From 25db07869d73711fbd09e333109a3df4d2b13628 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Wed, 6 Apr 2016 11:21:28 +1200 Subject: layers: Insist on each shader's stage being unique in a pipeline Signed-off-by: Chris Forbes --- layers/core_validation.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'layers/core_validation.cpp') diff --git a/layers/core_validation.cpp b/layers/core_validation.cpp index 0f49d207..c3768da6 100644 --- a/layers/core_validation.cpp +++ b/layers/core_validation.cpp @@ -3133,6 +3133,17 @@ static bool verifyPipelineCreateState(layer_data *my_data, const VkDevice device if (!validate_and_capture_pipeline_shader_state(my_data, pPipeline)) { skipCall = true; } + // Each shader's stage must be unique + if (pPipeline->duplicate_shaders) { + for (uint32_t stage = VK_SHADER_STAGE_VERTEX_BIT; stage & VK_SHADER_STAGE_ALL_GRAPHICS; stage <<= 1) { + if (pPipeline->duplicate_shaders & stage) { + skipCall |= log_msg(my_data->report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, VkDebugReportObjectTypeEXT(0), 0, + __LINE__, DRAWSTATE_INVALID_PIPELINE_CREATE_STATE, "DS", + "Invalid Pipeline CreateInfo State: Multiple shaders provided for stage %s", + string_VkShaderStageFlagBits(VkShaderStageFlagBits(stage))); + } + } + } // VS is required if (!(pPipeline->active_shaders & VK_SHADER_STAGE_VERTEX_BIT)) { skipCall |= -- cgit v1.2.3