 0x00000001, VK_IMAGE_TILING_BEGIN_RANGE = VK_LINEAR_TILING, VK_IMAGE_TILING_END_RANGE = VK_OPTIMAL_TILING, VK_NUM_IMAGE_TILING = (VK_IMAGE_TILING_END_RANGE - VK_IMAGE_TILING_BEGIN_RANGE + 1), VK_MAX_ENUM(VkImageTiling) } VkImageTiling; typedef enum VkImageViewType_ { VK_IMAGE_VIEW_1D = 0x00000000, VK_IMAGE_VIEW_2D = 0x00000001, VK_IMAGE_VIEW_3D = 0x00000002, VK_IMAGE_VIEW_CUBE = 0x00000003, VK_IMAGE_VIEW_TYPE_BEGIN_RANGE = VK_IMAGE_VIEW_1D, VK_IMAGE_VIEW_TYPE_END_RANGE = VK_IMAGE_VIEW_CUBE, VK_NUM_IMAGE_VIEW_TYPE = (VK_IMAGE_VIEW_TYPE_END_RANGE - VK_IMAGE_VIEW_TYPE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkImageViewType) } VkImageViewType; typedef enum VkImageAspect_ { VK_IMAGE_ASPECT_COLOR = 0x00000000, VK_IMAGE_ASPECT_DEPTH = 0x00000001, VK_IMAGE_ASPECT_STENCIL = 0x00000002, VK_IMAGE_ASPECT_BEGIN_RANGE = VK_IMAGE_ASPECT_COLOR, VK_IMAGE_ASPECT_END_RANGE = VK_IMAGE_ASPECT_STENCIL, VK_NUM_IMAGE_ASPECT = (VK_IMAGE_ASPECT_END_RANGE - VK_IMAGE_ASPECT_BEGIN_RANGE + 1), VK_MAX_ENUM(VkImageAspect) } VkImageAspect; typedef enum VkChannelSwizzle_ { VK_CHANNEL_SWIZZLE_ZERO = 0x00000000, VK_CHANNEL_SWIZZLE_ONE = 0x00000001, VK_CHANNEL_SWIZZLE_R = 0x00000002, VK_CHANNEL_SWIZZLE_G = 0x00000003, VK_CHANNEL_SWIZZLE_B = 0x00000004, VK_CHANNEL_SWIZZLE_A = 0x00000005, VK_CHANNEL_SWIZZLE_BEGIN_RANGE = VK_CHANNEL_SWIZZLE_ZERO, VK_CHANNEL_SWIZZLE_END_RANGE = VK_CHANNEL_SWIZZLE_A, VK_NUM_CHANNEL_SWIZZLE = (VK_CHANNEL_SWIZZLE_END_RANGE - VK_CHANNEL_SWIZZLE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkChannelSwizzle) } VkChannelSwizzle; typedef enum VkDescriptorType_ { VK_DESCRIPTOR_TYPE_SAMPLER = 0x00000000, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 0x00000001, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 0x00000002, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 0x00000003, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 0x00000004, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 0x00000005, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 0x00000006, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 0x00000007, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 0x00000008, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 0x00000009, VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER, VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, VK_NUM_DESCRIPTOR_TYPE = (VK_DESCRIPTOR_TYPE_END_RANGE - VK_DESCRIPTOR_TYPE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkDescriptorType) } VkDescriptorType; typedef enum VkDescriptorPoolUsage_ { VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT = 0x00000000, VK_DESCRIPTOR_POOL_USAGE_DYNAMIC = 0x00000001, VK_DESCRIPTOR_POOL_USAGE_BEGIN_RANGE = VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT, VK_DESCRIPTOR_POOL_USAGE_END_RANGE = VK_DESCRIPTOR_POOL_USAGE_DYNAMIC, VK_NUM_DESCRIPTOR_POOL_USAGE = (VK_DESCRIPTOR_POOL_USAGE_END_RANGE - VK_DESCRIPTOR_POOL_USAGE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkDescriptorPoolUsage) } VkDescriptorPoolUsage; typedef enum VkDescriptorUpdateMode_ { VK_DESCRIPTOR_UDPATE_MODE_COPY = 0x00000000, VK_DESCRIPTOR_UPDATE_MODE_FASTEST = 0x00000001, VK_DESCRIPTOR_UPDATE_MODE_BEGIN_RANGE = VK_DESCRIPTOR_UDPATE_MODE_COPY, VK_DESCRIPTOR_UPDATE_MODE_END_RANGE = VK_DESCRIPTOR_UPDATE_MODE_FASTEST, VK_NUM_DESCRIPTOR_UPDATE_MODE = (VK_DESCRIPTOR_UPDATE_MODE_END_RANGE - VK_DESCRIPTOR_UPDATE_MODE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkDescriptorUpdateMode) } VkDescriptorUpdateMode; typedef enum VkDescriptorSetUsage_ { VK_DESCRIPTOR_SET_USAGE_ONE_SHOT = 0x00000000, VK_DESCRIPTOR_SET_USAGE_STATIC = 0x00000001, VK_DESCRIPTOR_SET_USAGE_BEGIN_RANGE = VK_DESCRIPTOR_SET_USAGE_ONE_SHOT, VK_DESCRIPTOR_SET_USAGE_END_RANGE = VK_DESCRIPTOR_SET_USAGE_STATIC, VK_NUM_DESCRIPTOR_SET_USAGE = (VK_DESCRIPTOR_SET_USAGE_END_RANGE - VK_DESCRIPTOR_SET_USAGE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkDescriptorSetUsage) } VkDescriptorSetUsage; typedef enum VkQueryType_ { VK_QUERY_OCCLUSION = 0x00000000, VK_QUERY_PIPELINE_STATISTICS = 0x00000001, VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_OCCLUSION, VK_QUERY_TYPE_END_RANGE = VK_QUERY_PIPELINE_STATISTICS, VK_NUM_QUERY_TYPE = (VK_QUERY_TYPE_END_RANGE - VK_QUERY_TYPE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkQueryType) } VkQueryType; typedef enum VkTimestampType_ { VK_TIMESTAMP_TOP = 0x00000000, VK_TIMESTAMP_BOTTOM = 0x00000001, VK_TIMESTAMP_TYPE_BEGIN_RANGE = VK_TIMESTAMP_TOP, VK_TIMESTAMP_TYPE_END_RANGE = VK_TIMESTAMP_BOTTOM, VK_NUM_TIMESTAMP_TYPE = (VK_TIMESTAMP_TYPE_END_RANGE - VK_TIMESTAMP_TYPE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkTimestampType) } VkTimestampType; typedef enum VkBorderColorType_ { VK_BORDER_COLOR_OPAQUE_WHITE = 0x00000000, VK_BORDER_COLOR_TRANSPARENT_BLACK = 0x00000001, VK_BORDER_COLOR_OPAQUE_BLACK = 0x00000002, VK_BORDER_COLOR_TYPE_BEGIN_RANGE = VK_BORDER_COLOR_OPAQUE_WHITE, VK_BORDER_COLOR_TYPE_END_RANGE = VK_BORDER_COLOR_OPAQUE_BLACK, VK_NUM_BORDER_COLOR_TYPE = (VK_BORDER_COLOR_TYPE_END_RANGE - VK_BORDER_COLOR_TYPE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkBorderColorType) } VkBorderColorType; typedef enum VkPipelineBindPoint_ { VK_PIPELINE_BIND_POINT_COMPUTE = 0x00000000, VK_PIPELINE_BIND_POINT_GRAPHICS = 0x00000001, VK_PIPELINE_BIND_POINT_BEGIN_RANGE = VK_PIPELINE_BIND_POINT_COMPUTE, VK_PIPELINE_BIND_POINT_END_RANGE = VK_PIPELINE_BIND_POINT_GRAPHICS, VK_NUM_PIPELINE_BIND_POINT = (VK_PIPELINE_BIND_POINT_END_RANGE - VK_PIPELINE_BIND_POINT_BEGIN_RANGE + 1), VK_MAX_ENUM(VkPipelineBindPoint) } VkPipelineBindPoint; typedef enum VkStateBindPoint_ { VK_STATE_BIND_VIEWPORT = 0x00000000, VK_STATE_BIND_RASTER = 0x00000001, VK_STATE_BIND_COLOR_BLEND = 0x00000002, VK_STATE_BIND_DEPTH_STENCIL = 0x00000003, VK_STATE_BIND_POINT_BEGIN_RANGE = VK_STATE_BIND_VIEWPORT, VK_STATE_BIND_POINT_END_RANGE = VK_STATE_BIND_DEPTH_STENCIL, VK_NUM_STATE_BIND_POINT = (VK_STATE_BIND_POINT_END_RANGE - VK_STATE_BIND_POINT_BEGIN_RANGE + 1), VK_MAX_ENUM(VkStateBindPoint) } VkStateBindPoint; typedef enum VkPrimitiveTopology_ { VK_TOPOLOGY_POINT_LIST = 0x00000000, VK_TOPOLOGY_LINE_LIST = 0x00000001, VK_TOPOLOGY_LINE_STRIP = 0x00000002, VK_TOPOLOGY_TRIANGLE_LIST = 0x00000003, VK_TOPOLOGY_TRIANGLE_STRIP = 0x00000004, VK_TOPOLOGY_TRIANGLE_FAN = 0x00000005, VK_TOPOLOGY_LINE_LIST_ADJ = 0x00000006, VK_TOPOLOGY_LINE_STRIP_ADJ = 0x00000007, VK_TOPOLOGY_TRIANGLE_LIST_ADJ = 0x00000008, VK_TOPOLOGY_TRIANGLE_STRIP_ADJ = 0x00000009, VK_TOPOLOGY_PATCH = 0x0000000a, VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE = VK_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_END_RANGE = VK_TOPOLOGY_PATCH, VK_NUM_PRIMITIVE_TOPOLOGY = (VK_PRIMITIVE_TOPOLOGY_END_RANGE - VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE + 1), VK_MAX_ENUM(VkPrimitiveTopology) } VkPrimitiveTopology; typedef enum VkIndexType_ { VK_INDEX_8 = 0x00000000, VK_INDEX_16 = 0x00000001, VK_INDEX_32 = 0x00000002, VK_INDEX_TYPE_BEGIN_RANGE = VK_INDEX_8, VK_INDEX_TYPE_END_RANGE = VK_INDEX_32, VK_NUM_INDEX_TYPE = (VK_INDEX_TYPE_END_RANGE - VK_INDEX_TYPE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkIndexType) } VkIndexType; typedef enum VkTexFilter_ { VK_TEX_FILTER_NEAREST = 0, VK_TEX_FILTER_LINEAR = 1, VK_TEX_FILTER_BEGIN_RANGE = VK_TEX_FILTER_NEAREST, VK_TEX_FILTER_END_RANGE = VK_TEX_FILTER_LINEAR, VK_NUM_TEX_FILTER = (VK_TEX_FILTER_END_RANGE - VK_TEX_FILTER_BEGIN_RANGE + 1), VK_MAX_ENUM(VkTexFilter) } VkTexFilter; typedef enum VkTexMipmapMode_ { VK_TEX_MIPMAP_BASE = 0, // Always choose base level VK_TEX_MIPMAP_NEAREST = 1, // Choose nearest mip level VK_TEX_MIPMAP_LINEAR = 2, // Linear filter between mip levels VK_TEX_MIPMAP_BEGIN_RANGE = VK_TEX_MIPMAP_BASE, VK_TEX_MIPMAP_END_RANGE = VK_TEX_MIPMAP_LINEAR, VK_NUM_TEX_MIPMAP = (VK_TEX_MIPMAP_END_RANGE - VK_TEX_MIPMAP_BEGIN_RANGE + 1), VK_MAX_ENUM(VkTexMipmapMode) } VkTexMipmapMode; typedef enum VkTexAddress_ { VK_TEX_ADDRESS_WRAP = 0x00000000, VK_TEX_ADDRESS_MIRROR = 0x00000001, VK_TEX_ADDRESS_CLAMP = 0x00000002, VK_TEX_ADDRESS_MIRROR_ONCE = 0x00000003, VK_TEX_ADDRESS_CLAMP_BORDER = 0x00000004, VK_TEX_ADDRESS_BEGIN_RANGE = VK_TEX_ADDRESS_WRAP, VK_TEX_ADDRESS_END_RANGE = VK_TEX_ADDRESS_CLAMP_BORDER, VK_NUM_TEX_ADDRESS = (VK_TEX_ADDRESS_END_RANGE - VK_TEX_ADDRESS_BEGIN_RANGE + 1), VK_MAX_ENUM(VkTexAddress) } VkTexAddress; typedef enum VkCompareFunc_ { VK_COMPARE_NEVER = 0x00000000, VK_COMPARE_LESS = 0x00000001, VK_COMPARE_EQUAL = 0x00000002, VK_COMPARE_LESS_EQUAL = 0x00000003, VK_COMPARE_GREATER = 0x00000004, VK_COMPARE_NOT_EQUAL = 0x00000005, VK_COMPARE_GREATER_EQUAL = 0x00000006, VK_COMPARE_ALWAYS = 0x00000007, VK_COMPARE_FUNC_BEGIN_RANGE = VK_COMPARE_NEVER, VK_COMPARE_FUNC_END_RANGE = VK_COMPARE_ALWAYS, VK_NUM_COMPARE_FUNC = (VK_COMPARE_FUNC_END_RANGE - VK_COMPARE_FUNC_BEGIN_RANGE + 1), VK_MAX_ENUM(VkCompareFunc) } VkCompareFunc; typedef enum VkFillMode_ { VK_FILL_POINTS = 0x00000000, VK_FILL_WIREFRAME = 0x00000001, VK_FILL_SOLID = 0x00000002, VK_FILL_MODE_BEGIN_RANGE = VK_FILL_POINTS, VK_FILL_MODE_END_RANGE = VK_FILL_SOLID, VK_NUM_FILL_MODE = (VK_FILL_MODE_END_RANGE - VK_FILL_MODE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkFillMode) } VkFillMode; typedef enum VkCullMode_ { VK_CULL_NONE = 0x00000000, VK_CULL_FRONT = 0x00000001, VK_CULL_BACK = 0x00000002, VK_CULL_FRONT_AND_BACK = 0x00000003, VK_CULL_MODE_BEGIN_RANGE = VK_CULL_NONE, VK_CULL_MODE_END_RANGE = VK_CULL_FRONT_AND_BACK, VK_NUM_CULL_MODE = (VK_CULL_MODE_END_RANGE - VK_CULL_MODE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkCullMode) } VkCullMode; typedef enum VkFaceOrientation_ { VK_FRONT_FACE_CCW = 0x00000000, VK_FRONT_FACE_CW = 0x00000001, VK_FACE_ORIENTATION_BEGIN_RANGE = VK_FRONT_FACE_CCW, VK_FACE_ORIENTATION_END_RANGE = VK_FRONT_FACE_CW, VK_NUM_FACE_ORIENTATION = (VK_FACE_ORIENTATION_END_RANGE - VK_FACE_ORIENTATION_BEGIN_RANGE + 1), VK_MAX_ENUM(VkFaceOrientation) } VkFaceOrientation; typedef enum VkProvokingVertexConvention_ { VK_PROVOKING_VERTEX_FIRST = 0x00000000, VK_PROVOKING_VERTEX_LAST = 0x00000001, VK_PROVOKING_VERTEX_BEGIN_RANGE = VK_PROVOKING_VERTEX_FIRST, VK_PROVOKING_VERTEX_END_RANGE = VK_PROVOKING_VERTEX_LAST, VK_NUM_PROVOKING_VERTEX_CONVENTION = (VK_PROVOKING_VERTEX_END_RANGE - VK_PROVOKING_VERTEX_BEGIN_RANGE + 1), VK_MAX_ENUM(VkProvokingVertexConvention) } VkProvokingVertexConvention; typedef enum VkCoordinateOrigin_ { VK_COORDINATE_ORIGIN_UPPER_LEFT = 0x00000000, VK_COORDINATE_ORIGIN_LOWER_LEFT = 0x00000001, VK_COORDINATE_ORIGIN_BEGIN_RANGE = VK_COORDINATE_ORIGIN_UPPER_LEFT, VK_COORDINATE_ORIGIN_END_RANGE = VK_COORDINATE_ORIGIN_LOWER_LEFT, VK_NUM_COORDINATE_ORIGIN = (VK_COORDINATE_ORIGIN_END_RANGE - VK_COORDINATE_ORIGIN_END_RANGE + 1), VK_MAX_ENUM(VkCoordinateOrigin) } VkCoordinateOrigin; typedef enum VkDepthMode_ { VK_DEPTH_MODE_ZERO_TO_ONE = 0x00000000, VK_DEPTH_MODE_NEGATIVE_ONE_TO_ONE = 0x00000001, VK_DEPTH_MODE_BEGIN_RANGE = VK_DEPTH_MODE_ZERO_TO_ONE, VK_DEPTH_MODE_END_RANGE = VK_DEPTH_MODE_NEGATIVE_ONE_TO_ONE, VK_NUM_DEPTH_MODE = (VK_DEPTH_MODE_END_RANGE - VK_DEPTH_MODE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkDepthMode) } VkDepthMode; typedef enum VkBlend_ { VK_BLEND_ZERO = 0x00000000, VK_BLEND_ONE = 0x00000001, VK_BLEND_SRC_COLOR = 0x00000002, VK_BLEND_ONE_MINUS_SRC_COLOR = 0x00000003, VK_BLEND_DEST_COLOR = 0x00000004, VK_BLEND_ONE_MINUS_DEST_COLOR = 0x00000005, VK_BLEND_SRC_ALPHA = 0x00000006, VK_BLEND_ONE_MINUS_SRC_ALPHA = 0x00000007, VK_BLEND_DEST_ALPHA = 0x00000008, VK_BLEND_ONE_MINUS_DEST_ALPHA = 0x00000009, VK_BLEND_CONSTANT_COLOR = 0x0000000a, VK_BLEND_ONE_MINUS_CONSTANT_COLOR = 0x0000000b, VK_BLEND_CONSTANT_ALPHA = 0x0000000c, VK_BLEND_ONE_MINUS_CONSTANT_ALPHA = 0x0000000d, VK_BLEND_SRC_ALPHA_SATURATE = 0x0000000e, VK_BLEND_SRC1_COLOR = 0x0000000f, VK_BLEND_ONE_MINUS_SRC1_COLOR = 0x00000010, VK_BLEND_SRC1_ALPHA = 0x00000011, VK_BLEND_ONE_MINUS_SRC1_ALPHA = 0x00000012, VK_BLEND_BEGIN_RANGE = VK_BLEND_ZERO, VK_BLEND_END_RANGE = VK_BLEND_ONE_MINUS_SRC1_ALPHA, VK_NUM_BLEND = (VK_BLEND_END_RANGE - VK_BLEND_BEGIN_RANGE + 1), VK_MAX_ENUM(VkBlend) } VkBlend; typedef enum VkBlendFunc_ { VK_BLEND_FUNC_ADD = 0x00000000, VK_BLEND_FUNC_SUBTRACT = 0x00000001, VK_BLEND_FUNC_REVERSE_SUBTRACT = 0x00000002, VK_BLEND_FUNC_MIN = 0x00000003, VK_BLEND_FUNC_MAX = 0x00000004, VK_BLEND_FUNC_BEGIN_RANGE = VK_BLEND_FUNC_ADD, VK_BLEND_FUNC_END_RANGE = VK_BLEND_FUNC_MAX, VK_NUM_BLEND_FUNC = (VK_BLEND_FUNC_END_RANGE - VK_BLEND_FUNC_BEGIN_RANGE + 1), VK_MAX_ENUM(VkBlendFunc) } VkBlendFunc; typedef enum VkStencilOp_ { VK_STENCIL_OP_KEEP = 0x00000000, VK_STENCIL_OP_ZERO = 0x00000001, VK_STENCIL_OP_REPLACE = 0x00000002, VK_STENCIL_OP_INC_CLAMP = 0x00000003, VK_STENCIL_OP_DEC_CLAMP = 0x00000004, VK_STENCIL_OP_INVERT = 0x00000005, VK_STENCIL_OP_INC_WRAP = 0x00000006, VK_STENCIL_OP_DEC_WRAP = 0x00000007, VK_STENCIL_OP_BEGIN_RANGE = VK_STENCIL_OP_KEEP, VK_STENCIL_OP_END_RANGE = VK_STENCIL_OP_DEC_WRAP, VK_NUM_STENCIL_OP = (VK_STENCIL_OP_END_RANGE - VK_STENCIL_OP_BEGIN_RANGE + 1), VK_MAX_ENUM(VkStencilOp) } VkStencilOp; typedef enum VkLogicOp_ { VK_LOGIC_OP_COPY = 0x00000000, VK_LOGIC_OP_CLEAR = 0x00000001, VK_LOGIC_OP_AND = 0x00000002, VK_LOGIC_OP_AND_REVERSE = 0x00000003, VK_LOGIC_OP_AND_INVERTED = 0x00000004, VK_LOGIC_OP_NOOP = 0x00000005, VK_LOGIC_OP_XOR = 0x00000006, VK_LOGIC_OP_OR = 0x00000007, VK_LOGIC_OP_NOR = 0x00000008, VK_LOGIC_OP_EQUIV = 0x00000009, VK_LOGIC_OP_INVERT = 0x0000000a, VK_LOGIC_OP_OR_REVERSE = 0x0000000b, VK_LOGIC_OP_COPY_INVERTED = 0x0000000c, VK_LOGIC_OP_OR_INVERTED = 0x0000000d, VK_LOGIC_OP_NAND = 0x0000000e, VK_LOGIC_OP_SET = 0x0000000f, VK_LOGIC_OP_BEGIN_RANGE = VK_LOGIC_OP_COPY, VK_LOGIC_OP_END_RANGE = VK_LOGIC_OP_SET, VK_NUM_LOGIC_OP = (VK_LOGIC_OP_END_RANGE - VK_LOGIC_OP_BEGIN_RANGE + 1), VK_MAX_ENUM(VkLogicOp) } VkLogicOp; typedef enum VkSystemAllocType_ { VK_SYSTEM_ALLOC_API_OBJECT = 0x00000000, VK_SYSTEM_ALLOC_INTERNAL = 0x00000001, VK_SYSTEM_ALLOC_INTERNAL_TEMP = 0x00000002, VK_SYSTEM_ALLOC_INTERNAL_SHADER = 0x00000003, VK_SYSTEM_ALLOC_DEBUG = 0x00000004, VK_SYSTEM_ALLOC_BEGIN_RANGE = VK_SYSTEM_ALLOC_API_OBJECT, VK_SYSTEM_ALLOC_END_RANGE = VK_SYSTEM_ALLOC_DEBUG, VK_NUM_SYSTEM_ALLOC_TYPE = (VK_SYSTEM_ALLOC_END_RANGE - VK_SYSTEM_ALLOC_BEGIN_RANGE + 1), VK_MAX_ENUM(VkSystemAllocType) } VkSystemAllocType; typedef enum VkPhysicalGpuType_ { VK_GPU_TYPE_OTHER = 0x00000000, VK_GPU_TYPE_INTEGRATED = 0x00000001, VK_GPU_TYPE_DISCRETE = 0x00000002, VK_GPU_TYPE_VIRTUAL = 0x00000003, VK_PHYSICAL_GPU_TYPE_BEGIN_RANGE = VK_GPU_TYPE_OTHER, VK_PHYSICAL_GPU_TYPE_END_RANGE = VK_GPU_TYPE_VIRTUAL, VK_NUM_PHYSICAL_GPU_TYPE = (VK_PHYSICAL_GPU_TYPE_END_RANGE - VK_PHYSICAL_GPU_TYPE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkPhysicalGpuType) } VkPhysicalGpuType; typedef enum VkPhysicalGpuInfoType_ { // Info type for vkGetGpuInfo() VK_INFO_TYPE_PHYSICAL_GPU_PROPERTIES = 0x00000000, VK_INFO_TYPE_PHYSICAL_GPU_PERFORMANCE = 0x00000001, VK_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES = 0x00000002, VK_INFO_TYPE_PHYSICAL_GPU_MEMORY_PROPERTIES = 0x00000003, VK_INFO_TYPE_PHYSICAL_GPU_BEGIN_RANGE = VK_INFO_TYPE_PHYSICAL_GPU_PROPERTIES, VK_INFO_TYPE_PHYSICAL_GPU_END_RANGE = VK_INFO_TYPE_PHYSICAL_GPU_MEMORY_PROPERTIES, VK_NUM_INFO_TYPE_PHYSICAL_GPU = (VK_INFO_TYPE_PHYSICAL_GPU_END_RANGE - VK_INFO_TYPE_PHYSICAL_GPU_BEGIN_RANGE + 1), VK_MAX_ENUM(VkPhysicalGpuInfoType) } VkPhysicalGpuInfoType; typedef enum VkExtensionInfoType_ { // Info type for vkGetGlobalExtensionInfo() and vkGetPhysicalDeviceExtensionInfo() VK_EXTENSION_INFO_TYPE_COUNT = 0x00000000, VK_EXTENSION_INFO_TYPE_PROPERTIES = 0x00000001, //VK_ENUM_RANGE(EXTENSION_INFO_TYPE, COUNT, PROPERTIES) } VkExtensionInfoType; typedef enum VkFormatInfoType_ { // Info type for vkGetFormatInfo() VK_INFO_TYPE_FORMAT_PROPERTIES = 0x00000000, VK_INFO_TYPE_FORMAT_BEGIN_RANGE = VK_INFO_TYPE_FORMAT_PROPERTIES, VK_INFO_TYPE_FORMAT_END_RANGE = VK_INFO_TYPE_FORMAT_PROPERTIES, VK_NUM_INFO_TYPE_FORMAT = (VK_INFO_TYPE_FORMAT_END_RANGE - VK_INFO_TYPE_FORMAT_BEGIN_RANGE + 1), VK_MAX_ENUM(VkFormatInfoType) } VkFormatInfoType; typedef enum VkSubresourceInfoType_ { // Info type for vkGetImageSubresourceInfo() VK_INFO_TYPE_SUBRESOURCE_LAYOUT = 0x00000000, VK_INFO_TYPE_SUBRESOURCE_BEGIN_RANGE = VK_INFO_TYPE_SUBRESOURCE_LAYOUT, VK_INFO_TYPE_SUBRESOURCE_END_RANGE = VK_INFO_TYPE_SUBRESOURCE_LAYOUT, VK_NUM_INFO_TYPE_SUBRESOURCE = (VK_INFO_TYPE_SUBRESOURCE_END_RANGE - VK_INFO_TYPE_SUBRESOURCE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkSubresourceInfoType) } VkSubresourceInfoType; typedef enum VkObjectInfoType_ { // Info type for vkGetObjectInfo() VK_INFO_TYPE_MEMORY_ALLOCATION_COUNT = 0x00000000, VK_INFO_TYPE_MEMORY_REQUIREMENTS = 0x00000001, VK_INFO_TYPE_BEGIN_RANGE = VK_INFO_TYPE_MEMORY_ALLOCATION_COUNT, VK_INFO_TYPE_END_RANGE = VK_INFO_TYPE_MEMORY_REQUIREMENTS, VK_NUM_INFO_TYPE = (VK_INFO_TYPE_END_RANGE - VK_INFO_TYPE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkObjectInfoType) } VkObjectInfoType; // ------------------------------------------------------------------------------------------------ // Error and return codes typedef enum VkResult_ { // Return codes for successful operation execution (> = 0) VK_SUCCESS = 0x0000000, VK_UNSUPPORTED = 0x0000001, VK_NOT_READY = 0x0000002, VK_TIMEOUT = 0x0000003, VK_EVENT_SET = 0x0000004, VK_EVENT_RESET = 0x0000005, // Error codes (negative values) VK_ERROR_UNKNOWN = -(0x00000001), VK_ERROR_UNAVAILABLE = -(0x00000002), VK_ERROR_INITIALIZATION_FAILED = -(0x00000003), VK_ERROR_OUT_OF_MEMORY = -(0x00000004), VK_ERROR_OUT_OF_GPU_MEMORY = -(0x00000005), VK_ERROR_DEVICE_ALREADY_CREATED = -(0x00000006), VK_ERROR_DEVICE_LOST = -(0x00000007), VK_ERROR_INVALID_POINTER = -(0x00000008), VK_ERROR_INVALID_VALUE = -(0x00000009), VK_ERROR_INVALID_HANDLE = -(0x0000000A), VK_ERROR_INVALID_ORDINAL = -(0x0000000B), VK_ERROR_INVALID_MEMORY_SIZE = -(0x0000000C), VK_ERROR_INVALID_EXTENSION = -(0x0000000D), VK_ERROR_INVALID_FLAGS = -(0x0000000E), VK_ERROR_INVALID_ALIGNMENT = -(0x0000000F), VK_ERROR_INVALID_FORMAT = -(0x00000010), VK_ERROR_INVALID_IMAGE = -(0x00000011), VK_ERROR_INVALID_DESCRIPTOR_SET_DATA = -(0x00000012), VK_ERROR_INVALID_QUEUE_TYPE = -(0x00000013), VK_ERROR_INVALID_OBJECT_TYPE = -(0x00000014), VK_ERROR_UNSUPPORTED_SHADER_IL_VERSION = -(0x00000015), VK_ERROR_BAD_SHADER_CODE = -(0x00000016), VK_ERROR_BAD_PIPELINE_DATA = -(0x00000017), VK_ERROR_TOO_MANY_MEMORY_REFERENCES = -(0x00000018), VK_ERROR_NOT_MAPPABLE = -(0x00000019), VK_ERROR_MEMORY_MAP_FAILED = -(0x0000001A), VK_ERROR_MEMORY_UNMAP_FAILED = -(0x0000001B), VK_ERROR_INCOMPATIBLE_DEVICE = -(0x0000001C), VK_ERROR_INCOMPATIBLE_DRIVER = -(0x0000001D), VK_ERROR_INCOMPLETE_COMMAND_BUFFER = -(0x0000001E), VK_ERROR_BUILDING_COMMAND_BUFFER = -(0x0000001F), VK_ERROR_MEMORY_NOT_BOUND = -(0x00000020), VK_ERROR_INCOMPATIBLE_QUEUE = -(0x00000021), VK_ERROR_NOT_SHAREABLE = -(0x00000022), VK_MAX_ENUM(VkResult) } VkResult; // ------------------------------------------------------------------------------------------------ // Vulkan format definitions typedef enum VkVertexInputStepRate_ { VK_VERTEX_INPUT_STEP_RATE_VERTEX = 0x0, VK_VERTEX_INPUT_STEP_RATE_INSTANCE = 0x1, VK_VERTEX_INPUT_STEP_RATE_DRAW = 0x2, //Optional VK_VERTEX_INPUT_STEP_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_STEP_RATE_VERTEX, VK_VERTEX_INPUT_STEP_RATE_END_RANGE = VK_VERTEX_INPUT_STEP_RATE_DRAW, VK_NUM_VERTEX_INPUT_STEP_RATE = (VK_VERTEX_INPUT_STEP_RATE_END_RANGE - VK_VERTEX_INPUT_STEP_RATE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkVertexInputStepRate) } VkVertexInputStepRate; typedef enum VkFormat_ { VK_FMT_UNDEFINED = 0x00000000, VK_FMT_R4G4_UNORM = 0x00000001, VK_FMT_R4G4_USCALED = 0x00000002, VK_FMT_R4G4B4A4_UNORM = 0x00000003, VK_FMT_R4G4B4A4_USCALED = 0x00000004, VK_FMT_R5G6B5_UNORM = 0x00000005, VK_FMT_R5G6B5_USCALED = 0x00000006, VK_FMT_R5G5B5A1_UNORM = 0x00000007, VK_FMT_R5G5B5A1_USCALED = 0x00000008, VK_FMT_R8_UNORM = 0x00000009, VK_FMT_R8_SNORM = 0x0000000A, VK_FMT_R8_USCALED = 0x0000000B, VK_FMT_R8_SSCALED = 0x0000000C, VK_FMT_R8_UINT = 0x0000000D, VK_FMT_R8_SINT = 0x0000000E, VK_FMT_R8_SRGB = 0x0000000F, VK_FMT_R8G8_UNORM = 0x00000010, VK_FMT_R8G8_SNORM = 0x00000011, VK_FMT_R8G8_USCALED = 0x00000012, VK_FMT_R8G8_SSCALED = 0x00000013, VK_FMT_R8G8_UINT = 0x00000014, VK_FMT_R8G8_SINT = 0x00000015, VK_FMT_R8G8_SRGB = 0x00000016, VK_FMT_R8G8B8_UNORM = 0x00000017, VK_FMT_R8G8B8_SNORM = 0x00000018, VK_FMT_R8G8B8_USCALED = 0x00000019, VK_FMT_R8G8B8_SSCALED = 0x0000001A, VK_FMT_R8G8B8_UINT = 0x0000001B, VK_FMT_R8G8B8_SINT = 0x0000001C, VK_FMT_R8G8B8_SRGB = 0x0000001D, VK_FMT_R8G8B8A8_UNORM = 0x0000001E, VK_FMT_R8G8B8A8_SNORM = 0x0000001F, VK_FMT_R8G8B8A8_USCALED = 0x00000020, VK_FMT_R8G8B8A8_SSCALED = 0x00000021, VK_FMT_R8G8B8A8_UINT = 0x00000022, VK_FMT_R8G8B8A8_SINT = 0x00000023, VK_FMT_R8G8B8A8_SRGB = 0x00000024, VK_FMT_R10G10B10A2_UNORM = 0x00000025, VK_FMT_R10G10B10A2_SNORM = 0x00000026, VK_FMT_R10G10B10A2_USCALED = 0x00000027, VK_FMT_R10G10B10A2_SSCALED = 0x00000028, VK_FMT_R10G10B10A2_UINT = 0x00000029, VK_FMT_R10G10B10A2_SINT = 0x0000002A, VK_FMT_R16_UNORM = 0x0000002B, VK_FMT_R16_SNORM = 0x0000002C, VK_FMT_R16_USCALED = 0x0000002D, VK_FMT_R16_SSCALED = 0x0000002E, VK_FMT_R16_UINT = 0x0000002F, VK_FMT_R16_SINT = 0x00000030, VK_FMT_R16_SFLOAT = 0x00000031, VK_FMT_R16G16_UNORM = 0x00000032, VK_FMT_R16G16_SNORM = 0x00000033, VK_FMT_R16G16_USCALED = 0x00000034, VK_FMT_R16G16_SSCALED = 0x00000035, VK_FMT_R16G16_UINT = 0x00000036, VK_FMT_R16G16_SINT = 0x00000037, VK_FMT_R16G16_SFLOAT = 0x00000038, VK_FMT_R16G16B16_UNORM = 0x00000039, VK_FMT_R16G16B16_SNORM = 0x0000003A, VK_FMT_R16G16B16_USCALED = 0x0000003B, VK_FMT_R16G16B16_SSCALED = 0x0000003C, VK_FMT_R16G16B16_UINT = 0x0000003D, VK_FMT_R16G16B16_SINT = 0x0000003E, VK_FMT_R16G16B16_SFLOAT = 0x0000003F, VK_FMT_R16G16B16A16_UNORM = 0x00000040, VK_FMT_R16G16B16A16_SNORM = 0x00000041, VK_FMT_R16G16B16A16_USCALED = 0x00000042, VK_FMT_R16G16B16A16_SSCALED = 0x00000043, VK_FMT_R16G16B16A16_UINT = 0x00000044, VK_FMT_R16G16B16A16_SINT = 0x00000045, VK_FMT_R16G16B16A16_SFLOAT = 0x00000046, VK_FMT_R32_UINT = 0x00000047, VK_FMT_R32_SINT = 0x00000048, VK_FMT_R32_SFLOAT = 0x00000049, VK_FMT_R32G32_UINT = 0x0000004A, VK_FMT_R32G32_SINT = 0x0000004B, VK_FMT_R32G32_SFLOAT = 0x0000004C, VK_FMT_R32G32B32_UINT = 0x0000004D, VK_FMT_R32G32B32_SINT = 0x0000004E, VK_FMT_R32G32B32_SFLOAT = 0x0000004F, VK_FMT_R32G32B32A32_UINT = 0x00000050, VK_FMT_R32G32B32A32_SINT = 0x00000051, VK_FMT_R32G32B32A32_SFLOAT = 0x00000052, VK_FMT_R64_SFLOAT = 0x00000053, VK_FMT_R64G64_SFLOAT = 0x00000054, VK_FMT_R64G64B64_SFLOAT = 0x00000055, VK_FMT_R64G64B64A64_SFLOAT = 0x00000056, VK_FMT_R11G11B10_UFLOAT = 0x00000057, VK_FMT_R9G9B9E5_UFLOAT = 0x00000058, VK_FMT_D16_UNORM = 0x00000059, VK_FMT_D24_UNORM = 0x0000005A, VK_FMT_D32_SFLOAT = 0x0000005B, VK_FMT_S8_UINT = 0x0000005C, VK_FMT_D16_UNORM_S8_UINT = 0x0000005D, VK_FMT_D24_UNORM_S8_UINT = 0x0000005E, VK_FMT_D32_SFLOAT_S8_UINT = 0x0000005F, VK_FMT_BC1_RGB_UNORM = 0x00000060, VK_FMT_BC1_RGB_SRGB = 0x00000061, VK_FMT_BC1_RGBA_UNORM = 0x00000062, VK_FMT_BC1_RGBA_SRGB = 0x00000063, VK_FMT_BC2_UNORM = 0x00000064, VK_FMT_BC2_SRGB = 0x00000065, VK_FMT_BC3_UNORM = 0x00000066, VK_FMT_BC3_SRGB = 0x00000067, VK_FMT_BC4_UNORM = 0x00000068, VK_FMT_BC4_SNORM = 0x00000069, VK_FMT_BC5_UNORM = 0x0000006A, VK_FMT_BC5_SNORM = 0x0000006B, VK_FMT_BC6H_UFLOAT = 0x0000006C, VK_FMT_BC6H_SFLOAT = 0x0000006D, VK_FMT_BC7_UNORM = 0x0000006E, VK_FMT_BC7_SRGB = 0x0000006F, VK_FMT_ETC2_R8G8B8_UNORM = 0x00000070, VK_FMT_ETC2_R8G8B8_SRGB = 0x00000071, VK_FMT_ETC2_R8G8B8A1_UNORM = 0x00000072, VK_FMT_ETC2_R8G8B8A1_SRGB = 0x00000073, VK_FMT_ETC2_R8G8B8A8_UNORM = 0x00000074, VK_FMT_ETC2_R8G8B8A8_SRGB = 0x00000075, VK_FMT_EAC_R11_UNORM = 0x00000076, VK_FMT_EAC_R11_SNORM = 0x00000077, VK_FMT_EAC_R11G11_UNORM = 0x00000078, VK_FMT_EAC_R11G11_SNORM = 0x00000079, VK_FMT_ASTC_4x4_UNORM = 0x0000007A, VK_FMT_ASTC_4x4_SRGB = 0x0000007B, VK_FMT_ASTC_5x4_UNORM = 0x0000007C, VK_FMT_ASTC_5x4_SRGB = 0x0000007D, VK_FMT_ASTC_5x5_UNORM = 0x0000007E, VK_FMT_ASTC_5x5_SRGB = 0x0000007F, VK_FMT_ASTC_6x5_UNORM = 0x00000080, VK_FMT_ASTC_6x5_SRGB = 0x00000081, VK_FMT_ASTC_6x6_UNORM = 0x00000082, VK_FMT_ASTC_6x6_SRGB = 0x00000083, VK_FMT_ASTC_8x5_UNORM = 0x00000084, VK_FMT_ASTC_8x5_SRGB = 0x00000085, VK_FMT_ASTC_8x6_UNORM = 0x00000086, VK_FMT_ASTC_8x6_SRGB = 0x00000087, VK_FMT_ASTC_8x8_UNORM = 0x00000088, VK_FMT_ASTC_8x8_SRGB = 0x00000089, VK_FMT_ASTC_10x5_UNORM = 0x0000008A, VK_FMT_ASTC_10x5_SRGB = 0x0000008B, VK_FMT_ASTC_10x6_UNORM = 0x0000008C, VK_FMT_ASTC_10x6_SRGB = 0x0000008D, VK_FMT_ASTC_10x8_UNORM = 0x0000008E, VK_FMT_ASTC_10x8_SRGB = 0x0000008F, VK_FMT_ASTC_10x10_UNORM = 0x00000090, VK_FMT_ASTC_10x10_SRGB = 0x00000091, VK_FMT_ASTC_12x10_UNORM = 0x00000092, VK_FMT_ASTC_12x10_SRGB = 0x00000093, VK_FMT_ASTC_12x12_UNORM = 0x00000094, VK_FMT_ASTC_12x12_SRGB = 0x00000095, VK_FMT_B4G4R4A4_UNORM = 0x00000096, VK_FMT_B5G5R5A1_UNORM = 0x00000097, VK_FMT_B5G6R5_UNORM = 0x00000098, VK_FMT_B5G6R5_USCALED = 0x00000099, VK_FMT_B8G8R8_UNORM = 0x0000009A, VK_FMT_B8G8R8_SNORM = 0x0000009B, VK_FMT_B8G8R8_USCALED = 0x0000009C, VK_FMT_B8G8R8_SSCALED = 0x0000009D, VK_FMT_B8G8R8_UINT = 0x0000009E, VK_FMT_B8G8R8_SINT = 0x0000009F, VK_FMT_B8G8R8_SRGB = 0x000000A0, VK_FMT_B8G8R8A8_UNORM = 0x000000A1, VK_FMT_B8G8R8A8_SNORM = 0x000000A2, VK_FMT_B8G8R8A8_USCALED = 0x000000A3, VK_FMT_B8G8R8A8_SSCALED = 0x000000A4, VK_FMT_B8G8R8A8_UINT = 0x000000A5, VK_FMT_B8G8R8A8_SINT = 0x000000A6, VK_FMT_B8G8R8A8_SRGB = 0x000000A7, VK_FMT_B10G10R10A2_UNORM = 0x000000A8, VK_FMT_B10G10R10A2_SNORM = 0x000000A9, VK_FMT_B10G10R10A2_USCALED = 0x000000AA, VK_FMT_B10G10R10A2_SSCALED = 0x000000AB, VK_FMT_B10G10R10A2_UINT = 0x000000AC, VK_FMT_B10G10R10A2_SINT = 0x000000AD, VK_FMT_BEGIN_RANGE = VK_FMT_UNDEFINED, VK_FMT_END_RANGE = VK_FMT_B10G10R10A2_SINT, VK_NUM_FMT = (VK_FMT_END_RANGE - VK_FMT_BEGIN_RANGE + 1), VK_MAX_ENUM(VkFormat) } VkFormat; // Shader stage enumerant typedef enum VkPipelineShaderStage_ { VK_SHADER_STAGE_VERTEX = 0, VK_SHADER_STAGE_TESS_CONTROL = 1, VK_SHADER_STAGE_TESS_EVALUATION = 2, VK_SHADER_STAGE_GEOMETRY = 3, VK_SHADER_STAGE_FRAGMENT = 4, VK_SHADER_STAGE_COMPUTE = 5, VK_SHADER_STAGE_BEGIN_RANGE = VK_SHADER_STAGE_VERTEX, VK_SHADER_STAGE_END_RANGE = VK_SHADER_STAGE_COMPUTE, VK_NUM_SHADER_STAGE = (VK_SHADER_STAGE_END_RANGE - VK_SHADER_STAGE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkPipelineShaderStage) } VkPipelineShaderStage; typedef enum VkShaderStageFlags_ { VK_SHADER_STAGE_FLAGS_VERTEX_BIT = 0x00000001, VK_SHADER_STAGE_FLAGS_TESS_CONTROL_BIT = 0x00000002, VK_SHADER_STAGE_FLAGS_TESS_EVALUATION_BIT = 0x00000004, VK_SHADER_STAGE_FLAGS_GEOMETRY_BIT = 0x00000008, VK_SHADER_STAGE_FLAGS_FRAGMENT_BIT = 0x00000010, VK_SHADER_STAGE_FLAGS_COMPUTE_BIT = 0x00000020, VK_SHADER_STAGE_FLAGS_ALL = 0x7FFFFFFF, VK_MAX_ENUM(VkShaderStageFlags) } VkShaderStageFlags; // Structure type enumerant typedef enum VkStructureType_ { VK_STRUCTURE_TYPE_APPLICATION_INFO = 0, VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 1, VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO = 2, VK_STRUCTURE_TYPE_MEMORY_OPEN_INFO = 4, VK_STRUCTURE_TYPE_PEER_MEMORY_OPEN_INFO = 5, VK_STRUCTURE_TYPE_BUFFER_VIEW_ATTACH_INFO = 6, VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO = 7, VK_STRUCTURE_TYPE_EVENT_WAIT_INFO = 8, VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 9, VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO = 10, VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO = 11, VK_STRUCTURE_TYPE_SHADER_CREATE_INFO = 12, VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 13, VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 14, VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 15, VK_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO = 16, VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO = 17, VK_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO = 18, VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO = 19, VK_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO = 20, VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 21, VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 22, VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 23, VK_STRUCTURE_TYPE_SEMAPHORE_OPEN_INFO = 24, VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 25, VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 26, VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 27, VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO = 28, VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO = 29, VK_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO = 30, VK_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO = 31, VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO = 32, VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO = 33, VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO = 34, VK_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO = 35, VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 36, VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 37, VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 38, VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 39, VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO = 40, VK_STRUCTURE_TYPE_CMD_BUFFER_GRAPHICS_BEGIN_INFO = 41, VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 42, VK_STRUCTURE_TYPE_LAYER_CREATE_INFO = 43, VK_STRUCTURE_TYPE_PIPELINE_BARRIER = 44, VK_STRUCTURE_TYPE_MEMORY_BARRIER = 45, VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 46, VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 47, VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 48, VK_STRUCTURE_TYPE_UPDATE_SAMPLERS = 49, VK_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES = 50, VK_STRUCTURE_TYPE_UPDATE_IMAGES = 51, VK_STRUCTURE_TYPE_UPDATE_BUFFERS = 52, VK_STRUCTURE_TYPE_UPDATE_AS_COPY = 53, VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 54, VK_STRUCTURE_TYPE_BEGIN_RANGE = VK_STRUCTURE_TYPE_APPLICATION_INFO, VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, VK_NUM_STRUCTURE_TYPE = (VK_STRUCTURE_TYPE_END_RANGE - VK_STRUCTURE_TYPE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkStructureType) } VkStructureType; // ------------------------------------------------------------------------------------------------ // Flags // Device creation flags typedef enum VkDeviceCreateFlags_ { VK_DEVICE_CREATE_VALIDATION_BIT = 0x00000001, VK_DEVICE_CREATE_MGPU_IQ_MATCH_BIT = 0x00000002, VK_MAX_ENUM(VkDeviceCreateFlags) } VkDeviceCreateFlags; // Queue capabilities typedef enum VkQueueFlags_ { VK_QUEUE_GRAPHICS_BIT = 0x00000001, // Queue supports graphics operations VK_QUEUE_COMPUTE_BIT = 0x00000002, // Queue supports compute operations VK_QUEUE_DMA_BIT = 0x00000004, // Queue supports DMA operations VK_QUEUE_MEMMGR_BIT = 0x00000008, // Queue supports memory management operations VK_QUEUE_EXTENDED_BIT = 0x40000000, // Extended queue VK_MAX_ENUM(VkQueueFlags) } VkQueueFlags; // memory properties passed into vkAllocMemory(). typedef enum VkMemoryPropertyFlags_ { VK_MEMORY_PROPERTY_GPU_ONLY = 0x00000000, // If not set, then allocate memory on device (GPU) VK_MEMORY_PROPERTY_CPU_VISIBLE_BIT = 0x00000001, VK_MEMORY_PROPERTY_CPU_GPU_COHERENT_BIT = 0x00000002, VK_MEMORY_PROPERTY_CPU_UNCACHED_BIT = 0x00000004, VK_MEMORY_PROPERTY_CPU_WRITE_COMBINED_BIT = 0x00000008, VK_MEMORY_PROPERTY_PREFER_CPU_LOCAL = 0x00000010, // all else being equal, prefer CPU access VK_MEMORY_PROPERTY_SHAREABLE_BIT = 0x00000020, VK_MAX_ENUM(VkMemoryPropertyFlags) } VkMemoryPropertyFlags; // Buffer and buffer allocation usage flags typedef enum VkBufferUsageFlags_ { VK_BUFFER_USAGE_GENERAL = 0x00000000, // No special usage VK_BUFFER_USAGE_TRANSFER_SOURCE_BIT = 0x00000001, // Can be used as a source of transfer operations VK_BUFFER_USAGE_TRANSFER_DESTINATION_BIT = 0x00000002, // Can be used as a destination of transfer operations VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004, // Can be used as TBO VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008, // Can be used as IBO VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010, // Can be used as UBO VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020, // Can be used as SSBO VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040, // Can be used as source of fixed function index fetch (index buffer) VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080, // Can be used as source of fixed function vertex fetch (VBO) VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100, // Can be the source of indirect parameters (e.g. indirect buffer, parameter buffer) VK_MAX_ENUM(VkBufferUsageFlags) } VkBufferUsageFlags; // Buffer flags typedef enum VkBufferCreateFlags_ { VK_BUFFER_CREATE_SHAREABLE_BIT = 0x00000001, VK_BUFFER_CREATE_SPARSE_BIT = 0x00000002, VK_MAX_ENUM(VkBufferCreateFlags) } VkBufferCreateFlags; typedef enum VkBufferViewType_ { VK_BUFFER_VIEW_RAW = 0x00000000, // Raw buffer without special structure (UBO, SSBO) VK_BUFFER_VIEW_FORMATTED = 0x00000001, // Buffer with format (TBO, IBO) VK_BUFFER_VIEW_TYPE_BEGIN_RANGE = VK_BUFFER_VIEW_RAW, VK_BUFFER_VIEW_TYPE_END_RANGE = VK_BUFFER_VIEW_FORMATTED, VK_NUM_BUFFER_VIEW_TYPE = (VK_BUFFER_VIEW_TYPE_END_RANGE - VK_BUFFER_VIEW_TYPE_BEGIN_RANGE + 1), VK_MAX_ENUM(VkBufferViewType) } VkBufferViewType; // Image and image allocation usage flags typedef enum VkImageUsageFlags_ { VK_IMAGE_USAGE_GENERAL = 0x00000000, // no special usage VK_IMAGE_USAGE_TRANSFER_SOURCE_BIT = 0x00000001, // Can be used as a source of transfer operations VK_IMAGE_USAGE_TRANSFER_DESTINATION_BIT = 0x00000002, // Can be used as a destination of transfer operations VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004, // Can be sampled from (SAMPLED_IMAGE and COMBINED_IMAGE_SAMPLER descriptor types) VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008, // Can be used as storage image (STORAGE_IMAGE descriptor type) VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010, // Can be used as framebuffer color attachment VK_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000020, // Can be used as framebuffer depth/stencil attachment VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040, // Image data not needed outside of rendering VK_MAX_ENUM(VkImageUsageFlags) } VkImageUsageFlags; // Image flags typedef enum VkImageCreateFlags_ { VK_IMAGE_CREATE_INVARIANT_DATA_BIT = 0x00000001, VK_IMAGE_CREATE_CLONEABLE_BIT = 0x00000002, VK_IMAGE_CREATE_SHAREABLE_BIT = 0x00000004, VK_IMAGE_CREATE_SPARSE_BIT = 0x00000008, VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000010, // Allows image views to have different format than the base image VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000020, // Allows creating image views with cube type from the created image VK_MAX_ENUM(VkImageCreateFlags) } VkImageCreateFlags; // Depth-stencil view creation flags typedef enum VkDepthStencilViewCreateFlags_ { VK_DEPTH_STENCIL_VIEW_CREATE_READ_ONLY_DEPTH_BIT = 0x00000001, VK_DEPTH_STENCIL_VIEW_CREATE_READ_ONLY_STENCIL_BIT = 0x00000002, VK_MAX_ENUM(VkDepthStencilViewCreateFlags) } VkDepthStencilViewCreateFlags; // Pipeline creation flags typedef enum VkPipelineCreateFlags_ { VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001, VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002, VK_MAX_ENUM(VkPipelineCreateFlags) } VkPipelineCreateFlags; // Fence creation flags typedef enum VkFenceCreateFlags_ { VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001, VK_MAX_ENUM(VkFenceCreateFlags) } VkFenceCreateFlags; // Semaphore creation flags typedef enum VkSemaphoreCreateFlags_ { VK_SEMAPHORE_CREATE_SHAREABLE_BIT = 0x00000001, VK_MAX_ENUM(VkSemaphoreCreateFlags) } VkSemaphoreCreateFlags; // Format