From c8ae8e733a41a65e01bfb74a3c44d47de568d216 Mon Sep 17 00:00:00 2001 From: Jon Ashburn Date: Wed, 26 Nov 2014 11:10:26 -0700 Subject: layers: Upgrade Basic to support multi-gpu multi-dispatch table Remove C file and use a C++ for access to STL maps for hash map into the dispatch tables from the object handles. --- layers/basic.cpp | 484 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 484 insertions(+) create mode 100644 layers/basic.cpp (limited to 'layers/basic.cpp') diff --git a/layers/basic.cpp b/layers/basic.cpp new file mode 100644 index 00000000..addd8dbb --- /dev/null +++ b/layers/basic.cpp @@ -0,0 +1,484 @@ +#include +#include +#include +#include +#include "xglLayer.h" + +static std::unordered_map tableMap; + +static XGL_LAYER_DISPATCH_TABLE * initLayerTable(const XGL_BASE_LAYER_OBJECT *gpuw) +{ + GetProcAddrType fpGPA; + XGL_LAYER_DISPATCH_TABLE *pTable; + + assert(gpuw); + std::unordered_map::const_iterator it = tableMap.find((XGL_VOID *) gpuw); + if (it == tableMap.end()) + { + pTable = new XGL_LAYER_DISPATCH_TABLE; + tableMap[(XGL_VOID *) gpuw] = pTable; + } else + { + return it->second; + } + fpGPA = gpuw->pGPA; + assert(fpGPA); + pTable->GetProcAddr = fpGPA; + pTable->InitAndEnumerateGpus = (InitAndEnumerateGpusType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglInitAndEnumerateGpus"); + pTable->GetGpuInfo = (GetGpuInfoType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetGpuInfo"); + pTable->CreateDevice = (CreateDeviceType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateDevice"); + pTable->DestroyDevice = (DestroyDeviceType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDestroyDevice"); + pTable->GetExtensionSupport = (GetExtensionSupportType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetExtensionSupport"); + pTable->EnumerateLayers = (EnumerateLayersType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglEnumerateLayers"); + pTable->GetDeviceQueue = (GetDeviceQueueType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetDeviceQueue"); + pTable->QueueSubmit = (QueueSubmitType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglQueueSubmit"); + pTable->QueueSetGlobalMemReferences = (QueueSetGlobalMemReferencesType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglQueueSetGlobalMemReferences"); + pTable->QueueWaitIdle = (QueueWaitIdleType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglQueueWaitIdle"); + pTable->DeviceWaitIdle = (DeviceWaitIdleType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDeviceWaitIdle"); + pTable->GetMemoryHeapCount = (GetMemoryHeapCountType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetMemoryHeapCount"); + pTable->GetMemoryHeapInfo = (GetMemoryHeapInfoType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetMemoryHeapInfo"); + pTable->AllocMemory = (AllocMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglAllocMemory"); + pTable->FreeMemory = (FreeMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglFreeMemory"); + pTable->SetMemoryPriority = (SetMemoryPriorityType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglSetMemoryPriority"); + pTable->MapMemory = (MapMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglMapMemory"); + pTable->UnmapMemory = (UnmapMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglUnmapMemory"); + pTable->PinSystemMemory = (PinSystemMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglPinSystemMemory"); + pTable->RemapVirtualMemoryPages = (RemapVirtualMemoryPagesType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglRemapVirtualMemoryPages"); + pTable->GetMultiGpuCompatibility = (GetMultiGpuCompatibilityType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetMultiGpuCompatibility"); + pTable->OpenSharedMemory = (OpenSharedMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglOpenSharedMemory"); + pTable->OpenSharedQueueSemaphore = (OpenSharedQueueSemaphoreType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglOpenSharedQueueSemaphore"); + pTable->OpenPeerMemory = (OpenPeerMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglOpenPeerMemory"); + pTable->OpenPeerImage = (OpenPeerImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglOpenPeerImage"); + pTable->DestroyObject = (DestroyObjectType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDestroyObject"); + pTable->GetObjectInfo = (GetObjectInfoType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetObjectInfo"); + pTable->BindObjectMemory = (BindObjectMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglBindObjectMemory"); + pTable->CreateFence = (CreateFenceType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateFence"); + pTable->GetFenceStatus = (GetFenceStatusType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetFenceStatus"); + pTable->WaitForFences = (WaitForFencesType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglWaitForFences"); + pTable->CreateQueueSemaphore = (CreateQueueSemaphoreType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateQueueSemaphore"); + pTable->SignalQueueSemaphore = (SignalQueueSemaphoreType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglSignalQueueSemaphore"); + pTable->WaitQueueSemaphore = (WaitQueueSemaphoreType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglWaitQueueSemaphore"); + pTable->CreateEvent = (CreateEventType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateEvent"); + pTable->GetEventStatus = (GetEventStatusType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetEventStatus"); + pTable->SetEvent = (SetEventType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglSetEvent"); + pTable->ResetEvent = (ResetEventType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglResetEvent"); + pTable->CreateQueryPool = (CreateQueryPoolType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateQueryPool"); + pTable->GetQueryPoolResults = (GetQueryPoolResultsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetQueryPoolResults"); + pTable->GetFormatInfo = (GetFormatInfoType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetFormatInfo"); + pTable->CreateImage = (CreateImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateImage"); + pTable->GetImageSubresourceInfo = (GetImageSubresourceInfoType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetImageSubresourceInfo"); + pTable->CreateImageView = (CreateImageViewType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateImageView"); + pTable->CreateColorAttachmentView = (CreateColorAttachmentViewType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateColorAttachmentView"); + pTable->CreateDepthStencilView = (CreateDepthStencilViewType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateDepthStencilView"); + pTable->CreateShader = (CreateShaderType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateShader"); + pTable->CreateGraphicsPipeline = (CreateGraphicsPipelineType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateGraphicsPipeline"); + pTable->CreateComputePipeline = (CreateComputePipelineType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateComputePipeline"); + pTable->StorePipeline = (StorePipelineType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglStorePipeline"); + pTable->LoadPipeline = (LoadPipelineType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglLoadPipeline"); + pTable->CreatePipelineDelta = (CreatePipelineDeltaType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreatePipelineDelta"); + pTable->CreateSampler = (CreateSamplerType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateSampler"); + pTable->CreateDescriptorSet = (CreateDescriptorSetType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateDescriptorSet"); + pTable->BeginDescriptorSetUpdate = (BeginDescriptorSetUpdateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglBeginDescriptorSetUpdate"); + pTable->EndDescriptorSetUpdate = (EndDescriptorSetUpdateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglEndDescriptorSetUpdate"); + pTable->AttachSamplerDescriptors = (AttachSamplerDescriptorsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglAttachSamplerDescriptors"); + pTable->AttachImageViewDescriptors = (AttachImageViewDescriptorsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglAttachImageViewDescriptors"); + pTable->AttachMemoryViewDescriptors = (AttachMemoryViewDescriptorsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglAttachMemoryViewDescriptors"); + pTable->AttachNestedDescriptors = (AttachNestedDescriptorsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglAttachNestedDescriptors"); + pTable->ClearDescriptorSetSlots = (ClearDescriptorSetSlotsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglClearDescriptorSetSlots"); + pTable->CreateViewportState = (CreateViewportStateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateViewportState"); + pTable->CreateRasterState = (CreateRasterStateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateRasterState"); + pTable->CreateMsaaState = (CreateMsaaStateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateMsaaState"); + pTable->CreateColorBlendState = (CreateColorBlendStateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateColorBlendState"); + pTable->CreateDepthStencilState = (CreateDepthStencilStateType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateDepthStencilState"); + pTable->CreateCommandBuffer = (CreateCommandBufferType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCreateCommandBuffer"); + pTable->BeginCommandBuffer = (BeginCommandBufferType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglBeginCommandBuffer"); + pTable->EndCommandBuffer = (EndCommandBufferType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglEndCommandBuffer"); + pTable->ResetCommandBuffer = (ResetCommandBufferType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglResetCommandBuffer"); + pTable->CmdBindPipeline = (CmdBindPipelineType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindPipeline"); + pTable->CmdBindPipelineDelta = (CmdBindPipelineDeltaType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindPipelineDelta"); + pTable->CmdBindStateObject = (CmdBindStateObjectType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindStateObject"); + pTable->CmdBindDescriptorSet = (CmdBindDescriptorSetType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindDescriptorSet"); + pTable->CmdBindDynamicMemoryView = (CmdBindDynamicMemoryViewType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindDynamicMemoryView"); + pTable->CmdBindVertexData = (CmdBindVertexDataType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindVertexData"); + pTable->CmdBindIndexData = (CmdBindIndexDataType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindIndexData"); + pTable->CmdBindAttachments = (CmdBindAttachmentsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBindAttachments"); + pTable->CmdPrepareMemoryRegions = (CmdPrepareMemoryRegionsType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdPrepareMemoryRegions"); + pTable->CmdPrepareImages = (CmdPrepareImagesType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdPrepareImages"); + pTable->CmdDraw = (CmdDrawType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDraw"); + pTable->CmdDrawIndexed = (CmdDrawIndexedType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDrawIndexed"); + pTable->CmdDrawIndirect = (CmdDrawIndirectType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDrawIndirect"); + pTable->CmdDrawIndexedIndirect = (CmdDrawIndexedIndirectType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDrawIndexedIndirect"); + pTable->CmdDispatch = (CmdDispatchType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDispatch"); + pTable->CmdDispatchIndirect = (CmdDispatchIndirectType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDispatchIndirect"); + pTable->CmdCopyMemory = (CmdCopyMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdCopyMemory"); + pTable->CmdCopyImage = (CmdCopyImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdCopyImage"); + pTable->CmdCopyMemoryToImage = (CmdCopyMemoryToImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdCopyMemoryToImage"); + pTable->CmdCopyImageToMemory = (CmdCopyImageToMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdCopyImageToMemory"); + pTable->CmdCloneImageData = (CmdCloneImageDataType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdCloneImageData"); + pTable->CmdUpdateMemory = (CmdUpdateMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdUpdateMemory"); + pTable->CmdFillMemory = (CmdFillMemoryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdFillMemory"); + pTable->CmdClearColorImage = (CmdClearColorImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdClearColorImage"); + pTable->CmdClearColorImageRaw = (CmdClearColorImageRawType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdClearColorImageRaw"); + pTable->CmdClearDepthStencil = (CmdClearDepthStencilType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdClearDepthStencil"); + pTable->CmdResolveImage = (CmdResolveImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdResolveImage"); + pTable->CmdSetEvent = (CmdSetEventType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdSetEvent"); + pTable->CmdResetEvent = (CmdResetEventType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdResetEvent"); + pTable->CmdMemoryAtomic = (CmdMemoryAtomicType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdMemoryAtomic"); + pTable->CmdBeginQuery = (CmdBeginQueryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdBeginQuery"); + pTable->CmdEndQuery = (CmdEndQueryType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdEndQuery"); + pTable->CmdResetQueryPool = (CmdResetQueryPoolType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdResetQueryPool"); + pTable->CmdWriteTimestamp = (CmdWriteTimestampType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdWriteTimestamp"); + pTable->CmdInitAtomicCounters = (CmdInitAtomicCountersType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdInitAtomicCounters"); + pTable->CmdLoadAtomicCounters = (CmdLoadAtomicCountersType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdLoadAtomicCounters"); + pTable->CmdSaveAtomicCounters = (CmdSaveAtomicCountersType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdSaveAtomicCounters"); + pTable->DbgSetValidationLevel = (DbgSetValidationLevelType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgSetValidationLevel"); + pTable->DbgRegisterMsgCallback = (DbgRegisterMsgCallbackType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgRegisterMsgCallback"); + pTable->DbgUnregisterMsgCallback = (DbgUnregisterMsgCallbackType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgUnregisterMsgCallback"); + pTable->DbgSetMessageFilter = (DbgSetMessageFilterType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgSetMessageFilter"); + pTable->DbgSetObjectTag = (DbgSetObjectTagType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgSetObjectTag"); + pTable->DbgSetGlobalOption = (DbgSetGlobalOptionType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgSetGlobalOption"); + pTable->DbgSetDeviceOption = (DbgSetDeviceOptionType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglDbgSetDeviceOption"); + pTable->CmdDbgMarkerBegin = (CmdDbgMarkerBeginType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDbgMarkerBegin"); + pTable->CmdDbgMarkerEnd = (CmdDbgMarkerEndType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglCmdDbgMarkerEnd"); + pTable->WsiX11AssociateConnection = (WsiX11AssociateConnectionType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglWsiX11AssociateConnection"); + pTable->WsiX11GetMSC = (WsiX11GetMSCType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglWsiX11GetMSC"); + pTable->WsiX11CreatePresentableImage = (WsiX11CreatePresentableImageType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglWsiX11CreatePresentableImage"); + pTable->WsiX11QueuePresent = (WsiX11QueuePresentType) fpGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglWsiX11QueuePresent"); + return pTable; +} + +XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglLayerExtension1(XGL_DEVICE device) +{ + printf("In xglLayerExtension1() call w/ device: %p\n", (void*)device); + printf("xglLayerExtension1 returning SUCCESS\n"); + return XGL_SUCCESS; +} + +XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetExtensionSupport(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pExtName) +{ + XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; + XGL_RESULT result; + XGL_LAYER_DISPATCH_TABLE* pTable = initLayerTable(gpuw); + + printf("At start of wrapped xglGetExtensionSupport() call w/ gpu: %p\n", (void*)gpu); + if (!strncmp((const char *) pExtName, "xglLayerExtension1", strlen("xglLayerExtension1"))) + result = XGL_SUCCESS; + else + result = pTable->GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName); + printf("Completed wrapped xglGetExtensionSupport() call w/ gpu: %p\n", (void*)gpu); + return result; +} + +XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice) +{ + XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; + XGL_LAYER_DISPATCH_TABLE* pTable = initLayerTable(gpuw); + + printf("At start of wrapped xglCreateDevice() call w/ gpu: %p\n", (void*)gpu); + XGL_RESULT result = pTable->CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice); + // create a mapping for the device object into the dispatch table + tableMap.emplace(*pDevice, pTable); + printf("Completed wrapped xglCreateDevice() call w/ pDevice, Device %p: %p\n", (void*)pDevice, (void *) *pDevice); + return result; +} +XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFormatInfo(XGL_DEVICE device, XGL_FORMAT format, XGL_FORMAT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData) +{ + XGL_LAYER_DISPATCH_TABLE* pTable = tableMap[device]; + + printf("At start of wrapped xglGetFormatInfo() call w/ device: %p\n", (void*)device); + XGL_RESULT result = pTable->GetFormatInfo(device, format, infoType, pDataSize, pData); + printf("Completed wrapped xglGetFormatInfo() call w/ device: %p\n", (void*)device); + return result; +} + +XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount, XGL_VOID* pReserved) +{ + if (gpu != NULL) + { + XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; + XGL_LAYER_DISPATCH_TABLE* pTable = initLayerTable(gpuw); + + printf("At start of wrapped xglEnumerateLayers() call w/ gpu: %p\n", gpu); + XGL_RESULT result = pTable->EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount, pReserved); + return result; + } else + { + if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL || pReserved == NULL) + return XGL_ERROR_INVALID_POINTER; + + // Example of a layer that is only compatible with Intel's GPUs + XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT*) pReserved; + GetGpuInfoType fpGetGpuInfo; + XGL_PHYSICAL_GPU_PROPERTIES gpuProps; + XGL_SIZE dataSize = sizeof(XGL_PHYSICAL_GPU_PROPERTIES); + fpGetGpuInfo = (GetGpuInfoType) gpuw->pGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, (const XGL_CHAR *) "xglGetGpuInfo"); + fpGetGpuInfo((XGL_PHYSICAL_GPU) gpuw->nextObject, XGL_INFO_TYPE_PHYSICAL_GPU_PROPERTIES, &dataSize, &gpuProps); + if (gpuProps.vendorId == 0x8086) + { + *pOutLayerCount = 1; + strncpy((char *) pOutLayers[0], "Basic", maxStringSize); + } else + { + *pOutLayerCount = 0; + } + return XGL_SUCCESS; + } +} + +XGL_LAYER_EXPORT XGL_VOID * XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pName) { + XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; + XGL_LAYER_DISPATCH_TABLE* pTable; + if (gpu == NULL) + return NULL; + pTable = initLayerTable(gpuw); + if (!strncmp("xglGetProcAddr", (const char *) pName, sizeof("xglGetProcAddr"))) + return (XGL_VOID *) xglGetProcAddr; + else if (!strncmp("xglInitAndEnumerateGpus", (const char *) pName, sizeof("xglInitAndEnumerateGpus"))) + return (XGL_VOID *) pTable->InitAndEnumerateGpus; + if (!strncmp("xglGetGpuInfo", (const char *) pName, sizeof ("xglGetGpuInfo"))) + return (XGL_VOID *) pTable->GetGpuInfo; + else if (!strncmp("xglCreateDevice", (const char *) pName, sizeof ("xglCreateDevice"))) + return (XGL_VOID *) xglCreateDevice; + else if (!strncmp("xglDestroyDevice", (const char *) pName, sizeof ("xglDestroyDevice"))) + return (XGL_VOID *) pTable->DestroyDevice; + else if (!strncmp("xglGetExtensionSupport", (const char *) pName, sizeof ("xglGetExtensionSupport"))) + return (XGL_VOID *) xglGetExtensionSupport; + else if (!strncmp("xglEnumerateLayers", (const char *) pName, sizeof ("xglEnumerateLayers"))) + return (XGL_VOID *) xglEnumerateLayers; + else if (!strncmp("xglGetDeviceQueue", (const char *) pName, sizeof ("xglGetDeviceQueue"))) + return (XGL_VOID *) pTable->GetDeviceQueue; + else if (!strncmp("xglQueueSubmit", (const char *) pName, sizeof ("xglQueueSubmit"))) + return (XGL_VOID *) pTable->QueueSubmit; + else if (!strncmp("xglQueueSetGlobalMemReferences", (const char *) pName, sizeof ("xglQueueSetGlobalMemReferences"))) + return (XGL_VOID *) pTable->QueueSetGlobalMemReferences; + else if (!strncmp("xglQueueWaitIdle", (const char *) pName, sizeof ("xglQueueWaitIdle"))) + return (XGL_VOID *) pTable->QueueWaitIdle; + else if (!strncmp("xglDeviceWaitIdle", (const char *) pName, sizeof ("xglDeviceWaitIdle"))) + return (XGL_VOID *) pTable->DeviceWaitIdle; + else if (!strncmp("xglGetMemoryHeapCount", (const char *) pName, sizeof ("xglGetMemoryHeapCount"))) + return (XGL_VOID *) pTable->GetMemoryHeapCount; + else if (!strncmp("xglGetMemoryHeapInfo", (const char *) pName, sizeof ("xglGetMemoryHeapInfo"))) + return (XGL_VOID *) pTable->GetMemoryHeapInfo; + else if (!strncmp("xglAllocMemory", (const char *) pName, sizeof ("xglAllocMemory"))) + return (XGL_VOID *) pTable->AllocMemory; + else if (!strncmp("xglFreeMemory", (const char *) pName, sizeof ("xglFreeMemory"))) + return (XGL_VOID *) pTable->FreeMemory; + else if (!strncmp("xglSetMemoryPriority", (const char *) pName, sizeof ("xglSetMemoryPriority"))) + return (XGL_VOID *) pTable->SetMemoryPriority; + else if (!strncmp("xglMapMemory", (const char *) pName, sizeof ("xglMapMemory"))) + return (XGL_VOID *) pTable->MapMemory; + else if (!strncmp("xglUnmapMemory", (const char *) pName, sizeof ("xglUnmapMemory"))) + return (XGL_VOID *) pTable->UnmapMemory; + else if (!strncmp("xglPinSystemMemory", (const char *) pName, sizeof ("xglPinSystemMemory"))) + return (XGL_VOID *) pTable->PinSystemMemory; + else if (!strncmp("xglRemapVirtualMemoryPages", (const char *) pName, sizeof ("xglRemapVirtualMemoryPages"))) + return (XGL_VOID *) pTable->RemapVirtualMemoryPages; + else if (!strncmp("xglGetMultiGpuCompatibility", (const char *) pName, sizeof ("xglGetMultiGpuCompatibility"))) + return (XGL_VOID *) pTable->GetMultiGpuCompatibility; + else if (!strncmp("xglOpenSharedMemory", (const char *) pName, sizeof ("xglOpenSharedMemory"))) + return (XGL_VOID *) pTable->OpenSharedMemory; + else if (!strncmp("xglOpenSharedQueueSemaphore", (const char *) pName, sizeof ("xglOpenSharedQueueSemaphore"))) + return (XGL_VOID *) pTable->OpenSharedQueueSemaphore; + else if (!strncmp("xglOpenPeerMemory", (const char *) pName, sizeof ("xglOpenPeerMemory"))) + return (XGL_VOID *) pTable->OpenPeerMemory; + else if (!strncmp("xglOpenPeerImage", (const char *) pName, sizeof ("xglOpenPeerImage"))) + return (XGL_VOID *) pTable->OpenPeerImage; + else if (!strncmp("xglDestroyObject", (const char *) pName, sizeof ("xglDestroyObject"))) + return (XGL_VOID *) pTable->DestroyObject; + else if (!strncmp("xglGetObjectInfo", (const char *) pName, sizeof ("xglGetObjectInfo"))) + return (XGL_VOID *) pTable->GetObjectInfo; + else if (!strncmp("xglBindObjectMemory", (const char *) pName, sizeof ("xglBindObjectMemory"))) + return (XGL_VOID *) pTable->BindObjectMemory; + else if (!strncmp("xglCreateFence", (const char *) pName, sizeof ("xgllCreateFence"))) + return (XGL_VOID *) pTable->CreateFence; + else if (!strncmp("xglGetFenceStatus", (const char *) pName, sizeof ("xglGetFenceStatus"))) + return (XGL_VOID *) pTable->GetFenceStatus; + else if (!strncmp("xglWaitForFences", (const char *) pName, sizeof ("xglWaitForFences"))) + return (XGL_VOID *) pTable->WaitForFences; + else if (!strncmp("xglCreateQueueSemaphore", (const char *) pName, sizeof ("xgllCreateQueueSemaphore"))) + return (XGL_VOID *) pTable->CreateQueueSemaphore; + else if (!strncmp("xglSignalQueueSemaphore", (const char *) pName, sizeof ("xglSignalQueueSemaphore"))) + return (XGL_VOID *) pTable->SignalQueueSemaphore; + else if (!strncmp("xglWaitQueueSemaphore", (const char *) pName, sizeof ("xglWaitQueueSemaphore"))) + return (XGL_VOID *) pTable->WaitQueueSemaphore; + else if (!strncmp("xglCreateEvent", (const char *) pName, sizeof ("xgllCreateEvent"))) + return (XGL_VOID *) pTable->CreateEvent; + else if (!strncmp("xglGetEventStatus", (const char *) pName, sizeof ("xglGetEventStatus"))) + return (XGL_VOID *) pTable->GetEventStatus; + else if (!strncmp("xglSetEvent", (const char *) pName, sizeof ("xglSetEvent"))) + return (XGL_VOID *) pTable->SetEvent; + else if (!strncmp("xglResetEvent", (const char *) pName, sizeof ("xgllResetEvent"))) + return (XGL_VOID *) pTable->ResetEvent; + else if (!strncmp("xglCreateQueryPool", (const char *) pName, sizeof ("xglCreateQueryPool"))) + return (XGL_VOID *) pTable->CreateQueryPool; + else if (!strncmp("xglGetQueryPoolResults", (const char *) pName, sizeof ("xglGetQueryPoolResults"))) + return (XGL_VOID *) pTable->GetQueryPoolResults; + else if (!strncmp("xglGetFormatInfo", (const char *) pName, sizeof ("xglGetFormatInfo"))) + return (XGL_VOID *) xglGetFormatInfo; + else if (!strncmp("xglCreateImage", (const char *) pName, sizeof ("xglCreateImage"))) + return (XGL_VOID *) pTable->CreateImage; + else if (!strncmp("xglGetImageSubresourceInfo", (const char *) pName, sizeof ("xglGetImageSubresourceInfo"))) + return (XGL_VOID *) pTable->GetImageSubresourceInfo; + else if (!strncmp("xglCreateImageView", (const char *) pName, sizeof ("xglCreateImageView"))) + return (XGL_VOID *) pTable->CreateImageView; + else if (!strncmp("xglCreateColorAttachmentView", (const char *) pName, sizeof ("xglCreateColorAttachmentView"))) + return (XGL_VOID *) pTable->CreateColorAttachmentView; + else if (!strncmp("xglCreateDepthStencilView", (const char *) pName, sizeof ("xglCreateDepthStencilView"))) + return (XGL_VOID *) pTable->CreateDepthStencilView; + else if (!strncmp("xglCreateShader", (const char *) pName, sizeof ("xglCreateShader"))) + return (XGL_VOID *) pTable->CreateShader; + else if (!strncmp("xglCreateGraphicsPipeline", (const char *) pName, sizeof ("xglCreateGraphicsPipeline"))) + return (XGL_VOID *) pTable->CreateGraphicsPipeline; + else if (!strncmp("xglCreateComputePipeline", (const char *) pName, sizeof ("xglCreateComputePipeline"))) + return (XGL_VOID *) pTable->CreateComputePipeline; + else if (!strncmp("xglStorePipeline", (const char *) pName, sizeof ("xglStorePipeline"))) + return (XGL_VOID *) pTable->StorePipeline; + else if (!strncmp("xglLoadPipeline", (const char *) pName, sizeof ("xglLoadPipeline"))) + return (XGL_VOID *) pTable->LoadPipeline; + else if (!strncmp("xglCreatePipelineDelta", (const char *) pName, sizeof ("xglCreatePipelineDelta"))) + return (XGL_VOID *) pTable->CreatePipelineDelta; + else if (!strncmp("xglCreateSampler", (const char *) pName, sizeof ("xglCreateSampler"))) + return (XGL_VOID *) pTable->CreateSampler; + else if (!strncmp("xglCreateDescriptorSet", (const char *) pName, sizeof ("xglCreateDescriptorSet"))) + return (XGL_VOID *) pTable->CreateDescriptorSet; + else if (!strncmp("xglBeginDescriptorSetUpdate", (const char *) pName, sizeof ("xglBeginDescriptorSetUpdate"))) + return (XGL_VOID *) pTable->BeginDescriptorSetUpdate; + else if (!strncmp("xglEndDescriptorSetUpdate", (const char *) pName, sizeof ("xglEndDescriptorSetUpdate"))) + return (XGL_VOID *) pTable->EndDescriptorSetUpdate; + else if (!strncmp("xglAttachSamplerDescriptors", (const char *) pName, sizeof ("xglAttachSamplerDescriptors"))) + return (XGL_VOID *) pTable->AttachSamplerDescriptors; + else if (!strncmp("xglAttachImageViewDescriptors", (const char *) pName, sizeof ("xglAttachImageViewDescriptors"))) + return (XGL_VOID *) pTable->AttachImageViewDescriptors; + else if (!strncmp("xglAttachMemoryViewDescriptors", (const char *) pName, sizeof ("xglAttachMemoryViewDescriptors"))) + return (XGL_VOID *) pTable->AttachMemoryViewDescriptors; + else if (!strncmp("xglAttachNestedDescriptors", (const char *) pName, sizeof ("xglAttachNestedDescriptors"))) + return (XGL_VOID *) pTable->AttachNestedDescriptors; + else if (!strncmp("xglClearDescriptorSetSlots", (const char *) pName, sizeof ("xglClearDescriptorSetSlots"))) + return (XGL_VOID *) pTable->ClearDescriptorSetSlots; + else if (!strncmp("xglCreateViewportState", (const char *) pName, sizeof ("xglCreateViewportState"))) + return (XGL_VOID *) pTable->CreateViewportState; + else if (!strncmp("xglCreateRasterState", (const char *) pName, sizeof ("xglCreateRasterState"))) + return (XGL_VOID *) pTable->CreateRasterState; + else if (!strncmp("xglCreateMsaaState", (const char *) pName, sizeof ("xglCreateMsaaState"))) + return (XGL_VOID *) pTable->CreateMsaaState; + else if (!strncmp("xglCreateColorBlendState", (const char *) pName, sizeof ("xglCreateColorBlendState"))) + return (XGL_VOID *) pTable->CreateColorBlendState; + else if (!strncmp("xglCreateDepthStencilState", (const char *) pName, sizeof ("xglCreateDepthStencilState"))) + return (XGL_VOID *) pTable->CreateDepthStencilState; + else if (!strncmp("xglCreateCommandBuffer", (const char *) pName, sizeof ("xglCreateCommandBuffer"))) + return (XGL_VOID *) pTable->CreateCommandBuffer; + else if (!strncmp("xglBeginCommandBuffer", (const char *) pName, sizeof ("xglBeginCommandBuffer"))) + return (XGL_VOID *) pTable->BeginCommandBuffer; + else if (!strncmp("xglEndCommandBuffer", (const char *) pName, sizeof ("xglEndCommandBuffer"))) + return (XGL_VOID *) pTable->EndCommandBuffer; + else if (!strncmp("xglResetCommandBuffer", (const char *) pName, sizeof ("xglResetCommandBuffer"))) + return (XGL_VOID *) pTable->ResetCommandBuffer; + else if (!strncmp("xglCmdBindPipeline", (const char *) pName, sizeof ("xglCmdBindPipeline"))) + return (XGL_VOID *) pTable->CmdBindPipeline; + else if (!strncmp("xglCmdBindPipelineDelta", (const char *) pName, sizeof ("xglCmdBindPipelineDelta"))) + return (XGL_VOID *) pTable->CmdBindPipelineDelta; + else if (!strncmp("xglCmdBindStateObject", (const char *) pName, sizeof ("xglCmdBindStateObject"))) + return (XGL_VOID *) pTable->CmdBindStateObject; + else if (!strncmp("xglCmdBindDescriptorSet", (const char *) pName, sizeof ("xglCmdBindDescriptorSet"))) + return (XGL_VOID *) pTable->CmdBindDescriptorSet; + else if (!strncmp("xglCmdBindDynamicMemoryView", (const char *) pName, sizeof ("xglCmdBindDynamicMemoryView"))) + return (XGL_VOID *) pTable->CmdBindDynamicMemoryView; + else if (!strncmp("xglCmdBindVertexData", (const char *) pName, sizeof ("xglCmdBindVertexData"))) + return (XGL_VOID *) pTable->CmdBindVertexData; + else if (!strncmp("xglCmdBindIndexData", (const char *) pName, sizeof ("xglCmdBindIndexData"))) + return (XGL_VOID *) pTable->CmdBindIndexData; + else if (!strncmp("xglCmdBindAttachments", (const char *) pName, sizeof ("xglCmdBindAttachments"))) + return (XGL_VOID *) pTable->CmdBindAttachments; + else if (!strncmp("xglCmdPrepareMemoryRegions", (const char *) pName, sizeof ("xglCmdPrepareMemoryRegions"))) + return (XGL_VOID *) pTable->CmdPrepareMemoryRegions; + else if (!strncmp("xglCmdPrepareImages", (const char *) pName, sizeof ("xglCmdPrepareImages"))) + return (XGL_VOID *) pTable->CmdPrepareImages; + else if (!strncmp("xglCmdDraw", (const char *) pName, sizeof ("xglCmdDraw"))) + return (XGL_VOID *) pTable->CmdDraw; + else if (!strncmp("xglCmdDrawIndexed", (const char *) pName, sizeof ("xglCmdDrawIndexed"))) + return (XGL_VOID *) pTable->CmdDrawIndexed; + else if (!strncmp("xglCmdDrawIndirect", (const char *) pName, sizeof ("xglCmdDrawIndirect"))) + return (XGL_VOID *) pTable->CmdDrawIndirect; + else if (!strncmp("xglCmdDrawIndexedIndirect", (const char *) pName, sizeof ("xglCmdDrawIndexedIndirect"))) + return (XGL_VOID *) pTable->CmdDrawIndexedIndirect; + else if (!strncmp("xglCmdDispatch", (const char *) pName, sizeof ("xglCmdDispatch"))) + return (XGL_VOID *) pTable->CmdDispatch; + else if (!strncmp("xglCmdDispatchIndirect", (const char *) pName, sizeof ("xglCmdDispatchIndirect"))) + return (XGL_VOID *) pTable->CmdDispatchIndirect; + else if (!strncmp("xglCmdCopyMemory", (const char *) pName, sizeof ("xglCmdCopyMemory"))) + return (XGL_VOID *) pTable->CmdCopyMemory; + else if (!strncmp("xglCmdCopyImage", (const char *) pName, sizeof ("xglCmdCopyImage"))) + return (XGL_VOID *) pTable->CmdCopyImage; + else if (!strncmp("xglCmdCopyMemoryToImage", (const char *) pName, sizeof ("xglCmdCopyMemoryToImage"))) + return (XGL_VOID *) pTable->CmdCopyMemoryToImage; + else if (!strncmp("xglCmdCopyImageToMemory", (const char *) pName, sizeof ("xglCmdCopyImageToMemory"))) + return (XGL_VOID *) pTable->CmdCopyImageToMemory; + else if (!strncmp("xglCmdCloneImageData", (const char *) pName, sizeof ("xglCmdCloneImageData"))) + return (XGL_VOID *) pTable->CmdCloneImageData; + else if (!strncmp("xglCmdUpdateMemory", (const char *) pName, sizeof ("xglCmdUpdateMemory"))) + return (XGL_VOID *) pTable->CmdUpdateMemory; + else if (!strncmp("xglCmdFillMemory", (const char *) pName, sizeof ("xglCmdFillMemory"))) + return (XGL_VOID *) pTable->CmdFillMemory; + else if (!strncmp("xglCmdClearColorImage", (const char *) pName, sizeof ("xglCmdClearColorImage"))) + return (XGL_VOID *) pTable->CmdClearColorImage; + else if (!strncmp("xglCmdClearColorImageRaw", (const char *) pName, sizeof ("xglCmdClearColorImageRaw"))) + return (XGL_VOID *) pTable->CmdClearColorImageRaw; + else if (!strncmp("xglCmdClearDepthStencil", (const char *) pName, sizeof ("xglCmdClearDepthStencil"))) + return (XGL_VOID *) pTable->CmdClearDepthStencil; + else if (!strncmp("xglCmdResolveImage", (const char *) pName, sizeof ("xglCmdResolveImage"))) + return (XGL_VOID *) pTable->CmdResolveImage; + else if (!strncmp("xglCmdSetEvent", (const char *) pName, sizeof ("xglCmdSetEvent"))) + return (XGL_VOID *) pTable->CmdSetEvent; + else if (!strncmp("xglCmdResetEvent", (const char *) pName, sizeof ("xglCmdResetEvent"))) + return (XGL_VOID *) pTable->CmdResetEvent; + else if (!strncmp("xglCmdMemoryAtomic", (const char *) pName, sizeof ("xglCmdMemoryAtomic"))) + return (XGL_VOID *) pTable->CmdMemoryAtomic; + else if (!strncmp("xglCmdBeginQuery", (const char *) pName, sizeof ("xglCmdBeginQuery"))) + return (XGL_VOID *) pTable->CmdBeginQuery; + else if (!strncmp("xglCmdEndQuery", (const char *) pName, sizeof ("xglCmdEndQuery"))) + return (XGL_VOID *) pTable->CmdEndQuery; + else if (!strncmp("xglCmdResetQueryPool", (const char *) pName, sizeof ("xglCmdResetQueryPool"))) + return (XGL_VOID *) pTable->CmdResetQueryPool; + else if (!strncmp("xglCmdWriteTimestamp", (const char *) pName, sizeof ("xglCmdWriteTimestamp"))) + return (XGL_VOID *) pTable->CmdWriteTimestamp; + else if (!strncmp("xglCmdInitAtomicCounters", (const char *) pName, sizeof ("xglCmdInitAtomicCounters"))) + return (XGL_VOID *) pTable->CmdInitAtomicCounters; + else if (!strncmp("xglCmdLoadAtomicCounters", (const char *) pName, sizeof ("xglCmdLoadAtomicCounters"))) + return (XGL_VOID *) pTable->CmdLoadAtomicCounters; + else if (!strncmp("xglCmdSaveAtomicCounters", (const char *) pName, sizeof ("xglCmdSaveAtomicCounters"))) + return (XGL_VOID *) pTable->CmdSaveAtomicCounters; + else if (!strncmp("xglDbgSetValidationLevel", (const char *) pName, sizeof ("xglDbgSetValidationLevel"))) + return (XGL_VOID *) pTable->DbgSetValidationLevel; + else if (!strncmp("xglDbgRegisterMsgCallback", (const char *) pName, sizeof ("xglDbgRegisterMsgCallback"))) + return (XGL_VOID *) pTable->DbgRegisterMsgCallback; + else if (!strncmp("xglDbgUnregisterMsgCallback", (const char *) pName, sizeof ("xglDbgUnregisterMsgCallback"))) + return (XGL_VOID *) pTable->DbgUnregisterMsgCallback; + else if (!strncmp("xglDbgSetMessageFilter", (const char *) pName, sizeof ("xglDbgSetMessageFilter"))) + return (XGL_VOID *) pTable->DbgSetMessageFilter; + else if (!strncmp("xglDbgSetObjectTag", (const char *) pName, sizeof ("xglDbgSetObjectTag"))) + return (XGL_VOID *) pTable->DbgSetObjectTag; + else if (!strncmp("xglDbgSetGlobalOption", (const char *) pName, sizeof ("xglDbgSetGlobalOption"))) + return (XGL_VOID *) pTable->DbgSetGlobalOption; + else if (!strncmp("xglDbgSetDeviceOption", (const char *) pName, sizeof ("xglDbgSetDeviceOption"))) + return (XGL_VOID *) pTable->DbgSetDeviceOption; + else if (!strncmp("xglCmdDbgMarkerBegin", (const char *) pName, sizeof ("xglCmdDbgMarkerBegin"))) + return (XGL_VOID *) pTable->CmdDbgMarkerBegin; + else if (!strncmp("xglCmdDbgMarkerEnd", (const char *) pName, sizeof ("xglCmdDbgMarkerEnd"))) + return (XGL_VOID *) pTable->CmdDbgMarkerEnd; + else if (!strncmp("xglWsiX11AssociateConnection", (const char *) pName, sizeof("xglWsiX11AssociateConnection"))) + return (XGL_VOID *) pTable->WsiX11AssociateConnection; + else if (!strncmp("xglWsiX11GetMSC", (const char *) pName, sizeof("xglWsiX11GetMSC"))) + return (XGL_VOID *) pTable->WsiX11GetMSC; + else if (!strncmp("xglWsiX11CreatePresentableImage", (const char *) pName, sizeof("xglWsiX11CreatePresentableImage"))) + return (XGL_VOID *) pTable->WsiX11CreatePresentableImage; + else if (!strncmp("xglWsiX11QueuePresent", (const char *) pName, sizeof("xglWsiX11QueuePresent"))) + return (XGL_VOID *) pTable->WsiX11QueuePresent; + else if (!strncmp("xglLayerExtension1", (const char *) pName, sizeof("xglLayerExtension1"))) + return (XGL_VOID *) xglLayerExtension1; + else { + XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; + if (gpuw->pGPA == NULL) + return NULL; + return gpuw->pGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, pName); + } +} -- cgit v1.2.3