From fb5185a983807d44bb7b1b7389c44eda7b33bcf0 Mon Sep 17 00:00:00 2001 From: Cody Northrop Date: Thu, 16 Apr 2015 13:41:56 -0600 Subject: vulkan: Update vulkan.h for revision 88 -- Bug #13744 Rename some vkCmdBindDescriptorSets parameters and add a dynamic offset count. v2: Add a check against dynamicOffsetCount before copying dset data. --- layers/mem_tracker.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'layers/mem_tracker.cpp') diff --git a/layers/mem_tracker.cpp b/layers/mem_tracker.cpp index ddba58c3..a89a1db4 100644 --- a/layers/mem_tracker.cpp +++ b/layers/mem_tracker.cpp @@ -1606,13 +1606,14 @@ VK_LAYER_EXPORT void VKAPI vkCmdBindDynamicStateObject(VkCmdBuffer cmdBuffer, Vk VK_LAYER_EXPORT void VKAPI vkCmdBindDescriptorSets( VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, - uint32_t layoutChainSlot, - uint32_t count, - const VkDescriptorSet* pDescriptorSets, - const uint32_t* pUserData) + uint32_t firstSet, + uint32_t setCount, + const VkDescriptorSet* pDescriptorSets, + uint32_t dynamicOffsetCount, + const uint32_t* pDynamicOffsets) { // TODO : Somewhere need to verify that all textures referenced by shaders in DS are in some type of *SHADER_READ* state - nextTable.CmdBindDescriptorSets(cmdBuffer, pipelineBindPoint, layoutChainSlot, count, pDescriptorSets, pUserData); + nextTable.CmdBindDescriptorSets(cmdBuffer, pipelineBindPoint, firstSet, setCount, pDescriptorSets, dynamicOffsetCount, pDynamicOffsets); } VK_LAYER_EXPORT void VKAPI vkCmdBindVertexBuffers( -- cgit v1.2.3