From 6b8d0f597293b249a7f620b7bbfe45a8d136b91d Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Tue, 2 Dec 2014 22:08:35 +0800 Subject: tests: move xglinfo to demos --- demos/CMakeLists.txt | 2 + demos/xglinfo.c | 638 +++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 640 insertions(+) create mode 100644 demos/xglinfo.c diff --git a/demos/CMakeLists.txt b/demos/CMakeLists.txt index 33a3f8ac..40488f29 100644 --- a/demos/CMakeLists.txt +++ b/demos/CMakeLists.txt @@ -34,6 +34,8 @@ include_directories ( link_directories(${XCB_LIBRARY_DIRS}) link_libraries(${XCB_LIBRARIES} XGL png m) +add_executable(xglinfo xglinfo.c) + add_executable(tri tri.c) target_link_libraries(tri) diff --git a/demos/xglinfo.c b/demos/xglinfo.c new file mode 100644 index 00000000..4bbd635c --- /dev/null +++ b/demos/xglinfo.c @@ -0,0 +1,638 @@ +/* + * XGL + * + * Copyright (C) 2014 LunarG, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include +#include +#include +#include +#include + +#include + +#define ERR(err) printf("%s:%d: failed with %s\n", \ + __FILE__, __LINE__, xgl_result_string(err)); + +#define ERR_EXIT(err) do { ERR(err); exit(-1); } while (0) + +#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) + +#define MAX_GPUS 8 + +#define MAX_QUEUE_TYPES 5 + +struct app_gpu; + +struct app_dev { + struct app_gpu *gpu; /* point back to the GPU */ + + XGL_DEVICE obj; + + XGL_UINT heap_count; + XGL_MEMORY_HEAP_PROPERTIES *heap_props; + + XGL_FORMAT_PROPERTIES format_props[XGL_MAX_CH_FMT][XGL_MAX_NUM_FMT]; +}; + +struct app_gpu { + XGL_UINT id; + XGL_PHYSICAL_GPU obj; + + XGL_PHYSICAL_GPU_PROPERTIES props; + XGL_PHYSICAL_GPU_PERFORMANCE perf; + + XGL_UINT queue_count; + XGL_PHYSICAL_GPU_QUEUE_PROPERTIES *queue_props; + XGL_DEVICE_QUEUE_CREATE_INFO *queue_reqs; + + XGL_PHYSICAL_GPU_MEMORY_PROPERTIES memory_props; + + XGL_UINT extension_count; + const XGL_CHAR **extensions; + + struct app_dev dev; +}; + +static const char *xgl_result_string(XGL_RESULT err) +{ + switch (err) { +#define STR(r) case r: return #r + STR(XGL_SUCCESS); + STR(XGL_UNSUPPORTED); + STR(XGL_NOT_READY); + STR(XGL_TIMEOUT); + STR(XGL_EVENT_SET); + STR(XGL_EVENT_RESET); + STR(XGL_ERROR_UNKNOWN); + STR(XGL_ERROR_UNAVAILABLE); + STR(XGL_ERROR_INITIALIZATION_FAILED); + STR(XGL_ERROR_OUT_OF_MEMORY); + STR(XGL_ERROR_OUT_OF_GPU_MEMORY); + STR(XGL_ERROR_DEVICE_ALREADY_CREATED); + STR(XGL_ERROR_DEVICE_LOST); + STR(XGL_ERROR_INVALID_POINTER); + STR(XGL_ERROR_INVALID_VALUE); + STR(XGL_ERROR_INVALID_HANDLE); + STR(XGL_ERROR_INVALID_ORDINAL); + STR(XGL_ERROR_INVALID_MEMORY_SIZE); + STR(XGL_ERROR_INVALID_EXTENSION); + STR(XGL_ERROR_INVALID_FLAGS); + STR(XGL_ERROR_INVALID_ALIGNMENT); + STR(XGL_ERROR_INVALID_FORMAT); + STR(XGL_ERROR_INVALID_IMAGE); + STR(XGL_ERROR_INVALID_DESCRIPTOR_SET_DATA); + STR(XGL_ERROR_INVALID_QUEUE_TYPE); + STR(XGL_ERROR_INVALID_OBJECT_TYPE); + STR(XGL_ERROR_UNSUPPORTED_SHADER_IL_VERSION); + STR(XGL_ERROR_BAD_SHADER_CODE); + STR(XGL_ERROR_BAD_PIPELINE_DATA); + STR(XGL_ERROR_TOO_MANY_MEMORY_REFERENCES); + STR(XGL_ERROR_NOT_MAPPABLE); + STR(XGL_ERROR_MEMORY_MAP_FAILED); + STR(XGL_ERROR_MEMORY_UNMAP_FAILED); + STR(XGL_ERROR_INCOMPATIBLE_DEVICE); + STR(XGL_ERROR_INCOMPATIBLE_DRIVER); + STR(XGL_ERROR_INCOMPLETE_COMMAND_BUFFER); + STR(XGL_ERROR_BUILDING_COMMAND_BUFFER); + STR(XGL_ERROR_MEMORY_NOT_BOUND); + STR(XGL_ERROR_INCOMPATIBLE_QUEUE); + STR(XGL_ERROR_NOT_SHAREABLE); +#undef