From d2d3c3f47fa795dd6d1c70cef9ccdc350c6aea0f Mon Sep 17 00:00:00 2001 From: Tony Barbour Date: Mon, 13 Jul 2015 15:28:47 -0600 Subject: Windows: more changes for windows compiler --- layers/draw_state.cpp | 2 +- layers/shader_checker.cpp | 2 +- vk-layer-generate.py | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/layers/draw_state.cpp b/layers/draw_state.cpp index 49e91f4b..816cf359 100644 --- a/layers/draw_state.cpp +++ b/layers/draw_state.cpp @@ -2788,7 +2788,7 @@ VK_LAYER_EXPORT VkResult VKAPI vkCreateRenderPass(VkDevice device, const VkRende for (uint32_t i = 0; i < localRPCI->subpassCount; i++) { VkSubpassDescription *subpass = (VkSubpassDescription *) &localRPCI->pSubpasses[i]; const uint32_t attachmentCount = subpass->inputCount + - subpass->colorCount * (1 + (bool) subpass->resolveAttachments) + + subpass->colorCount * (1 + (subpass->resolveAttachments?1:0)) + subpass->preserveCount; VkAttachmentReference *attachments = new VkAttachmentReference[attachmentCount]; diff --git a/layers/shader_checker.cpp b/layers/shader_checker.cpp index 2955f8d5..94b39845 100644 --- a/layers/shader_checker.cpp +++ b/layers/shader_checker.cpp @@ -902,7 +902,7 @@ validate_graphics_pipeline(VkDevice dev, uint32_t count, VkGraphicsPipelineCreat loader_platform_thread_lock_mutex(&globalLock); - for (auto i = 0; i < pCreateInfo->stageCount; i++) { + for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) { VkPipelineShaderStageCreateInfo const *pStage = &pCreateInfo->pStages[i]; if (pStage->sType == VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO) { diff --git a/vk-layer-generate.py b/vk-layer-generate.py index 58b48840..8e73591a 100755 --- a/vk-layer-generate.py +++ b/vk-layer-generate.py @@ -1596,11 +1596,11 @@ class ThreadingSubcommand(Subcommand): if proto.name in ["FlushMappedMemoryRanges","InvalidateMappedMemoryRanges"]: funcs.append('%s%s\n' '{\n' - ' for (int i=0; i%s;\n' - ' for (int i=0; i