From a62a08041594c25c35ae9fedb321e1f6cc1fa378 Mon Sep 17 00:00:00 2001 From: Mark Lobodzinski Date: Wed, 16 Dec 2015 17:47:28 -0700 Subject: layers: Fix find-first-set bitscan util On win32, was using leading-zero count instead of find-first-set. Caused random failures on Windows release builds. --- layers/draw_state.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'layers/draw_state.cpp') diff --git a/layers/draw_state.cpp b/layers/draw_state.cpp index 9b999b7e..812b8fc8 100644 --- a/layers/draw_state.cpp +++ b/layers/draw_state.cpp @@ -1306,13 +1306,9 @@ static VkBool32 verifyPipelineCreateState(layer_data* my_data, const VkDevice de { VkBool32 skipCall = VK_FALSE; -#if 0 - // TODO: This call is causing a crash on Windows Release builds running the cube demo with DrawState enabled - // Root cause and fix. if (!validate_pipeline_shaders(my_data, device, pPipeline)) { skipCall = VK_TRUE; } -#endif // VS is required if (!(pPipeline->active_shaders & VK_SHADER_STAGE_VERTEX_BIT)) { -- cgit v1.2.3