From 6521e9e251c4271db4b2012040b35e9abaa8ca80 Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Fri, 17 Apr 2015 02:00:54 +0800 Subject: vulkan: Remove VkDescriptorSetLayoutChain from vkCmdBindDescriptorSets This is part of r30446 on vulkan.h, discussed in bug 13632. Meaty chunks of this commit done by Olv, basic hook up and testing by Cody. --- layers/mem_tracker.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'layers/mem_tracker.cpp') diff --git a/layers/mem_tracker.cpp b/layers/mem_tracker.cpp index 207b408a..5884eda4 100644 --- a/layers/mem_tracker.cpp +++ b/layers/mem_tracker.cpp @@ -1606,14 +1606,13 @@ VK_LAYER_EXPORT void VKAPI vkCmdBindDynamicStateObject(VkCmdBuffer cmdBuffer, Vk VK_LAYER_EXPORT void VKAPI vkCmdBindDescriptorSets( VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, - VkDescriptorSetLayoutChain layoutChain, uint32_t layoutChainSlot, uint32_t count, const VkDescriptorSet* pDescriptorSets, const uint32_t* pUserData) { // TODO : Somewhere need to verify that all textures referenced by shaders in DS are in some type of *SHADER_READ* state - nextTable.CmdBindDescriptorSets(cmdBuffer, pipelineBindPoint, layoutChain, layoutChainSlot, count, pDescriptorSets, pUserData); + nextTable.CmdBindDescriptorSets(cmdBuffer, pipelineBindPoint, layoutChainSlot, count, pDescriptorSets, pUserData); } VK_LAYER_EXPORT void VKAPI vkCmdBindVertexBuffers( -- cgit v1.2.3