From 9b0a513981f05fb6240095d548ef7eadaedd70f8 Mon Sep 17 00:00:00 2001 From: Cody Northrop Date: Tue, 29 Mar 2016 10:06:49 -0600 Subject: toolchain: Add Android specific update scripts Pulls in shaderc dependency automatically. --- buildAndroid/update_external_sources_android.bat | 238 +++++++++++++++++++++++ 1 file changed, 238 insertions(+) create mode 100755 buildAndroid/update_external_sources_android.bat (limited to 'buildAndroid/update_external_sources_android.bat') diff --git a/buildAndroid/update_external_sources_android.bat b/buildAndroid/update_external_sources_android.bat new file mode 100755 index 00000000..dac5f2b9 --- /dev/null +++ b/buildAndroid/update_external_sources_android.bat @@ -0,0 +1,238 @@ +@echo off +REM Update source for glslang, spirv-tools, and shaderc + +REM +REM Copyright 2016 The Android Open Source Project +REM Copyright (C) 2015 Valve Corporation +REM +REM Licensed under the Apache License, Version 2.0 (the "License"); +REM you may not use this file except in compliance with the License. +REM You may obtain a copy of the License at +REM +REM http://www.apache.org/licenses/LICENSE-2.0 +REM +REM Unless required by applicable law or agreed to in writing, software +REM distributed under the License is distributed on an "AS IS" BASIS, +REM WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +REM See the License for the specific language governing permissions and +REM limitations under the License. +REM + +setlocal EnableDelayedExpansion +set errorCode=0 +set ANDROID_BUILD_DIR=%~dp0 +set BUILD_DIR=%ANDROID_BUILD_DIR%.. +set BASE_DIR=%BUILD_DIR%\.. +set GLSLANG_DIR=%BASE_DIR%\glslang +set SPIRV_TOOLS_DIR=%BASE_DIR%\spirv-tools +set SHADERC_DIR=%BASE_DIR%\shaderc + +for %%X in (where.exe) do (set FOUND=%%~$PATH:X) +if not defined FOUND ( + echo Dependency check failed: + echo where.exe not found + echo This script requires Windows Vista or later, which includes where.exe. + set errorCode=1 +) + +where /q git.exe +if %ERRORLEVEL% equ 1 ( + echo Dependency check failed: + echo git.exe not found + echo Git for Windows can be downloaded here: https://git-scm.com/download/win + echo Install and ensure git.exe makes it into your PATH + set errorCode=1 +) + +where /q ndk-build.cmd +if %ERRORLEVEL% equ 1 ( + echo Dependency check failed: + echo ndk-build.cmd not found + echo Android NDK can be downloaded here: http://developer.android.com/ndk/guides/setup.html + echo Install and ensure ndk-build.cmd makes it into your PATH + set errorCode=1 +) + +REM ensure where is working with below false test +REM where /q foo +REM if %ERRORLEVEL% equ 1 ( +REM echo foo +REM ) + +:main + +if %errorCode% neq 0 (goto:error) + +REM Read the target versions from external file, which is shared with Linux script + +if not exist %BUILD_DIR%\glslang_revision ( + echo. + echo Missing glslang_revision file. Place it in %BUILD_DIR% + goto:error +) + +if not exist %BUILD_DIR%\spirv-tools_revision ( + echo. + echo Missing spirv-tools_revision file. Place it in %BUILD_DIR% + set errorCode=1 + goto:error +) + +if not exist %ANDROID_BUILD_DIR%\shaderc_revision ( + echo. + echo Missing shaderc_revision file. Place it in %BUILD_DIR% + set errorCode=1 + goto:error +) + +set /p GLSLANG_REVISION= < glslang_revision +set /p SPIRV_TOOLS_REVISION= < spirv-tools_revision +set /p SHADERC_REVISION= < shaderc_revision +echo GLSLANG_REVISION=%GLSLANG_REVISION% +echo SPIRV_TOOLS_REVISION=%SPIRV_TOOLS_REVISION% +echo SHADERC_REVISION=%SHADERC_REVISION% + + +echo Creating and/or updating glslang, spirv-tools, shaderc in %BASE_DIR% + +set sync-glslang=1 +set sync-spirv-tools=1 +set sync-shaderc=1 +set build-shaderc=1 + +if %sync-glslang% equ 1 ( + if exist %GLSLANG_DIR% ( + rd /S /Q %GLSLANG_DIR% + ) + if not exist %GLSLANG_DIR% ( + call:create_glslang + ) + if %errorCode% neq 0 (goto:error) + call:update_glslang + if %errorCode% neq 0 (goto:error) +) + +if %sync-spirv-tools% equ 1 ( + if exist %SPIRV_TOOLS_DIR% ( + rd /S /Q %SPIRV_TOOLS_DIR% + ) + if %errorlevel% neq 0 (goto:error) + if not exist %SPIRV_TOOLS_DIR% ( + call:create_spirv-tools + ) + if %errorCode% neq 0 (goto:error) + call:update_spirv-tools + if %errorCode% neq 0 (goto:error) +) + +if %sync-shaderc% equ 1 ( + if exist %SHADERC_DIR% ( + rd /S /Q %SHADERC_DIR% + ) + if not exist %SHADERC_DIR% ( + call:create_shaderc + ) + if %errorCode% neq 0 (goto:error) + call:update_shaderc + if %errorCode% neq 0 (goto:error) +) + +if %build-shaderc% equ 1 ( + call:build_shaderc + if %errorCode% neq 0 (goto:error) +) + +echo. +echo Exiting +goto:finish + +:error +echo. +echo Halting due to error +goto:finish + +:finish +if not "%cd%\" == "%BUILD_DIR%" ( cd %BUILD_DIR% ) +endlocal +goto:eof + + + +REM // ======== Functions ======== // + +:create_glslang + echo. + echo Creating local glslang repository %GLSLANG_DIR%) + mkdir %GLSLANG_DIR% + cd %GLSLANG_DIR% + git clone https://github.com/KhronosGroup/glslang.git . + git checkout %GLSLANG_REVISION% + if not exist %GLSLANG_DIR%\SPIRV ( + echo glslang source download failed! + set errorCode=1 + ) +goto:eof + +:update_glslang + echo. + echo Updating %GLSLANG_DIR% + cd %GLSLANG_DIR% + git fetch --all + git checkout %GLSLANG_REVISION% +goto:eof + +:create_spirv-tools + echo. + echo Creating local spirv-tools repository %SPIRV_TOOLS_DIR%) + mkdir %SPIRV_TOOLS_DIR% + cd %SPIRV_TOOLS_DIR% + git clone https://github.com/KhronosGroup/SPIRV-Tools.git . + git checkout %SPIRV_TOOLS_REVISION% + if not exist %SPIRV_TOOLS_DIR%\source ( + echo spirv-tools source download failed! + set errorCode=1 + ) +goto:eof + +:update_spirv-tools + echo. + echo Updating %SPIRV_TOOLS_DIR% + cd %SPIRV_TOOLS_DIR% + git fetch --all + git checkout %SPIRV_TOOLS_REVISION% +goto:eof + +:create_shaderc + echo. + echo Creating local shaderc repository %SHADERC_DIR%) + mkdir %SHADERC_DIR% + cd %SHADERC_DIR% + git clone git@github.com:google/shaderc.git . + git checkout %SHADERC_REVISION% + if not exist %SHADERC_DIR%\libshaderc ( + echo shaderc source download failed! + set errorCode=1 + ) +goto:eof + +:update_shaderc + echo. + echo Updating %SHADERC_DIR% + cd %SHADERC_DIR% + git fetch --all + git checkout %SHADERC_REVISION% +goto:eof + +:build_shaderc + echo. + echo Building %SHADERC_DIR% + cd %SHADERC_DIR%\android_test + echo Building shaderc with Android NDK + call ndk-build THIRD_PARTY_PATH=../.. -j 4 + REM Check for existence of one lib, even though we should check for all results + if not exist %SHADERC_DIR%\android_test\obj\local\x86\libshaderc.a ( + echo. + echo shaderc build failed! + set errorCode=1 + ) +goto:eof -- cgit v1.2.3