capability flags typedef enum VkFormatFeatureFlags_ { VK_FORMAT_SAMPLED_IMAGE_BIT = 0x00000001, // Format can be used for sampled images (SAMPLED_IMAGE and COMBINED_IMAGE_SAMPLER descriptor types) VK_FORMAT_STORAGE_IMAGE_BIT = 0x00000002, // Format can be used for storage images (STORAGE_IMAGE descriptor type) VK_FORMAT_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004, // Format supports atomic operations in case it's used for storage images VK_FORMAT_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008, // Format can be used for uniform texel buffers (TBOs) VK_FORMAT_STORAGE_TEXEL_BUFFER_BIT = 0x00000010, // Format can be used for storage texel buffers (IBOs) VK_FORMAT_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020, // Format supports atomic operations in case it's used for storage texel buffers VK_FORMAT_VERTEX_BUFFER_BIT = 0x00000040, // Format can be used for vertex buffers (VBOs) VK_FORMAT_COLOR_ATTACHMENT_BIT = 0x00000080, // Format can be used for color attachment images VK_FORMAT_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100, // Format supports blending in case it's used for color attachment images VK_FORMAT_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200, // Format can be used for depth/stencil attachment images VK_FORMAT_CONVERSION_BIT = 0x00000400, // Format can be used as the source or destination of format converting blits VK_MAX_ENUM(VkFormatFeatureFlags) } VkFormatFeatureFlags; // Query flags typedef enum VkQueryControlFlags_ { VK_QUERY_IMPRECISE_DATA_BIT = 0x00000001, VK_MAX_ENUM(VkQueryControlFlags) } VkQueryControlFlags; // Query result flags typedef enum VkQueryResultFlags_ { VK_QUERY_RESULT_32_BIT = 0x00000000, // Results of the queries are written to the destination buffer as 32-bit values VK_QUERY_RESULT_64_BIT = 0x00000001, // Results of the queries are written to the destination buffer as 64-bit values // Duplicate enum result messes with validation // VK_QUERY_RESULT_NO_WAIT_BIT = 0x00000000, // Results of the queries aren't waited on before proceeding with the result copy VK_QUERY_RESULT_WAIT_BIT = 0x00000002, // Results of the queries are waited on before proceeding with the result copy VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004, // Besides the results of the query, the availability of the results is also written VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008 // Copy the partial results of the query even if the final results aren't available } VkQueryResultFlags; // GPU compatibility flags typedef enum VkGpuCompatibilityFlags_ { VK_GPU_COMPAT_ASIC_FEATURES_BIT = 0x00000001, VK_GPU_COMPAT_IQ_MATCH_BIT = 0x00000002, VK_GPU_COMPAT_PEER_TRANSFER_BIT = 0x00000004, VK_GPU_COMPAT_SHARED_MEMORY_BIT = 0x00000008, VK_GPU_COMPAT_SHARED_SYNC_BIT = 0x00000010, VK_GPU_COMPAT_SHARED_GPU0_DISPLAY_BIT = 0x00000020, VK_GPU_COMPAT_SHARED_GPU1_DISPLAY_BIT = 0x00000040, VK_MAX_ENUM(VkGpuCompatibilityFlags) } VkGpuCompatibilityFlags; // Command buffer building flags typedef enum VkCmdBufferBuildFlags_ { VK_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT = 0x00000001, VK_CMD_BUFFER_OPTIMIZE_PIPELINE_SWITCH_BIT = 0x00000002, VK_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT = 0x00000004, VK_CMD_BUFFER_OPTIMIZE_DESCRIPTOR_SET_SWITCH_BIT = 0x00000008, VK_MAX_ENUM(VkCmdBufferBuildFlags) } VkCmdBufferBuildFlags; // ------------------------------------------------------------------------------------------------ // Vulkan structures typedef struct VkOffset2D_ { int32_t x; int32_t y; } VkOffset2D; typedef struct VkOffset3D_ { int32_t x; int32_t y; int32_t z; } VkOffset3D; typedef struct VkExtent2D_ { int32_t width; int32_t height; } VkExtent2D; typedef struct VkExtent3D_ { int32_t width; int32_t height; int32_t depth; } VkExtent3D; typedef struct VkViewport_ { float originX; float originY; float width; float height; float minDepth; float maxDepth; } VkViewport; typedef struct VkRect_ { VkOffset2D offset; VkExtent2D extent; } VkRect; typedef struct VkChannelMapping_ { VkChannelSwizzle r; VkChannelSwizzle g; VkChannelSwizzle b; VkChannelSwizzle a; } VkChannelMapping; typedef struct VkPhysicalGpuProperties_ { uint32_t apiVersion; uint32_t driverVersion; uint32_t vendorId; uint32_t deviceId; VkPhysicalGpuType gpuType; char gpuName[VK_MAX_PHYSICAL_GPU_NAME]; VkGpuSize maxInlineMemoryUpdateSize; uint32_t maxBoundDescriptorSets; uint32_t maxThreadGroupSize; uint64_t timestampFrequency; bool32_t multiColorAttachmentClears; uint32_t maxDescriptorSets; // at least 2? uint32_t maxViewports; // at least 16? uint32_t maxColorAttachments; // at least 8? } VkPhysicalGpuProperties; typedef struct VkPhysicalGpuPerformance_ { float maxGpuClock; float aluPerClock; float texPerClock; float primsPerClock; float pixelsPerClock; } VkPhysicalGpuPerformance; typedef struct VkGpuCompatibilityInfo_ { VkFlags compatibilityFlags; // VkGpuCompatibilityFlags } VkGpuCompatibilityInfo; typedef struct VkExtensionProperties_ { char extName[VK_MAX_EXTENSION_NAME]; // extension name uint32_t version; // version of the extension specification } VkExtensionProperties; typedef struct VkApplicationInfo_ { VkStructureType sType; // Type of structure. Should be VK_STRUCTURE_TYPE_APPLICATION_INFO const void* pNext; // Next structure in chain const char* pAppName; uint32_t appVersion; const char* pEngineName; uint32_t engineVersion; uint32_t apiVersion; } VkApplicationInfo; typedef void* (VKAPI *PFN_vkAllocFunction)( void* pUserData, size_t size, size_t alignment, VkSystemAllocType allocType); typedef void (VKAPI *PFN_vkFreeFunction)( void* pUserData, void* pMem); typedef struct VkAllocCallbacks_ { void* pUserData; PFN_vkAllocFunction pfnAlloc; PFN_vkFreeFunction pfnFree; } VkAllocCallbacks; typedef struct VkDeviceQueueCreateInfo_ { uint32_t queueNodeIndex; uint32_t queueCount; } VkDeviceQueueCreateInfo; typedef struct VkDeviceCreateInfo_ { VkStructureType sType; // Should be VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO const void* pNext; // Pointer to next structure uint32_t queueRecordCount; const VkDeviceQueueCreateInfo* pRequestedQueues; uint32_t extensionCount; const char*const* ppEnabledExtensionNames; VkFlags flags; // VkDeviceCreateFlags } VkDeviceCreateInfo; typedef struct VkInstanceCreateInfo_ { VkStructureType sType; // Should be VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO const void* pNext; // Pointer to next structure const VkApplicationInfo* pAppInfo; const VkAllocCallbacks* pAllocCb; uint32_t extensionCount; const char*const* ppEnabledExtensionNames; // layer or extension name to be enabled } VkInstanceCreateInfo; // can be added to VkDeviceCreateInfo or VkInstanceCreateInfo via pNext typedef struct _VkLayerCreateInfo { VkStructureType sType; // Should be VK_STRUCTURE_TYPE_LAYER_CREATE_INFO const void* pNext; // Pointer to next structure uint32_t layerCount; const char *const* ppActiveLayerNames; // layer name from the layer's vkEnumerateLayers()) } VkLayerCreateInfo; typedef struct VkPhysicalGpuQueueProperties_ { VkFlags queueFlags; // VkQueueFlags uint32_t queueCount; uint32_t maxAtomicCounters; bool32_t supportsTimestamps; uint32_t maxMemReferences; // Tells how many memory references can be active for the given queue } VkPhysicalGpuQueueProperties; typedef struct VkPhysicalGpuMemoryProperties_ { bool32_t supportsMigration; bool32_t supportsPinning; } VkPhysicalGpuMemoryProperties; typedef struct VkMemoryAllocInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO const void* pNext; // Pointer to next structure VkGpuSize allocationSize; // Size of memory allocation VkFlags memProps; // VkMemoryPropertyFlags VkMemoryPriority memPriority; } VkMemoryAllocInfo; typedef struct VkMemoryOpenInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_MEMORY_OPEN_INFO const void* pNext; // Pointer to next structure VkGpuMemory sharedMem; } VkMemoryOpenInfo; typedef struct VkPeerMemoryOpenInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PEER_MEMORY_OPEN_INFO const void* pNext; // Pointer to next structure VkGpuMemory originalMem; } VkPeerMemoryOpenInfo; typedef struct VkMemoryRequirements_ { VkGpuSize size; // Specified in bytes VkGpuSize alignment; // Specified in bytes VkGpuSize granularity; // Granularity on which vkQueueBindObjectMemoryRange can bind sub-ranges of memory specified in bytes (usually the page size) VkMemoryPropertyFlags memPropsAllowed; // Allowed memory property flags VkMemoryPropertyFlags memPropsRequired; // Required memory property flags } VkMemoryRequirements; typedef struct VkFormatProperties_ { VkFlags linearTilingFeatures; // VkFormatFeatureFlags VkFlags optimalTilingFeatures; // VkFormatFeatureFlags } VkFormatProperties; typedef struct VkBufferViewAttachInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_BUFFER_VIEW_ATTACH_INFO const void* pNext; // Pointer to next structure VkBufferView view; } VkBufferViewAttachInfo; typedef struct VkImageViewAttachInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO const void* pNext; // Pointer to next structure VkImageView view; VkImageLayout layout; } VkImageViewAttachInfo; typedef struct VkUpdateSamplers_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_UPDATE_SAMPLERS const void* pNext; // Pointer to next structure uint32_t binding; // Binding of the sampler (array) uint32_t arrayIndex; // First element of the array to update or zero otherwise uint32_t count; // Number of elements to update const VkSampler* pSamplers; } VkUpdateSamplers; typedef struct VkSamplerImageViewInfo_ { VkSampler sampler; const VkImageViewAttachInfo* pImageView; } VkSamplerImageViewInfo; typedef struct VkUpdateSamplerTextures_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES const void* pNext; // Pointer to next structure uint32_t binding; // Binding of the combined texture sampler (array) uint32_t arrayIndex; // First element of the array to update or zero otherwise uint32_t count; // Number of elements to update const VkSamplerImageViewInfo* pSamplerImageViews; } VkUpdateSamplerTextures; typedef struct VkUpdateImages_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_UPDATE_IMAGES const void* pNext; // Pointer to next structure VkDescriptorType descriptorType; uint32_t binding; // Binding of the image (array) uint32_t arrayIndex; // First element of the array to update or zero otherwise uint32_t count; // Number of elements to update const VkImageViewAttachInfo* pImageViews; } VkUpdateImages; typedef struct VkUpdateBuffers_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_UPDATE_BUFFERS const void* pNext; // Pointer to next structure VkDescriptorType descriptorType; uint32_t binding; // Binding of the buffer (array) uint32_t arrayIndex; // First element of the array to update or zero otherwise uint32_t count; // Number of elements to update const VkBufferViewAttachInfo* pBufferViews; } VkUpdateBuffers; typedef struct VkUpdateAsCopy_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_UPDATE_AS_COPY const void* pNext; // Pointer to next structure VkDescriptorType descriptorType; VkDescriptorSet descriptorSet; uint32_t binding; uint32_t arrayElement; uint32_t count; } VkUpdateAsCopy; typedef struct VkBufferCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO const void* pNext; // Pointer to next structure. VkGpuSize size; // Specified in bytes VkFlags usage; // VkBufferUsageFlags VkFlags flags; // VkBufferCreateFlags } VkBufferCreateInfo; typedef struct VkBufferViewCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO const void* pNext; // Pointer to next structure. VkBuffer buffer; VkBufferViewType viewType; VkFormat format; // Optionally specifies format of elements VkGpuSize offset; // Specified in bytes VkGpuSize range; // View size specified in bytes } VkBufferViewCreateInfo; typedef struct VkImageSubresource_ { VkImageAspect aspect; uint32_t mipLevel; uint32_t