STR + default: return "UNKNOWN_RESULT"; + } +} + +static const char *xgl_gpu_type_string(XGL_PHYSICAL_GPU_TYPE type) +{ + switch (type) { +#define STR(r) case XGL_GPU_TYPE_ ##r: return #r + STR(OTHER); + STR(INTEGRATED); + STR(DISCRETE); + STR(VIRTUAL); +#undef STR + default: return "UNKNOWN_GPU"; + } +} + +static const char *xgl_heap_type_string(XGL_HEAP_MEMORY_TYPE type) +{ + switch (type) { +#define STR(r) case XGL_HEAP_MEMORY_ ##r: return #r + STR(OTHER); + STR(LOCAL); + STR(REMOTE); + STR(EMBEDDED); +#undef STR + default: return "UNKNOWN_HEAP"; + } +} + +static const char *xgl_channel_format_string(XGL_CHANNEL_FORMAT ch) +{ + switch (ch) { +#define STR(r) case XGL_CH_FMT_ ##r: return #r + STR(UNDEFINED); + STR(R4G4); + STR(R4G4B4A4); + STR(R5G6B5); + STR(B5G6R5); + STR(R5G5B5A1); + STR(R8); + STR(R8G8); + STR(R8G8B8A8); + STR(B8G8R8A8); + STR(R10G11B11); + STR(R11G11B10); + STR(R10G10B10A2); + STR(R16); + STR(R16G16); + STR(R16G16B16A16); + STR(R32); + STR(R32G32); + STR(R32G32B32); + STR(R32G32B32A32); + STR(R16G8); + STR(R32G8); + STR(R9G9B9E5); + STR(BC1); + STR(BC2); + STR(BC3); + STR(BC4); + STR(BC5); + STR(BC6U); + STR(BC6S); + STR(BC7); +#undef STR + default: return "UNKNOWN_CH"; + } +} + +static const char *xgl_numeric_format_string(XGL_NUM_FORMAT num) +{ + switch (num) { +#define STR(r) case XGL_NUM_FMT_ ##r: return #r + STR(UNDEFINED); + STR(UNORM); + STR(SNORM); + STR(UINT); + STR(SINT); + STR(FLOAT); + STR(SRGB); + STR(DS); +#undef STR + default: return "UNKNOWN_NUM"; + } +} + +static void app_dev_init_formats(struct app_dev *dev) +{ + XGL_CHANNEL_FORMAT ch; + XGL_NUM_FORMAT num; + + for (ch = 0; ch < XGL_MAX_CH_FMT; ch++) { + for (num = 0; num < XGL_MAX_NUM_FMT; num++) { + const XGL_FORMAT fmt = { + .channelFormat = ch, + .numericFormat = num, + }; + XGL_RESULT err; + XGL_SIZE size = sizeof(dev->format_props[ch][num]); + + err = xglGetFormatInfo(dev->obj, fmt, + XGL_INFO_TYPE_FORMAT_PROPERTIES, + &size, &dev->format_props[ch][num]); + if (err) { + memset(&dev->format_props[ch][num], 0, + sizeof(dev->format_props[ch][num])); + } + else if (size != sizeof(dev->format_props[ch][num])) { + ERR_EXIT(XGL_ERROR_UNKNOWN); + } + } + } +} + +static void app_dev_init(struct app_dev *dev, struct app_gpu *gpu) +{ + XGL_DEVICE_CREATE_INFO info = { + .sType = XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO, + .pNext = NULL, + .queueRecordCount = 0, + .pRequestedQueues = NULL, + .extensionCount = 0, + .ppEnabledExtensionNames = NULL, + .maxValidationLevel = XGL_VALIDATION_LEVEL_END_RANGE, + .flags = XGL_DEVICE_CREATE_VALIDATION_BIT, + }; + XGL_RESULT err; + XGL_SIZE size; + XGL_UINT i; + + /* request all queues */ + info.queueRecordCount = gpu->queue_count; + info.pRequestedQueues = gpu->queue_reqs; + + /* enable all extensions */ + info.extensionCount = gpu->extension_count; + info.ppEnabledExtensionNames = gpu->extensions; + dev->gpu = gpu; + err = xglCreateDevice(gpu->obj, &info, &dev->obj); + if (err) + ERR_EXIT(err); + + err = xglGetMemoryHeapCount(dev->obj, &dev->heap_count); + if (err) + ERR_EXIT(err); + + dev->heap_props = + malloc(sizeof(dev->heap_props[0]) * dev->heap_count); + if (!dev->heap_props) + ERR_EXIT(XGL_ERROR_OUT_OF_MEMORY); + + for (i = 0; i < dev->heap_count; i++) { + size = sizeof(dev->heap_props[0]); + err = xglGetMemoryHeapInfo(dev->obj, i, + XGL_INFO_TYPE_MEMORY_HEAP_PROPERTIES, + &size, &dev->heap_props[i]); + if (err || size != sizeof(dev->heap_props[0])) + ERR_EXIT(err); + } +} + +static void app_dev_destroy(struct app_dev *dev) +{ + free(dev->heap_props); + xglDestroyDevice(dev->obj); +} + +static void app_gpu_init_extensions(struct app_gpu *gpu) +{ + XGL_RESULT err; + XGL_UINT i; + + static const XGL_CHAR *known_extensions[] = { + (const XGL_CHAR *) "XGL_WSI_X11", + }; + + for (i = 0; i < ARRAY_SIZE(known_extensions); i++) { + err = xglGetExtensionSupport(gpu->obj, known_extensions[i]); + if (!err) + gpu->extension_count++; + } + + gpu->extensions = + malloc(sizeof(gpu->extensions[0]) * gpu->extension_count); + if (!gpu->extensions) + ERR_EXIT(XGL_ERROR_OUT_OF_MEMORY); + + gpu->extension_count = 0; + for (i = 0; i < ARRAY_SIZE(known_extensions); i++) { + err = xglGetExtensionSupport(gpu->obj, known_extensions[i]); + if (!err) + gpu->extensions[gpu->extension_count++] = known_extensions[i]; + } +} + +static void app_gpu_init(struct app_gpu *gpu, XGL_UINT id, XGL_PHYSICAL_GPU obj) +{ + XGL_SIZE size; + XGL_RESULT err; + int i; + + memset(gpu, 0, sizeof(*gpu)); + + gpu->id = id; + gpu->obj = obj; + size = sizeof(gpu->props); + err = xglGetGpuInfo(gpu->obj, + XGL_INFO_TYPE_PHYSICAL_GPU_PROPERTIES, + &size, &gpu->props); + if (err || size != sizeof(gpu->props)) + ERR_EXIT(err); + + size = sizeof(gpu->perf); + err = xglGetGpuInfo(gpu->obj, + XGL_INFO_TYPE_PHYSICAL_GPU_PERFORMANCE, + &size, &gpu->perf); + if (err || size != sizeof(gpu->perf)) + ERR_EXIT(err); + + /* get queue count */ + err = xglGetGpuInfo(gpu->obj, + XGL_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES, + &size, NULL); + if (err || size % sizeof(gpu->queue_props[0])) + ERR_EXIT(err); + gpu->queue_count = size / sizeof(gpu->queue_props[0]); + + gpu->queue_props = + malloc(sizeof(gpu->queue_props[0]) * gpu->queue_count); + size = sizeof(gpu->queue_props[0]) * gpu->queue_count; + if (!gpu->queue_props) + ERR_EXIT(XGL_ERROR_OUT_OF_MEMORY); + err = xglGetGpuInfo(gpu->obj, + XGL_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES, + &size, gpu->queue_props); + if (err || size != sizeof(gpu->queue_props[0]) * gpu->queue_count) + ERR_EXIT(err); + + /* set up queue requests */ + size = sizeof(*gpu->queue_reqs) * gpu->queue_count; + gpu->queue_reqs = malloc(sizeof(*gpu->queue_reqs) * gpu->queue_count); + if (!gpu->queue_reqs) + ERR_EXIT(XGL_ERROR_OUT_OF_MEMORY); + for (i = 0; i < gpu->queue_count; i++) { + gpu->queue_reqs[i].queueNodeIndex = i; + gpu->queue_reqs[i].queueCount = gpu->queue_props[i].queueCount; + } + + size = sizeof(gpu->memory_props); + err = xglGetGpuInfo(gpu->obj, + XGL_INFO_TYPE_PHYSICAL_GPU_MEMORY_PROPERTIES, + &size, &gpu->memory_props); + if (err || size != sizeof(gpu->memory_props)) + ERR_EXIT(err); + + app_gpu_init_extensions(gpu); + app_dev_init(&gpu->dev, gpu); + app_dev_init_formats(&gpu->dev); +} + +static void app_gpu_destroy(struct app_gpu *gpu) +{ + app_dev_destroy(&gpu->dev); + free(gpu->extensions); + free(gpu->queue_reqs); + free(gpu->queue_props); +} + +static void app_dev_dump_format_props(const struct app_dev *dev, XGL_CHANNEL_FORMAT ch, XGL_NUM_FORMAT num) +{ + const XGL_FORMAT_PROPERTIES *props = &dev->format_props[ch][num]; + struct { + const char *name; + XGL_FLAGS flags; + } tilings[2]; + XGL_UINT i; + + if (!props->linearTilingFeatures && !props->optimalTilingFeatures) + return; + + tilings[0].name = "linear"; + tilings[0].flags = props->linearTilingFeatures; + tilings[1].name = "optimal"; + tilings[1].flags = props->optimalTilingFeatures; + + printf("FORMAT_%s_%s\n", xgl_channel_format_string(ch), + xgl_numeric_format_string(num)); + for (i = 0; i < ARRAY_SIZE(tilings); i++) { + if (!tilings[i].flags) + continue; + + printf("\t%s tiling image =%s%s%s\n", tilings[i].name, + (tilings[i].flags & XGL_FORMAT_IMAGE_SHADER_READ_BIT) ? " read" : "", + (tilings[i].flags & XGL_FORMAT_IMAGE_SHADER_WRITE_BIT) ? " write" : "", + (tilings[i].flags & XGL_FORMAT_IMAGE_COPY_BIT) ? " copy" : ""); + printf("\t%s tiling memory =%s\n", tilings[i].name, + (tilings[i].flags & XGL_FORMAT_MEMORY_SHADER_ACCESS_BIT) ? " access" : ""); + printf("\t%s tiling attachment =%s%s%s%s%s\n", tilings[i].name, + (tilings[i].flags & XGL_FORMAT_COLOR_ATTACHMENT_WRITE_BIT) ? " color" : "", + (tilings[i].flags & XGL_FORMAT_COLOR_ATTACHMENT_BLEND_BIT) ? " blend" : "", + (tilings[i].flags & XGL_FORMAT_DEPTH_ATTACHMENT_BIT) ? " depth" : "", + (tilings[i].flags & XGL_FORMAT_STENCIL_ATTACHMENT_BIT) ? " stencil" : "", + (tilings[i].flags & XGL_FORMAT_MSAA_ATTACHMENT_BIT) ? " msaa" : ""); + printf("\t%s tiling conversion = %u\n", tilings[i].name, + (bool) (tilings[i].flags & XGL_FORMAT_CONVERSION_BIT)); + } +} + +static void app_dev_dump_heap_props(const struct app_dev *dev, XGL_UINT id) +{ + const XGL_MEMORY_HEAP_PROPERTIES *props = &dev->heap_props[id]; + + printf("XGL_MEMORY_HEAP_PROPERTIES[%u]\n", id); + printf("\tstructSize = %u\n", props->structSize); + printf("\theapMemoryType = %s\n", xgl_heap_type_string(props->heapMemoryType)); + printf("\theapSize = %u\n", props->heapSize); + printf("\tpagesSize = %u\n", props->pageSize); + + printf("\tflags =%s%s%s%s%s%s\n", + (props->flags & XGL_MEMORY_HEAP_CPU_VISIBLE_BIT) ? " visible" : "", + (props->flags & XGL_MEMORY_HEAP_CPU_GPU_COHERENT_BIT) ? " coherent" : "", + (props->flags & XGL_MEMORY_HEAP_CPU_UNCACHED_BIT) ? " uc" : "", + (props->flags & XGL_MEMORY_HEAP_CPU_WRITE_COMBINED_BIT) ? " wc" : "", + (props->flags & XGL_MEMORY_HEAP_HOLDS_PINNED_BIT) ? " pinnable" : "", + (props->flags & XGL_MEMORY_HEAP_SHAREABLE_BIT) ? " shareable" : ""); + + printf("\tgpuReadPerfRating = %f\n", props->gpuReadPerfRating); + printf("\tgpuWritePerfRating = %f\n", props->gpuWritePerfRating); + printf("\tcpuReadPerfRating = %f\n", props->cpuReadPerfRating); + printf("\tcpuWritePerfRating = %f\n", props->cpuWritePerfRating); +} + +static void +app_dev_dump(const struct app_dev *dev) +{ + XGL_CHANNEL_FORMAT ch; + XGL_NUM_FORMAT num; + XGL_UINT i; + + for (i = 0; i < dev->heap_count; i++) { + app_dev_dump_heap_props(dev, i); + printf("\n"); + } + + for (ch = 0; ch < XGL_MAX_CH_FMT; ch++) { + for (num = 0; num < XGL_MAX_NUM_FMT; num++) + app_dev_dump_format_props(dev, ch, num); + } +} + +static void app_gpu_dump_multi_compat(const struct app_gpu *gpu, const struct app_gpu *other, + const XGL_GPU_COMPATIBILITY_INFO *info) +{ + printf("XGL_GPU_COMPATIBILITY_INFO[GPU%d]\n", other->id); + +#define TEST(info, b) printf(#b " = %u\n", (bool) (info->compatibilityFlags & XGL_GPU_COMPAT_ ##b## _BIT)) + TEST(info, ASIC_FEATURES); + TEST(info, IQ_MATCH); + TEST(info, PEER_TRANSFER); + TEST(info, SHARED_MEMORY); + TEST(info, SHARED_SYNC); + TEST(info, SHARED_GPU0_DISPLAY); + TEST(info, SHARED_GPU1_DISPLAY); +#undef TEST +} + +static void app_gpu_multi_compat(struct app_gpu *gpus, XGL_UINT gpu_count) +{ + XGL_RESULT err; + XGL_UINT i, j; + + for (i = 0; i < gpu_count; i++) { + for (j = 0; j < gpu_count; j++) { + XGL_GPU_COMPATIBILITY_INFO info; + + if (i == j) + continue; + + err = xglGetMultiGpuCompatibility(gpus[i].obj, + gpus[j].obj, &info); + if (err) + ERR_EXIT(err); + + app_gpu_dump_multi_compat(&gpus[i], &gpus[j], &info); + } + } +} + +static void app_gpu_dump_props(const struct app_gpu *gpu) +{ + const XGL_PHYSICAL_GPU_PROPERTIES *props = &gpu->props; + + printf("XGL_PHYSICAL_GPU_PROPERTIES\n"); + printf("\tstructSize = %u\n", props->structSize); + printf("\tapiVersion = %u\n", props->apiVersion); + printf("\tdriverVersion = %u\n", props->driverVersion); + printf("\tvendorId = 0x%04x\n", props->vendorId); + printf("\tdeviceId = 0x%04x\n", props->deviceId); + printf("\tgpuType = %s\n", xgl_gpu_type_string(props->gpuType)); + printf("\tgpuName = %s\n", props->gpuName); + printf("\tmaxMemRefsPerSubmission = %u\n", props->maxMemRefsPerSubmission); + printf("\tvirtualMemPageSize = %u\n", props->virtualMemPageSize); + printf("\tmaxInlineMemoryUpdateSize = %u\n", props->maxInlineMemoryUpdateSize); + printf("\tmaxBoundDescriptorSets = %u\n", props->maxBoundDescriptorSets); + printf("\tmaxThreadGroupSize = %u\n", props->maxThreadGroupSize); + printf("\ttimestampFrequency = %lu\n", props->timestampFrequency); + printf("\tmultiColorAttachmentClears = %u\n", props->multiColorAttachmentClears); +} + +static void app_gpu_dump_perf(const struct app_gpu *gpu) +{ + const XGL_PHYSICAL_GPU_PERFORMANCE *perf = &gpu->perf; + + printf("XGL_PHYSICAL_GPU_PERFORMANCE\n"); + printf("\tmaxGpuClock = %f\n", perf->maxGpuClock); + printf("\taluPerClock = %f\n", perf->aluPerClock); + printf("\ttexPerClock = %f\n", perf->texPerClock); + printf("\tprimsPerClock = %f\n", perf->primsPerClock); + printf("\tpixelsPerClock = %f\n", perf->pixelsPerClock); +} + +static void app_gpu_dump_extensions(const struct app_gpu *gpu) +{ + int i; + printf("Extensions"); + printf("\tcount = %d\n", gpu->extension_count); + printf("\t"); + for (i=0; i< gpu->extension_count; i++) { + if (i>0) + printf(", "); // separator between extension names + printf("%s", gpu->extensions[i]); + } + printf("\n"); +} + +static void app_gpu_dump_queue_props(const struct app_gpu *gpu, XGL_UINT id) +{ + const XGL_PHYSICAL_GPU_QUEUE_PROPERTIES *props = &gpu->queue_props[id]; + + printf("XGL_PHYSICAL_GPU_QUEUE_PROPERTIES[%d]\n", id); + printf("\tstructSize = %u\n", props->structSize); + printf("\tqueueFlags = %c%c%c%c\n", + (props->queueFlags & XGL_QUEUE_GRAPHICS_BIT) ? 'G' : '.', + (props->queueFlags & XGL_QUEUE_COMPUTE_BIT) ? 'C' : '.', + (props->queueFlags & XGL_QUEUE_DMA_BIT) ? 'D' : '.', + (props->queueFlags & XGL_QUEUE_EXTENDED_BIT) ? 'X' : '.'); + printf("\tqueueCount = %u\n", props->queueCount); + printf("\tmaxAtomicCounters = %u\n", props->maxAtomicCounters); + printf("\tsupportsTimestamps = %u\n", props->supportsTimestamps); +} + +static void app_gpu_dump_memory_props(const struct app_gpu *gpu) +{ + const XGL_PHYSICAL_GPU_MEMORY_PROPERTIES *props = &gpu->memory_props; + + printf("XGL_PHYSICAL_GPU_MEMORY_PROPERTIES\n"); + printf("\tstructSize = %u\n", props->structSize); + printf("\tsupportsMigration = %u\n", props->supportsMigration); + printf("\tsupportsVirtualMemoryRemapping = %u\n", props->supportsVirtualMemoryRemapping); + printf("\tsupportsPinning = %u\n", props->supportsPinning); +} + +static void app_gpu_dump(const struct app_gpu *gpu) +{ + XGL_UINT i; + + printf("GPU%u\n", gpu->id); + app_gpu_dump_props(gpu); + printf("\n"); + app_gpu_dump_extensions(gpu); + printf("\n"); + app_gpu_dump_perf(gpu); + printf("\n"); + for (i = 0; i < gpu->queue_count; i++) { + app_gpu_dump_queue_props(gpu, i); + printf("\n"); + } + app_gpu_dump_memory_props(gpu); + printf("\n"); + app_dev_dump(&gpu->dev); +} + +int main(int argc, char **argv) +{ + static const XGL_APPLICATION_INFO app_info = { + .sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO, + .pNext = NULL, + .pAppName = (const XGL_CHAR *) "xglinfo", + .appVersion = 1, + .pEngineName = (const XGL_CHAR *) "xglinfo", + .engineVersion = 1, + .apiVersion = XGL_MAKE_VERSION(0, 22, 0), + }; + struct app_gpu gpus[MAX_GPUS]; + XGL_PHYSICAL_GPU objs[MAX_GPUS]; + XGL_UINT gpu_count, i; + XGL_RESULT err; + + err = xglInitAndEnumerateGpus(&app_info, NULL, + MAX_GPUS, &gpu_count, objs); + if (err) + ERR_EXIT(err); + + for (i = 0; i < gpu_count; i++) { + app_gpu_init(&gpus[i], i, objs[i]); + app_gpu_dump(&gpus[i]); + printf("\n\n"); + } + + app_gpu_multi_compat(gpus, gpu_count); + + for (i = 0; i < gpu_count; i++) + app_gpu_destroy(&gpus[i]); + + xglInitAndEnumerateGpus(&app_info, NULL, 0, &gpu_count, NULL); + + return 0; +} -- cgit v1.2.3