arraySlice; } VkImageSubresource; typedef struct VkImageSubresourceRange_ { VkImageAspect aspect; uint32_t baseMipLevel; uint32_t mipLevels; uint32_t baseArraySlice; uint32_t arraySize; } VkImageSubresourceRange; typedef struct VkEventWaitInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_EVENT_WAIT_INFO const void* pNext; // Pointer to next structure. uint32_t eventCount; // Number of events to wait on const VkEvent* pEvents; // Array of event objects to wait on VkWaitEvent waitEvent; // Pipeline event where the wait should happen uint32_t memBarrierCount; // Number of memory barriers const void** ppMemBarriers; // Array of pointers to memory barriers (any of them can be either VkMemoryBarrier, VkBufferMemoryBarrier, or VkImageMemoryBarrier) } VkEventWaitInfo; typedef struct VkPipelineBarrier_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_BARRIER const void* pNext; // Pointer to next structure. uint32_t eventCount; // Number of events to wait on const VkPipeEvent* pEvents; // Array of pipeline events to wait on VkWaitEvent waitEvent; // Pipeline event where the wait should happen uint32_t memBarrierCount; // Number of memory barriers const void** ppMemBarriers; // Array of pointers to memory barriers (any of them can be either VkMemoryBarrier, VkBufferMemoryBarrier, or VkImageMemoryBarrier) } VkPipelineBarrier; typedef struct VkMemoryBarrier_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_MEMORY_BARRIER const void* pNext; // Pointer to next structure. VkFlags outputMask; // Outputs the barrier should sync (see VkMemoryOutputFlags) VkFlags inputMask; // Inputs the barrier should sync to (see VkMemoryInputFlags) } VkMemoryBarrier; typedef struct VkBufferMemoryBarrier_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER const void* pNext; // Pointer to next structure. VkFlags outputMask; // Outputs the barrier should sync (see VkMemoryOutputFlags) VkFlags inputMask; // Inputs the barrier should sync to (see VkMemoryInputFlags) VkBuffer buffer; // Buffer to sync VkGpuSize offset; // Offset within the buffer to sync VkGpuSize size; // Amount of bytes to sync } VkBufferMemoryBarrier; typedef struct VkImageMemoryBarrier_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER const void* pNext; // Pointer to next structure. VkFlags outputMask; // Outputs the barrier should sync (see VkMemoryOutputFlags) VkFlags inputMask; // Inputs the barrier should sync to (see VkMemoryInputFlags) VkImageLayout oldLayout; // Current layout of the image VkImageLayout newLayout; // New layout to transition the image to VkImage image; // Image to sync VkImageSubresourceRange subresourceRange; // Subresource range to sync } VkImageMemoryBarrier; typedef struct VkImageCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO const void* pNext; // Pointer to next structure. VkImageType imageType; VkFormat format; VkExtent3D extent; uint32_t mipLevels; uint32_t arraySize; uint32_t samples; VkImageTiling tiling; VkFlags usage; // VkImageUsageFlags VkFlags flags; // VkImageCreateFlags } VkImageCreateInfo; typedef struct VkPeerImageOpenInfo_ { VkImage originalImage; } VkPeerImageOpenInfo; typedef struct VkSubresourceLayout_ { VkGpuSize offset; // Specified in bytes VkGpuSize size; // Specified in bytes VkGpuSize rowPitch; // Specified in bytes VkGpuSize depthPitch; // Specified in bytes } VkSubresourceLayout; typedef struct VkImageViewCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO const void* pNext; // Pointer to next structure VkImage image; VkImageViewType viewType; VkFormat format; VkChannelMapping channels; VkImageSubresourceRange subresourceRange; float minLod; } VkImageViewCreateInfo; typedef struct VkColorAttachmentViewCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO const void* pNext; // Pointer to next structure VkImage image; VkFormat format; uint32_t mipLevel; uint32_t baseArraySlice; uint32_t arraySize; VkImage msaaResolveImage; VkImageSubresourceRange msaaResolveSubResource; } VkColorAttachmentViewCreateInfo; typedef struct VkDepthStencilViewCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO const void* pNext; // Pointer to next structure VkImage image; uint32_t mipLevel; uint32_t baseArraySlice; uint32_t arraySize; VkImage msaaResolveImage; VkImageSubresourceRange msaaResolveSubResource; VkFlags flags; // VkDepthStencilViewCreateFlags } VkDepthStencilViewCreateInfo; typedef struct VkColorAttachmentBindInfo_ { VkColorAttachmentView view; VkImageLayout layout; } VkColorAttachmentBindInfo; typedef struct VkDepthStencilBindInfo_ { VkDepthStencilView view; VkImageLayout layout; } VkDepthStencilBindInfo; typedef struct VkBufferCopy_ { VkGpuSize srcOffset; // Specified in bytes VkGpuSize destOffset; // Specified in bytes VkGpuSize copySize; // Specified in bytes } VkBufferCopy; typedef struct VkImageMemoryBindInfo_ { VkImageSubresource subresource; VkOffset3D offset; VkExtent3D extent; } VkImageMemoryBindInfo; typedef struct VkImageCopy_ { VkImageSubresource srcSubresource; VkOffset3D srcOffset; // Specified in pixels for both compressed and uncompressed images VkImageSubresource destSubresource; VkOffset3D destOffset; // Specified in pixels for both compressed and uncompressed images VkExtent3D extent; // Specified in pixels for both compressed and uncompressed images } VkImageCopy; typedef struct VkImageBlit_ { VkImageSubresource srcSubresource; VkOffset3D srcOffset; // Specified in pixels for both compressed and uncompressed images VkExtent3D srcExtent; // Specified in pixels for both compressed and uncompressed images VkImageSubresource destSubresource; VkOffset3D destOffset; // Specified in pixels for both compressed and uncompressed images VkExtent3D destExtent; // Specified in pixels for both compressed and uncompressed images } VkImageBlit; typedef struct VkBufferImageCopy_ { VkGpuSize bufferOffset; // Specified in bytes VkImageSubresource imageSubresource; VkOffset3D imageOffset; // Specified in pixels for both compressed and uncompressed images VkExtent3D imageExtent; // Specified in pixels for both compressed and uncompressed images } VkBufferImageCopy; typedef struct VkImageResolve_ { VkImageSubresource srcSubresource; VkOffset3D srcOffset; VkImageSubresource destSubresource; VkOffset3D destOffset; VkExtent3D extent; } VkImageResolve; typedef struct VkShaderCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_SHADER_CREATE_INFO const void* pNext; // Pointer to next structure size_t codeSize; // Specified in bytes const void* pCode; VkFlags flags; // Reserved } VkShaderCreateInfo; typedef struct VkDescriptorSetLayoutBinding_ { VkDescriptorType descriptorType; uint32_t count; VkFlags stageFlags; // VkShaderStageFlags const VkSampler* pImmutableSamplers; } VkDescriptorSetLayoutBinding; typedef struct VkDescriptorSetLayoutCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO const void* pNext; // Pointer to next structure uint32_t count; // Number of bindings in the descriptor set layout const VkDescriptorSetLayoutBinding* pBinding; // Array of descriptor set layout bindings } VkDescriptorSetLayoutCreateInfo; typedef struct VkDescriptorTypeCount_ { VkDescriptorType type; uint32_t count; } VkDescriptorTypeCount; typedef struct VkDescriptorPoolCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO const void* pNext; // Pointer to next structure uint32_t count; const VkDescriptorTypeCount* pTypeCount; } VkDescriptorPoolCreateInfo; typedef struct VkLinkConstBuffer_ { uint32_t bufferId; size_t bufferSize; const void* pBufferData; } VkLinkConstBuffer; typedef struct VkSpecializationMapEntry_ { uint32_t constantId; // The SpecConstant ID specified in the BIL uint32_t offset; // Offset of the value in the data block } VkSpecializationMapEntry; typedef struct VkSpecializationInfo_ { uint32_t mapEntryCount; const VkSpecializationMapEntry* pMap; // mapEntryCount entries const void* pData; } VkSpecializationInfo; typedef struct VkPipelineShader_ { VkPipelineShaderStage stage; VkShader shader; uint32_t linkConstBufferCount; const VkLinkConstBuffer* pLinkConstBufferInfo; const VkSpecializationInfo* pSpecializationInfo; } VkPipelineShader; typedef struct VkComputePipelineCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO const void* pNext; // Pointer to next structure VkPipelineShader cs; VkFlags flags; // VkPipelineCreateFlags VkDescriptorSetLayoutChain setLayoutChain; uint32_t localSizeX; uint32_t localSizeY; uint32_t localSizeZ; } VkComputePipelineCreateInfo; typedef struct VkVertexInputBindingDescription_ { uint32_t binding; // Vertex buffer binding id uint32_t strideInBytes; // Distance between vertices in bytes (0 = no advancement) VkVertexInputStepRate stepRate; // Rate at which binding is incremented } VkVertexInputBindingDescription; typedef struct VkVertexInputAttributeDescription_ { uint32_t location; // location of the shader vertex attrib uint32_t binding; // Vertex buffer binding id VkFormat format; // format of source data uint32_t offsetInBytes; // Offset of first element in bytes from base of vertex } VkVertexInputAttributeDescription; typedef struct VkPipelineVertexInputCreateInfo_ { VkStructureType sType; // Should be VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO const void* pNext; // Pointer to next structure uint32_t bindingCount; // number of bindings const VkVertexInputBindingDescription* pVertexBindingDescriptions; uint32_t attributeCount; // number of attributes const VkVertexInputAttributeDescription* pVertexAttributeDescriptions; } VkPipelineVertexInputCreateInfo; typedef struct VkPipelineIaStateCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO const void* pNext; // Pointer to next structure VkPrimitiveTopology topology; bool32_t disableVertexReuse; // optional bool32_t primitiveRestartEnable; uint32_t primitiveRestartIndex; // optional (GL45) } VkPipelineIaStateCreateInfo; typedef struct VkPipelineTessStateCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO const void* pNext; // Pointer to next structure uint32_t patchControlPoints; } VkPipelineTessStateCreateInfo; typedef struct VkPipelineVpStateCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO const void* pNext; // Pointer to next structure uint32_t numViewports; VkCoordinateOrigin clipOrigin; // optional (GL45) VkDepthMode depthMode; // optional (GL45) } VkPipelineVpStateCreateInfo; typedef struct VkPipelineRsStateCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO const void* pNext; // Pointer to next structure bool32_t depthClipEnable; bool32_t rasterizerDiscardEnable; bool32_t programPointSize; // optional (GL45) VkCoordinateOrigin pointOrigin; // optional (GL45) VkProvokingVertexConvention provokingVertex; // optional (GL45) VkFillMode fillMode; // optional (GL45) VkCullMode cullMode; VkFaceOrientation frontFace; } VkPipelineRsStateCreateInfo; typedef struct VkPipelineMsStateCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO const void* pNext; // Pointer to next structure uint32_t samples; bool32_t multisampleEnable; // optional (GL45) bool32_t sampleShadingEnable; // optional (GL45) float minSampleShading; // optional (GL45) VkSampleMask sampleMask; } VkPipelineMsStateCreateInfo; typedef struct VkPipelineCbAttachmentState_ { bool32_t blendEnable; VkFormat format; VkBlend srcBlendColor; VkBlend destBlendColor; VkBlendFunc blendFuncColor; VkBlend srcBlendAlpha; VkBlend destBlendAlpha; VkBlendFunc blendFuncAlpha; uint8_t channelWriteMask; } VkPipelineCbAttachmentState; typedef struct VkPipelineCbStateCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO const void* pNext; // Pointer to next structure bool32_t alphaToCoverageEnable; bool32_t logicOpEnable; VkLogicOp logicOp; uint32_t attachmentCount; // # of pAttachments const VkPipelineCbAttachmentState* pAttachments; } VkPipelineCbStateCreateInfo; typedef struct VkStencilOpState_ { VkStencilOp stencilFailOp; VkStencilOp stencilPassOp; VkStencilOp stencilDepthFailOp; VkCompareFunc stencilFunc; } VkStencilOpState; typedef struct VkPipelineDsStateCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO const void* pNext; // Pointer to next structure VkFormat format; bool32_t depthTestEnable; bool32_t depthWriteEnable; VkCompareFunc depthFunc; bool32_t depthBoundsEnable; // optional (depth_bounds_test) bool32_t stencilTestEnable; VkStencilOpState front; VkStencilOpState back; } VkPipelineDsStateCreateInfo; typedef struct VkPipelineShaderStageCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO const void* pNext; // Pointer to next structure VkPipelineShader shader; } VkPipelineShaderStageCreateInfo; typedef struct VkGraphicsPipelineCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO const void* pNext; // Pointer to next structure VkFlags flags; // VkPipelineCreateFlags VkDescriptorSetLayoutChain pSetLayoutChain; } VkGraphicsPipelineCreateInfo; typedef struct VkSamplerCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO const void* pNext; // Pointer to next structure VkTexFilter magFilter; // Filter mode for magnification VkTexFilter minFilter; // Filter mode for minifiation VkTexMipmapMode mipMode; // Mipmap selection mode VkTexAddress addressU; VkTexAddress addressV; VkTexAddress addressW; float mipLodBias; uint32_t maxAnisotropy; VkCompareFunc compareFunc; float minLod; float maxLod; VkBorderColorType borderColorType; } VkSamplerCreateInfo; typedef struct VkDynamicVpStateCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO const void* pNext; // Pointer to next structure uint32_t viewportAndScissorCount; // number of entries in pViewports and pScissors const VkViewport* pViewports; const VkRect* pScissors; } VkDynamicVpStateCreateInfo; typedef struct VkDynamicRsStateCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO const void* pNext; // Pointer to next structure float depthBias; float depthBiasClamp; float slopeScaledDepthBias; float pointSize; // optional (GL45) - Size of points float pointFadeThreshold; // optional (GL45) - Size of point fade threshold float lineWidth; // optional (GL45) - Width of lines } VkDynamicRsStateCreateInfo; typedef struct VkDynamicCbStateCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO const void* pNext; // Pointer to next structure float blendConst[4]; } VkDynamicCbStateCreateInfo; typedef struct VkDynamicDsStateCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO const void* pNext; // Pointer to next structure float minDepth; // optional (depth_bounds_test) float maxDepth; // optional (depth_bounds_test) uint32_t stencilReadMask; uint32_t stencilWriteMask; uint32_t stencilFrontRef; uint32_t stencilBackRef; } VkDynamicDsStateCreateInfo; typedef struct VkCmdBufferCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO const void* pNext; // Pointer to next structure uint32_t queueNodeIndex; VkFlags flags; } VkCmdBufferCreateInfo; typedef struct VkCmdBufferBeginInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO const void* pNext; // Pointer to next structure VkFlags flags; // VkCmdBufferBuildFlags } VkCmdBufferBeginInfo; typedef struct VkRenderPassBegin_ { VkRenderPass renderPass; VkFramebuffer framebuffer; } VkRenderPassBegin; typedef struct VkCmdBufferGraphicsBeginInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_CMD_BUFFER_GRAPHICS_BEGIN_INFO const void* pNext; // Pointer to next structure VkRenderPassBegin renderPassContinue; // Only needed when a render pass is split across two command buffers } VkCmdBufferGraphicsBeginInfo; // Union allowing specification of floating point or raw color data. Actual value selected is based on image being cleared. typedef union VkClearColorValue_ { float floatColor[4]; uint32_t rawColor[4]; } VkClearColorValue; typedef struct VkClearColor_ { VkClearColorValue color; bool32_t useRawValue; } VkClearColor; typedef struct VkRenderPassCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO const void* pNext; // Pointer to next structure VkRect renderArea; uint32_t colorAttachmentCount; VkExtent2D extent; uint32_t sampleCount; uint32_t layers; const VkFormat* pColorFormats; const VkImageLayout* pColorLayouts; const VkAttachmentLoadOp* pColorLoadOps; const VkAttachmentStoreOp* pColorStoreOps; const VkClearColor* pColorLoadClearValues; VkFormat depthStencilFormat; VkImageLayout depthStencilLayout; VkAttachmentLoadOp depthLoadOp; float depthLoadClearValue; VkAttachmentStoreOp depthStoreOp; VkAttachmentLoadOp stencilLoadOp; uint32_t stencilLoadClearValue; VkAttachmentStoreOp stencilStoreOp; } VkRenderPassCreateInfo; typedef struct VkEventCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_EVENT_CREATE_INFO const void* pNext; // Pointer to next structure VkFlags flags; // Reserved } VkEventCreateInfo; typedef struct VkFenceCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_FENCE_CREATE_INFO const void* pNext; // Pointer to next structure VkFenceCreateFlags flags; // VkFenceCreateFlags } VkFenceCreateInfo; typedef struct VkSemaphoreCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO const void* pNext; // Pointer to next structure uint32_t initialCount; VkFlags flags; // VkSemaphoreCreateFlags } VkSemaphoreCreateInfo; typedef struct VkSemaphoreOpenInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_SEMAPHORE_OPEN_INFO const void* pNext; // Pointer to next structure VkSemaphore sharedSemaphore; } VkSemaphoreOpenInfo; typedef struct VkPipelineStatisticsData_ { uint64_t fsInvocations; // Fragment shader invocations uint64_t cPrimitives; // Clipper primitives uint64_t cInvocations; // Clipper invocations uint64_t vsInvocations; // Vertex shader invocations uint64_t gsInvocations; // Geometry shader invocations uint64_t gsPrimitives; // Geometry shader primitives uint64_t iaPrimitives; // Input primitives uint64_t iaVertices; // Input vertices uint64_t tcsInvocations; // Tessellation control shader invocations uint64_t tesInvocations; // Tessellation evaluation shader invocations uint64_t csInvocations; // Compute shader invocations } VkPipelineStatisticsData; typedef struct VkQueryPoolCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO const void* pNext; // Pointer to next structure VkQueryType queryType; uint32_t slots; } VkQueryPoolCreateInfo; typedef struct VkFramebufferCreateInfo_ { VkStructureType sType; // Must be VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO const void* pNext; // Pointer to next structure uint32_t colorAttachmentCount; const VkColorAttachmentBindInfo* pColorAttachments; const VkDepthStencilBindInfo* pDepthStencilAttachment; uint32_t sampleCount; uint32_t width; uint32_t height; uint32_t layers; } VkFramebufferCreateInfo; typedef struct VkDrawIndirectCmd_ { uint32_t vertexCount; uint32_t instanceCount; uint32_t firstVertex; uint32_t firstInstance; } VkDrawIndirectCmd; typedef struct VkDrawIndexedIndirectCmd_ { uint32_t indexCount; uint32_t instanceCount; uint32_t firstIndex; int32_t vertexOffset; uint32_t firstInstance; } VkDrawIndexedIndirectCmd; typedef struct VkDispatchIndirectCmd_ { uint32_t x; uint32_t y; uint32_t z; } VkDispatchIndirectCmd; // ------------------------------------------------------------------------------------------------ // API functions typedef VkResult (VKAPI *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, VkInstance* pInstance); typedef VkResult (VKAPI *PFN_vkDestroyInstance)(VkInstance instance); typedef VkResult (VKAPI *PFN_vkEnumerateGpus)(VkInstance instance, uint32_t maxGpus, uint32_t* pGpuCount, VkPhysicalGpu* pGpus); typedef VkResult (VKAPI *PFN_vkGetGpuInfo)(VkPhysicalGpu gpu, VkPhysicalGpuInfoType infoType, size_t* pDataSize, void* pData); typedef void * (VKAPI *PFN_vkGetProcAddr)(VkPhysicalGpu gpu, const char * pName); typedef VkResult (VKAPI *PFN_vkCreateDevice)(VkPhysicalGpu gpu, const VkDeviceCreateInfo* pCreateInfo, VkDevice* pDevice); typedef VkResult (VKAPI *PFN_vkDestroyDevice)(VkDevice device); typedef VkResult (VKAPI *PFN_vkGetGlobalExtensionInfo)(VkExtensionInfoType infoType, uint32_t extensionIndex, size_t* pDataSize, void* pData); typedef VkResult (VKAPI *PFN_vkGetPhysicalDeviceExtensionInfo)(VkPhysicalGpu gpu, VkExtensionInfoType infoType, uint32_t extensionIndex, size_t* pDataSize, void* pData); typedef VkResult (VKAPI *PFN_vkEnumerateLayers)(VkPhysicalGpu gpu, size_t maxLayerCount, size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved); typedef VkResult (VKAPI *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueNodeIndex, uint32_t queueIndex, VkQueue* pQueue); typedef VkResult (VKAPI *PFN_vkQueueSubmit)(VkQueue queue, uint32_t cmdBufferCount, const VkCmdBuffer* pCmdBuffers, VkFence fence); typedef VkResult (VKAPI *PFN_vkQueueAddMemReferences)(VkQueue queue, uint32_t count, const VkGpuMemory* pMems); typedef VkResult (VKAPI *PFN_vkQueueRemoveMemReferences)(VkQueue queue, uint32_t count, const VkGpuMemory* pMems); typedef VkResult (VKAPI *PFN_vkQueueWaitIdle)(VkQueue queue); typedef VkResult (VKAPI *PFN_vkDeviceWaitIdle)(VkDevice device); typedef VkResult (VKAPI *PFN_vkAllocMemory)(VkDevice device, const VkMemoryAllocInfo* pAllocInfo, VkGpuMemory* pMem); typedef VkResult (VKAPI *PFN_vkFreeMemory)(VkGpuMemory mem); typedef VkResult (VKAPI *PFN_vkSetMemoryPriority)(VkGpuMemory mem, VkMemoryPriority priority); typedef VkResult (VKAPI *PFN_vkMapMemory)(VkGpuMemory mem, VkFlags flags, void** ppData); typedef VkResult (VKAPI *PFN_vkUnmapMemory)(VkGpuMemory mem); typedef VkResult (VKAPI *PFN_vkPinSystemMemory)(VkDevice device, const void* pSysMem, size_t memSize, VkGpuMemory* pMem); typedef VkResult (VKAPI *PFN_vkGetMultiGpuCompatibility)(VkPhysicalGpu gpu0, VkPhysicalGpu gpu1, VkGpuCompatibilityInfo* pInfo); typedef VkResult (VKAPI *PFN_vkOpenSharedMemory)(VkDevice device, const VkMemoryOpenInfo* pOpenInfo, VkGpuMemory* pMem); typedef VkResult (VKAPI *PFN_vkOpenSharedSemaphore)(VkDevice device, const VkSemaphoreOpenInfo* pOpenInfo, VkSemaphore* pSemaphore); typedef VkResult (VKAPI *PFN_vkOpenPeerMemory)(VkDevice device, const VkPeerMemoryOpenInfo* pOpenInfo, VkGpuMemory* pMem); typedef VkResult (VKAPI *PFN_vkOpenPeerImage)(VkDevice device, const VkPeerImageOpenInfo* pOpenInfo, VkImage* pImage, VkGpuMemory* pMem); typedef VkResult (VKAPI *PFN_vkDestroyObject)(VkObject object); typedef VkResult (VKAPI *PFN_vkGetObjectInfo)(VkBaseObject object, VkObjectInfoType infoType, size_t* pDataSize, void* pData); typedef VkResult (VKAPI *PFN_vkQueueBindObjectMemory)(VkQueue queue, VkObject object, uint32_t allocationIdx, VkGpuMemory mem, VkGpuSize offset); typedef VkResult (VKAPI *PFN_vkQueueBindObjectMemoryRange)(VkQueue queue, VkObject object, uint32_t allocationIdx, VkGpuSize rangeOffset,VkGpuSize rangeSize, VkGpuMemory mem, VkGpuSize memOffset); typedef VkResult (VKAPI *PFN_vkQueueBindImageMemoryRange)(VkQueue queue, VkImage image, uint32_t allocationIdx, const VkImageMemoryBindInfo* pBindInfo, VkGpuMemory mem, VkGpuSize memOffset); typedef VkResult (VKAPI *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, VkFence* pFence); typedef VkResult (VKAPI *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, VkFence* pFences); typedef VkResult (VKAPI *PFN_vkGetFenceStatus)(VkFence fence); typedef VkResult (VKAPI *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, bool32_t waitAll, uint64_t timeout); typedef VkResult (VKAPI *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, VkSemaphore* pSemaphore); typedef VkResult (VKAPI *PFN_vkQueueSignalSemaphore)(VkQueue queue, VkSemaphore semaphore); typedef VkResult (VKAPI *PFN_vkQueueWaitSemaphore)(VkQueue queue, VkSemaphore semaphore); typedef VkResult (VKAPI *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo* pCreateInfo, VkEvent* pEvent); typedef VkResult (VKAPI *PFN_vkGetEventStatus)(VkEvent event); typedef VkResult (VKAPI *PFN_vkSetEvent)(VkEvent event); typedef VkResult (VKAPI *PFN_vkResetEvent)(VkEvent event); typedef VkResult (VKAPI *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, VkQueryPool* pQueryPool); typedef VkResult (VKAPI *PFN_vkGetQueryPoolResults)(VkQueryPool queryPool, uint32_t startQuery, uint32_t queryCount, size_t* pDataSize, void* pData); typedef VkResult (VKAPI *PFN_vkGetFormatInfo)(VkDevice device, VkFormat format, VkFormatInfoType infoType, size_t* pDataSize, void* pData); typedef VkResult (VKAPI *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo* pCreateInfo, VkBuffer* pBuffer); typedef VkResult (VKAPI *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, VkBufferView* pView); typedef VkResult (VKAPI *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo* pCreateInfo, VkImage* pImage); typedef VkResult (VKAPI *PFN_vkGetImageSubresourceInfo)(VkImage image, const VkImageSubresource* pSubresource, VkSubresourceInfoType infoType, size_t* pDataSize, void* pData); typedef VkResult (VKAPI *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, VkImageView* pView); typedef VkResult (VKAPI *PFN_vkCreateColorAttachmentView)(VkDevice device, const VkColorAttachmentViewCreateInfo* pCreateInfo, VkColorAttachmentView* pView); typedef VkResult (VKAPI *PFN_vkCreateDepthStencilView)(VkDevice device, const VkDepthStencilViewCreateInfo* pCreateInfo, VkDepthStencilView* pView); typedef VkResult (VKAPI *PFN_vkCreateShader)(VkDevice device, const VkShaderCreateInfo* pCreateInfo, VkShader* pShader); typedef VkResult (VKAPI *PFN_vkCreateGraphicsPipeline)(VkDevice device, const VkGraphicsPipelineCreateInfo* pCreateInfo, VkPipeline* pPipeline); typedef VkResult (VKAPI *PFN_vkCreateGraphicsPipelineDerivative)(VkDevice device, const VkGraphicsPipelineCreateInfo* pCreateInfo, VkPipeline basePipeline, VkPipeline* pPipeline); typedef VkResult (VKAPI *PFN_vkCreateComputePipeline)(VkDevice device, const VkComputePipelineCreateInfo* pCreateInfo, VkPipeline* pPipeline); typedef VkResult (VKAPI *PFN_vkStorePipeline)(VkPipeline pipeline, size_t* pDataSize, void* pData); typedef VkResult (VKAPI *PFN_vkLoadPipeline)(VkDevice device, size_t dataSize, const void* pData, VkPipeline* pPipeline); typedef VkResult (VKAPI *PFN_vkLoadPipelineDerivative)(VkDevice device, size_t dataSize, const void* pData, VkPipeline basePipeline, VkPipeline* pPipeline); typedef VkResult (VKAPI *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, VkSampler* pSampler); typedef VkResult (VKAPI *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayout* pSetLayout); typedef VkResult (VKAPI *PFN_vkCreateDescriptorSetLayoutChain)(VkDevice device, uint32_t setLayoutArrayCount, const VkDescriptorSetLayout* pSetLayoutArray, VkDescriptorSetLayoutChain* pLayoutChain); typedef VkResult (VKAPI *PFN_vkBeginDescriptorPoolUpdate)(VkDevice device, VkDescriptorUpdateMode updateMode); typedef VkResult (VKAPI *PFN_vkEndDescriptorPoolUpdate)(VkDevice device, VkCmdBuffer cmd); typedef VkResult (VKAPI *PFN_vkCreateDescriptorPool)(VkDevice device, VkDescriptorPoolUsage poolUsage, uint32_t maxSets, const VkDescriptorPoolCreateInfo* pCreateInfo, VkDescriptorPool* pDescriptorPool); typedef VkResult (VKAPI *PFN_vkResetDescriptorPool)(VkDescriptorPool descriptorPool); typedef VkResult (VKAPI *PFN_vkAllocDescriptorSets)(VkDescriptorPool descriptorPool, VkDescriptorSetUsage setUsage, uint32_t count, const VkDescriptorSetLayout* pSetLayouts, VkDescriptorSet* pDescriptorSets, uint32_t* pCount); typedef void (VKAPI *PFN_vkClearDescriptorSets)(VkDescriptorPool descriptorPool, uint32_t count, const VkDescriptorSet* pDescriptorSets); typedef void (VKAPI *PFN_vkUpdateDescriptors)(VkDescriptorSet descriptorSet, uint32_t updateCount, const void** pUpdateArray); typedef VkResult (VKAPI *PFN_vkCreateDynamicViewportState)(VkDevice device, const VkDynamicVpStateCreateInfo* pCreateInfo, VkDynamicVpState* pState); typedef VkResult (VKAPI *PFN_vkCreateDynamicRasterState)(VkDevice device, const VkDynamicRsStateCreateInfo* pCreateInfo, VkDynamicRsState* pState); typedef VkResult (VKAPI *PFN_vkCreateDynamicColorBlendState)(VkDevice device, const VkDynamicCbStateCreateInfo* pCreateInfo, VkDynamicCbState* pState); typedef VkResult (VKAPI *PFN_vkCreateDynamicDepthStencilState)(VkDevice device, const VkDynamicDsStateCreateInfo* pCreateInfo, VkDynamicDsState* pState); typedef VkResult (VKAPI *PFN_vkCreateCommandBuffer)(VkDevice device, const VkCmdBufferCreateInfo* pCreateInfo, VkCmdBuffer* pCmdBuffer); typedef VkResult (VKAPI *PFN_vkBeginCommandBuffer)(VkCmdBuffer cmdBuffer, const VkCmdBufferBeginInfo* pBeginInfo); typedef VkResult (VKAPI *PFN_vkEndCommandBuffer)(VkCmdBuffer cmdBuffer); typedef VkResult (VKAPI *PFN_vkResetCommandBuffer)(VkCmdBuffer cmdBuffer); typedef void (VKAPI *PFN_vkCmdBindPipeline)(VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); typedef void (VKAPI *PFN_vkCmdBindDynamicStateObject)(VkCmdBuffer cmdBuffer, VkStateBindPoint stateBindPoint, VkDynamicStateObject state); typedef void (VKAPI *PFN_vkCmdBindDescriptorSets)(VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, VkDescriptorSetLayoutChain layoutChain, uint32_t layoutChainSlot, uint32_t count, const VkDescriptorSet* pDescriptorSets, const uint32_t* pUserData); typedef void (VKAPI *PFN_vkCmdBindIndexBuffer)(VkCmdBuffer cmdBuffer, VkBuffer buffer, VkGpuSize offset, VkIndexType indexType); typedef void (VKAPI *PFN_vkCmdBindVertexBuffers)(VkCmdBuffer cmdBuffer, uint32_t startBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkGpuSize* pOffsets); typedef void (VKAPI *PFN_vkCmdDraw)(VkCmdBuffer cmdBuffer, uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount); typedef void (VKAPI *PFN_vkCmdDrawIndexed)(VkCmdBuffer cmdBuffer, uint32_t firstIndex, uint32_t indexCount, int32_t vertexOffset, uint32_t firstInstance, uint32_t instanceCount); typedef void (VKAPI *PFN_vkCmdDrawIndirect)(VkCmdBuffer cmdBuffer, VkBuffer buffer, VkGpuSize offset, uint32_t count, uint32_t stride); typedef void (VKAPI *PFN_vkCmdDrawIndexedIndirect)(VkCmdBuffer cmdBuffer, VkBuffer buffer, VkGpuSize offset, uint32_t count, uint32_t stride); typedef void (VKAPI *PFN_vkCmdDispatch)(VkCmdBuffer cmdBuffer, uint32_t x, uint32_t y, uint32_t z); typedef void (VKAPI *PFN_vkCmdDispatchIndirect)(VkCmdBuffer cmdBuffer, VkBuffer buffer, VkGpuSize offset); typedef void (VKAPI *PFN_vkCmdCopyBuffer)(VkCmdBuffer cmdBuffer, VkBuffer srcBuffer, VkBuffer destBuffer, uint32_t regionCount, const VkBufferCopy* pRegions); typedef void (VKAPI *PFN_vkCmdCopyImage)(VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageCopy* pRegions); typedef void (VKAPI *PFN_vkCmdBlitImage)(VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageBlit* pRegions); typedef void (VKAPI *PFN_vkCmdCopyBufferToImage)(VkCmdBuffer cmdBuffer, VkBuffer srcBuffer, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions); typedef void (VKAPI *PFN_vkCmdCopyImageToBuffer)(VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer destBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions); typedef void (VKAPI *PFN_vkCmdCloneImageData)(VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout); typedef void (VKAPI *PFN_vkCmdUpdateBuffer)(VkCmdBuffer cmdBuffer, VkBuffer destBuffer, VkGpuSize destOffset, VkGpuSize dataSize, const uint32_t* pData); typedef void (VKAPI *PFN_vkCmdFillBuffer)(VkCmdBuffer cmdBuffer, VkBuffer destBuffer, VkGpuSize destOffset, VkGpuSize fillSize, uint32_t data); typedef void (VKAPI *PFN_vkCmdClearColorImage)(VkCmdBuffer cmdBuffer, VkImage image, VkImageLayout imageLayout, VkClearColor color, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); typedef void (VKAPI *PFN_vkCmdClearDepthStencil)(VkCmdBuffer cmdBuffer, VkImage image, VkImageLayout imageLayout, float depth, uint32_t stencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); typedef void (VKAPI *PFN_vkCmdResolveImage)(VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageResolve* pRegions); typedef void (VKAPI *PFN_vkCmdSetEvent)(VkCmdBuffer cmdBuffer, VkEvent event, VkPipeEvent pipeEvent); typedef void (VKAPI *PFN_vkCmdResetEvent)(VkCmdBuffer cmdBuffer, VkEvent event, VkPipeEvent pipeEvent); typedef void (VKAPI *PFN_vkCmdWaitEvents)(VkCmdBuffer cmdBuffer, const VkEventWaitInfo* pWaitInfo); typedef void (VKAPI *PFN_vkCmdPipelineBarrier)(VkCmdBuffer cmdBuffer, const VkPipelineBarrier* pBarrier); typedef void (VKAPI *PFN_vkCmdBeginQuery)(VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t slot, VkFlags flags); typedef void (VKAPI *PFN_vkCmdEndQuery)(VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t slot); typedef void (VKAPI *PFN_vkCmdResetQueryPool)(VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t startQuery, uint32_t queryCount); typedef void (VKAPI *PFN_vkCmdWriteTimestamp)(VkCmdBuffer cmdBuffer, VkTimestampType timestampType, VkBuffer destBuffer, VkGpuSize destOffset); typedef void (VKAPI *PFN_vkCmdCopyQueryPoolResults)(VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t startQuery, uint32_t queryCount, VkBuffer destBuffer, VkGpuSize destOffset, VkGpuSize destStride, VkFlags flags); typedef void (VKAPI *PFN_vkCmdInitAtomicCounters)(VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, const uint32_t* pData); typedef void (VKAPI *PFN_vkCmdLoadAtomicCounters)(VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, VkBuffer srcBuffer, VkGpuSize srcOffset); typedef void (VKAPI *PFN_vkCmdSaveAtomicCounters)(VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, VkBuffer destBuffer, VkGpuSize destOffset); typedef VkResult (VKAPI *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, VkFramebuffer* pFramebuffer); typedef VkResult (VKAPI *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, VkRenderPass* pRenderPass); typedef void (VKAPI *PFN_vkCmdBeginRenderPass)(VkCmdBuffer cmdBuffer, const VkRenderPassBegin* pRenderPassBegin); typedef void (VKAPI *PFN_vkCmdEndRenderPass)(VkCmdBuffer cmdBuffer, VkRenderPass renderPass); #ifdef VK_PROTOTYPES // GPU initialization VkResult VKAPI vkCreateInstance( const VkInstanceCreateInfo* pCreateInfo, VkInstance* pInstance); VkResult VKAPI vkDestroyInstance( VkInstance instance); VkResult VKAPI vkEnumerateGpus( VkInstance instance, uint32_t maxGpus, uint32_t* pGpuCount, VkPhysicalGpu* pGpus); VkResult VKAPI vkGetGpuInfo( VkPhysicalGpu gpu, VkPhysicalGpuInfoType infoType, size_t* pDataSize, void* pData); void * VKAPI vkGetProcAddr( VkPhysicalGpu gpu, const char* pName); // Device functions VkResult VKAPI vkCreateDevice( VkPhysicalGpu gpu, const VkDeviceCreateInfo* pCreateInfo, VkDevice* pDevice); VkResult VKAPI vkDestroyDevice( VkDevice device); // Extension discovery functions VkResult VKAPI vkGetGlobalExtensionInfo( VkExtensionInfoType infoType, uint32_t extensionIndex, size_t* pDataSize, void* pData); VkResult VKAPI vkGetPhysicalDeviceExtensionInfo( VkPhysicalGpu gpu, VkExtensionInfoType infoType, uint32_t extensionIndex, size_t* pDataSize, void* pData); // Layer discovery functions VkResult VKAPI vkEnumerateLayers( VkPhysicalGpu gpu, size_t maxLayerCount, size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved); // Queue functions VkResult VKAPI vkGetDeviceQueue( VkDevice device, uint32_t queueNodeIndex, uint32_t queueIndex, VkQueue* pQueue); VkResult VKAPI vkQueueSubmit( VkQueue queue, uint32_t cmdBufferCount, const VkCmdBuffer* pCmdBuffers, VkFence fence); VkResult VKAPI vkQueueAddMemReferences( VkQueue queue, uint32_t count, const VkGpuMemory* pMems); VkResult VKAPI vkQueueRemoveMemReferences( VkQueue queue, uint32_t count, const VkGpuMemory* pMems); VkResult VKAPI vkQueueWaitIdle( VkQueue queue); VkResult VKAPI vkDeviceWaitIdle( VkDevice device); // Memory functions VkResult VKAPI vkAllocMemory( VkDevice device, const VkMemoryAllocInfo* pAllocInfo, VkGpuMemory* pMem); VkResult VKAPI vkFreeMemory( VkGpuMemory mem); VkResult VKAPI vkSetMemoryPriority( VkGpuMemory mem, VkMemoryPriority priority); VkResult VKAPI vkMapMemory( VkGpuMemory mem, VkFlags flags, // Reserved void** ppData); VkResult VKAPI vkUnmapMemory( VkGpuMemory mem); VkResult VKAPI vkPinSystemMemory( VkDevice device, const void* pSysMem, size_t memSize, VkGpuMemory* pMem); // Multi-device functions VkResult VKAPI vkGetMultiGpuCompatibility( VkPhysicalGpu gpu0, VkPhysicalGpu gpu1, VkGpuCompatibilityInfo* pInfo); VkResult VKAPI vkOpenSharedMemory( VkDevice device, const VkMemoryOpenInfo* pOpenInfo, VkGpuMemory* pMem); VkResult VKAPI vkOpenSharedSemaphore( VkDevice device, const VkSemaphoreOpenInfo* pOpenInfo, VkSemaphore* pSemaphore); VkResult VKAPI vkOpenPeerMemory( VkDevice device, const VkPeerMemoryOpenInfo* pOpenInfo, VkGpuMemory* pMem); VkResult VKAPI vkOpenPeerImage( VkDevice device, const VkPeerImageOpenInfo* pOpenInfo, VkImage* pImage, VkGpuMemory* pMem); // Generic API object functions VkResult VKAPI vkDestroyObject( VkObject object); VkResult VKAPI vkGetObjectInfo( VkBaseObject object, VkObjectInfoType infoType, size_t* pDataSize, void* pData); // Memory namagement API functions VkResult VKAPI vkQueueBindObjectMemory( VkQueue queue, VkObject object, uint32_t allocationIdx, VkGpuMemory mem, VkGpuSize memOffset); VkResult VKAPI vkQueueBindObjectMemoryRange( VkQueue queue, VkObject object, uint32_t allocationIdx, VkGpuSize rangeOffset, VkGpuSize rangeSize, VkGpuMemory mem, VkGpuSize memOffset); VkResult VKAPI vkQueueBindImageMemoryRange( VkQueue queue, VkImage image, uint32_t allocationIdx, const VkImageMemoryBindInfo* pBindInfo, VkGpuMemory mem, VkGpuSize memOffset); // Fence functions VkResult VKAPI vkCreateFence( VkDevice device, const VkFenceCreateInfo* pCreateInfo, VkFence* pFence); VkResult VKAPI vkResetFences( VkDevice device, uint32_t fenceCount, VkFence* pFences); VkResult VKAPI vkGetFenceStatus( VkFence fence); VkResult VKAPI vkWaitForFences( VkDevice device, uint32_t fenceCount, const VkFence* pFences, bool32_t waitAll, uint64_t timeout); // timeout in nanoseconds // Queue semaphore functions VkResult VKAPI vkCreateSemaphore( VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, VkSemaphore* pSemaphore); VkResult VKAPI vkQueueSignalSemaphore( VkQueue queue, VkSemaphore semaphore); VkResult VKAPI vkQueueWaitSemaphore( VkQueue queue, VkSemaphore semaphore); // Event functions VkResult VKAPI vkCreateEvent( VkDevice device, const VkEventCreateInfo* pCreateInfo, VkEvent* pEvent); VkResult VKAPI vkGetEventStatus( VkEvent event); VkResult VKAPI vkSetEvent( VkEvent event); VkResult VKAPI vkResetEvent( VkEvent event); // Query functions VkResult VKAPI vkCreateQueryPool( VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, VkQueryPool* pQueryPool); VkResult VKAPI vkGetQueryPoolResults( VkQueryPool queryPool, uint32_t startQuery, uint32_t queryCount, size_t* pDataSize, void* pData); // Format capabilities VkResult VKAPI vkGetFormatInfo( VkDevice device, VkFormat format, VkFormatInfoType infoType, size_t* pDataSize, void* pData); // Buffer functions VkResult VKAPI vkCreateBuffer( VkDevice device, const VkBufferCreateInfo* pCreateInfo, VkBuffer* pBuffer); // Buffer view functions VkResult VKAPI vkCreateBufferView( VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, VkBufferView* pView); // Image functions VkResult VKAPI vkCreateImage( VkDevice device, const VkImageCreateInfo* pCreateInfo, VkImage* pImage); VkResult VKAPI vkGetImageSubresourceInfo( VkImage image, const VkImageSubresource* pSubresource, VkSubresourceInfoType infoType, size_t* pDataSize, void* pData); // Image view functions VkResult VKAPI vkCreateImageView( VkDevice device, const VkImageViewCreateInfo* pCreateInfo, VkImageView* pView); VkResult VKAPI vkCreateColorAttachmentView( VkDevice device, const VkColorAttachmentViewCreateInfo* pCreateInfo, VkColorAttachmentView* pView); VkResult VKAPI vkCreateDepthStencilView( VkDevice device, const VkDepthStencilViewCreateInfo* pCreateInfo, VkDepthStencilView* pView); // Shader functions VkResult VKAPI vkCreateShader( VkDevice device, const VkShaderCreateInfo* pCreateInfo, VkShader* pShader); // Pipeline functions VkResult VKAPI vkCreateGraphicsPipeline( VkDevice device, const VkGraphicsPipelineCreateInfo* pCreateInfo, VkPipeline* pPipeline); VkResult VKAPI vkCreateGraphicsPipelineDerivative( VkDevice device, const VkGraphicsPipelineCreateInfo* pCreateInfo, VkPipeline basePipeline, VkPipeline* pPipeline); VkResult VKAPI vkCreateComputePipeline( VkDevice device, const VkComputePipelineCreateInfo* pCreateInfo, VkPipeline* pPipeline); VkResult VKAPI vkStorePipeline( VkPipeline pipeline, size_t* pDataSize, void* pData); VkResult VKAPI vkLoadPipeline( VkDevice device, size_t dataSize, const void* pData, VkPipeline* pPipeline); VkResult VKAPI vkLoadPipelineDerivative( VkDevice device, size_t dataSize, const void* pData, VkPipeline basePipeline, VkPipeline* pPipeline); // Sampler functions VkResult VKAPI vkCreateSampler( VkDevice device, const VkSamplerCreateInfo* pCreateInfo, VkSampler* pSampler); // Descriptor set functions VkResult VKAPI vkCreateDescriptorSetLayout( VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayout* pSetLayout); VkResult VKAPI vkCreateDescriptorSetLayoutChain( VkDevice device, uint32_t setLayoutArrayCount, const VkDescriptorSetLayout* pSetLayoutArray, VkDescriptorSetLayoutChain* pLayoutChain); VkResult VKAPI vkBeginDescriptorPoolUpdate( VkDevice device, VkDescriptorUpdateMode updateMode); VkResult VKAPI vkEndDescriptorPoolUpdate( VkDevice device, VkCmdBuffer cmd); VkResult VKAPI vkCreateDescriptorPool( VkDevice device, VkDescriptorPoolUsage poolUsage, uint32_t maxSets, const VkDescriptorPoolCreateInfo* pCreateInfo, VkDescriptorPool* pDescriptorPool); VkResult VKAPI vkResetDescriptorPool( VkDescriptorPool descriptorPool); VkResult VKAPI vkAllocDescriptorSets( VkDescriptorPool descriptorPool, VkDescriptorSetUsage setUsage, uint32_t count, const VkDescriptorSetLayout* pSetLayouts, VkDescriptorSet* pDescriptorSets, uint32_t* pCount); void VKAPI vkClearDescriptorSets( VkDescriptorPool descriptorPool, uint32_t count, const VkDescriptorSet* pDescriptorSets); void VKAPI vkUpdateDescriptors( VkDescriptorSet descriptorSet, uint32_t updateCount, const void** pUpdateArray); // State object functions VkResult VKAPI vkCreateDynamicViewportState( VkDevice device, const VkDynamicVpStateCreateInfo* pCreateInfo, VkDynamicVpState* pState); VkResult VKAPI vkCreateDynamicRasterState( VkDevice device, const VkDynamicRsStateCreateInfo* pCreateInfo, VkDynamicRsState* pState); VkResult VKAPI vkCreateDynamicColorBlendState( VkDevice device, const VkDynamicCbStateCreateInfo* pCreateInfo, VkDynamicCbState* pState); VkResult VKAPI vkCreateDynamicDepthStencilState( VkDevice device, const VkDynamicDsStateCreateInfo* pCreateInfo, VkDynamicDsState* pState); // Command buffer functions VkResult VKAPI vkCreateCommandBuffer( VkDevice device, const VkCmdBufferCreateInfo* pCreateInfo, VkCmdBuffer* pCmdBuffer); VkResult VKAPI vkBeginCommandBuffer( VkCmdBuffer cmdBuffer, const VkCmdBufferBeginInfo* pBeginInfo); VkResult VKAPI vkEndCommandBuffer( VkCmdBuffer cmdBuffer); VkResult VKAPI vkResetCommandBuffer( VkCmdBuffer cmdBuffer); // Command buffer building functions void VKAPI vkCmdBindPipeline( VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); void VKAPI vkCmdBindDynamicStateObject( VkCmdBuffer cmdBuffer, VkStateBindPoint stateBindPoint, VkDynamicStateObject dynamicState); void VKAPI vkCmdBindDescriptorSets( VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, VkDescriptorSetLayoutChain layoutChain, uint32_t layoutChainSlot, uint32_t count, const VkDescriptorSet* pDescriptorSets, const uint32_t* pUserData); void VKAPI vkCmdBindIndexBuffer( VkCmdBuffer cmdBuffer, VkBuffer buffer, VkGpuSize offset, VkIndexType indexType); void VKAPI vkCmdBindVertexBuffers( VkCmdBuffer cmdBuffer, uint32_t startBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkGpuSize* pOffsets); void VKAPI vkCmdDraw( VkCmdBuffer cmdBuffer, uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount); void VKAPI vkCmdDrawIndexed( VkCmdBuffer cmdBuffer, uint32_t firstIndex, uint32_t indexCount, int32_t vertexOffset, uint32_t firstInstance, uint32_t instanceCount); void VKAPI vkCmdDrawIndirect( VkCmdBuffer cmdBuffer, VkBuffer buffer, VkGpuSize offset, uint32_t count, uint32_t stride); void VKAPI vkCmdDrawIndexedIndirect( VkCmdBuffer cmdBuffer, VkBuffer buffer, VkGpuSize offset, uint32_t count, uint32_t stride); void VKAPI vkCmdDispatch( VkCmdBuffer cmdBuffer, uint32_t x, uint32_t y, uint32_t z); void VKAPI vkCmdDispatchIndirect( VkCmdBuffer cmdBuffer, VkBuffer buffer, VkGpuSize offset); void VKAPI vkCmdCopyBuffer( VkCmdBuffer cmdBuffer, VkBuffer srcBuffer, VkBuffer destBuffer, uint32_t regionCount, const VkBufferCopy* pRegions); void VKAPI vkCmdCopyImage( VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageCopy* pRegions); void VKAPI vkCmdBlitImage( VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageBlit* pRegions); void VKAPI vkCmdCopyBufferToImage( VkCmdBuffer cmdBuffer, VkBuffer srcBuffer, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions); void VKAPI vkCmdCopyImageToBuffer( VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer destBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions); void VKAPI vkCmdCloneImageData( VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout); void VKAPI vkCmdUpdateBuffer( VkCmdBuffer cmdBuffer, VkBuffer destBuffer, VkGpuSize destOffset, VkGpuSize dataSize, const uint32_t* pData); void VKAPI vkCmdFillBuffer( VkCmdBuffer cmdBuffer, VkBuffer destBuffer, VkGpuSize destOffset, VkGpuSize fillSize, uint32_t data); void VKAPI vkCmdClearColorImage( VkCmdBuffer cmdBuffer, VkImage image, VkImageLayout imageLayout, VkClearColor color, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); void VKAPI vkCmdClearDepthStencil( VkCmdBuffer cmdBuffer, VkImage image, VkImageLayout imageLayout, float depth, uint32_t stencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); void VKAPI vkCmdResolveImage( VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageResolve* pRegions); void VKAPI vkCmdSetEvent( VkCmdBuffer cmdBuffer, VkEvent event, VkPipeEvent pipeEvent); void VKAPI vkCmdResetEvent( VkCmdBuffer cmdBuffer, VkEvent event, VkPipeEvent pipeEvent); void VKAPI vkCmdWaitEvents( VkCmdBuffer cmdBuffer, const VkEventWaitInfo* pWaitInfo); void VKAPI vkCmdPipelineBarrier( VkCmdBuffer cmdBuffer, const VkPipelineBarrier* pBarrier); void VKAPI vkCmdBeginQuery( VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t slot, VkFlags flags); void VKAPI vkCmdEndQuery( VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t slot); void VKAPI vkCmdResetQueryPool( VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t startQuery, uint32_t queryCount); void VKAPI vkCmdWriteTimestamp( VkCmdBuffer cmdBuffer, VkTimestampType timestampType, VkBuffer destBuffer, VkGpuSize destOffset); void VKAPI vkCmdCopyQueryPoolResults( VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t startQuery, uint32_t queryCount, VkBuffer destBuffer, VkGpuSize destOffset, VkGpuSize destStride, VkFlags flags); // VkQueryResultFlags void VKAPI vkCmdInitAtomicCounters( VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, const uint32_t* pData); void VKAPI vkCmdLoadAtomicCounters( VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, VkBuffer srcBuffer, VkGpuSize srcOffset); void VKAPI vkCmdSaveAtomicCounters( VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, VkBuffer destBuffer, VkGpuSize destOffset); VkResult VKAPI vkCreateFramebuffer( VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, VkFramebuffer* pFramebuffer); VkResult VKAPI vkCreateRenderPass( VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, VkRenderPass* pRenderPass); void VKAPI vkCmdBeginRenderPass( VkCmdBuffer cmdBuffer, const VkRenderPassBegin* pRenderPassBegin); void VKAPI vkCmdEndRenderPass( VkCmdBuffer cmdBuffer, VkRenderPass renderPass); #endif // VK_PROTOTYPES #ifdef __cplusplus } // extern "C" #endif // __cplusplus #endif // __VULKAN_H__